[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | |
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[7193] | 20 | #include "util/loading/load_param.h" |
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[4761] | 21 | |
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[9406] | 22 | #include "netdefs.h" |
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| 23 | |
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[6078] | 24 | #include <algorithm> |
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[3860] | 25 | #include "compiler.h" |
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[3608] | 26 | #include "debug.h" |
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| 27 | |
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[6054] | 28 | #include "glincl.h" |
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[5406] | 29 | #include "color.h" |
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[3246] | 30 | |
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[9869] | 31 | |
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| 32 | ObjectListDefinition(PNode); |
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[3246] | 33 | /** |
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[6048] | 34 | * @brief standard constructor |
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[6078] | 35 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
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[6299] | 36 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
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[5420] | 37 | */ |
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[6078] | 38 | PNode::PNode (PNode* parent, long nodeFlags) |
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[8316] | 39 | : BaseObject(), Synchronizeable() |
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[3365] | 40 | { |
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[9869] | 41 | this->registerObject(this, PNode::_objectList); |
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[3365] | 42 | |
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[6074] | 43 | this->bRelCoorChanged = true; |
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| 44 | this->bRelDirChanged = true; |
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| 45 | this->parent = NULL; |
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[6078] | 46 | this->parentMode = nodeFlags; |
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[6074] | 47 | this->bActive = true; |
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[4993] | 48 | |
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[6074] | 49 | // smooth-movers |
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| 50 | this->toCoordinate = NULL; |
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| 51 | this->toDirection = NULL; |
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| 52 | this->bias = 1.0; |
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[6078] | 53 | |
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| 54 | if (parent != NULL) |
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| 55 | parent->addChild(this); |
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[7954] | 56 | |
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[9656] | 57 | this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate", PERMISSION_SERVER ) ); |
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| 58 | this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction", PERMISSION_SERVER ) ); |
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[3365] | 59 | } |
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| 60 | |
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[6074] | 61 | // NullParent Reference |
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| 62 | PNode* PNode::nullParent = NULL; |
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[6073] | 63 | |
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[3365] | 64 | /** |
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[6048] | 65 | * @brief standard deconstructor |
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[5296] | 66 | * |
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| 67 | * There are two general ways to delete a PNode |
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| 68 | * 1. delete instance; |
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| 69 | * -> result |
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| 70 | * delete this Node and all its children and children's children... |
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| 71 | * (danger if you still need the children's instance somewhere else!!) |
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| 72 | * |
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[6073] | 73 | * 2. instance->removeNode(); delete instance; |
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[5296] | 74 | * -> result: |
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| 75 | * moves its children to the NullParent |
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| 76 | * then deletes the Element. |
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| 77 | */ |
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[4570] | 78 | PNode::~PNode () |
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[3365] | 79 | { |
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[9406] | 80 | PRINTF(4)("delete %s::%s\n", this->getClassCName(), this->getCName()); |
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[6073] | 81 | // remove the Node, delete it's children (if required). |
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[9869] | 82 | PNode* last = NULL; |
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| 83 | //this->debugNode(0); |
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| 84 | |
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[6073] | 85 | while(!this->children.empty()) |
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[7126] | 86 | { |
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[9869] | 87 | PNode* deleteNode = this->children.front(); |
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| 88 | if (deleteNode == last) |
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| 89 | { |
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| 90 | PRINTF(1)("Node same as last that was tried to be deleted. FORCE reparent to NULL of %p\n", deleteNode); |
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| 91 | (deleteNode->setParent( NULL)); |
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| 92 | continue; |
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| 93 | } |
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[7129] | 94 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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[9869] | 95 | (deleteNode->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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[6073] | 96 | { |
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[9869] | 97 | if (this == PNode::nullParent && deleteNode->parentMode & PNODE_REPARENT_TO_NULL) |
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[6073] | 98 | { |
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[7129] | 99 | PRINTF(4)("%s::%s deletes %s::%s\n", |
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[9406] | 100 | this->getClassCName(), this->getCName(), |
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[9869] | 101 | deleteNode->getClassCName(), deleteNode->getCName()); |
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| 102 | delete deleteNode; |
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[6073] | 103 | } |
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| 104 | else |
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[7125] | 105 | { |
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[7129] | 106 | PRINTF(4)("%s::%s reparents %s::%s\n", |
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[9406] | 107 | this->getClassCName(), this->getCName(), |
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[9869] | 108 | deleteNode->getClassCName(), deleteNode->getCName()); |
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| 109 | deleteNode->reparent(); |
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[7125] | 110 | } |
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[6073] | 111 | } |
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[7129] | 112 | else |
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| 113 | { |
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| 114 | PRINTF(4)("%s::%s deletes PNode: %s::%s\n", |
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[9406] | 115 | this->getClassCName(), this->getCName(), |
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[9869] | 116 | deleteNode->getClassCName(), deleteNode->getCName()); |
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| 117 | delete deleteNode; |
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[7129] | 118 | } |
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[9869] | 119 | last = deleteNode; |
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[7126] | 120 | } |
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[6073] | 121 | |
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[6071] | 122 | if (this->parent != NULL) |
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[7008] | 123 | { |
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| 124 | this->parent->eraseChild(this); |
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| 125 | this->parent = NULL; |
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| 126 | } |
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[6071] | 127 | |
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[5296] | 128 | // remove all other allocated memory. |
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[5088] | 129 | if (this->toCoordinate != NULL) |
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| 130 | delete this->toCoordinate; |
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| 131 | if (this->toDirection != NULL) |
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| 132 | delete this->toDirection; |
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[6075] | 133 | |
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| 134 | if (this == PNode::nullParent) |
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| 135 | PNode::nullParent = NULL; |
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[3365] | 136 | } |
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[3246] | 137 | |
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[5296] | 138 | |
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[4448] | 139 | /** |
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[6048] | 140 | * @brief loads parameters of the PNode |
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[4836] | 141 | * @param root the XML-element to load the properties of |
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[5420] | 142 | */ |
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[4436] | 143 | void PNode::loadParams(const TiXmlElement* root) |
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| 144 | { |
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[6512] | 145 | BaseObject::loadParams(root); |
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[4610] | 146 | |
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[5671] | 147 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[7008] | 148 | .describe("Sets The relative position of the Node to its parent."); |
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[4771] | 149 | |
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[5671] | 150 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[7008] | 151 | .describe("Sets The absolute Position of the Node."); |
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[4610] | 152 | |
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[5671] | 153 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[7008] | 154 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 155 | |
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[5671] | 156 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[7008] | 157 | .describe("Sets The absolute rotation of the Node."); |
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[4771] | 158 | |
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[5671] | 159 | LoadParam(root, "parent", this, PNode, setParent) |
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[7008] | 160 | .describe("the Name of the Parent to set for this PNode"); |
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[4765] | 161 | |
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[5671] | 162 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[7008] | 163 | .describe("the mode to connect this node to its parent ()"); |
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[4765] | 164 | |
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| 165 | // cycling properties |
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[4785] | 166 | if (root != NULL) |
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[4765] | 167 | { |
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[5654] | 168 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 169 | { |
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[6074] | 170 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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[7008] | 171 | .describe("adds a new Child to the current Node."); |
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[4765] | 172 | |
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[4785] | 173 | } |
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[5654] | 174 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 175 | } |
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[4436] | 176 | } |
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[3365] | 177 | |
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[6424] | 178 | |
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[3365] | 179 | /** |
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[6424] | 180 | * init the pnode to a well definied state |
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| 181 | * |
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| 182 | * this function actualy only updates the PNode tree |
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| 183 | */ |
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| 184 | void PNode::init() |
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| 185 | { |
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| 186 | /* just update all aboslute positions via timestep 0.001ms */ |
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| 187 | this->updateNode(0.001f); |
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| 188 | this->updateNode(0.001f); |
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| 189 | } |
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| 190 | |
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| 191 | |
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| 192 | /** |
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[6048] | 193 | * @brief set relative coordinates |
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[4836] | 194 | * @param relCoord relative coordinates to its parent |
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[5420] | 195 | * |
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| 196 | * |
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| 197 | * it is very importand, that you use this function, if you want to update the |
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| 198 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 199 | * has changed and won't update the children Nodes. |
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| 200 | */ |
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[3810] | 201 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 202 | { |
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[5113] | 203 | if (this->toCoordinate!= NULL) |
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| 204 | { |
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| 205 | delete this->toCoordinate; |
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| 206 | this->toCoordinate = NULL; |
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| 207 | } |
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| 208 | |
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[4993] | 209 | this->relCoordinate = relCoord; |
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[3675] | 210 | this->bRelCoorChanged = true; |
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| 211 | } |
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| 212 | |
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| 213 | /** |
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[6048] | 214 | * @brief set relative coordinates |
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[4836] | 215 | * @param x x-relative coordinates to its parent |
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| 216 | * @param y y-relative coordinates to its parent |
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| 217 | * @param z z-relative coordinates to its parent |
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[4993] | 218 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 219 | */ |
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[4610] | 220 | void PNode::setRelCoor (float x, float y, float z) |
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| 221 | { |
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| 222 | this->setRelCoor(Vector(x, y, z)); |
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| 223 | } |
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| 224 | |
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[4992] | 225 | /** |
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[6048] | 226 | * @brief sets a new relative position smoothely |
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[4992] | 227 | * @param relCoordSoft the new Position to iterate to |
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| 228 | * @param bias how fast to iterate to this position |
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| 229 | */ |
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| 230 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 231 | { |
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[4993] | 232 | if (likely(this->toCoordinate == NULL)) |
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| 233 | this->toCoordinate = new Vector(); |
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[4987] | 234 | |
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[4993] | 235 | *this->toCoordinate = relCoordSoft; |
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[4992] | 236 | this->bias = bias; |
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[4987] | 237 | } |
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| 238 | |
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[4990] | 239 | |
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[4610] | 240 | /** |
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[6048] | 241 | * @brief set relative coordinates smoothely |
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[4990] | 242 | * @param x x-relative coordinates to its parent |
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| 243 | * @param y y-relative coordinates to its parent |
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| 244 | * @param z z-relative coordinates to its parent |
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[4993] | 245 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 246 | */ |
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[4992] | 247 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 248 | { |
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[4992] | 249 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 250 | } |
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| 251 | |
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[5382] | 252 | |
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[4990] | 253 | /** |
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[4836] | 254 | * @param absCoord set absolute coordinate |
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[5091] | 255 | */ |
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[3809] | 256 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 257 | { |
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[5113] | 258 | if (this->toCoordinate!= NULL) |
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| 259 | { |
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| 260 | delete this->toCoordinate; |
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| 261 | this->toCoordinate = NULL; |
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| 262 | } |
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| 263 | |
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[4993] | 264 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 265 | { |
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[7008] | 266 | /* if you have set the absolute coordinates this overrides all other changes */ |
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[4993] | 267 | if (likely(this->parent != NULL)) |
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| 268 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 269 | else |
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| 270 | this->relCoordinate = absCoord; |
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| 271 | } |
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| 272 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 273 | { |
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| 274 | if (likely(this->parent != NULL)) |
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| 275 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 276 | else |
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| 277 | this->relCoordinate = absCoord; |
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| 278 | } |
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| 279 | |
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| 280 | this->bRelCoorChanged = true; |
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[7008] | 281 | // this->absCoordinate = absCoord; |
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[3675] | 282 | } |
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| 283 | |
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[5382] | 284 | |
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[3675] | 285 | /** |
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[4836] | 286 | * @param x x-coordinate. |
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| 287 | * @param y y-coordinate. |
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| 288 | * @param z z-coordinate. |
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[4987] | 289 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 290 | */ |
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| 291 | void PNode::setAbsCoor(float x, float y, float z) |
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| 292 | { |
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| 293 | this->setAbsCoor(Vector(x, y, z)); |
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| 294 | } |
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| 295 | |
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[6054] | 296 | |
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[4610] | 297 | /** |
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[5406] | 298 | * @param absCoord set absolute coordinate |
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| 299 | * @todo check off |
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| 300 | */ |
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| 301 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 302 | { |
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| 303 | if (this->toCoordinate == NULL) |
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| 304 | this->toCoordinate = new Vector; |
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| 305 | |
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| 306 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 307 | { |
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[7008] | 308 | /* if you have set the absolute coordinates this overrides all other changes */ |
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[5406] | 309 | if (likely(this->parent != NULL)) |
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| 310 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 311 | else |
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| 312 | *this->toCoordinate = absCoordSoft; |
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| 313 | } |
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| 314 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 315 | { |
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| 316 | if (likely(this->parent != NULL)) |
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| 317 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 318 | else |
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| 319 | *this->toCoordinate = absCoordSoft; |
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| 320 | } |
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| 321 | } |
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| 322 | |
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| 323 | |
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| 324 | /** |
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[6048] | 325 | * @brief shift coordinate relative |
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[4836] | 326 | * @param shift shift vector |
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[4987] | 327 | * |
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[5420] | 328 | * this function shifts the current coordinates about the vector shift. this is |
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| 329 | * usefull because from some place else you can: |
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| 330 | * PNode* someNode = ...; |
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| 331 | * Vector objectMovement = calculateShift(); |
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| 332 | * someNode->shiftCoor(objectMovement); |
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| 333 | * |
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| 334 | * this is the internal method of: |
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| 335 | * PNode* someNode = ...; |
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| 336 | * Vector objectMovement = calculateShift(); |
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| 337 | * Vector currentCoor = someNode->getRelCoor(); |
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| 338 | * Vector newCoor = currentCoor + objectMovement; |
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| 339 | * someNode->setRelCoor(newCoor); |
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| 340 | * |
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[5382] | 341 | */ |
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[3809] | 342 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 343 | { |
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[4993] | 344 | this->relCoordinate += shift; |
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| 345 | this->bRelCoorChanged = true; |
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[3683] | 346 | } |
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| 347 | |
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[6054] | 348 | |
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[3683] | 349 | /** |
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[6048] | 350 | * @brief set relative direction |
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[4836] | 351 | * @param relDir to its parent |
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[5091] | 352 | */ |
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[3810] | 353 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 354 | { |
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[5113] | 355 | if (this->toDirection!= NULL) |
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| 356 | { |
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| 357 | delete this->toDirection; |
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| 358 | this->toDirection = NULL; |
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| 359 | } |
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[4993] | 360 | this->relDirection = relDir; |
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[5819] | 361 | |
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[3675] | 362 | this->bRelCoorChanged = true; |
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| 363 | } |
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| 364 | |
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[6054] | 365 | |
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[3365] | 366 | /** |
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[4771] | 367 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 368 | * @param x the x direction |
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| 369 | * @param y the y direction |
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| 370 | * @param z the z direction |
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| 371 | * |
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| 372 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 373 | */ |
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[6873] | 374 | void PNode::setRelDir (float angle, float x, float y, float z) |
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[4771] | 375 | { |
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[6873] | 376 | this->setRelDir(Quaternion(angle, Vector(x,y,z))); |
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[4771] | 377 | } |
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| 378 | |
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[4990] | 379 | |
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[4771] | 380 | /** |
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[6048] | 381 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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[4990] | 382 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 383 | * @param bias how fast to iterate to the new Direction |
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[4990] | 384 | */ |
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[4992] | 385 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 386 | { |
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| 387 | if (likely(this->toDirection == NULL)) |
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| 388 | this->toDirection = new Quaternion(); |
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| 389 | |
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| 390 | *this->toDirection = relDirSoft; |
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[4992] | 391 | this->bias = bias; |
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[5819] | 392 | this->bRelDirChanged = true; |
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[4990] | 393 | } |
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| 394 | |
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[6054] | 395 | |
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[4990] | 396 | /** |
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| 397 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 398 | * @param x the x direction |
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| 399 | * @param y the y direction |
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| 400 | * @param z the z direction |
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| 401 | * |
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| 402 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 403 | */ |
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[6873] | 404 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) |
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[4990] | 405 | { |
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[6873] | 406 | this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
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[4990] | 407 | } |
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| 408 | |
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[6054] | 409 | |
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[4990] | 410 | /** |
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[6048] | 411 | * @brief sets the absolute direction |
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[4836] | 412 | * @param absDir absolute coordinates |
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[5091] | 413 | */ |
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[3810] | 414 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 415 | { |
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[5113] | 416 | if (this->toDirection!= NULL) |
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| 417 | { |
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| 418 | delete this->toDirection; |
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| 419 | this->toDirection = NULL; |
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| 420 | } |
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| 421 | |
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[5001] | 422 | if (likely(this->parent != NULL)) |
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| 423 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 424 | else |
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[7008] | 425 | this->relDirection = absDir; |
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[4993] | 426 | |
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| 427 | this->bRelDirChanged = true; |
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[3675] | 428 | } |
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| 429 | |
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[6054] | 430 | |
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[3675] | 431 | /** |
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[4771] | 432 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 433 | * @param x the x direction |
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| 434 | * @param y the y direction |
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| 435 | * @param z the z direction |
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| 436 | * |
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| 437 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 438 | */ |
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[6873] | 439 | void PNode::setAbsDir (float angle, float x, float y, float z) |
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[4771] | 440 | { |
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[6873] | 441 | this->setAbsDir(Quaternion(angle, Vector(x,y,z))); |
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[4771] | 442 | } |
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| 443 | |
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[6054] | 444 | |
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[4771] | 445 | /** |
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[6048] | 446 | * @brief sets the absolute direction |
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[5414] | 447 | * @param absDir absolute coordinates |
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[6048] | 448 | * @param bias how fast to iterator to the new Position |
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[5414] | 449 | */ |
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| 450 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 451 | { |
---|
| 452 | if (this->toDirection == NULL) |
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| 453 | this->toDirection = new Quaternion(); |
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| 454 | |
---|
| 455 | if (likely(this->parent != NULL)) |
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| 456 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 457 | else |
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[7008] | 458 | *this->toDirection = absDirSoft; |
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[5414] | 459 | |
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| 460 | this->bias = bias; |
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[5915] | 461 | this->bRelDirChanged = true; |
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[5414] | 462 | } |
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| 463 | |
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[6054] | 464 | |
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[5414] | 465 | /** |
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| 466 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 467 | * @param x the x direction |
---|
| 468 | * @param y the y direction |
---|
| 469 | * @param z the z direction |
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| 470 | * |
---|
| 471 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 472 | */ |
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[6873] | 473 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) |
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[5414] | 474 | { |
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[6873] | 475 | this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
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[5414] | 476 | } |
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| 477 | |
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| 478 | |
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| 479 | /** |
---|
[6048] | 480 | * @brief shift Direction |
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[5091] | 481 | * @param shift the direction around which to shift. |
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| 482 | */ |
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[3802] | 483 | void PNode::shiftDir (const Quaternion& shift) |
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| 484 | { |
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[4993] | 485 | this->relDirection = this->relDirection * shift; |
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[3802] | 486 | this->bRelDirChanged = true; |
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| 487 | } |
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[3365] | 488 | |
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[6048] | 489 | |
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[3683] | 490 | /** |
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[6048] | 491 | * @brief adds a child and makes this node to a parent |
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[5091] | 492 | * @param child child reference |
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[4993] | 493 | * use this to add a child to this node. |
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[5420] | 494 | */ |
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[5382] | 495 | void PNode::addChild (PNode* child) |
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[3365] | 496 | { |
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[9656] | 497 | if (unlikely(child->parent == this)) |
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| 498 | return; |
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[4993] | 499 | if( likely(child->parent != NULL)) |
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[7008] | 500 | child->parent->eraseChild(child); |
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[6075] | 501 | if (this->checkIntegrity(child)) |
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| 502 | { |
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| 503 | child->parent = this; |
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| 504 | if (unlikely(this != NULL)) |
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| 505 | this->children.push_back(child); |
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| 506 | child->parentCoorChanged(); |
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[6695] | 507 | |
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[7008] | 508 | // if(this->getUniqueID() == NET_UID_UNASSIGNED) |
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| 509 | // { |
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| 510 | // PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); |
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| 511 | // PNode* node = this->seekNextAssignedPNode(this); |
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| 512 | // if( node == NULL) |
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| 513 | // PRINTF(1)(" Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); |
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| 514 | // else |
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| 515 | // PRINTF(1)(" Found next assigned node: %i\n", node->getUniqueID()); |
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| 516 | // } |
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[6075] | 517 | } |
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| 518 | else |
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| 519 | { |
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| 520 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
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[9406] | 521 | this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); |
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[6075] | 522 | child->parent = NULL; |
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[6142] | 523 | child->parentCoorChanged(); |
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[6075] | 524 | } |
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[3365] | 525 | } |
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| 526 | |
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[6048] | 527 | |
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[6695] | 528 | PNode* PNode::seekNextAssignedPNode(PNode* node) const |
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| 529 | { |
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| 530 | PNode* tmpNode = node->parent; |
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[9406] | 531 | printf("entering seek PNode loop for name: %s, uid: %i\n", node->getCName(), node->getUniqueID()); |
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[6695] | 532 | if(tmpNode) |
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[9406] | 533 | printf(" @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); |
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[6695] | 534 | while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) |
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| 535 | { |
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[9406] | 536 | printf(" @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); |
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[6695] | 537 | tmpNode = tmpNode->parent; |
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| 538 | } |
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| 539 | printf("leaving PNode loop\n\n"); |
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| 540 | |
---|
| 541 | return tmpNode; |
---|
| 542 | } |
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| 543 | |
---|
| 544 | |
---|
[3365] | 545 | /** |
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[5091] | 546 | * @see PNode::addChild(PNode* child); |
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[4765] | 547 | * @param childName the name of the child to add to this PNode |
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| 548 | */ |
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[7221] | 549 | void PNode::addChild (const std::string& childName) |
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[4765] | 550 | { |
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[9869] | 551 | PNode* childNode = PNode::objectList().getObject(childName); |
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[7008] | 552 | // PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); |
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| 553 | // assert( childNode != NULL ); |
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[4765] | 554 | if (childNode != NULL) |
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[6634] | 555 | { |
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[4765] | 556 | this->addChild(childNode); |
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[6634] | 557 | } |
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[4765] | 558 | } |
---|
| 559 | |
---|
[6048] | 560 | |
---|
[4765] | 561 | /** |
---|
[6048] | 562 | * @brief removes a child from the node |
---|
[5091] | 563 | * @param child the child to remove from this pNode. |
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[4993] | 564 | * |
---|
[6054] | 565 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
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[5420] | 566 | */ |
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[4993] | 567 | void PNode::removeChild (PNode* child) |
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[3365] | 568 | { |
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[5214] | 569 | if (child != NULL) |
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[7008] | 570 | child->removeNode(); |
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[3365] | 571 | } |
---|
| 572 | |
---|
[6054] | 573 | |
---|
[3365] | 574 | /** |
---|
[6075] | 575 | * !! PRIVATE FUNCTION |
---|
[6299] | 576 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
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[6075] | 577 | */ |
---|
| 578 | void PNode::reparent() |
---|
| 579 | { |
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[6078] | 580 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 581 | this->setParent((PNode*)NULL); |
---|
[6075] | 582 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 583 | this->setParent(this->parent->getParent()); |
---|
[6078] | 584 | else |
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| 585 | this->setParent(PNode::getNullParent()); |
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[6075] | 586 | } |
---|
| 587 | |
---|
[6299] | 588 | /** |
---|
| 589 | * ereases child from the nodes children |
---|
| 590 | * @param chuld the child to remove |
---|
| 591 | */ |
---|
[6078] | 592 | void PNode::eraseChild(PNode* child) |
---|
| 593 | { |
---|
| 594 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 595 | if(childRemover != this->children.end()) |
---|
| 596 | this->children.erase(childRemover); |
---|
| 597 | } |
---|
[6075] | 598 | |
---|
[6078] | 599 | |
---|
[6075] | 600 | /** |
---|
[6048] | 601 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 602 | * |
---|
| 603 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 604 | */ |
---|
[5769] | 605 | void PNode::removeNode() |
---|
[3537] | 606 | { |
---|
[7725] | 607 | std::list<PNode*>::iterator child = this->children.begin(); |
---|
| 608 | std::list<PNode*>::iterator reparenter; |
---|
[6078] | 609 | while (child != this->children.end()) |
---|
[6054] | 610 | { |
---|
[6078] | 611 | reparenter = child; |
---|
| 612 | child++; |
---|
| 613 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 614 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
[6142] | 615 | { |
---|
[9406] | 616 | printf("TEST----------------%s ---- %s\n", this->getClassCName(), (*reparenter)->getClassCName()); |
---|
[6054] | 617 | (*reparenter)->reparent(); |
---|
[9406] | 618 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassCName(),(*reparenter)->getParent()->getCName()); |
---|
[6054] | 619 | } |
---|
| 620 | } |
---|
[5214] | 621 | if (this->parent != NULL) |
---|
[6142] | 622 | { |
---|
[6078] | 623 | this->parent->eraseChild(this); |
---|
[6142] | 624 | this->parent = NULL; |
---|
| 625 | } |
---|
[3537] | 626 | } |
---|
| 627 | |
---|
[3365] | 628 | |
---|
[4761] | 629 | /** |
---|
| 630 | * @see PNode::setParent(PNode* parent); |
---|
| 631 | * @param parentName the name of the Parent to set to this PNode |
---|
| 632 | */ |
---|
[7221] | 633 | void PNode::setParent (const std::string& parentName) |
---|
[4761] | 634 | { |
---|
[9869] | 635 | PNode* parentNode = PNode::objectList().getObject(parentName); |
---|
[4761] | 636 | if (parentNode != NULL) |
---|
| 637 | parentNode->addChild(this); |
---|
[6075] | 638 | else |
---|
| 639 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
[9406] | 640 | this->getClassCName(), this->getCName(), parentName.c_str()); |
---|
[4761] | 641 | } |
---|
| 642 | |
---|
[6054] | 643 | |
---|
[4990] | 644 | /** |
---|
[6048] | 645 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 646 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 647 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 648 | */ |
---|
[5382] | 649 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 650 | { |
---|
[5382] | 651 | // return if the new parent and the old one match |
---|
[6075] | 652 | if (this->parent == parentNode ) |
---|
[4992] | 653 | return; |
---|
[6075] | 654 | if (parentNode == NULL) |
---|
| 655 | parentNode = PNode::getNullParent(); |
---|
[4992] | 656 | |
---|
[5382] | 657 | // store the Valures to iterate to. |
---|
[4993] | 658 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 659 | { |
---|
[4993] | 660 | this->toCoordinate = new Vector(); |
---|
| 661 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 662 | } |
---|
[4990] | 663 | if (likely(this->toDirection == NULL)) |
---|
| 664 | { |
---|
| 665 | this->toDirection = new Quaternion(); |
---|
| 666 | *this->toDirection = this->getRelDir(); |
---|
| 667 | } |
---|
[4992] | 668 | this->bias = bias; |
---|
[4987] | 669 | |
---|
[4990] | 670 | Vector tmpV = this->getAbsCoor(); |
---|
| 671 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 672 | |
---|
| 673 | parentNode->addChild(this); |
---|
| 674 | |
---|
[7008] | 675 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 676 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
| 677 | else |
---|
| 678 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 679 | |
---|
[7008] | 680 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 681 | } |
---|
| 682 | |
---|
[6054] | 683 | |
---|
[4993] | 684 | /** |
---|
[6048] | 685 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 686 | * @param parentName the name of the Parent to reconnect to |
---|
| 687 | * @param bias the speed to iterate to this new Positions |
---|
| 688 | */ |
---|
[7221] | 689 | void PNode::setParentSoft(const std::string& parentName, float bias) |
---|
[4987] | 690 | { |
---|
[9869] | 691 | PNode* parentNode = PNode::objectList().getObject(parentName); |
---|
[4987] | 692 | if (parentNode != NULL) |
---|
[5382] | 693 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 694 | } |
---|
| 695 | |
---|
[6054] | 696 | /** |
---|
| 697 | * @param parentMode sets the parentingMode of this Node |
---|
| 698 | */ |
---|
| 699 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 700 | { |
---|
[6307] | 701 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6054] | 702 | } |
---|
[6048] | 703 | |
---|
[3365] | 704 | /** |
---|
[6048] | 705 | * @brief sets the mode of this parent manually |
---|
[4765] | 706 | * @param parentMode a String representing this parentingMode |
---|
| 707 | */ |
---|
[7221] | 708 | void PNode::setParentMode (const std::string& parentingMode) |
---|
[4765] | 709 | { |
---|
[7221] | 710 | this->setParentMode(PNode::stringToParentingMode(parentingMode)); |
---|
[4765] | 711 | } |
---|
[3537] | 712 | |
---|
[3365] | 713 | /** |
---|
[6075] | 714 | * @brief adds special mode Flags to this PNode |
---|
| 715 | * @see PARENT_MODE |
---|
| 716 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 717 | */ |
---|
[6078] | 718 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 719 | { |
---|
| 720 | this->parentMode |= nodeFlags; |
---|
| 721 | } |
---|
| 722 | |
---|
[6075] | 723 | /** |
---|
| 724 | * @brief removes special mode Flags to this PNode |
---|
| 725 | * @see PARENT_MODE |
---|
| 726 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 727 | */ |
---|
[6078] | 728 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 729 | { |
---|
| 730 | this->parentMode &= !nodeFlags; |
---|
| 731 | } |
---|
| 732 | |
---|
[6078] | 733 | /** |
---|
| 734 | * @returns the NullParent (and if needed creates it) |
---|
| 735 | */ |
---|
| 736 | PNode* PNode::createNullParent() |
---|
| 737 | { |
---|
| 738 | if (likely(PNode::nullParent == NULL)) |
---|
| 739 | { |
---|
[9869] | 740 | PNode::nullParent = new NullParent(); |
---|
| 741 | //PNode::nullParent->registerObject(, CL_NULL_PARENT); |
---|
[6078] | 742 | PNode::nullParent->setName("NullParent"); |
---|
[6695] | 743 | PNode::nullParent->setSynchronized(true); |
---|
[6078] | 744 | } |
---|
| 745 | return PNode::nullParent; |
---|
| 746 | } |
---|
[6054] | 747 | |
---|
[6078] | 748 | |
---|
[6054] | 749 | /** |
---|
[6075] | 750 | * !! PRIVATE FUNCTION |
---|
| 751 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 752 | * @param checkParent the Parent to check. |
---|
| 753 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 754 | * |
---|
| 755 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 756 | * into the Tree, and we do not want this. |
---|
| 757 | */ |
---|
| 758 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 759 | { |
---|
| 760 | const PNode* parent = this; |
---|
[9656] | 761 | if (this == NULL) |
---|
| 762 | return true; |
---|
[6075] | 763 | while ( (parent = parent->getParent()) != NULL) |
---|
| 764 | if (unlikely(parent == checkParent)) |
---|
| 765 | return false; |
---|
| 766 | return true; |
---|
| 767 | } |
---|
| 768 | |
---|
| 769 | |
---|
| 770 | /** |
---|
[6048] | 771 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 772 | * @param dt The time passed since the last update |
---|
[5420] | 773 | * |
---|
| 774 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 775 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 776 | * worry, normaly... |
---|
| 777 | */ |
---|
[5769] | 778 | void PNode::updateNode (float dt) |
---|
[3365] | 779 | { |
---|
[6075] | 780 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 781 | { |
---|
| 782 | if( likely(this->parent != NULL)) |
---|
[4440] | 783 | { |
---|
[7008] | 784 | // movement for nodes with smoothMove enabled |
---|
| 785 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 786 | { |
---|
| 787 | float shiftLen = fabsf(dt)*bias; |
---|
[7192] | 788 | if (unlikely(shiftLen >= 1.0)) |
---|
[7008] | 789 | shiftLen = 1.0; |
---|
| 790 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; |
---|
| 791 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
[4987] | 792 | { |
---|
[7008] | 793 | this->shiftCoor(moveVect); |
---|
[4987] | 794 | } |
---|
[7008] | 795 | else |
---|
[4987] | 796 | { |
---|
[7008] | 797 | delete this->toCoordinate; |
---|
| 798 | this->toCoordinate = NULL; |
---|
[9406] | 799 | PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); |
---|
[4987] | 800 | } |
---|
[7008] | 801 | } |
---|
| 802 | if (unlikely(this->toDirection != NULL)) |
---|
| 803 | { |
---|
| 804 | float shiftLen = fabsf(dt)*bias; |
---|
[7192] | 805 | if (unlikely (shiftLen >= 1.0)) |
---|
[7008] | 806 | shiftLen = 1.0; |
---|
[9406] | 807 | //printf("%s::%s %f\n", this->getClassCName(), this->getName(), this->toStep ); |
---|
[7008] | 808 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); |
---|
| 809 | if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) |
---|
| 810 | { |
---|
| 811 | this->relDirection = rotQuat; |
---|
[8316] | 812 | this->bRelDirChanged = true; |
---|
[7008] | 813 | } |
---|
| 814 | else |
---|
| 815 | { |
---|
| 816 | delete this->toDirection; |
---|
| 817 | this->toDirection = NULL; |
---|
[9406] | 818 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); |
---|
[8316] | 819 | this->bRelDirChanged = true; |
---|
[7008] | 820 | } |
---|
| 821 | } |
---|
[4990] | 822 | |
---|
[7008] | 823 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 824 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 825 | |
---|
[9406] | 826 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), |
---|
[7008] | 827 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 828 | |
---|
[4570] | 829 | |
---|
[7008] | 830 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
---|
| 831 | { |
---|
| 832 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 833 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 834 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
| 835 | } |
---|
[4570] | 836 | |
---|
[7008] | 837 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
---|
| 838 | { |
---|
[6075] | 839 | /* update the current absCoordinate */ |
---|
[7008] | 840 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 841 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[5007] | 842 | } |
---|
[7008] | 843 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) |
---|
| 844 | { |
---|
| 845 | /* update the current absCoordinate */ |
---|
| 846 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 847 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
| 848 | } |
---|
| 849 | ///////////////////////////////////////////////// |
---|
| 850 | } |
---|
[6075] | 851 | |
---|
[7008] | 852 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 853 | { |
---|
[9406] | 854 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), |
---|
[6075] | 855 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[7008] | 856 | if (this->bRelCoorChanged) |
---|
| 857 | { |
---|
| 858 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 859 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 860 | } |
---|
[7008] | 861 | if (this->bRelDirChanged) |
---|
| 862 | { |
---|
| 863 | this->prevRelDirection = this->relDirection; |
---|
| 864 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 865 | } |
---|
[4993] | 866 | } |
---|
[7008] | 867 | } |
---|
[3365] | 868 | |
---|
[7008] | 869 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
| 870 | { |
---|
[7725] | 871 | std::list<PNode*>::iterator child; |
---|
[7008] | 872 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4993] | 873 | { |
---|
[7008] | 874 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 875 | if( likely(this->bRelCoorChanged)) |
---|
| 876 | (*child)->parentCoorChanged (); |
---|
| 877 | if( likely(this->bRelDirChanged)) |
---|
| 878 | (*child)->parentDirChanged (); |
---|
[4993] | 879 | |
---|
[7008] | 880 | (*child)->updateNode(dt); |
---|
[4440] | 881 | } |
---|
[7008] | 882 | } |
---|
| 883 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 884 | this->bRelCoorChanged = false; |
---|
| 885 | this->bRelDirChanged = false; |
---|
[3365] | 886 | } |
---|
| 887 | |
---|
[5769] | 888 | |
---|
[6075] | 889 | |
---|
| 890 | |
---|
| 891 | |
---|
| 892 | /************* |
---|
| 893 | * DEBUGGING * |
---|
| 894 | *************/ |
---|
[6048] | 895 | /** |
---|
| 896 | * @brief counts total amount the children walking through the entire tree. |
---|
| 897 | * @param nodes the counter |
---|
| 898 | */ |
---|
[5769] | 899 | void PNode::countChildNodes(int& nodes) const |
---|
| 900 | { |
---|
| 901 | nodes++; |
---|
[7725] | 902 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 903 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 904 | (*child)->countChildNodes(nodes); |
---|
[5769] | 905 | } |
---|
| 906 | |
---|
| 907 | |
---|
[3450] | 908 | /** |
---|
[6048] | 909 | * @brief displays some information about this pNode |
---|
[4836] | 910 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 911 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 912 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 913 | */ |
---|
[5769] | 914 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 915 | { |
---|
[4574] | 916 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 917 | PRINT(0)(" |"); |
---|
[5770] | 918 | if (this->children.size() > 0) |
---|
[4575] | 919 | PRINT(0)(" +"); |
---|
| 920 | else |
---|
| 921 | PRINT(0)(" -"); |
---|
[5769] | 922 | |
---|
| 923 | int childNodeCount = 0; |
---|
| 924 | this->countChildNodes(childNodeCount); |
---|
[9869] | 925 | printf("%p:", this); |
---|
[5769] | 926 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[9406] | 927 | this->getClassCName(), |
---|
| 928 | this->getCName(), |
---|
[4574] | 929 | this->absCoordinate.x, |
---|
| 930 | this->absCoordinate.y, |
---|
| 931 | this->absCoordinate.z, |
---|
| 932 | this->relCoordinate.x, |
---|
| 933 | this->relCoordinate.y, |
---|
[4993] | 934 | this->relCoordinate.z, |
---|
[4996] | 935 | this->getAbsDirV().x, |
---|
| 936 | this->getAbsDirV().y, |
---|
| 937 | this->getAbsDirV().z, |
---|
[7221] | 938 | this->parentingModeToString(parentMode), |
---|
[5769] | 939 | childNodeCount); |
---|
[4574] | 940 | if (depth >= 2 || depth == 0) |
---|
| 941 | { |
---|
[7725] | 942 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 943 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 944 | { |
---|
| 945 | if (depth == 0) |
---|
[5770] | 946 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 947 | else |
---|
[5770] | 948 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 949 | } |
---|
| 950 | } |
---|
[3365] | 951 | } |
---|
| 952 | |
---|
[4570] | 953 | /** |
---|
[6048] | 954 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 955 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 956 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 957 | * @param size the Size of the Box to draw. |
---|
| 958 | * @param color the color of the Box to display. |
---|
| 959 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 960 | */ |
---|
| 961 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 962 | { |
---|
[5432] | 963 | // if this is the first Element we draw |
---|
[5383] | 964 | if (level == 0) |
---|
| 965 | { |
---|
[5432] | 966 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 967 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 968 | |
---|
[5432] | 969 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 970 | glDisable(GL_BLEND); // '' |
---|
| 971 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 972 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 973 | } |
---|
| 974 | |
---|
[5432] | 975 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 976 | /* translate */ |
---|
| 977 | glTranslatef (this->getAbsCoor ().x, |
---|
| 978 | this->getAbsCoor ().y, |
---|
| 979 | this->getAbsCoor ().z); |
---|
[7008] | 980 | // this->getAbsDir ().matrix (matrix); |
---|
[4998] | 981 | |
---|
[5432] | 982 | /* rotate */ |
---|
[4998] | 983 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 984 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 985 | /* set the new Color */ |
---|
[5008] | 986 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 987 | { /* draw a cube of size size */ |
---|
[4570] | 988 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 989 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 990 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 991 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 992 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 993 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 994 | glEnd(); |
---|
| 995 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 996 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 997 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 998 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 999 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 1000 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 1001 | glEnd(); |
---|
[4995] | 1002 | |
---|
[4570] | 1003 | glBegin(GL_LINES); |
---|
[4995] | 1004 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 1005 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 1006 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 1007 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 1008 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 1009 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 1010 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 1011 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 1012 | glEnd(); |
---|
| 1013 | } |
---|
[6780] | 1014 | glPopMatrix(); |
---|
[4570] | 1015 | |
---|
[5007] | 1016 | if (depth >= 2 || depth == 0) |
---|
| 1017 | { |
---|
[5432] | 1018 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 1019 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[7725] | 1020 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 1021 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 1022 | { |
---|
[5394] | 1023 | // drawing the Dependency graph |
---|
[7008] | 1024 | if (this != PNode::getNullParent()) |
---|
[5394] | 1025 | { |
---|
[7008] | 1026 | glBegin(GL_LINES); |
---|
| 1027 | glColor3f(color.x, color.y, color.z); |
---|
| 1028 | glVertex3f(this->getAbsCoor ().x, |
---|
| 1029 | this->getAbsCoor ().y, |
---|
| 1030 | this->getAbsCoor ().z); |
---|
[5394] | 1031 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 1032 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 1033 | (*child)->getAbsCoor ().y, |
---|
| 1034 | (*child)->getAbsCoor ().z); |
---|
[5394] | 1035 | glEnd(); |
---|
| 1036 | } |
---|
[5915] | 1037 | |
---|
[5432] | 1038 | /* if we want to draw the children too */ |
---|
| 1039 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 1040 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 1041 | else /* -> only the Next one */ |
---|
[5770] | 1042 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 1043 | } |
---|
| 1044 | } |
---|
[5383] | 1045 | if (level == 0) |
---|
[5432] | 1046 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 1047 | } |
---|
[4993] | 1048 | |
---|
| 1049 | |
---|
| 1050 | |
---|
| 1051 | ///////////////////// |
---|
| 1052 | // HELPER_FUCTIONS // |
---|
| 1053 | ///////////////////// |
---|
| 1054 | |
---|
| 1055 | /** |
---|
[6048] | 1056 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 1057 | * @param parentingMode the ParentingMode to convert |
---|
| 1058 | * @return the converted string |
---|
| 1059 | */ |
---|
[7221] | 1060 | const char* PNode::parentingModeToString(int parentingMode) |
---|
[4993] | 1061 | { |
---|
| 1062 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 1063 | return "local-rotate"; |
---|
| 1064 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 1065 | return "rotate-movement"; |
---|
| 1066 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 1067 | return "movement"; |
---|
| 1068 | else if (parentingMode == PNODE_ALL) |
---|
| 1069 | return "all"; |
---|
| 1070 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 1071 | return "rotate-and-move"; |
---|
[8316] | 1072 | else |
---|
| 1073 | return "all"; |
---|
[4993] | 1074 | } |
---|
| 1075 | |
---|
| 1076 | /** |
---|
[6048] | 1077 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 1078 | * @param parentingMode the string naming the parentingMode |
---|
| 1079 | * @return the int corresponding to the named parentingMode |
---|
| 1080 | */ |
---|
[7221] | 1081 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) |
---|
[4993] | 1082 | { |
---|
[7221] | 1083 | if (parentingMode == "local-rotate") |
---|
[4993] | 1084 | return (PNODE_LOCAL_ROTATE); |
---|
[7221] | 1085 | else if (parentingMode == "rotate-movement") |
---|
[4993] | 1086 | return (PNODE_ROTATE_MOVEMENT); |
---|
[7221] | 1087 | else if (parentingMode == "movement") |
---|
[4993] | 1088 | return (PNODE_MOVEMENT); |
---|
[7221] | 1089 | else if (parentingMode == "all") |
---|
[4993] | 1090 | return (PNODE_ALL); |
---|
[7221] | 1091 | else if (parentingMode == "rotate-and-move") |
---|
[4993] | 1092 | return (PNODE_ROTATE_AND_MOVE); |
---|
[8316] | 1093 | else |
---|
| 1094 | return PNODE_ALL; |
---|
[4993] | 1095 | } |
---|
[6341] | 1096 | |
---|
| 1097 | /** |
---|
[7954] | 1098 | * handles changes in synchronizable variables |
---|
| 1099 | * @param id id's which changed |
---|
[6341] | 1100 | */ |
---|
[7954] | 1101 | void PNode::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 1102 | { |
---|
[9235] | 1103 | Synchronizeable::varChangeHandler( id ); |
---|
[9406] | 1104 | |
---|
[7954] | 1105 | if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) |
---|
[6634] | 1106 | { |
---|
[7954] | 1107 | setRelCoor( relCoordinate_write ); |
---|
[6634] | 1108 | } |
---|
| 1109 | |
---|
[7954] | 1110 | if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) |
---|
[6634] | 1111 | { |
---|
[7954] | 1112 | setRelDir( relDirection_write ); |
---|
[6634] | 1113 | } |
---|
| 1114 | } |
---|
| 1115 | |
---|
[9869] | 1116 | ObjectListDefinition(NullParent); |
---|
[6634] | 1117 | |
---|
[9869] | 1118 | NullParent::NullParent() |
---|
| 1119 | : PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL) |
---|
| 1120 | { |
---|
| 1121 | this->registerObject(this, NullParent::_objectList); |
---|
| 1122 | } |
---|