[4570] | 1 | /* |
---|
[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
[5419] | 13 | co-programmer: Benjamin Grauer |
---|
[3246] | 14 | */ |
---|
| 15 | |
---|
[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
---|
[3246] | 17 | |
---|
| 18 | #include "p_node.h" |
---|
[4761] | 19 | |
---|
| 20 | #include "load_param.h" |
---|
| 21 | #include "class_list.h" |
---|
| 22 | |
---|
[6078] | 23 | #include <algorithm> |
---|
[3860] | 24 | #include "compiler.h" |
---|
[3608] | 25 | #include "debug.h" |
---|
| 26 | |
---|
[6054] | 27 | #include "glincl.h" |
---|
[5406] | 28 | #include "color.h" |
---|
[3246] | 29 | |
---|
| 30 | using namespace std; |
---|
| 31 | |
---|
| 32 | |
---|
| 33 | /** |
---|
[6048] | 34 | * @brief standard constructor |
---|
[6078] | 35 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
---|
| 36 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. look at creation of NullParent for more Info. |
---|
[5420] | 37 | */ |
---|
[6078] | 38 | PNode::PNode (PNode* parent, long nodeFlags) |
---|
[3365] | 39 | { |
---|
[6074] | 40 | this->setClassID(CL_PARENT_NODE, "PNode"); |
---|
[3365] | 41 | |
---|
[6074] | 42 | this->bRelCoorChanged = true; |
---|
| 43 | this->bRelDirChanged = true; |
---|
| 44 | this->parent = NULL; |
---|
[6078] | 45 | this->parentMode = nodeFlags; |
---|
[6074] | 46 | this->bActive = true; |
---|
[4993] | 47 | |
---|
[6074] | 48 | // smooth-movers |
---|
| 49 | this->toCoordinate = NULL; |
---|
| 50 | this->toDirection = NULL; |
---|
| 51 | this->bias = 1.0; |
---|
[6078] | 52 | |
---|
| 53 | if (parent != NULL) |
---|
| 54 | parent->addChild(this); |
---|
[3365] | 55 | } |
---|
| 56 | |
---|
[6074] | 57 | // NullParent Reference |
---|
| 58 | PNode* PNode::nullParent = NULL; |
---|
[6073] | 59 | |
---|
[3365] | 60 | /** |
---|
[6048] | 61 | * @brief standard deconstructor |
---|
[5296] | 62 | * |
---|
| 63 | * There are two general ways to delete a PNode |
---|
| 64 | * 1. delete instance; |
---|
| 65 | * -> result |
---|
| 66 | * delete this Node and all its children and children's children... |
---|
| 67 | * (danger if you still need the children's instance somewhere else!!) |
---|
| 68 | * |
---|
[6073] | 69 | * 2. instance->removeNode(); delete instance; |
---|
[5296] | 70 | * -> result: |
---|
| 71 | * moves its children to the NullParent |
---|
| 72 | * then deletes the Element. |
---|
| 73 | */ |
---|
[4570] | 74 | PNode::~PNode () |
---|
[3365] | 75 | { |
---|
[6073] | 76 | // remove the Node, delete it's children (if required). |
---|
| 77 | std::list<PNode*>::iterator tmp = this->children.begin(); |
---|
| 78 | std::list<PNode*>::iterator deleteNode; |
---|
| 79 | while(!this->children.empty()) |
---|
| 80 | while (tmp != this->children.end()) |
---|
| 81 | { |
---|
| 82 | deleteNode = tmp; |
---|
| 83 | ++tmp; |
---|
[6078] | 84 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
---|
[6073] | 85 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
---|
| 86 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
---|
| 87 | { |
---|
[6078] | 88 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
---|
[6073] | 89 | delete (*deleteNode); |
---|
| 90 | else |
---|
| 91 | (*deleteNode)->reparent(); |
---|
| 92 | } |
---|
| 93 | else |
---|
| 94 | delete (*deleteNode); |
---|
| 95 | } |
---|
| 96 | |
---|
[6071] | 97 | if (this->parent != NULL) |
---|
| 98 | { |
---|
[6078] | 99 | this->parent->eraseChild(this); |
---|
[6071] | 100 | this->parent = NULL; |
---|
| 101 | } |
---|
| 102 | |
---|
[5296] | 103 | // remove all other allocated memory. |
---|
[5088] | 104 | if (this->toCoordinate != NULL) |
---|
| 105 | delete this->toCoordinate; |
---|
| 106 | if (this->toDirection != NULL) |
---|
| 107 | delete this->toDirection; |
---|
[6075] | 108 | |
---|
| 109 | if (this == PNode::nullParent) |
---|
| 110 | PNode::nullParent = NULL; |
---|
[3365] | 111 | } |
---|
[3246] | 112 | |
---|
[5296] | 113 | |
---|
[4448] | 114 | /** |
---|
[6048] | 115 | * @brief loads parameters of the PNode |
---|
[4836] | 116 | * @param root the XML-element to load the properties of |
---|
[5420] | 117 | */ |
---|
[4436] | 118 | void PNode::loadParams(const TiXmlElement* root) |
---|
| 119 | { |
---|
| 120 | static_cast<BaseObject*>(this)->loadParams(root); |
---|
[4610] | 121 | |
---|
[5671] | 122 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
---|
[4771] | 123 | .describe("Sets The relative position of the Node to its parent."); |
---|
| 124 | |
---|
[5671] | 125 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
---|
[4610] | 126 | .describe("Sets The absolute Position of the Node."); |
---|
| 127 | |
---|
[5671] | 128 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
---|
[4771] | 129 | .describe("Sets The relative rotation of the Node to its parent."); |
---|
[4761] | 130 | |
---|
[5671] | 131 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
---|
[4771] | 132 | .describe("Sets The absolute rotation of the Node."); |
---|
| 133 | |
---|
[5671] | 134 | LoadParam(root, "parent", this, PNode, setParent) |
---|
[4761] | 135 | .describe("the Name of the Parent of this PNode"); |
---|
[4765] | 136 | |
---|
[5671] | 137 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
---|
[4765] | 138 | .describe("the mode to connect this node to its parent ()"); |
---|
| 139 | |
---|
| 140 | // cycling properties |
---|
[4785] | 141 | if (root != NULL) |
---|
[4765] | 142 | { |
---|
[5654] | 143 | LOAD_PARAM_START_CYCLE(root, element); |
---|
[4785] | 144 | { |
---|
[6074] | 145 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
---|
[4785] | 146 | .describe("adds a new Child to the current Node."); |
---|
[4765] | 147 | |
---|
[4785] | 148 | } |
---|
[5654] | 149 | LOAD_PARAM_END_CYCLE(element); |
---|
[4765] | 150 | } |
---|
[4436] | 151 | } |
---|
[3365] | 152 | |
---|
| 153 | /** |
---|
[6048] | 154 | * @brief set relative coordinates |
---|
[4836] | 155 | * @param relCoord relative coordinates to its parent |
---|
[5420] | 156 | * |
---|
| 157 | * |
---|
| 158 | * it is very importand, that you use this function, if you want to update the |
---|
| 159 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
| 160 | * has changed and won't update the children Nodes. |
---|
| 161 | */ |
---|
[3810] | 162 | void PNode::setRelCoor (const Vector& relCoord) |
---|
[3675] | 163 | { |
---|
[5113] | 164 | if (this->toCoordinate!= NULL) |
---|
| 165 | { |
---|
| 166 | delete this->toCoordinate; |
---|
| 167 | this->toCoordinate = NULL; |
---|
| 168 | } |
---|
| 169 | |
---|
[4993] | 170 | this->relCoordinate = relCoord; |
---|
[3675] | 171 | this->bRelCoorChanged = true; |
---|
| 172 | } |
---|
| 173 | |
---|
| 174 | /** |
---|
[6048] | 175 | * @brief set relative coordinates |
---|
[4836] | 176 | * @param x x-relative coordinates to its parent |
---|
| 177 | * @param y y-relative coordinates to its parent |
---|
| 178 | * @param z z-relative coordinates to its parent |
---|
[4993] | 179 | * @see void PNode::setRelCoor (const Vector& relCoord) |
---|
[5420] | 180 | */ |
---|
[4610] | 181 | void PNode::setRelCoor (float x, float y, float z) |
---|
| 182 | { |
---|
| 183 | this->setRelCoor(Vector(x, y, z)); |
---|
| 184 | } |
---|
| 185 | |
---|
[4992] | 186 | /** |
---|
[6048] | 187 | * @brief sets a new relative position smoothely |
---|
[4992] | 188 | * @param relCoordSoft the new Position to iterate to |
---|
| 189 | * @param bias how fast to iterate to this position |
---|
| 190 | */ |
---|
| 191 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
---|
[4987] | 192 | { |
---|
[4993] | 193 | if (likely(this->toCoordinate == NULL)) |
---|
| 194 | this->toCoordinate = new Vector(); |
---|
[4987] | 195 | |
---|
[4993] | 196 | *this->toCoordinate = relCoordSoft; |
---|
[4992] | 197 | this->bias = bias; |
---|
[4987] | 198 | } |
---|
| 199 | |
---|
[4990] | 200 | |
---|
[4610] | 201 | /** |
---|
[6048] | 202 | * @brief set relative coordinates smoothely |
---|
[4990] | 203 | * @param x x-relative coordinates to its parent |
---|
| 204 | * @param y y-relative coordinates to its parent |
---|
| 205 | * @param z z-relative coordinates to its parent |
---|
[4993] | 206 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
---|
[4990] | 207 | */ |
---|
[4992] | 208 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
---|
[4990] | 209 | { |
---|
[4992] | 210 | this->setRelCoorSoft(Vector(x, y, z), bias); |
---|
[4990] | 211 | } |
---|
| 212 | |
---|
[5382] | 213 | |
---|
[4990] | 214 | /** |
---|
[4836] | 215 | * @param absCoord set absolute coordinate |
---|
[5091] | 216 | */ |
---|
[3809] | 217 | void PNode::setAbsCoor (const Vector& absCoord) |
---|
[3675] | 218 | { |
---|
[5113] | 219 | if (this->toCoordinate!= NULL) |
---|
| 220 | { |
---|
| 221 | delete this->toCoordinate; |
---|
| 222 | this->toCoordinate = NULL; |
---|
| 223 | } |
---|
| 224 | |
---|
[4993] | 225 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
---|
| 226 | { |
---|
| 227 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 228 | if (likely(this->parent != NULL)) |
---|
| 229 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
---|
| 230 | else |
---|
| 231 | this->relCoordinate = absCoord; |
---|
| 232 | } |
---|
| 233 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
| 234 | { |
---|
| 235 | if (likely(this->parent != NULL)) |
---|
| 236 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
---|
| 237 | else |
---|
| 238 | this->relCoordinate = absCoord; |
---|
| 239 | } |
---|
| 240 | |
---|
| 241 | this->bRelCoorChanged = true; |
---|
| 242 | // this->absCoordinate = absCoord; |
---|
[3675] | 243 | } |
---|
| 244 | |
---|
[5382] | 245 | |
---|
[3675] | 246 | /** |
---|
[4836] | 247 | * @param x x-coordinate. |
---|
| 248 | * @param y y-coordinate. |
---|
| 249 | * @param z z-coordinate. |
---|
[4987] | 250 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
---|
[4610] | 251 | */ |
---|
| 252 | void PNode::setAbsCoor(float x, float y, float z) |
---|
| 253 | { |
---|
| 254 | this->setAbsCoor(Vector(x, y, z)); |
---|
| 255 | } |
---|
| 256 | |
---|
[6054] | 257 | |
---|
[4610] | 258 | /** |
---|
[5406] | 259 | * @param absCoord set absolute coordinate |
---|
| 260 | * @todo check off |
---|
| 261 | */ |
---|
| 262 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
---|
| 263 | { |
---|
| 264 | if (this->toCoordinate == NULL) |
---|
| 265 | this->toCoordinate = new Vector; |
---|
| 266 | |
---|
| 267 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
---|
| 268 | { |
---|
| 269 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 270 | if (likely(this->parent != NULL)) |
---|
| 271 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
---|
| 272 | else |
---|
| 273 | *this->toCoordinate = absCoordSoft; |
---|
| 274 | } |
---|
| 275 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
| 276 | { |
---|
| 277 | if (likely(this->parent != NULL)) |
---|
| 278 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
---|
| 279 | else |
---|
| 280 | *this->toCoordinate = absCoordSoft; |
---|
| 281 | } |
---|
| 282 | } |
---|
| 283 | |
---|
| 284 | |
---|
| 285 | /** |
---|
[6048] | 286 | * @brief shift coordinate relative |
---|
[4836] | 287 | * @param shift shift vector |
---|
[4987] | 288 | * |
---|
[5420] | 289 | * this function shifts the current coordinates about the vector shift. this is |
---|
| 290 | * usefull because from some place else you can: |
---|
| 291 | * PNode* someNode = ...; |
---|
| 292 | * Vector objectMovement = calculateShift(); |
---|
| 293 | * someNode->shiftCoor(objectMovement); |
---|
| 294 | * |
---|
| 295 | * this is the internal method of: |
---|
| 296 | * PNode* someNode = ...; |
---|
| 297 | * Vector objectMovement = calculateShift(); |
---|
| 298 | * Vector currentCoor = someNode->getRelCoor(); |
---|
| 299 | * Vector newCoor = currentCoor + objectMovement; |
---|
| 300 | * someNode->setRelCoor(newCoor); |
---|
| 301 | * |
---|
[5382] | 302 | */ |
---|
[3809] | 303 | void PNode::shiftCoor (const Vector& shift) |
---|
[3683] | 304 | { |
---|
[4993] | 305 | this->relCoordinate += shift; |
---|
| 306 | this->bRelCoorChanged = true; |
---|
[3683] | 307 | } |
---|
| 308 | |
---|
[6054] | 309 | |
---|
[3683] | 310 | /** |
---|
[6048] | 311 | * @brief set relative direction |
---|
[4836] | 312 | * @param relDir to its parent |
---|
[5091] | 313 | */ |
---|
[3810] | 314 | void PNode::setRelDir (const Quaternion& relDir) |
---|
[3675] | 315 | { |
---|
[5113] | 316 | if (this->toDirection!= NULL) |
---|
| 317 | { |
---|
| 318 | delete this->toDirection; |
---|
| 319 | this->toDirection = NULL; |
---|
| 320 | } |
---|
[4993] | 321 | this->relDirection = relDir; |
---|
[5819] | 322 | |
---|
[3675] | 323 | this->bRelCoorChanged = true; |
---|
| 324 | } |
---|
| 325 | |
---|
[6054] | 326 | |
---|
[3365] | 327 | /** |
---|
[4771] | 328 | * @see void PNode::setRelDir (const Quaternion& relDir) |
---|
| 329 | * @param x the x direction |
---|
| 330 | * @param y the y direction |
---|
| 331 | * @param z the z direction |
---|
| 332 | * |
---|
| 333 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 334 | */ |
---|
| 335 | void PNode::setRelDir (float x, float y, float z) |
---|
| 336 | { |
---|
| 337 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
---|
| 338 | } |
---|
| 339 | |
---|
[4990] | 340 | |
---|
[4771] | 341 | /** |
---|
[6048] | 342 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
---|
[4990] | 343 | * @param relDirSoft the direction to iterate to smoothely. |
---|
[4992] | 344 | * @param bias how fast to iterate to the new Direction |
---|
[4990] | 345 | */ |
---|
[4992] | 346 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
---|
[4990] | 347 | { |
---|
| 348 | if (likely(this->toDirection == NULL)) |
---|
| 349 | this->toDirection = new Quaternion(); |
---|
| 350 | |
---|
| 351 | *this->toDirection = relDirSoft; |
---|
[4992] | 352 | this->bias = bias; |
---|
[5819] | 353 | this->bRelDirChanged = true; |
---|
[4990] | 354 | } |
---|
| 355 | |
---|
[6054] | 356 | |
---|
[4990] | 357 | /** |
---|
| 358 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
---|
| 359 | * @param x the x direction |
---|
| 360 | * @param y the y direction |
---|
| 361 | * @param z the z direction |
---|
| 362 | * |
---|
| 363 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 364 | */ |
---|
[4992] | 365 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
---|
[4990] | 366 | { |
---|
[4992] | 367 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
---|
[4990] | 368 | } |
---|
| 369 | |
---|
[6054] | 370 | |
---|
[4990] | 371 | /** |
---|
[6048] | 372 | * @brief sets the absolute direction |
---|
[4836] | 373 | * @param absDir absolute coordinates |
---|
[5091] | 374 | */ |
---|
[3810] | 375 | void PNode::setAbsDir (const Quaternion& absDir) |
---|
[3675] | 376 | { |
---|
[5113] | 377 | if (this->toDirection!= NULL) |
---|
| 378 | { |
---|
| 379 | delete this->toDirection; |
---|
| 380 | this->toDirection = NULL; |
---|
| 381 | } |
---|
| 382 | |
---|
[5001] | 383 | if (likely(this->parent != NULL)) |
---|
| 384 | this->relDirection = absDir / this->parent->getAbsDir(); |
---|
[4996] | 385 | else |
---|
[5001] | 386 | this->relDirection = absDir; |
---|
[4993] | 387 | |
---|
| 388 | this->bRelDirChanged = true; |
---|
[3675] | 389 | } |
---|
| 390 | |
---|
[6054] | 391 | |
---|
[3675] | 392 | /** |
---|
[4771] | 393 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
---|
| 394 | * @param x the x direction |
---|
| 395 | * @param y the y direction |
---|
| 396 | * @param z the z direction |
---|
| 397 | * |
---|
| 398 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 399 | */ |
---|
| 400 | void PNode::setAbsDir (float x, float y, float z) |
---|
| 401 | { |
---|
| 402 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
---|
| 403 | } |
---|
| 404 | |
---|
[6054] | 405 | |
---|
[4771] | 406 | /** |
---|
[6048] | 407 | * @brief sets the absolute direction |
---|
[5414] | 408 | * @param absDir absolute coordinates |
---|
[6048] | 409 | * @param bias how fast to iterator to the new Position |
---|
[5414] | 410 | */ |
---|
| 411 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
---|
| 412 | { |
---|
| 413 | if (this->toDirection == NULL) |
---|
| 414 | this->toDirection = new Quaternion(); |
---|
| 415 | |
---|
| 416 | if (likely(this->parent != NULL)) |
---|
| 417 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
---|
| 418 | else |
---|
| 419 | *this->toDirection = absDirSoft; |
---|
| 420 | |
---|
| 421 | this->bias = bias; |
---|
[5915] | 422 | this->bRelDirChanged = true; |
---|
[5414] | 423 | } |
---|
| 424 | |
---|
[6054] | 425 | |
---|
[5414] | 426 | /** |
---|
| 427 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
---|
| 428 | * @param x the x direction |
---|
| 429 | * @param y the y direction |
---|
| 430 | * @param z the z direction |
---|
| 431 | * |
---|
| 432 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 433 | */ |
---|
| 434 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
---|
| 435 | { |
---|
| 436 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
---|
| 437 | } |
---|
| 438 | |
---|
| 439 | |
---|
| 440 | /** |
---|
[6048] | 441 | * @brief shift Direction |
---|
[5091] | 442 | * @param shift the direction around which to shift. |
---|
| 443 | */ |
---|
[3802] | 444 | void PNode::shiftDir (const Quaternion& shift) |
---|
| 445 | { |
---|
[4993] | 446 | this->relDirection = this->relDirection * shift; |
---|
[3802] | 447 | this->bRelDirChanged = true; |
---|
| 448 | } |
---|
[3365] | 449 | |
---|
[6048] | 450 | |
---|
[3683] | 451 | /** |
---|
[6048] | 452 | * @brief adds a child and makes this node to a parent |
---|
[5091] | 453 | * @param child child reference |
---|
[4993] | 454 | * use this to add a child to this node. |
---|
[5420] | 455 | */ |
---|
[5382] | 456 | void PNode::addChild (PNode* child) |
---|
[3365] | 457 | { |
---|
[4993] | 458 | if( likely(child->parent != NULL)) |
---|
[6078] | 459 | child->parent->eraseChild(child); |
---|
[6075] | 460 | if (this->checkIntegrity(child)) |
---|
| 461 | { |
---|
| 462 | child->parent = this; |
---|
| 463 | if (unlikely(this != NULL)) |
---|
| 464 | this->children.push_back(child); |
---|
| 465 | child->parentCoorChanged(); |
---|
| 466 | } |
---|
| 467 | else |
---|
| 468 | { |
---|
| 469 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
---|
| 470 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 471 | child->parent = NULL; |
---|
| 472 | } |
---|
[3365] | 473 | } |
---|
| 474 | |
---|
[6048] | 475 | |
---|
[3365] | 476 | /** |
---|
[5091] | 477 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 478 | * @param childName the name of the child to add to this PNode |
---|
| 479 | */ |
---|
| 480 | void PNode::addChild (const char* childName) |
---|
| 481 | { |
---|
| 482 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
| 483 | if (childNode != NULL) |
---|
| 484 | this->addChild(childNode); |
---|
| 485 | } |
---|
| 486 | |
---|
[6048] | 487 | |
---|
[4765] | 488 | /** |
---|
[6048] | 489 | * @brief removes a child from the node |
---|
[5091] | 490 | * @param child the child to remove from this pNode. |
---|
[4993] | 491 | * |
---|
[6054] | 492 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 493 | */ |
---|
[4993] | 494 | void PNode::removeChild (PNode* child) |
---|
[3365] | 495 | { |
---|
[5214] | 496 | if (child != NULL) |
---|
[5769] | 497 | child->removeNode(); |
---|
[3365] | 498 | } |
---|
| 499 | |
---|
[6054] | 500 | |
---|
[3365] | 501 | /** |
---|
[6075] | 502 | * !! PRIVATE FUNCTION |
---|
| 503 | * @brief reparents a node (happens on Parents Node delete or remove if Flags are set.) |
---|
| 504 | */ |
---|
| 505 | void PNode::reparent() |
---|
| 506 | { |
---|
[6078] | 507 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 508 | this->setParent((PNode*)NULL); |
---|
[6075] | 509 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 510 | this->setParent(this->parent->getParent()); |
---|
[6078] | 511 | else |
---|
| 512 | this->setParent(PNode::getNullParent()); |
---|
[6075] | 513 | } |
---|
| 514 | |
---|
[6078] | 515 | void PNode::eraseChild(PNode* child) |
---|
| 516 | { |
---|
| 517 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 518 | if(childRemover != this->children.end()) |
---|
| 519 | this->children.erase(childRemover); |
---|
| 520 | } |
---|
[6075] | 521 | |
---|
[6078] | 522 | |
---|
[6075] | 523 | /** |
---|
[6048] | 524 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 525 | * |
---|
| 526 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 527 | */ |
---|
[5769] | 528 | void PNode::removeNode() |
---|
[3537] | 529 | { |
---|
[6078] | 530 | list<PNode*>::iterator child = this->children.begin(); |
---|
| 531 | list<PNode*>::iterator reparenter; |
---|
| 532 | while (child != this->children.end()) |
---|
[6054] | 533 | { |
---|
[6078] | 534 | reparenter = child; |
---|
| 535 | child++; |
---|
| 536 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 537 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
| 538 | { printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
[6054] | 539 | (*reparenter)->reparent(); |
---|
[6078] | 540 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); |
---|
[6054] | 541 | } |
---|
| 542 | } |
---|
[5214] | 543 | if (this->parent != NULL) |
---|
[6078] | 544 | this->parent->eraseChild(this); |
---|
[3537] | 545 | } |
---|
| 546 | |
---|
[3365] | 547 | |
---|
[4761] | 548 | /** |
---|
| 549 | * @see PNode::setParent(PNode* parent); |
---|
| 550 | * @param parentName the name of the Parent to set to this PNode |
---|
| 551 | */ |
---|
| 552 | void PNode::setParent (const char* parentName) |
---|
| 553 | { |
---|
| 554 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 555 | if (parentNode != NULL) |
---|
| 556 | parentNode->addChild(this); |
---|
[6075] | 557 | else |
---|
| 558 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
| 559 | this->getClassName(), this->getName(), parentName); |
---|
[4761] | 560 | } |
---|
| 561 | |
---|
[6054] | 562 | |
---|
[4990] | 563 | /** |
---|
[6048] | 564 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 565 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 566 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 567 | */ |
---|
[5382] | 568 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 569 | { |
---|
[5382] | 570 | // return if the new parent and the old one match |
---|
[6075] | 571 | if (this->parent == parentNode ) |
---|
[4992] | 572 | return; |
---|
[6075] | 573 | if (parentNode == NULL) |
---|
| 574 | parentNode = PNode::getNullParent(); |
---|
[4992] | 575 | |
---|
[5382] | 576 | // store the Valures to iterate to. |
---|
[4993] | 577 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 578 | { |
---|
[4993] | 579 | this->toCoordinate = new Vector(); |
---|
| 580 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 581 | } |
---|
[4990] | 582 | if (likely(this->toDirection == NULL)) |
---|
| 583 | { |
---|
| 584 | this->toDirection = new Quaternion(); |
---|
| 585 | *this->toDirection = this->getRelDir(); |
---|
| 586 | } |
---|
[4992] | 587 | this->bias = bias; |
---|
[4987] | 588 | |
---|
| 589 | |
---|
[4990] | 590 | Vector tmpV = this->getAbsCoor(); |
---|
| 591 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 592 | |
---|
| 593 | parentNode->addChild(this); |
---|
| 594 | |
---|
[5382] | 595 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 596 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 597 | else |
---|
[5382] | 598 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 599 | |
---|
[5382] | 600 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 601 | } |
---|
| 602 | |
---|
[6054] | 603 | |
---|
[4993] | 604 | /** |
---|
[6048] | 605 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 606 | * @param parentName the name of the Parent to reconnect to |
---|
| 607 | * @param bias the speed to iterate to this new Positions |
---|
| 608 | */ |
---|
[5382] | 609 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 610 | { |
---|
| 611 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 612 | if (parentNode != NULL) |
---|
[5382] | 613 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 614 | } |
---|
| 615 | |
---|
[6054] | 616 | /** |
---|
| 617 | * @param parentMode sets the parentingMode of this Node |
---|
| 618 | */ |
---|
| 619 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 620 | { |
---|
| 621 | this->parentMode &= (0xfff0 | parentMode); |
---|
| 622 | } |
---|
[6048] | 623 | |
---|
[3365] | 624 | /** |
---|
[6048] | 625 | * @brief sets the mode of this parent manually |
---|
[4765] | 626 | * @param parentMode a String representing this parentingMode |
---|
| 627 | */ |
---|
| 628 | void PNode::setParentMode (const char* parentingMode) |
---|
| 629 | { |
---|
[4993] | 630 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 631 | } |
---|
[3537] | 632 | |
---|
[3365] | 633 | /** |
---|
[6075] | 634 | * @brief adds special mode Flags to this PNode |
---|
| 635 | * @see PARENT_MODE |
---|
| 636 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 637 | */ |
---|
[6078] | 638 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 639 | { |
---|
| 640 | this->parentMode |= nodeFlags; |
---|
| 641 | } |
---|
| 642 | |
---|
[6075] | 643 | /** |
---|
| 644 | * @brief removes special mode Flags to this PNode |
---|
| 645 | * @see PARENT_MODE |
---|
| 646 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 647 | */ |
---|
[6078] | 648 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 649 | { |
---|
| 650 | this->parentMode &= !nodeFlags; |
---|
| 651 | } |
---|
| 652 | |
---|
[6078] | 653 | /** |
---|
| 654 | * @returns the NullParent (and if needed creates it) |
---|
| 655 | */ |
---|
| 656 | PNode* PNode::createNullParent() |
---|
| 657 | { |
---|
| 658 | if (likely(PNode::nullParent == NULL)) |
---|
| 659 | { |
---|
| 660 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
---|
| 661 | PNode::nullParent->setName("NullParent"); |
---|
| 662 | } |
---|
| 663 | return PNode::nullParent; |
---|
| 664 | } |
---|
[6054] | 665 | |
---|
[6078] | 666 | |
---|
[6054] | 667 | /** |
---|
[6075] | 668 | * !! PRIVATE FUNCTION |
---|
| 669 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 670 | * @param checkParent the Parent to check. |
---|
| 671 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 672 | * |
---|
| 673 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 674 | * into the Tree, and we do not want this. |
---|
| 675 | */ |
---|
| 676 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 677 | { |
---|
| 678 | const PNode* parent = this; |
---|
| 679 | while ( (parent = parent->getParent()) != NULL) |
---|
| 680 | if (unlikely(parent == checkParent)) |
---|
| 681 | return false; |
---|
| 682 | return true; |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | |
---|
| 686 | /** |
---|
[6048] | 687 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 688 | * @param dt The time passed since the last update |
---|
[5420] | 689 | * |
---|
| 690 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 691 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 692 | * worry, normaly... |
---|
| 693 | */ |
---|
[5769] | 694 | void PNode::updateNode (float dt) |
---|
[3365] | 695 | { |
---|
[6075] | 696 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 697 | { |
---|
| 698 | if( likely(this->parent != NULL)) |
---|
[4440] | 699 | { |
---|
[6054] | 700 | // movement for nodes with smoothMove enabled |
---|
| 701 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 702 | { |
---|
[6054] | 703 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
| 704 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
| 705 | { |
---|
| 706 | this->shiftCoor(moveVect); |
---|
| 707 | } |
---|
| 708 | else |
---|
| 709 | { |
---|
| 710 | delete this->toCoordinate; |
---|
| 711 | this->toCoordinate = NULL; |
---|
| 712 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 713 | } |
---|
[4987] | 714 | } |
---|
[6054] | 715 | if (unlikely(this->toDirection != NULL)) |
---|
[4987] | 716 | { |
---|
[6054] | 717 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 718 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
| 719 | { |
---|
| 720 | this->relDirection = rotQuat; |
---|
| 721 | this->bRelDirChanged; |
---|
| 722 | } |
---|
| 723 | else |
---|
| 724 | { |
---|
| 725 | delete this->toDirection; |
---|
| 726 | this->toDirection = NULL; |
---|
[6075] | 727 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
[6054] | 728 | } |
---|
[4987] | 729 | } |
---|
[4990] | 730 | |
---|
[6054] | 731 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 732 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 733 | |
---|
[6075] | 734 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 735 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 736 | |
---|
[4570] | 737 | |
---|
[6054] | 738 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
---|
| 739 | { |
---|
| 740 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 741 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 742 | this->absDirection = this->relDirection * parent->getAbsDir();; |
---|
| 743 | } |
---|
[4570] | 744 | |
---|
[6054] | 745 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 746 | { |
---|
[6075] | 747 | /* update the current absCoordinate */ |
---|
| 748 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 749 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[6054] | 750 | } |
---|
| 751 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 752 | { |
---|
| 753 | /* update the current absCoordinate */ |
---|
[6075] | 754 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 755 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
[6054] | 756 | } |
---|
| 757 | ///////////////////////////////////////////////// |
---|
[5007] | 758 | } |
---|
[6075] | 759 | |
---|
| 760 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 761 | { |
---|
[6075] | 762 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 763 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[6054] | 764 | if (this->bRelCoorChanged) |
---|
| 765 | { |
---|
| 766 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 767 | this->absCoordinate = this->relCoordinate; |
---|
| 768 | } |
---|
| 769 | if (this->bRelDirChanged) |
---|
| 770 | { |
---|
| 771 | this->prevRelDirection = this->relDirection; |
---|
| 772 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 773 | } |
---|
[5118] | 774 | } |
---|
[4993] | 775 | } |
---|
[3365] | 776 | |
---|
[6054] | 777 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
[4993] | 778 | { |
---|
[5770] | 779 | list<PNode*>::iterator child; |
---|
| 780 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 781 | { |
---|
| 782 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 783 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 784 | (*child)->parentCoorChanged (); |
---|
[4993] | 785 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 786 | (*child)->parentDirChanged (); |
---|
[4993] | 787 | |
---|
[5770] | 788 | (*child)->updateNode(dt); |
---|
[4993] | 789 | } |
---|
[4440] | 790 | } |
---|
[4993] | 791 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 792 | this->bRelCoorChanged = false; |
---|
| 793 | this->bRelDirChanged = false; |
---|
[3365] | 794 | } |
---|
| 795 | |
---|
[5769] | 796 | |
---|
[6075] | 797 | |
---|
| 798 | |
---|
| 799 | |
---|
| 800 | /************* |
---|
| 801 | * DEBUGGING * |
---|
| 802 | *************/ |
---|
[6048] | 803 | /** |
---|
| 804 | * @brief counts total amount the children walking through the entire tree. |
---|
| 805 | * @param nodes the counter |
---|
| 806 | */ |
---|
[5769] | 807 | void PNode::countChildNodes(int& nodes) const |
---|
| 808 | { |
---|
| 809 | nodes++; |
---|
[5770] | 810 | list<PNode*>::const_iterator child; |
---|
| 811 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 812 | (*child)->countChildNodes(nodes); |
---|
[5769] | 813 | } |
---|
| 814 | |
---|
| 815 | |
---|
[3450] | 816 | /** |
---|
[6048] | 817 | * @brief displays some information about this pNode |
---|
[4836] | 818 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 819 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 820 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 821 | */ |
---|
[5769] | 822 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 823 | { |
---|
[4574] | 824 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 825 | PRINT(0)(" |"); |
---|
[5770] | 826 | if (this->children.size() > 0) |
---|
[4575] | 827 | PRINT(0)(" +"); |
---|
| 828 | else |
---|
| 829 | PRINT(0)(" -"); |
---|
[5769] | 830 | |
---|
| 831 | int childNodeCount = 0; |
---|
| 832 | this->countChildNodes(childNodeCount); |
---|
| 833 | |
---|
| 834 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 835 | this->getClassName(), |
---|
| 836 | this->getName(), |
---|
| 837 | this->absCoordinate.x, |
---|
| 838 | this->absCoordinate.y, |
---|
| 839 | this->absCoordinate.z, |
---|
| 840 | this->relCoordinate.x, |
---|
| 841 | this->relCoordinate.y, |
---|
[4993] | 842 | this->relCoordinate.z, |
---|
[4996] | 843 | this->getAbsDirV().x, |
---|
| 844 | this->getAbsDirV().y, |
---|
| 845 | this->getAbsDirV().z, |
---|
[5769] | 846 | this->parentingModeToChar(parentMode), |
---|
| 847 | childNodeCount); |
---|
[4574] | 848 | if (depth >= 2 || depth == 0) |
---|
| 849 | { |
---|
[5770] | 850 | list<PNode*>::const_iterator child; |
---|
| 851 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 852 | { |
---|
| 853 | if (depth == 0) |
---|
[5770] | 854 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 855 | else |
---|
[5770] | 856 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 857 | } |
---|
| 858 | } |
---|
[3365] | 859 | } |
---|
| 860 | |
---|
[4570] | 861 | /** |
---|
[6048] | 862 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 863 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 864 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 865 | * @param size the Size of the Box to draw. |
---|
| 866 | * @param color the color of the Box to display. |
---|
| 867 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 868 | */ |
---|
| 869 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 870 | { |
---|
[5432] | 871 | // if this is the first Element we draw |
---|
[5383] | 872 | if (level == 0) |
---|
| 873 | { |
---|
[5432] | 874 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 875 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 876 | |
---|
[5432] | 877 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 878 | glDisable(GL_BLEND); // '' |
---|
| 879 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 880 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 881 | } |
---|
| 882 | |
---|
[5432] | 883 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 884 | /* translate */ |
---|
| 885 | glTranslatef (this->getAbsCoor ().x, |
---|
| 886 | this->getAbsCoor ().y, |
---|
| 887 | this->getAbsCoor ().z); |
---|
[4998] | 888 | // this->getAbsDir ().matrix (matrix); |
---|
| 889 | |
---|
[5432] | 890 | /* rotate */ |
---|
[4998] | 891 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 892 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 893 | /* set the new Color */ |
---|
[5008] | 894 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 895 | { /* draw a cube of size size */ |
---|
[4570] | 896 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 897 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 898 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 899 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 900 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 901 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 902 | glEnd(); |
---|
| 903 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 904 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 905 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 906 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 907 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 908 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 909 | glEnd(); |
---|
[4995] | 910 | |
---|
[4570] | 911 | glBegin(GL_LINES); |
---|
[4995] | 912 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 913 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 914 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 915 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 916 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 917 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 918 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 919 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 920 | glEnd(); |
---|
| 921 | } |
---|
| 922 | |
---|
| 923 | glPopMatrix(); |
---|
[5007] | 924 | if (depth >= 2 || depth == 0) |
---|
| 925 | { |
---|
[5432] | 926 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 927 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5770] | 928 | list<PNode*>::const_iterator child; |
---|
| 929 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 930 | { |
---|
[5394] | 931 | // drawing the Dependency graph |
---|
[6074] | 932 | if (this != PNode::getNullParent()) |
---|
[5394] | 933 | { |
---|
| 934 | glBegin(GL_LINES); |
---|
| 935 | glColor3f(color.x, color.y, color.z); |
---|
| 936 | glVertex3f(this->getAbsCoor ().x, |
---|
| 937 | this->getAbsCoor ().y, |
---|
| 938 | this->getAbsCoor ().z); |
---|
| 939 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 940 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 941 | (*child)->getAbsCoor ().y, |
---|
| 942 | (*child)->getAbsCoor ().z); |
---|
[5394] | 943 | glEnd(); |
---|
| 944 | } |
---|
[5915] | 945 | |
---|
[5432] | 946 | /* if we want to draw the children too */ |
---|
| 947 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 948 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 949 | else /* -> only the Next one */ |
---|
[5770] | 950 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 951 | } |
---|
| 952 | } |
---|
[5383] | 953 | if (level == 0) |
---|
[5432] | 954 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 955 | } |
---|
[4993] | 956 | |
---|
| 957 | |
---|
| 958 | |
---|
| 959 | ///////////////////// |
---|
| 960 | // HELPER_FUCTIONS // |
---|
| 961 | ///////////////////// |
---|
| 962 | |
---|
| 963 | /** |
---|
[6048] | 964 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 965 | * @param parentingMode the ParentingMode to convert |
---|
| 966 | * @return the converted string |
---|
| 967 | */ |
---|
| 968 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
| 969 | { |
---|
| 970 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 971 | return "local-rotate"; |
---|
| 972 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 973 | return "rotate-movement"; |
---|
| 974 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 975 | return "movement"; |
---|
| 976 | else if (parentingMode == PNODE_ALL) |
---|
| 977 | return "all"; |
---|
| 978 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 979 | return "rotate-and-move"; |
---|
| 980 | } |
---|
| 981 | |
---|
| 982 | /** |
---|
[6048] | 983 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 984 | * @param parentingMode the string naming the parentingMode |
---|
| 985 | * @return the int corresponding to the named parentingMode |
---|
| 986 | */ |
---|
| 987 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
---|
| 988 | { |
---|
| 989 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 990 | return (PNODE_LOCAL_ROTATE); |
---|
| 991 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 992 | return (PNODE_ROTATE_MOVEMENT); |
---|
| 993 | else if (!strcmp(parentingMode, "movement")) |
---|
| 994 | return (PNODE_MOVEMENT); |
---|
| 995 | else if (!strcmp(parentingMode, "all")) |
---|
| 996 | return (PNODE_ALL); |
---|
| 997 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 998 | return (PNODE_ROTATE_AND_MOVE); |
---|
| 999 | } |
---|