Last change
on this file since 8103 was
7927,
checked in by patrick, 19 years ago
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trunk: added more cr framework, i will branche soon with this stuff so the trunk dosn't get involved to much in the development phase
|
File size:
1.3 KB
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Rev | Line | |
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[7841] | 1 | /*! |
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| 2 | * @file collision_handle.h |
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| 3 | * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_HANDLE_H |
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| 7 | #define _COLLISION_HANDLE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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[7927] | 10 | #include "cr_engine.h" |
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[7841] | 11 | |
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[7927] | 12 | #include <vector> |
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| 13 | |
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| 14 | |
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[7841] | 15 | class Collision; |
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[7927] | 16 | class WorldEntity; |
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[7841] | 17 | |
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[7927] | 18 | // struct CRType; |
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| 19 | |
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| 20 | |
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[7841] | 21 | //! A class for defining collision reactions and storing events |
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| 22 | class CollisionHandle : public BaseObject { |
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| 23 | |
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| 24 | public: |
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[7927] | 25 | CollisionHandle(WorldEntity* owner, CREngine::CRType type); |
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[7841] | 26 | virtual ~CollisionHandle(); |
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| 27 | |
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[7927] | 28 | |
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| 29 | void addTarget(); |
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| 30 | |
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[7841] | 31 | void registerCollision(Collision* collision); |
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| 32 | |
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| 33 | void handleCollisions(); |
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| 34 | |
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| 35 | |
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| 36 | private: |
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| 37 | WorldEntity* owner; //!< the worldenity this reaction will be applied on |
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[7927] | 38 | CREngine::CRType type; //!< the reaction type |
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[7841] | 39 | |
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| 40 | bool bDispatched; //!< true if this handle has already been dispatched |
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[7927] | 41 | bool bStopOnFirstCollision; //!< true if the cd of this object should be terminated after one match |
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[7841] | 42 | |
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| 43 | std::vector<Collision*> collisionList; //!< a list full of collisions |
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[7927] | 44 | std::vector<long> targetList; //!< a list of target classes for filtering |
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[7841] | 45 | |
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| 46 | }; |
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| 47 | |
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| 48 | #endif /* _COLLISION_HANDLE_H */ |
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