Last change
on this file since 8860 was
8490,
checked in by patrick, 19 years ago
|
merged the bsp branche back to trunk
|
File size:
850 bytes
|
Line | |
---|
1 | /*! |
---|
2 | * @file collision_reaction.h |
---|
3 | * Definition of a generic collision reaction |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _COLLISION_REACTION_H |
---|
7 | #define _COLLISION_REACTION_H |
---|
8 | |
---|
9 | #include "base_object.h" |
---|
10 | |
---|
11 | |
---|
12 | |
---|
13 | class Collision; |
---|
14 | class WorldEntity; |
---|
15 | |
---|
16 | |
---|
17 | //! A class representing a simple collision |
---|
18 | class CollisionReaction : public BaseObject |
---|
19 | { |
---|
20 | |
---|
21 | public: |
---|
22 | CollisionReaction(); |
---|
23 | virtual ~CollisionReaction(); |
---|
24 | |
---|
25 | virtual void reactToCollision(Collision* collision) = 0; |
---|
26 | |
---|
27 | virtual void update(WorldEntity* owner) {} |
---|
28 | |
---|
29 | /** use this to do some collision offline calculations, only called for bContinuousPoll == true */ |
---|
30 | inline bool isContinuousPoll() const { return this->bContinuousPoll; } |
---|
31 | |
---|
32 | private: |
---|
33 | bool bContinuousPoll; //!< if true the collision rection function is also called, if there was no collision |
---|
34 | }; |
---|
35 | |
---|
36 | #endif /* _COLLISION_REACTION_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.