| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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| 17 | |
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| 18 | #include "collision.h" |
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| 19 | #include "collision_event.h" |
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| 20 | |
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| 21 | #include "physics_interface.h" |
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| 22 | |
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| 23 | #include "world_entity.h" |
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| 24 | #include "cr_physics_ground_walk.h" |
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| 25 | |
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| 26 | #include <vector> |
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| 27 | |
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| 28 | #include "aabb.h" |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | |
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| 33 | /** |
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| 34 | * standard constructor |
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| 35 | */ |
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| 36 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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| 37 | : CollisionReaction() |
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| 38 | { |
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| 39 | this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk"); |
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| 40 | } |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * standard deconstructor |
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| 45 | */ |
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| 46 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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| 47 | {} |
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| 48 | |
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| 49 | |
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| 50 | /** |
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| 51 | * caluculates and applys the reaction to a specific collision |
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| 52 | * @param collision the collision |
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| 53 | */ |
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| 54 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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| 55 | { |
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| 56 | CollisionEvent* ce = collision->getCollisionEvents().front(); |
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| 57 | Vector normal = ce->getGroundNormal(); |
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| 58 | // normal.normalize(); |
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| 59 | |
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| 60 | // put it back |
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| 61 | // PRINTF(0)("putting it back to lastPos: \n"); |
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| 62 | // this->lastPositions[0].debug(); |
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| 63 | // PRINTF(0)("current pos:\n"); |
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| 64 | // collision->getEntityB()->getAbsCoor().debug(); |
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| 65 | |
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| 66 | Vector height; |
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| 67 | AABB* box = collision->getEntityB()->getModelAABB(); |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | if(box!=NULL) |
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| 72 | height = ( ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() )*(-1.0f) ; |
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| 73 | else |
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| 74 | height = ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() ; |
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| 75 | |
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| 76 | if(box!=NULL) { |
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| 77 | |
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| 78 | |
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| 79 | if(ce->getCollisionPosition().x <= 0.9 && ce->getGroundNormal().len() <= 1.4f) { |
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| 80 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 81 | return; |
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| 82 | } |
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| 83 | if(ce->getCollisionPosition().z <= 0.9 && ce->getGroundNormal().len() <= 1.4f) { |
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| 84 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 85 | return; |
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| 86 | } |
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| 87 | |
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| 88 | if(ce->getGroundNormal().len() <= 0.1f) { |
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| 89 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 90 | return; |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | if(ce->getGroundNormal().len() >= 1.4f) { |
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| 95 | downspeed++; |
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| 96 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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| 97 | return; |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | if(height.y > box->halfLength[1] + 0.0f ) // Above ground |
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| 102 | { |
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| 103 | if(height.y < box->halfLength[1] + 1.3f) // Snap in |
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| 104 | { |
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| 105 | downspeed = 0; |
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| 106 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() - Vector(0.0,height.y - box->halfLength[1] - 0.0f,0.0)); |
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| 107 | } else |
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| 108 | { |
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| 109 | downspeed++; |
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| 110 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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| 111 | } |
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| 112 | |
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| 113 | } |
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| 114 | else { |
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| 115 | if(height.y < box->halfLength[1] + 0.0f /* && height.y > - 55.0f*/) // below ground |
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| 116 | { |
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| 117 | //if(downspeed <= 0) downspeed =1; |
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| 118 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0, -height.y + box->halfLength[1] + 2.0f/* 0.00001 *//*height.y+3.500005 + 10.0*/,0.0)); |
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| 119 | //collision->getEntityB()->setVelocity(Vector(0.0,0.0,0.0)); |
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| 120 | downspeed = 0; |
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| 121 | } |
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| 122 | |
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| 123 | } |
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| 124 | |
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| 125 | }// if(box!= NULL) |
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| 126 | /* |
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| 127 | PRINTF(0)("Collision with Ground: \n"); |
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| 128 | collision->getEntityB()->getAbsCoor().debug(); |
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| 129 | collision->getEntityB()->setVelocity(Vector()); |
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| 130 | collision->getEntityB()->setAbsCoor(this->lastPositions[1]); |
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| 131 | |
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| 132 | */ |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | |
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| 137 | |
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| 138 | /** |
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| 139 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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| 140 | */ |
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| 141 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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| 142 | { |
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| 143 | for( int i = 9; i > 0; i--) { |
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| 144 | this->lastPositions[i] = this->lastPositions[i-1]; |
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| 145 | // PRINTF(0)("lastPosition[%i]: %f, %f, %f\n", i, lastPositions[i].x, lastPositions[i].y, lastPositions[i].z); |
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| 146 | } |
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| 147 | this->lastPositions[0] = owner->getAbsCoor(); |
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| 148 | } |
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| 149 | |
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| 150 | |
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