[7841] | 1 | /*! |
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| 2 | * @file collision_handle.h |
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| 3 | * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_HANDLE_H |
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| 7 | #define _COLLISION_HANDLE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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[7927] | 10 | #include "cr_engine.h" |
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[7841] | 11 | |
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[7927] | 12 | #include <vector> |
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[8190] | 13 | #include <list> |
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[7927] | 14 | |
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| 15 | |
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[7841] | 16 | class Collision; |
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[7927] | 17 | class WorldEntity; |
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[8190] | 18 | class CollisionReaction; |
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[7841] | 19 | |
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[7927] | 20 | |
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| 21 | |
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[7841] | 22 | //! A class for defining collision reactions and storing events |
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[8190] | 23 | class CollisionHandle : public BaseObject |
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| 24 | { |
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[9869] | 25 | ObjectListDeclaration(CollisionHandle); |
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[8190] | 26 | public: |
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| 27 | CollisionHandle(WorldEntity* owner, CREngine::CRType type); |
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| 28 | virtual ~CollisionHandle(); |
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[7841] | 29 | |
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[8190] | 30 | void reset(); |
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[7927] | 31 | |
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[9869] | 32 | void addTarget(const ClassID& target); |
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[8190] | 33 | Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB); |
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| 34 | void registerSharedCollision(Collision* collision); |
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| 35 | void registerCollisionEvent(CollisionEvent* collisionEvent); |
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[7927] | 36 | |
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[8190] | 37 | /** @returns true if regiestered some new collision events in this tick frame */ |
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| 38 | inline bool isCollided() const { return this->bCollided; } |
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| 39 | /** @returns true if this collision handle has already been dispatched */ |
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| 40 | inline bool isDispatched() const { return this->bDispatched; } |
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| 41 | /** @returns true if this handle should be pulled also if there are no collisions */ |
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| 42 | inline bool isContinuousPoll() const { return this->bContinuousPoll; } |
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[8490] | 43 | /** @returns the type */ |
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| 44 | inline CREngine::CRType getType() const { return this->type; } |
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[7841] | 45 | |
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[8190] | 46 | void handleCollisions(); |
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[7841] | 47 | |
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| 48 | |
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[8190] | 49 | private: |
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| 50 | void flushCollisions(); |
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| 51 | bool filterCollisionEvent(CollisionEvent* collisionEvent); |
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| 52 | bool filterCollision(Collision* collision); |
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[7841] | 53 | |
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| 54 | |
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| 55 | |
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[8190] | 56 | private: |
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| 57 | WorldEntity* owner; //!< the worldenity this reaction will be applied on |
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| 58 | CREngine::CRType type; //!< the reaction type |
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| 59 | |
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| 60 | bool bContinuousPoll; //!< if this is true |
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| 61 | bool bDispatched; //!< true if this handle has already been dispatched |
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| 62 | bool bStopOnFirstCollision; //!< true if the cd of this object should be terminated after one match |
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| 63 | bool bCollided; //!< true if the CollsionHandle has registered some new collisions |
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| 64 | |
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| 65 | std::vector<Collision*> collisionList; //!< a list full of collisions |
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[9869] | 66 | /// TODO Take a std::set here! |
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| 67 | std::vector<ClassID> targetList; //!< a list of target classes for filtering @TODO TAKE SET INSTEAD OF VECTOR HERE |
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[8190] | 68 | |
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| 69 | CollisionReaction* collisionReaction; //!< reference to the collision reaction object |
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| 70 | |
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[7841] | 71 | }; |
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| 72 | |
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| 73 | #endif /* _COLLISION_HANDLE_H */ |
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