1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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17 | |
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18 | #include "collision.h" |
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19 | #include "collision_event.h" |
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20 | |
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21 | #include "physics_interface.h" |
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22 | |
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23 | #include "world_entity.h" |
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24 | #include "cr_physics_ground_walk.h" |
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25 | #include "collision_reaction.h" |
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26 | |
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27 | #include <vector> |
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28 | |
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29 | #include "debug.h" |
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30 | |
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31 | #include "aabb.h" |
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32 | |
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33 | #include "cr_defs.h" |
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34 | |
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35 | |
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36 | namespace CoRe |
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37 | { |
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38 | |
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39 | ObjectListDefinition(CRPhysicsGroundWalk); |
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40 | |
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41 | |
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42 | /** |
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43 | * standard constructor |
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44 | */ |
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45 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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46 | : CollisionReaction() |
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47 | { |
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48 | this->registerObject(this, CRPhysicsGroundWalk::_objectList); |
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49 | } |
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50 | |
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51 | |
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52 | /** |
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53 | * standard deconstructor |
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54 | */ |
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55 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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56 | {} |
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57 | |
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58 | |
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59 | /** |
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60 | * caluculates and applys the reaction to a specific collision |
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61 | * @param collision the collision |
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62 | */ |
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63 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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64 | { |
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65 | |
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66 | AABB* box = collision->getEntityA()->getModelAABB(); |
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67 | WorldEntity* entity = collision->getEntityA(); |
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68 | |
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69 | if( box == NULL) |
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70 | { |
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71 | PRINTF(2)("this model has no aabb box so there is no correct collision reaction implemented. skipping\n"); |
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72 | return; |
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73 | } |
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74 | |
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75 | |
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76 | float CR_MAX_WALK_HEIGHT = 15.0f; |
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77 | |
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78 | float height = 0.0f; |
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79 | |
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80 | |
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81 | std::vector<CollisionEvent*>::const_iterator it = collision->begin(); |
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82 | for(; it != collision->end(); it++) |
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83 | { |
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84 | |
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85 | CollisionEvent* ce = (*it); |
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86 | Vector normal = ce->getGroundNormal(); |
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87 | |
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88 | // calculate the collision position |
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89 | Vector collPos = collision->getEntityA()->getAbsCoor() + box->center - ce->getCollisionPosition(); |
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90 | |
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91 | // test the 3 axis differently |
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92 | switch( ce->getType()) |
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93 | { |
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94 | /* collision in the Y-AXIS */ |
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95 | case CoRe::CREngine::CR_COLLISION_TYPE_AXIS_Y_NEG: |
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96 | // calulate the height above ground |
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97 | height = collPos.len() - box->halfLength[1]; |
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98 | |
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99 | |
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100 | // object is beneath the plane (ground) |
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101 | // if(height >= 0.0f && height <= 0.0001f) break ;// Do nothing |
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102 | if( height < 0.0f && -height < CR_MAX_WALK_HEIGHT) |
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103 | { |
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104 | entity->shiftCoor(Vector(0.0f, -height + 0.00001, 0.0f)); |
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105 | entity->setOnGround(true); |
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106 | } |
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107 | // object is already in the wall |
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108 | else if( ce->isInWall()) |
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109 | { |
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110 | entity->setAbsCoor(entity->getLastAbsCoor()); |
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111 | } |
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112 | else |
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113 | { |
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114 | // entity is not on ground |
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115 | entity->setOnGround(false); |
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116 | } |
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117 | break; |
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118 | |
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119 | |
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120 | } |
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121 | } |
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122 | //PRINTF(0)("collision distances: x: %f, y: %f, z: %f\n", front, height, side); |
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123 | |
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124 | } |
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125 | |
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126 | |
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127 | |
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128 | } |
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