Last change
on this file since 9467 was
8490,
checked in by patrick, 18 years ago
|
merged the bsp branche back to trunk
|
File size:
850 bytes
|
Rev | Line | |
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[8006] | 1 | /*! |
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| 2 | * @file collision_reaction.h |
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| 3 | * Definition of a generic collision reaction |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_REACTION_H |
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| 7 | #define _COLLISION_REACTION_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | |
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| 11 | |
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| 12 | |
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| 13 | class Collision; |
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[8490] | 14 | class WorldEntity; |
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[8006] | 15 | |
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[8490] | 16 | |
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[8006] | 17 | //! A class representing a simple collision |
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| 18 | class CollisionReaction : public BaseObject |
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| 19 | { |
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| 20 | |
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| 21 | public: |
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| 22 | CollisionReaction(); |
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| 23 | virtual ~CollisionReaction(); |
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| 24 | |
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| 25 | virtual void reactToCollision(Collision* collision) = 0; |
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| 26 | |
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[8490] | 27 | virtual void update(WorldEntity* owner) {} |
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| 28 | |
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| 29 | /** use this to do some collision offline calculations, only called for bContinuousPoll == true */ |
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[8029] | 30 | inline bool isContinuousPoll() const { return this->bContinuousPoll; } |
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| 31 | |
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[8006] | 32 | private: |
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[8029] | 33 | bool bContinuousPoll; //!< if true the collision rection function is also called, if there was no collision |
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[8006] | 34 | }; |
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| 35 | |
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| 36 | #endif /* _COLLISION_REACTION_H */ |
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