1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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17 | |
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18 | #include "collision.h" |
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19 | #include "collision_event.h" |
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20 | |
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21 | #include "physics_interface.h" |
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22 | |
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23 | #include "world_entity.h" |
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24 | #include "cr_object_damage.h" |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | |
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29 | /** |
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30 | * standard constructor |
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31 | */ |
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32 | CRObjectDamage::CRObjectDamage () |
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33 | : CollisionReaction() |
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34 | { |
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35 | this->setClassID(CL_CR_OBJECT_DAMAGE, "CRObjectDamage"); |
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36 | |
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37 | } |
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38 | |
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39 | |
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40 | /** |
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41 | * standard deconstructor |
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42 | */ |
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43 | CRObjectDamage::~CRObjectDamage () |
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44 | { |
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45 | } |
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46 | |
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47 | |
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48 | /** |
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49 | * caluculates and applys the reaction to a specific collision |
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50 | * @param collision the collision |
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51 | */ |
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52 | void CRObjectDamage::reactToCollision(Collision* collision) |
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53 | { |
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54 | float damage; |
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55 | |
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56 | PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n", |
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57 | collision->getEntityA()->getClassName(), |
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58 | collision->getEntityB()->getClassName()); |
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59 | |
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60 | // the collision damage been dealed by the entity |
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61 | if( collision->isEntityACollide()) { |
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62 | damage = collision->getEntityB()->getDamage(); |
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63 | collision->getEntityA()->decreaseHealth(damage); |
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64 | } |
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65 | PRINTF(0)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassName()); |
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66 | |
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67 | if( collision->isEntityBCollide()) { |
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68 | damage = collision->getEntityA()->getDamage(); |
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69 | collision->getEntityB()->decreaseHealth(damage); |
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70 | } |
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71 | PRINTF(0)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassName()); |
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72 | |
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73 | collision->flushCollisionEvents(); |
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74 | collision->dispatched(); |
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75 | |
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76 | // const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents()); |
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77 | // std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin(); |
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78 | // for(; it != collisionEvents->end(); it++) |
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79 | // { |
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80 | // // go through the collisions and try to estimate the damage |
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81 | // mass = (*it)->getEntityA()->getMass(); |
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82 | // } |
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83 | |
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84 | } |
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85 | |
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