Last change
on this file since 7905 was
7841,
checked in by patrick, 19 years ago
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trunk: collision handle introduced and other stuff
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File size:
1.2 KB
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Rev | Line | |
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[7841] | 1 | /*! |
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| 2 | * @file collision_handle.h |
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| 3 | * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_HANDLE_H |
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| 7 | #define _COLLISION_HANDLE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | |
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| 11 | class Collision; |
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| 12 | |
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| 13 | //! A class for defining collision reactions and storing events |
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| 14 | class CollisionHandle : public BaseObject { |
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| 15 | |
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| 16 | public: |
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| 17 | CollisionHandle(); |
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| 18 | virtual ~CollisionHandle(); |
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| 19 | |
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| 20 | void registerCollision(Collision* collision); |
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| 21 | |
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| 22 | void handleCollisions(); |
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| 23 | |
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| 24 | |
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| 25 | private: |
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| 26 | WorldEntity* owner; //!< the worldenity this reaction will be applied on |
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| 27 | classID targetClass; //!< the entities triggering the handle |
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| 28 | |
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| 29 | bool bDispatched; //!< true if this handle has already been dispatched |
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| 30 | bool bStopOnFirstCollision //!< true if the cd of this object should be terminated after one match |
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| 31 | |
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| 32 | std::vector<Collision*> collisionList; //!< a list full of collisions |
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| 33 | std::vector<classID> targetList; //!< a list of target classes for filtering |
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| 34 | |
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| 35 | }; |
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| 36 | |
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| 37 | #endif /* _COLLISION_HANDLE_H */ |
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