Last change
on this file since 7924 was
7841,
checked in by patrick, 19 years ago
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trunk: collision handle introduced and other stuff
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File size:
1.2 KB
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1 | /*! |
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2 | * @file collision_handle.h |
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3 | * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions |
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4 | */ |
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5 | |
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6 | #ifndef _COLLISION_HANDLE_H |
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7 | #define _COLLISION_HANDLE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | class Collision; |
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12 | |
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13 | //! A class for defining collision reactions and storing events |
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14 | class CollisionHandle : public BaseObject { |
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15 | |
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16 | public: |
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17 | CollisionHandle(); |
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18 | virtual ~CollisionHandle(); |
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19 | |
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20 | void registerCollision(Collision* collision); |
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21 | |
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22 | void handleCollisions(); |
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23 | |
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24 | |
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25 | private: |
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26 | WorldEntity* owner; //!< the worldenity this reaction will be applied on |
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27 | classID targetClass; //!< the entities triggering the handle |
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28 | |
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29 | bool bDispatched; //!< true if this handle has already been dispatched |
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30 | bool bStopOnFirstCollision //!< true if the cd of this object should be terminated after one match |
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31 | |
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32 | std::vector<Collision*> collisionList; //!< a list full of collisions |
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33 | std::vector<classID> targetList; //!< a list of target classes for filtering |
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34 | |
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35 | }; |
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36 | |
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37 | #endif /* _COLLISION_HANDLE_H */ |
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