1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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17 | |
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18 | #include "collision.h" |
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19 | #include "collision_event.h" |
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20 | |
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21 | #include "physics_interface.h" |
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22 | |
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23 | #include "world_entity.h" |
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24 | #include "cr_physics_ground_walk.h" |
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25 | |
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26 | #include <vector> |
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27 | |
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28 | #include "aabb.h" |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | |
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33 | /** |
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34 | * standard constructor |
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35 | */ |
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36 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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37 | : CollisionReaction() |
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38 | { |
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39 | this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk"); |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * standard deconstructor |
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45 | */ |
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46 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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47 | {} |
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48 | |
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49 | |
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50 | /** |
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51 | * caluculates and applys the reaction to a specific collision |
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52 | * @param collision the collision |
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53 | */ |
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54 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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55 | { |
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56 | CollisionEvent* ce = collision->getCollisionEvents().front(); |
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57 | Vector normal = ce->getGroundNormal(); |
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58 | // normal.normalize(); |
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59 | |
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60 | // put it back |
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61 | // PRINTF(0)("putting it back to lastPos: \n"); |
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62 | // this->lastPositions[0].debug(); |
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63 | // PRINTF(0)("current pos:\n"); |
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64 | // collision->getEntityB()->getAbsCoor().debug(); |
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65 | |
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66 | Vector height; |
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67 | AABB* box = collision->getEntityB()->getModelAABB(); |
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68 | |
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69 | |
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70 | |
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71 | if(box!=NULL) |
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72 | height = ( ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() )*(-1.0f) ; |
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73 | else |
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74 | height = ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() ; |
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75 | |
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76 | if(box!=NULL) { |
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77 | |
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78 | |
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79 | if(ce->getCollisionPosition().x <= 0.9 && ce->getGroundNormal().len() <= 1.4f) { |
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80 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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81 | return; |
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82 | } |
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83 | if(ce->getCollisionPosition().z <= 0.9 && ce->getGroundNormal().len() <= 1.4f) { |
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84 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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85 | return; |
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86 | } |
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87 | |
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88 | if(ce->getGroundNormal().len() <= 0.1f) { |
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89 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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90 | return; |
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91 | } |
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92 | |
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93 | |
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94 | if(ce->getGroundNormal().len() >= 1.4f) { |
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95 | downspeed++; |
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96 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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97 | return; |
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98 | } |
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99 | |
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100 | |
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101 | if(height.y > box->halfLength[1] + 0.0f ) // Above ground |
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102 | { |
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103 | if(height.y < box->halfLength[1] + 1.3f) // Snap in |
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104 | { |
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105 | downspeed = 0; |
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106 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() - Vector(0.0,height.y - box->halfLength[1] - 0.0f,0.0)); |
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107 | } else |
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108 | { |
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109 | downspeed++; |
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110 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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111 | } |
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112 | |
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113 | } |
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114 | else { |
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115 | if(height.y < box->halfLength[1] + 0.0f /* && height.y > - 55.0f*/) // below ground |
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116 | { |
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117 | //if(downspeed <= 0) downspeed =1; |
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118 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0, -height.y + box->halfLength[1] + 2.0f/* 0.00001 *//*height.y+3.500005 + 10.0*/,0.0)); |
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119 | //collision->getEntityB()->setVelocity(Vector(0.0,0.0,0.0)); |
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120 | downspeed = 0; |
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121 | } |
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122 | |
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123 | } |
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124 | |
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125 | }// if(box!= NULL) |
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126 | /* |
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127 | PRINTF(0)("Collision with Ground: \n"); |
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128 | collision->getEntityB()->getAbsCoor().debug(); |
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129 | collision->getEntityB()->setVelocity(Vector()); |
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130 | collision->getEntityB()->setAbsCoor(this->lastPositions[1]); |
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131 | |
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132 | */ |
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133 | } |
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134 | |
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135 | |
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136 | |
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137 | |
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138 | /** |
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139 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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140 | */ |
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141 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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142 | { |
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143 | for( int i = 9; i > 0; i--) { |
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144 | this->lastPositions[i] = this->lastPositions[i-1]; |
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145 | // PRINTF(0)("lastPosition[%i]: %f, %f, %f\n", i, lastPositions[i].x, lastPositions[i].y, lastPositions[i].z); |
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146 | } |
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147 | this->lastPositions[0] = owner->getAbsCoor(); |
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148 | } |
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149 | |
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150 | |
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