[7819] | 1 | /*! |
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| 2 | * @file cr_engine.h |
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| 3 | * @brief The collision reaction engine, defining generic collision reactions to collision events |
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[8190] | 4 | * |
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| 5 | * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D |
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| 6 | * - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types |
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| 7 | * they are used for fast registration of collision events: These objects can be get by the interface functions and |
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| 8 | * are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D |
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| 9 | */ |
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[7819] | 10 | |
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| 11 | #ifndef _CR_ENGINE_ |
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| 12 | #define _CR_ENGINE_ |
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| 13 | |
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| 14 | #include "base_object.h" |
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[8190] | 15 | |
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[7865] | 16 | #include <vector> |
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[7819] | 17 | |
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| 18 | // FORWARD DECLARATION |
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[7839] | 19 | class CollisionHandle; |
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| 20 | class Collision; |
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[8190] | 21 | class CollisionEvent; |
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[7865] | 22 | class WorldEntity; |
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[7819] | 23 | |
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| 24 | //! A default singleton class. |
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[7839] | 25 | class CREngine : public BaseObject |
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| 26 | { |
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[9869] | 27 | ObjectListDeclaration(CREngine); |
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[7865] | 28 | |
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[7927] | 29 | public: |
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[7839] | 30 | typedef enum CRType { |
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[8190] | 31 | CR_PHYSICS_MOMENTUM = 0, //!< physical reaction: conservervation of momentum |
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| 32 | CR_PHYSICS_STEP_BACK, //!< physical reaction: just go to the last position without collisions |
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[9235] | 33 | CR_PHYSICS_GROUND_WALK, //!< physical reaction: stand on the ground, no movement: simulating simple normal force away from the gravity force |
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| 34 | CR_PHYSICS_FULL_WALK, //!< physical reaction: walking on the ground (inkl. hills etc) |
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[8190] | 35 | CR_PHYSICS_DAMAGE, //!< physical reaction: daling damage according to the object energy and their structural stability |
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[7839] | 36 | |
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[8190] | 37 | CR_OBJECT_DAMAGE, //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.) |
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| 38 | CR_OBJECT_PICKUP, //!< object rection: calling the objects pickup functions, let them handle the collision (once!) |
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[7839] | 39 | |
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[8190] | 40 | CR_VERTEX_TRAFO, //!< vertex trafo: transforming the vertex according to the damage |
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[7839] | 41 | |
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[8190] | 42 | CR_SPECIAL_CALLBACK, //!< special: call a callback function |
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[7839] | 43 | |
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| 44 | CR_NUMBER |
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| 45 | }; |
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| 46 | |
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[7927] | 47 | virtual ~CREngine(void); |
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[7865] | 48 | |
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[7819] | 49 | /** @returns a Pointer to the only object of this Class */ |
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[8190] | 50 | inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine(); return singletonRef; }; |
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[7819] | 51 | |
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[8190] | 52 | void reset(); |
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[7865] | 53 | |
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[7819] | 54 | |
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[8190] | 55 | CollisionHandle* subscribeReaction(WorldEntity* worldEntity, CRType type); |
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| 56 | |
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[7839] | 57 | bool unsubscribeReaction(CollisionHandle* collisionHandle); |
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| 58 | |
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[7841] | 59 | void handleCollisions(); |
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| 60 | |
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[7839] | 61 | /** @returns an instance to a collision object. instead of creating new object this ones can be resycled */ |
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[8190] | 62 | inline Collision* popCollisionObject() { |
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| 63 | if( !this->collisionsUnused.empty()) { |
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| 64 | this->collisionsUsed.push_back(this->collisionsUnused.back()); this->collisionsUnused.pop_back(); return this->collisionsUsed.back(); } else return NULL; } |
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[7839] | 65 | |
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| 66 | |
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[8190] | 67 | /** @return an instanco of a CollisionEvent object. instead of creating a new object this ones can be used and resycled */ |
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| 68 | inline CollisionEvent* popCollisionEventObject() { |
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| 69 | if( !this->collisionEventsUnused.empty()) { |
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| 70 | this->collisionEventsUsed.push_back(this->collisionEventsUnused.back()); this->collisionEventsUnused.pop_back(); return this->collisionEventsUsed.back(); } else return NULL; } |
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| 71 | |
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| 72 | void debug(); |
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| 73 | |
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| 74 | |
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[7839] | 75 | private: |
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[8190] | 76 | CREngine(); |
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| 77 | void init(); |
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[7839] | 78 | |
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[8190] | 79 | void flushCollisions(); |
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[7927] | 80 | |
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[8190] | 81 | |
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[7865] | 82 | private: |
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[7839] | 83 | std::vector<CollisionHandle*> collisionHandles; //!< list with the collision handles |
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[7865] | 84 | |
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[8190] | 85 | std::vector<Collision*> collisionsUsed; //!< a list of used, cached collisions |
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| 86 | std::vector<Collision*> collisionsUnused; //!< a list of unused, cached collisions |
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| 87 | |
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| 88 | std::vector<CollisionEvent*> collisionEventsUsed; //!< a list of used, cached collision events |
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| 89 | std::vector<CollisionEvent*> collisionEventsUnused; //!< a list of unused, cached collision events |
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| 90 | |
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[7843] | 91 | static CREngine* singletonRef; //!< the reference to the CREngine object (singleton) |
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[7819] | 92 | }; |
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| 93 | |
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| 94 | #endif /* _CR_ENGINE_ */ |
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