1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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17 | |
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18 | #include "collision.h" |
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19 | #include "collision_event.h" |
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20 | |
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21 | #include "physics_interface.h" |
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22 | |
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23 | #include "world_entity.h" |
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24 | #include "cr_physics_ground_walk.h" |
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25 | |
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26 | #include <vector> |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | |
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31 | /** |
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32 | * standard constructor |
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33 | */ |
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34 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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35 | : CollisionReaction() |
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36 | { |
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37 | this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk"); |
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38 | } |
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39 | |
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40 | |
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41 | /** |
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42 | * standard deconstructor |
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43 | */ |
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44 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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45 | {} |
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46 | |
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47 | |
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48 | /** |
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49 | * caluculates and applys the reaction to a specific collision |
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50 | * @param collision the collision |
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51 | */ |
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52 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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53 | { |
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54 | CollisionEvent* ce = collision->getCollisionEvents().front(); |
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55 | Vector normal = ce->getGroundNormal(); |
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56 | // normal.normalize(); |
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57 | |
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58 | // put it back |
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59 | // PRINTF(0)("putting it back to lastPos: \n"); |
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60 | // this->lastPositions[0].debug(); |
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61 | // PRINTF(0)("current pos:\n"); |
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62 | // collision->getEntityB()->getAbsCoor().debug(); |
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63 | |
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64 | |
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65 | Vector height = ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor(); |
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66 | |
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67 | if(ce->getCollisionPosition().x <= 0.9 && ce->getGroundNormal().len() <= 1.4f) { |
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68 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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69 | return; |
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70 | } |
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71 | if(ce->getGroundNormal().len() <= 0.1f) { |
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72 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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73 | return; |
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74 | } |
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75 | if(ce->getGroundNormal().len() >= 1.4f) { |
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76 | downspeed++; |
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77 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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78 | return; |
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79 | } |
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80 | |
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81 | |
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82 | if(height.y < -3.510001 + 10.0) // Above ground |
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83 | { |
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84 | if(height.y > -15.6) // Snap in |
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85 | { |
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86 | downspeed = 0; |
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87 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,height.y+3.500005 + 10.0,0.0)); |
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88 | } else |
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89 | { |
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90 | downspeed++; |
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91 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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92 | } |
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93 | |
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94 | } |
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95 | else { |
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96 | if(height.y > -3.50000 + 10.0 && height.y < 9.9+ 10.0) // below ground |
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97 | { |
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98 | //if(downspeed <= 0) downspeed =1; |
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99 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0, 0.00001 /*height.y+3.500005 + 10.0*/,0.0)); |
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100 | //collision->getEntityB()->setVelocity(Vector(0.0,0.0,0.0)); |
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101 | downspeed = 0; |
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102 | } |
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103 | |
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104 | } |
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105 | |
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106 | |
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107 | /* |
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108 | PRINTF(0)("Collision with Ground: \n"); |
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109 | collision->getEntityB()->getAbsCoor().debug(); |
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110 | collision->getEntityB()->setVelocity(Vector()); |
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111 | collision->getEntityB()->setAbsCoor(this->lastPositions[1]); |
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112 | |
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113 | */ |
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114 | } |
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115 | |
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116 | |
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117 | |
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118 | |
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119 | /** |
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120 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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121 | */ |
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122 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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123 | { |
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124 | for( int i = 9; i > 0; i--) { |
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125 | this->lastPositions[i] = this->lastPositions[i-1]; |
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126 | // PRINTF(0)("lastPosition[%i]: %f, %f, %f\n", i, lastPositions[i].x, lastPositions[i].y, lastPositions[i].z); |
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127 | } |
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128 | this->lastPositions[0] = owner->getAbsCoor(); |
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129 | } |
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130 | |
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131 | |
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