[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | #include "null_parent.h" |
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| 20 | |
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| 21 | #include "load_param.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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[3607] | 24 | #include "stdincl.h" |
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[3860] | 25 | #include "compiler.h" |
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[3608] | 26 | #include "error.h" |
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| 27 | #include "debug.h" |
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| 28 | #include "list.h" |
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| 29 | #include "vector.h" |
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| 30 | |
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[5406] | 31 | #include "color.h" |
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[3246] | 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | |
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| 36 | /** |
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[4836] | 37 | * standard constructor |
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[5420] | 38 | */ |
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[4570] | 39 | PNode::PNode () |
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[3365] | 40 | { |
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[3552] | 41 | init(NULL); |
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[3529] | 42 | |
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[4436] | 43 | NullParent::getInstance()->addChild(this); |
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[3365] | 44 | } |
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[3246] | 45 | |
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[4448] | 46 | /** |
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[4836] | 47 | * @param root the load-Element for the PNode |
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[5420] | 48 | */ |
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[4436] | 49 | PNode::PNode(const TiXmlElement* root) |
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| 50 | { |
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| 51 | this->init(NULL); |
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[4444] | 52 | this->loadParams(root); |
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[4570] | 53 | |
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[5372] | 54 | if (this->parent == NULL) |
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| 55 | NullParent::getInstance()->addChild(this); |
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[4436] | 56 | } |
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[3246] | 57 | |
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| 58 | /** |
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[4836] | 59 | * constructor with coodinates |
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| 60 | * @param absCoordinate the Absolute coordinate of the Object |
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| 61 | * @param parent The parent-node of this node. |
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[5420] | 62 | */ |
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[4993] | 63 | PNode::PNode (const Vector& absCoor, PNode* parent ) |
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[3365] | 64 | { |
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[3552] | 65 | this->init(parent); |
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[3365] | 66 | |
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[3860] | 67 | if (likely(parent != NULL)) |
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[3800] | 68 | parent->addChild (this); |
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[4993] | 69 | |
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| 70 | this->setAbsCoor(absCoor); |
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[3365] | 71 | } |
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| 72 | |
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| 73 | /** |
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[5296] | 74 | * standard deconstructor |
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| 75 | * |
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| 76 | * There are two general ways to delete a PNode |
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| 77 | * 1. delete instance; |
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| 78 | * -> result |
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| 79 | * delete this Node and all its children and children's children... |
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| 80 | * (danger if you still need the children's instance somewhere else!!) |
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| 81 | * |
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| 82 | * 2. instance->remove2D(); delete instance; |
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| 83 | * -> result: |
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| 84 | * moves its children to the NullParent |
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| 85 | * then deletes the Element. |
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| 86 | */ |
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[4570] | 87 | PNode::~PNode () |
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[3365] | 88 | { |
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[5296] | 89 | // remove the Node, delete it's children. |
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[5770] | 90 | PNode* tmp; |
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| 91 | while (this->children.size() > 0) |
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[5214] | 92 | { |
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[5770] | 93 | tmp = this->children.front(); |
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| 94 | this->children.pop_front(); |
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| 95 | delete tmp; |
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[5214] | 96 | } |
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[5296] | 97 | if (this->parent != NULL) |
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[5770] | 98 | { |
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| 99 | this->parent->children.remove(this); |
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| 100 | this->parent = NULL; |
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| 101 | } |
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[5296] | 102 | |
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| 103 | // remove all other allocated memory. |
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[5088] | 104 | if (this->toCoordinate != NULL) |
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| 105 | delete this->toCoordinate; |
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| 106 | if (this->toDirection != NULL) |
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| 107 | delete this->toDirection; |
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[3365] | 108 | } |
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[3246] | 109 | |
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[5296] | 110 | |
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[4448] | 111 | /** |
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[4836] | 112 | * initializes a PNode |
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| 113 | * @param parent the parent for this PNode |
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[5420] | 114 | */ |
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[3552] | 115 | void PNode::init(PNode* parent) |
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| 116 | { |
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[4742] | 117 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[5211] | 118 | |
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[3552] | 119 | this->bRelCoorChanged = true; |
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| 120 | this->bRelDirChanged = true; |
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[4570] | 121 | this->parent = parent; |
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[5209] | 122 | this->parentMode = PNODE_PARENT_MODE_DEFAULT; |
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[4987] | 123 | |
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[4993] | 124 | // iterators |
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| 125 | this->toCoordinate = NULL; |
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[4990] | 126 | this->toDirection = NULL; |
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[4992] | 127 | this->bias = 1.0; |
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[3552] | 128 | } |
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[3365] | 129 | |
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[4448] | 130 | /** |
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[4836] | 131 | * loads parameters of the PNode |
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| 132 | * @param root the XML-element to load the properties of |
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[5420] | 133 | */ |
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[4436] | 134 | void PNode::loadParams(const TiXmlElement* root) |
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| 135 | { |
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| 136 | static_cast<BaseObject*>(this)->loadParams(root); |
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[4610] | 137 | |
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[5671] | 138 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[4771] | 139 | .describe("Sets The relative position of the Node to its parent."); |
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| 140 | |
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[5671] | 141 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[4610] | 142 | .describe("Sets The absolute Position of the Node."); |
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| 143 | |
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[5671] | 144 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[4771] | 145 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 146 | |
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[5671] | 147 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[4771] | 148 | .describe("Sets The absolute rotation of the Node."); |
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| 149 | |
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[5671] | 150 | LoadParam(root, "parent", this, PNode, setParent) |
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[4761] | 151 | .describe("the Name of the Parent of this PNode"); |
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[4765] | 152 | |
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[5671] | 153 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[4765] | 154 | .describe("the mode to connect this node to its parent ()"); |
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| 155 | |
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| 156 | // cycling properties |
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[4785] | 157 | if (root != NULL) |
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[4765] | 158 | { |
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[5654] | 159 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 160 | { |
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[5654] | 161 | LoadParam_CYCLE(element, "parent", this, PNode, addChild) |
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[4785] | 162 | .describe("adds a new Child to the current Node."); |
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[4765] | 163 | |
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[4785] | 164 | } |
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[5654] | 165 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 166 | } |
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[4436] | 167 | } |
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[3365] | 168 | |
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| 169 | /** |
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[4836] | 170 | * set relative coordinates |
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| 171 | * @param relCoord relative coordinates to its parent |
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[5420] | 172 | * |
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| 173 | * |
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| 174 | * it is very importand, that you use this function, if you want to update the |
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| 175 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 176 | * has changed and won't update the children Nodes. |
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| 177 | */ |
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[3810] | 178 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 179 | { |
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[5113] | 180 | if (this->toCoordinate!= NULL) |
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| 181 | { |
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| 182 | delete this->toCoordinate; |
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| 183 | this->toCoordinate = NULL; |
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| 184 | } |
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| 185 | |
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[4993] | 186 | this->relCoordinate = relCoord; |
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[3675] | 187 | this->bRelCoorChanged = true; |
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| 188 | } |
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| 189 | |
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| 190 | /** |
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[4836] | 191 | * set relative coordinates |
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| 192 | * @param x x-relative coordinates to its parent |
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| 193 | * @param y y-relative coordinates to its parent |
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| 194 | * @param z z-relative coordinates to its parent |
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[4993] | 195 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 196 | */ |
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[4610] | 197 | void PNode::setRelCoor (float x, float y, float z) |
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| 198 | { |
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| 199 | this->setRelCoor(Vector(x, y, z)); |
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| 200 | } |
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| 201 | |
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[4992] | 202 | /** |
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| 203 | * sets a new relative position smoothely |
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| 204 | * @param relCoordSoft the new Position to iterate to |
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| 205 | * @param bias how fast to iterate to this position |
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| 206 | */ |
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| 207 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 208 | { |
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[4993] | 209 | if (likely(this->toCoordinate == NULL)) |
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| 210 | this->toCoordinate = new Vector(); |
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[4987] | 211 | |
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[4993] | 212 | *this->toCoordinate = relCoordSoft; |
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[4992] | 213 | this->bias = bias; |
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[4987] | 214 | } |
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| 215 | |
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[4990] | 216 | |
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[4610] | 217 | /** |
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[4992] | 218 | * set relative coordinates smoothely |
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[4990] | 219 | * @param x x-relative coordinates to its parent |
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| 220 | * @param y y-relative coordinates to its parent |
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| 221 | * @param z z-relative coordinates to its parent |
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[4993] | 222 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 223 | */ |
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[4992] | 224 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 225 | { |
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[4992] | 226 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 227 | } |
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| 228 | |
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[5382] | 229 | |
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[4990] | 230 | /** |
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[4836] | 231 | * @param absCoord set absolute coordinate |
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[5091] | 232 | */ |
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[3809] | 233 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 234 | { |
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[5113] | 235 | if (this->toCoordinate!= NULL) |
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| 236 | { |
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| 237 | delete this->toCoordinate; |
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| 238 | this->toCoordinate = NULL; |
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| 239 | } |
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| 240 | |
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[4993] | 241 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 242 | { |
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| 243 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 244 | if (likely(this->parent != NULL)) |
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| 245 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 246 | else |
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| 247 | this->relCoordinate = absCoord; |
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| 248 | } |
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| 249 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 250 | { |
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| 251 | if (likely(this->parent != NULL)) |
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| 252 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 253 | else |
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| 254 | this->relCoordinate = absCoord; |
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| 255 | } |
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| 256 | |
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| 257 | this->bRelCoorChanged = true; |
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| 258 | // this->absCoordinate = absCoord; |
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[3675] | 259 | } |
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| 260 | |
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[5382] | 261 | |
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[3675] | 262 | /** |
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[4836] | 263 | * @param x x-coordinate. |
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| 264 | * @param y y-coordinate. |
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| 265 | * @param z z-coordinate. |
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[4987] | 266 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 267 | */ |
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| 268 | void PNode::setAbsCoor(float x, float y, float z) |
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| 269 | { |
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| 270 | this->setAbsCoor(Vector(x, y, z)); |
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| 271 | } |
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| 272 | |
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| 273 | /** |
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[5406] | 274 | * @param absCoord set absolute coordinate |
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| 275 | * @todo check off |
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| 276 | */ |
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| 277 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 278 | { |
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| 279 | if (this->toCoordinate == NULL) |
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| 280 | this->toCoordinate = new Vector; |
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| 281 | |
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| 282 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 283 | { |
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| 284 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 285 | if (likely(this->parent != NULL)) |
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| 286 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 287 | else |
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| 288 | *this->toCoordinate = absCoordSoft; |
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| 289 | } |
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| 290 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 291 | { |
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| 292 | if (likely(this->parent != NULL)) |
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| 293 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 294 | else |
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| 295 | *this->toCoordinate = absCoordSoft; |
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| 296 | } |
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| 297 | } |
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| 298 | |
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| 299 | |
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| 300 | /** |
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[5091] | 301 | * shift coordinate relative |
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[4836] | 302 | * @param shift shift vector |
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[4987] | 303 | * |
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[5420] | 304 | * this function shifts the current coordinates about the vector shift. this is |
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| 305 | * usefull because from some place else you can: |
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| 306 | * PNode* someNode = ...; |
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| 307 | * Vector objectMovement = calculateShift(); |
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| 308 | * someNode->shiftCoor(objectMovement); |
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| 309 | * |
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| 310 | * this is the internal method of: |
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| 311 | * PNode* someNode = ...; |
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| 312 | * Vector objectMovement = calculateShift(); |
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| 313 | * Vector currentCoor = someNode->getRelCoor(); |
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| 314 | * Vector newCoor = currentCoor + objectMovement; |
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| 315 | * someNode->setRelCoor(newCoor); |
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| 316 | * |
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[5382] | 317 | */ |
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[3809] | 318 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 319 | { |
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[4993] | 320 | this->relCoordinate += shift; |
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| 321 | this->bRelCoorChanged = true; |
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[3683] | 322 | } |
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| 323 | |
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| 324 | /** |
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[4836] | 325 | * set relative direction |
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| 326 | * @param relDir to its parent |
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[5091] | 327 | */ |
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[3810] | 328 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 329 | { |
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[5113] | 330 | if (this->toDirection!= NULL) |
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| 331 | { |
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| 332 | delete this->toDirection; |
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| 333 | this->toDirection = NULL; |
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| 334 | } |
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[4993] | 335 | this->relDirection = relDir; |
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[3675] | 336 | this->bRelCoorChanged = true; |
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| 337 | } |
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| 338 | |
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[3365] | 339 | /** |
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[4771] | 340 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 341 | * @param x the x direction |
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| 342 | * @param y the y direction |
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| 343 | * @param z the z direction |
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| 344 | * |
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| 345 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 346 | */ |
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| 347 | void PNode::setRelDir (float x, float y, float z) |
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| 348 | { |
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| 349 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 350 | } |
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| 351 | |
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[4990] | 352 | |
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[4771] | 353 | /** |
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[4990] | 354 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 355 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 356 | * @param bias how fast to iterate to the new Direction |
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[4990] | 357 | */ |
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[4992] | 358 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 359 | { |
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| 360 | if (likely(this->toDirection == NULL)) |
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| 361 | this->toDirection = new Quaternion(); |
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| 362 | |
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| 363 | *this->toDirection = relDirSoft; |
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[4992] | 364 | this->bias = bias; |
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[4990] | 365 | } |
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| 366 | |
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| 367 | /** |
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| 368 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 369 | * @param x the x direction |
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| 370 | * @param y the y direction |
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| 371 | * @param z the z direction |
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| 372 | * |
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| 373 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 374 | */ |
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[4992] | 375 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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[4990] | 376 | { |
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[4992] | 377 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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[4990] | 378 | } |
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| 379 | |
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| 380 | /** |
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[5091] | 381 | * sets the absolute direction |
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[4836] | 382 | * @param absDir absolute coordinates |
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[5091] | 383 | */ |
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[3810] | 384 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 385 | { |
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[5113] | 386 | if (this->toDirection!= NULL) |
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| 387 | { |
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| 388 | delete this->toDirection; |
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| 389 | this->toDirection = NULL; |
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| 390 | } |
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| 391 | |
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[5001] | 392 | if (likely(this->parent != NULL)) |
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| 393 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 394 | else |
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[5001] | 395 | this->relDirection = absDir; |
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[4993] | 396 | |
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| 397 | this->bRelDirChanged = true; |
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[3675] | 398 | } |
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| 399 | |
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| 400 | /** |
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[4771] | 401 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 402 | * @param x the x direction |
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| 403 | * @param y the y direction |
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| 404 | * @param z the z direction |
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| 405 | * |
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| 406 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 407 | */ |
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| 408 | void PNode::setAbsDir (float x, float y, float z) |
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| 409 | { |
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| 410 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 411 | } |
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| 412 | |
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| 413 | /** |
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[5420] | 414 | * sets the absolute direction |
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[5414] | 415 | * @param absDir absolute coordinates |
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| 416 | */ |
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| 417 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 418 | { |
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| 419 | if (this->toDirection == NULL) |
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| 420 | this->toDirection = new Quaternion(); |
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| 421 | |
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| 422 | if (likely(this->parent != NULL)) |
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| 423 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 424 | else |
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| 425 | *this->toDirection = absDirSoft; |
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| 426 | |
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| 427 | this->bias = bias; |
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| 428 | } |
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| 429 | |
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| 430 | /** |
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| 431 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 432 | * @param x the x direction |
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| 433 | * @param y the y direction |
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| 434 | * @param z the z direction |
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| 435 | * |
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| 436 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 437 | */ |
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| 438 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 439 | { |
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| 440 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 441 | } |
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| 442 | |
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| 443 | |
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| 444 | /** |
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[5091] | 445 | * shift Direction |
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| 446 | * @param shift the direction around which to shift. |
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| 447 | */ |
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[3802] | 448 | void PNode::shiftDir (const Quaternion& shift) |
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| 449 | { |
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[4993] | 450 | this->relDirection = this->relDirection * shift; |
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[3802] | 451 | this->bRelDirChanged = true; |
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| 452 | } |
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[3365] | 453 | |
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[3683] | 454 | /** |
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[4836] | 455 | * adds a child and makes this node to a parent |
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[5091] | 456 | * @param child child reference |
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[4993] | 457 | * use this to add a child to this node. |
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[5420] | 458 | */ |
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[5382] | 459 | void PNode::addChild (PNode* child) |
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[3365] | 460 | { |
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[4993] | 461 | if( likely(child->parent != NULL)) |
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[3521] | 462 | { |
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[5255] | 463 | PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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[5770] | 464 | child->parent->children.remove(child); |
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[3521] | 465 | } |
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[4993] | 466 | child->parent = this; |
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[5397] | 467 | if (unlikely(this != NULL)) |
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[5770] | 468 | this->children.push_back(child); |
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[4993] | 469 | child->parentCoorChanged(); |
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[3365] | 470 | } |
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| 471 | |
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| 472 | /** |
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[5091] | 473 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 474 | * @param childName the name of the child to add to this PNode |
---|
| 475 | */ |
---|
| 476 | void PNode::addChild (const char* childName) |
---|
| 477 | { |
---|
| 478 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
| 479 | if (childNode != NULL) |
---|
| 480 | this->addChild(childNode); |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | /** |
---|
[4836] | 484 | * removes a child from the node |
---|
[5091] | 485 | * @param child the child to remove from this pNode. |
---|
[4993] | 486 | * |
---|
| 487 | * Children from pNode will not be lost, they are referenced to NullPointer |
---|
[5420] | 488 | */ |
---|
[4993] | 489 | void PNode::removeChild (PNode* child) |
---|
[3365] | 490 | { |
---|
[5214] | 491 | if (child != NULL) |
---|
| 492 | { |
---|
[5769] | 493 | child->removeNode(); |
---|
[5214] | 494 | // this->children->remove(child); |
---|
| 495 | // child->parent = NULL; |
---|
| 496 | } |
---|
[3365] | 497 | } |
---|
| 498 | |
---|
| 499 | /** |
---|
[4836] | 500 | * remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 501 | * |
---|
| 502 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 503 | */ |
---|
[5769] | 504 | void PNode::removeNode() |
---|
[3537] | 505 | { |
---|
[5770] | 506 | list<PNode*>::iterator child; |
---|
| 507 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 508 | NullParent::getInstance()->addChild(*child); |
---|
[4570] | 509 | |
---|
[5214] | 510 | if (this->parent != NULL) |
---|
[5770] | 511 | this->parent->children.remove(this); |
---|
[3537] | 512 | } |
---|
| 513 | |
---|
| 514 | /** |
---|
[4993] | 515 | * sets the parent of this PNode |
---|
[4836] | 516 | * @param parent the Parent to set |
---|
[5420] | 517 | */ |
---|
[3365] | 518 | void PNode::setParent (PNode* parent) |
---|
| 519 | { |
---|
[3511] | 520 | parent->addChild(this); |
---|
[3365] | 521 | } |
---|
| 522 | |
---|
[4761] | 523 | /** |
---|
| 524 | * @see PNode::setParent(PNode* parent); |
---|
| 525 | * @param parentName the name of the Parent to set to this PNode |
---|
| 526 | */ |
---|
| 527 | void PNode::setParent (const char* parentName) |
---|
| 528 | { |
---|
| 529 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 530 | if (parentNode != NULL) |
---|
| 531 | parentNode->addChild(this); |
---|
| 532 | } |
---|
| 533 | |
---|
[4990] | 534 | /** |
---|
| 535 | * does the reparenting in a very smooth way |
---|
| 536 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 537 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 538 | */ |
---|
[5382] | 539 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 540 | { |
---|
[5382] | 541 | // return if the new parent and the old one match |
---|
[4992] | 542 | if (this->parent == parentNode) |
---|
| 543 | return; |
---|
| 544 | |
---|
[5382] | 545 | // store the Valures to iterate to. |
---|
[4993] | 546 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 547 | { |
---|
[4993] | 548 | this->toCoordinate = new Vector(); |
---|
| 549 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 550 | } |
---|
[4990] | 551 | if (likely(this->toDirection == NULL)) |
---|
| 552 | { |
---|
| 553 | this->toDirection = new Quaternion(); |
---|
| 554 | *this->toDirection = this->getRelDir(); |
---|
| 555 | } |
---|
[4992] | 556 | this->bias = bias; |
---|
[4987] | 557 | |
---|
| 558 | |
---|
[4990] | 559 | Vector tmpV = this->getAbsCoor(); |
---|
| 560 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 561 | |
---|
| 562 | parentNode->addChild(this); |
---|
| 563 | |
---|
[5382] | 564 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 565 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 566 | else |
---|
[5382] | 567 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 568 | |
---|
[5382] | 569 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 570 | } |
---|
| 571 | |
---|
[4993] | 572 | /** |
---|
| 573 | * does the reparenting in a very smooth way |
---|
| 574 | * @param parentName the name of the Parent to reconnect to |
---|
| 575 | * @param bias the speed to iterate to this new Positions |
---|
| 576 | */ |
---|
[5382] | 577 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 578 | { |
---|
| 579 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 580 | if (parentNode != NULL) |
---|
[5382] | 581 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 582 | } |
---|
| 583 | |
---|
[3365] | 584 | /** |
---|
[4836] | 585 | * sets the mode of this parent manually |
---|
[4765] | 586 | * @param parentMode a String representing this parentingMode |
---|
| 587 | */ |
---|
| 588 | void PNode::setParentMode (const char* parentingMode) |
---|
| 589 | { |
---|
[4993] | 590 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 591 | } |
---|
[3537] | 592 | |
---|
[3365] | 593 | /** |
---|
[4836] | 594 | * updates the absCoordinate/absDirection |
---|
| 595 | * @param dt The time passed since the last update |
---|
[5420] | 596 | * |
---|
| 597 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 598 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 599 | * worry, normaly... |
---|
| 600 | */ |
---|
[5769] | 601 | void PNode::updateNode (float dt) |
---|
[3365] | 602 | { |
---|
[4440] | 603 | if( likely(this->parent != NULL)) |
---|
| 604 | { |
---|
[4987] | 605 | // movement for nodes with smoothMove enabled |
---|
[4993] | 606 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 607 | { |
---|
[5382] | 608 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5006] | 609 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
[4987] | 610 | { |
---|
| 611 | this->shiftCoor(moveVect); |
---|
| 612 | } |
---|
| 613 | else |
---|
| 614 | { |
---|
[4993] | 615 | delete this->toCoordinate; |
---|
| 616 | this->toCoordinate = NULL; |
---|
[4988] | 617 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
[4987] | 618 | } |
---|
| 619 | } |
---|
[4990] | 620 | if (unlikely(this->toDirection != NULL)) |
---|
| 621 | { |
---|
[5419] | 622 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 623 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
[4990] | 624 | { |
---|
[5419] | 625 | this->relDirection = rotQuat; |
---|
| 626 | this->bRelDirChanged; |
---|
[4990] | 627 | } |
---|
[4998] | 628 | else |
---|
[4990] | 629 | { |
---|
[5000] | 630 | delete this->toDirection; |
---|
| 631 | this->toDirection = NULL; |
---|
[5041] | 632 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
[4998] | 633 | } |
---|
[4990] | 634 | } |
---|
| 635 | |
---|
[4993] | 636 | // MAIN UPDATE ///////////////////////////////////// |
---|
[4440] | 637 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 638 | |
---|
[4987] | 639 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 640 | |
---|
[4570] | 641 | |
---|
[4993] | 642 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
---|
| 643 | { |
---|
| 644 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5050] | 645 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5001] | 646 | this->absDirection = this->relDirection * parent->getAbsDir();; |
---|
[4993] | 647 | } |
---|
[4570] | 648 | |
---|
[5089] | 649 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
[4993] | 650 | { |
---|
| 651 | /* update the current absCoordinate */ |
---|
[5050] | 652 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5007] | 653 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
| 654 | } |
---|
[5089] | 655 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
[5007] | 656 | { |
---|
| 657 | /* update the current absCoordinate */ |
---|
[5083] | 658 | this->prevRelCoordinate = this->relCoordinate; |
---|
[4993] | 659 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
| 660 | } |
---|
| 661 | ///////////////////////////////////////////////// |
---|
| 662 | } |
---|
[4440] | 663 | else |
---|
| 664 | { |
---|
| 665 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[4993] | 666 | if (this->bRelCoorChanged) |
---|
[5118] | 667 | { |
---|
| 668 | this->prevRelCoordinate = this->relCoordinate; |
---|
[4993] | 669 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 670 | } |
---|
[4993] | 671 | if (this->bRelDirChanged) |
---|
[5118] | 672 | { |
---|
| 673 | this->prevRelDirection = this->relDirection; |
---|
[4993] | 674 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
[5118] | 675 | } |
---|
[4993] | 676 | } |
---|
[3365] | 677 | |
---|
[5770] | 678 | if(this->children.size() > 0) |
---|
[4993] | 679 | { |
---|
[5770] | 680 | list<PNode*>::iterator child; |
---|
| 681 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 682 | { |
---|
| 683 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 684 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 685 | (*child)->parentCoorChanged (); |
---|
[4993] | 686 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 687 | (*child)->parentDirChanged (); |
---|
[4993] | 688 | |
---|
[5770] | 689 | (*child)->updateNode(dt); |
---|
[4993] | 690 | } |
---|
[4440] | 691 | } |
---|
[4993] | 692 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 693 | this->bRelCoorChanged = false; |
---|
| 694 | this->bRelDirChanged = false; |
---|
[3365] | 695 | } |
---|
| 696 | |
---|
[5769] | 697 | |
---|
| 698 | void PNode::countChildNodes(int& nodes) const |
---|
| 699 | { |
---|
| 700 | nodes++; |
---|
[5770] | 701 | list<PNode*>::const_iterator child; |
---|
| 702 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 703 | (*child)->countChildNodes(nodes); |
---|
[5769] | 704 | } |
---|
| 705 | |
---|
| 706 | |
---|
[3450] | 707 | /** |
---|
[4836] | 708 | * displays some information about this pNode |
---|
| 709 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 710 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 711 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 712 | */ |
---|
[5769] | 713 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 714 | { |
---|
[4574] | 715 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 716 | PRINT(0)(" |"); |
---|
[5770] | 717 | if (this->children.size() > 0) |
---|
[4575] | 718 | PRINT(0)(" +"); |
---|
| 719 | else |
---|
| 720 | PRINT(0)(" -"); |
---|
[5769] | 721 | |
---|
| 722 | int childNodeCount = 0; |
---|
| 723 | this->countChildNodes(childNodeCount); |
---|
| 724 | |
---|
| 725 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 726 | this->getClassName(), |
---|
| 727 | this->getName(), |
---|
| 728 | this->absCoordinate.x, |
---|
| 729 | this->absCoordinate.y, |
---|
| 730 | this->absCoordinate.z, |
---|
| 731 | this->relCoordinate.x, |
---|
| 732 | this->relCoordinate.y, |
---|
[4993] | 733 | this->relCoordinate.z, |
---|
[4996] | 734 | this->getAbsDirV().x, |
---|
| 735 | this->getAbsDirV().y, |
---|
| 736 | this->getAbsDirV().z, |
---|
[5769] | 737 | this->parentingModeToChar(parentMode), |
---|
| 738 | childNodeCount); |
---|
[4574] | 739 | if (depth >= 2 || depth == 0) |
---|
| 740 | { |
---|
[5770] | 741 | list<PNode*>::const_iterator child; |
---|
| 742 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 743 | { |
---|
| 744 | if (depth == 0) |
---|
[5770] | 745 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 746 | else |
---|
[5770] | 747 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 748 | } |
---|
| 749 | } |
---|
[3365] | 750 | } |
---|
| 751 | |
---|
[4570] | 752 | /** |
---|
[5383] | 753 | * displays the PNode at its position with its rotation as a cube. |
---|
| 754 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 755 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 756 | * @param size the Size of the Box to draw. |
---|
| 757 | * @param color the color of the Box to display. |
---|
| 758 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 759 | */ |
---|
| 760 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 761 | { |
---|
[5432] | 762 | // if this is the first Element we draw |
---|
[5383] | 763 | if (level == 0) |
---|
| 764 | { |
---|
[5432] | 765 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 766 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 767 | |
---|
[5432] | 768 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 769 | glDisable(GL_BLEND); // '' |
---|
| 770 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 771 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 772 | } |
---|
| 773 | |
---|
[5432] | 774 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 775 | /* translate */ |
---|
| 776 | glTranslatef (this->getAbsCoor ().x, |
---|
| 777 | this->getAbsCoor ().y, |
---|
| 778 | this->getAbsCoor ().z); |
---|
[4998] | 779 | // this->getAbsDir ().matrix (matrix); |
---|
| 780 | |
---|
[5432] | 781 | /* rotate */ |
---|
[4998] | 782 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 783 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 784 | /* set the new Color */ |
---|
[5008] | 785 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 786 | { /* draw a cube of size size */ |
---|
[4570] | 787 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 788 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 789 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 790 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 791 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 792 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 793 | glEnd(); |
---|
| 794 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 795 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 796 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 797 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 798 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 799 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 800 | glEnd(); |
---|
[4995] | 801 | |
---|
[4570] | 802 | glBegin(GL_LINES); |
---|
[4995] | 803 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 804 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 805 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 806 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 807 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 808 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 809 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 810 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 811 | glEnd(); |
---|
| 812 | } |
---|
| 813 | |
---|
| 814 | glPopMatrix(); |
---|
[5007] | 815 | if (depth >= 2 || depth == 0) |
---|
| 816 | { |
---|
[5432] | 817 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 818 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5770] | 819 | list<PNode*>::const_iterator child; |
---|
| 820 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 821 | { |
---|
[5394] | 822 | // drawing the Dependency graph |
---|
[5406] | 823 | if (this != NullParent::getInstance()) |
---|
[5394] | 824 | { |
---|
| 825 | glBegin(GL_LINES); |
---|
| 826 | glColor3f(color.x, color.y, color.z); |
---|
| 827 | glVertex3f(this->getAbsCoor ().x, |
---|
| 828 | this->getAbsCoor ().y, |
---|
| 829 | this->getAbsCoor ().z); |
---|
| 830 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 831 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 832 | (*child)->getAbsCoor ().y, |
---|
| 833 | (*child)->getAbsCoor ().z); |
---|
[5394] | 834 | glEnd(); |
---|
| 835 | } |
---|
[5432] | 836 | /* if we want to draw the children too */ |
---|
| 837 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 838 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 839 | else /* -> only the Next one */ |
---|
[5770] | 840 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 841 | } |
---|
| 842 | } |
---|
[5383] | 843 | if (level == 0) |
---|
[5432] | 844 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 845 | } |
---|
[4993] | 846 | |
---|
| 847 | |
---|
| 848 | |
---|
| 849 | ///////////////////// |
---|
| 850 | // HELPER_FUCTIONS // |
---|
| 851 | ///////////////////// |
---|
| 852 | |
---|
| 853 | /** |
---|
| 854 | * converts a parentingMode into a string that is the name of it |
---|
| 855 | * @param parentingMode the ParentingMode to convert |
---|
| 856 | * @return the converted string |
---|
| 857 | */ |
---|
| 858 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
| 859 | { |
---|
| 860 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 861 | return "local-rotate"; |
---|
| 862 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 863 | return "rotate-movement"; |
---|
| 864 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 865 | return "movement"; |
---|
| 866 | else if (parentingMode == PNODE_ALL) |
---|
| 867 | return "all"; |
---|
| 868 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 869 | return "rotate-and-move"; |
---|
| 870 | } |
---|
| 871 | |
---|
| 872 | /** |
---|
| 873 | * converts a parenting-mode-string into a int |
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| 874 | * @param parentingMode the string naming the parentingMode |
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| 875 | * @return the int corresponding to the named parentingMode |
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| 876 | */ |
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| 877 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
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| 878 | { |
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| 879 | if (!strcmp(parentingMode, "local-rotate")) |
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| 880 | return (PNODE_LOCAL_ROTATE); |
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| 881 | else if (!strcmp(parentingMode, "rotate-movement")) |
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| 882 | return (PNODE_ROTATE_MOVEMENT); |
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| 883 | else if (!strcmp(parentingMode, "movement")) |
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| 884 | return (PNODE_MOVEMENT); |
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| 885 | else if (!strcmp(parentingMode, "all")) |
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| 886 | return (PNODE_ALL); |
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| 887 | else if (!strcmp(parentingMode, "rotate-and-move")) |
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| 888 | return (PNODE_ROTATE_AND_MOVE); |
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| 889 | } |
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