1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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17 | |
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18 | #include "collision.h" |
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19 | #include "collision_event.h" |
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20 | |
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21 | #include "physics_interface.h" |
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22 | |
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23 | #include "world_entity.h" |
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24 | #include "cr_physics_ground_walk.h" |
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25 | |
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26 | #include "debug.h" |
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27 | |
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28 | #include <vector> |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | |
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33 | /** |
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34 | * standard constructor |
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35 | */ |
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36 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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37 | : CollisionReaction() |
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38 | { |
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39 | this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk"); |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * standard deconstructor |
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45 | */ |
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46 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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47 | { |
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48 | } |
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49 | |
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50 | |
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51 | /** |
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52 | * caluculates and applys the reaction to a specific collision |
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53 | * @param collision the collision |
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54 | */ |
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55 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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56 | { |
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57 | CollisionEvent* ce = collision->getCollisionEvents().front(); |
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58 | Vector normal = ce->getGroundNormal(); |
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59 | normal.normalize(); |
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60 | |
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61 | // put it back |
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62 | // PRINTF(0)("putting it back to lastPos: \n"); |
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63 | // this->lastPositions[0].debug(); |
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64 | // PRINTF(0)("current pos:\n"); |
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65 | // collision->getEntityB()->getAbsCoor().debug(); |
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66 | |
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67 | PRINTF(0)("Collision with Ground: \n"); |
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68 | collision->getEntityB()->getAbsCoor().debug(); |
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69 | |
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70 | //collision->getEntityB()->setVelocity(Vector()); |
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71 | //collision->getEntityB()->setAbsCoor(this->lastPositions[5]); |
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72 | } |
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73 | |
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74 | |
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75 | |
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76 | /** |
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77 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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78 | */ |
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79 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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80 | { |
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81 | for( int i = 9; i > 0; i--) { |
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82 | this->lastPositions[i] = this->lastPositions[i-1]; |
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83 | // PRINTF(0)("lastPosition[%i]: %f, %f, %f\n", i, lastPositions[i].x, lastPositions[i].y, lastPositions[i].z); |
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84 | } |
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85 | this->lastPositions[0] = owner->getAbsCoor(); |
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86 | } |
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87 | |
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88 | |
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