1 | /*! |
---|
2 | * @file cr_engine.h |
---|
3 | * @brief The collision reaction engine, defining generic collision reactions to collision events |
---|
4 | * |
---|
5 | * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D |
---|
6 | * - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types |
---|
7 | * they are used for fast registration of collision events: These objects can be get by the interface functions and |
---|
8 | * are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D |
---|
9 | */ |
---|
10 | |
---|
11 | #ifndef _CR_ENGINE_ |
---|
12 | #define _CR_ENGINE_ |
---|
13 | |
---|
14 | #include "base_object.h" |
---|
15 | |
---|
16 | #include <vector> |
---|
17 | |
---|
18 | class WorldEntity; |
---|
19 | |
---|
20 | |
---|
21 | namespace CoRe |
---|
22 | { |
---|
23 | class Collision; |
---|
24 | class CollisionEvent; |
---|
25 | class CollisionReaction; |
---|
26 | |
---|
27 | |
---|
28 | //! A default singleton class. |
---|
29 | class CREngine : public BaseObject |
---|
30 | { |
---|
31 | ObjectListDeclaration(CREngine); |
---|
32 | |
---|
33 | typedef std::vector<CollisionEvent*> CollisionEventVector; |
---|
34 | typedef std::vector<Collision*> CollisionVector; |
---|
35 | typedef std::vector<Collision*>::iterator CollisionIterator; |
---|
36 | typedef std::vector<CollisionEvent*>::iterator CollisionEventIterator; |
---|
37 | |
---|
38 | |
---|
39 | public: |
---|
40 | typedef enum ReactionType { |
---|
41 | CR_PHYSICS_MOMENTUM = 0, //!< physical reaction: conservervation of momentum |
---|
42 | CR_PHYSICS_STEP_BACK, //!< physical reaction: just go to the last position without collisions |
---|
43 | CR_PHYSICS_GROUND_WALK, //!< physical reaction: stand on the ground, no movement: simple normal force away from the gravity force |
---|
44 | CR_PHYSICS_FULL_WALK, //!< physical reaction: walking on the ground (inkl. hills etc) |
---|
45 | CR_PHYSICS_DAMAGE, //!< physical reaction: daling damage according to the object energy and their structural stability |
---|
46 | |
---|
47 | CR_OBJECT_DAMAGE, //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.) |
---|
48 | CR_OBJECT_PICKUP, //!< object rection: calling the objects pickup functions, let them handle the collision (once!) |
---|
49 | |
---|
50 | CR_VERTEX_TRAFO, //!< vertex trafo: transforming the vertex according to the damage |
---|
51 | |
---|
52 | CR_SPECIAL_CALLBACK, //!< special: call a callback function |
---|
53 | |
---|
54 | CR_NUMBER |
---|
55 | }; |
---|
56 | |
---|
57 | typedef enum CollisionType { |
---|
58 | CR_COLLISION_TYPE_AXIS_X = 0, //!< collision on x axis |
---|
59 | CR_COLLISION_TYPE_AXIS_X_NEG, //!< collision on negative x axis |
---|
60 | CR_COLLISION_TYPE_AXIS_Y, //!< collision on y axis |
---|
61 | CR_COLLISION_TYPE_AXIS_Y_NEG, //!< collision on negative y axis |
---|
62 | CR_COLLISION_TYPE_AXIS_Z, //!< collision on z axis |
---|
63 | CR_COLLISION_TYPE_AXIS_Z_NEG, //!< collision on negative z axis |
---|
64 | CR_COLLISION_TYPE_WAY, //!< collision on the way from last to current position |
---|
65 | CR_COLLISION_TYPE_OBB, //!< object aligned bounding box collide |
---|
66 | |
---|
67 | CR_COLLISION_TYPE_NUMBER |
---|
68 | }; |
---|
69 | |
---|
70 | |
---|
71 | virtual ~CREngine(void); |
---|
72 | |
---|
73 | /** @returns a Pointer to the only object of this Class */ |
---|
74 | inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine(); return singletonRef; }; |
---|
75 | |
---|
76 | Collision* popCollisionObject(); |
---|
77 | CollisionEvent* popCollisionEventObject(); |
---|
78 | |
---|
79 | void handleCollisions(); |
---|
80 | |
---|
81 | void debug(); |
---|
82 | |
---|
83 | |
---|
84 | private: |
---|
85 | CREngine(); |
---|
86 | void init(); |
---|
87 | |
---|
88 | void reset(); |
---|
89 | |
---|
90 | |
---|
91 | private: |
---|
92 | static CREngine* singletonRef; //!< the reference to the CREngine object (singleton) |
---|
93 | |
---|
94 | CollisionVector collisionsUsed; //!< a list of used, cached collisions |
---|
95 | CollisionVector collisionsUnused; //!< a list of unused, cached collisions |
---|
96 | |
---|
97 | CollisionEventVector collisionEventsUsed; //!< a list of used, cached collision events |
---|
98 | CollisionEventVector collisionEventsUnused; //!< a list of unused, cached collision events |
---|
99 | |
---|
100 | CollisionReaction* _reactionList[CREngine::CR_NUMBER]; //!< the collision reaction list containing all reactions types |
---|
101 | |
---|
102 | |
---|
103 | }; |
---|
104 | |
---|
105 | } |
---|
106 | #endif /* _CR_ENGINE_ */ |
---|