[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "class_list.h" |
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| 22 | |
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[6078] | 23 | #include <algorithm> |
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[3860] | 24 | #include "compiler.h" |
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[3608] | 25 | #include "debug.h" |
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| 26 | |
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[6054] | 27 | #include "glincl.h" |
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[5406] | 28 | #include "color.h" |
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[3246] | 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | |
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| 33 | /** |
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[6048] | 34 | * @brief standard constructor |
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[6078] | 35 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
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[6299] | 36 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
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[5420] | 37 | */ |
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[6078] | 38 | PNode::PNode (PNode* parent, long nodeFlags) |
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[3365] | 39 | { |
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[6074] | 40 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[3365] | 41 | |
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[6074] | 42 | this->bRelCoorChanged = true; |
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| 43 | this->bRelDirChanged = true; |
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| 44 | this->parent = NULL; |
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[6078] | 45 | this->parentMode = nodeFlags; |
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[6074] | 46 | this->bActive = true; |
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[4993] | 47 | |
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[6074] | 48 | // smooth-movers |
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| 49 | this->toCoordinate = NULL; |
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| 50 | this->toDirection = NULL; |
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| 51 | this->bias = 1.0; |
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[6078] | 52 | |
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| 53 | if (parent != NULL) |
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| 54 | parent->addChild(this); |
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[3365] | 55 | } |
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| 56 | |
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[6074] | 57 | // NullParent Reference |
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| 58 | PNode* PNode::nullParent = NULL; |
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[6073] | 59 | |
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[3365] | 60 | /** |
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[6048] | 61 | * @brief standard deconstructor |
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[5296] | 62 | * |
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| 63 | * There are two general ways to delete a PNode |
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| 64 | * 1. delete instance; |
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| 65 | * -> result |
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| 66 | * delete this Node and all its children and children's children... |
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| 67 | * (danger if you still need the children's instance somewhere else!!) |
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| 68 | * |
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[6073] | 69 | * 2. instance->removeNode(); delete instance; |
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[5296] | 70 | * -> result: |
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| 71 | * moves its children to the NullParent |
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| 72 | * then deletes the Element. |
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| 73 | */ |
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[4570] | 74 | PNode::~PNode () |
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[3365] | 75 | { |
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[6073] | 76 | // remove the Node, delete it's children (if required). |
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| 77 | std::list<PNode*>::iterator tmp = this->children.begin(); |
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| 78 | std::list<PNode*>::iterator deleteNode; |
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| 79 | while(!this->children.empty()) |
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| 80 | while (tmp != this->children.end()) |
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| 81 | { |
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| 82 | deleteNode = tmp; |
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[6142] | 83 | tmp++; |
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[6078] | 84 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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[6073] | 85 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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| 86 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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| 87 | { |
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[6078] | 88 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
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[6073] | 89 | delete (*deleteNode); |
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| 90 | else |
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| 91 | (*deleteNode)->reparent(); |
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| 92 | } |
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| 93 | else |
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| 94 | delete (*deleteNode); |
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| 95 | } |
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| 96 | |
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[6071] | 97 | if (this->parent != NULL) |
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| 98 | { |
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[6078] | 99 | this->parent->eraseChild(this); |
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[6071] | 100 | this->parent = NULL; |
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| 101 | } |
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| 102 | |
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[5296] | 103 | // remove all other allocated memory. |
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[5088] | 104 | if (this->toCoordinate != NULL) |
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| 105 | delete this->toCoordinate; |
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| 106 | if (this->toDirection != NULL) |
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| 107 | delete this->toDirection; |
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[6075] | 108 | |
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| 109 | if (this == PNode::nullParent) |
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| 110 | PNode::nullParent = NULL; |
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[3365] | 111 | } |
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[3246] | 112 | |
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[5296] | 113 | |
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[4448] | 114 | /** |
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[6048] | 115 | * @brief loads parameters of the PNode |
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[4836] | 116 | * @param root the XML-element to load the properties of |
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[5420] | 117 | */ |
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[4436] | 118 | void PNode::loadParams(const TiXmlElement* root) |
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| 119 | { |
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| 120 | static_cast<BaseObject*>(this)->loadParams(root); |
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[4610] | 121 | |
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[5671] | 122 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[4771] | 123 | .describe("Sets The relative position of the Node to its parent."); |
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| 124 | |
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[5671] | 125 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[4610] | 126 | .describe("Sets The absolute Position of the Node."); |
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| 127 | |
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[5671] | 128 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[4771] | 129 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 130 | |
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[5671] | 131 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[4771] | 132 | .describe("Sets The absolute rotation of the Node."); |
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| 133 | |
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[5671] | 134 | LoadParam(root, "parent", this, PNode, setParent) |
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[4761] | 135 | .describe("the Name of the Parent of this PNode"); |
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[4765] | 136 | |
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[5671] | 137 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[4765] | 138 | .describe("the mode to connect this node to its parent ()"); |
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| 139 | |
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| 140 | // cycling properties |
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[4785] | 141 | if (root != NULL) |
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[4765] | 142 | { |
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[5654] | 143 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 144 | { |
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[6074] | 145 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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[4785] | 146 | .describe("adds a new Child to the current Node."); |
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[4765] | 147 | |
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[4785] | 148 | } |
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[5654] | 149 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 150 | } |
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[4436] | 151 | } |
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[3365] | 152 | |
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| 153 | /** |
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[6048] | 154 | * @brief set relative coordinates |
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[4836] | 155 | * @param relCoord relative coordinates to its parent |
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[5420] | 156 | * |
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| 157 | * |
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| 158 | * it is very importand, that you use this function, if you want to update the |
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| 159 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 160 | * has changed and won't update the children Nodes. |
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| 161 | */ |
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[3810] | 162 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 163 | { |
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[5113] | 164 | if (this->toCoordinate!= NULL) |
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| 165 | { |
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| 166 | delete this->toCoordinate; |
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| 167 | this->toCoordinate = NULL; |
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| 168 | } |
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| 169 | |
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[4993] | 170 | this->relCoordinate = relCoord; |
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[3675] | 171 | this->bRelCoorChanged = true; |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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[6048] | 175 | * @brief set relative coordinates |
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[4836] | 176 | * @param x x-relative coordinates to its parent |
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| 177 | * @param y y-relative coordinates to its parent |
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| 178 | * @param z z-relative coordinates to its parent |
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[4993] | 179 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 180 | */ |
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[4610] | 181 | void PNode::setRelCoor (float x, float y, float z) |
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| 182 | { |
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| 183 | this->setRelCoor(Vector(x, y, z)); |
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| 184 | } |
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| 185 | |
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[4992] | 186 | /** |
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[6048] | 187 | * @brief sets a new relative position smoothely |
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[4992] | 188 | * @param relCoordSoft the new Position to iterate to |
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| 189 | * @param bias how fast to iterate to this position |
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| 190 | */ |
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| 191 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 192 | { |
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[4993] | 193 | if (likely(this->toCoordinate == NULL)) |
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| 194 | this->toCoordinate = new Vector(); |
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[4987] | 195 | |
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[4993] | 196 | *this->toCoordinate = relCoordSoft; |
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[4992] | 197 | this->bias = bias; |
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[4987] | 198 | } |
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| 199 | |
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[4990] | 200 | |
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[4610] | 201 | /** |
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[6048] | 202 | * @brief set relative coordinates smoothely |
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[4990] | 203 | * @param x x-relative coordinates to its parent |
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| 204 | * @param y y-relative coordinates to its parent |
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| 205 | * @param z z-relative coordinates to its parent |
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[4993] | 206 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 207 | */ |
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[4992] | 208 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 209 | { |
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[4992] | 210 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 211 | } |
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| 212 | |
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[5382] | 213 | |
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[4990] | 214 | /** |
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[4836] | 215 | * @param absCoord set absolute coordinate |
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[5091] | 216 | */ |
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[3809] | 217 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 218 | { |
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[5113] | 219 | if (this->toCoordinate!= NULL) |
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| 220 | { |
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| 221 | delete this->toCoordinate; |
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| 222 | this->toCoordinate = NULL; |
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| 223 | } |
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| 224 | |
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[4993] | 225 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 226 | { |
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| 227 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 228 | if (likely(this->parent != NULL)) |
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| 229 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 230 | else |
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| 231 | this->relCoordinate = absCoord; |
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| 232 | } |
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| 233 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 234 | { |
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| 235 | if (likely(this->parent != NULL)) |
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| 236 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 237 | else |
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| 238 | this->relCoordinate = absCoord; |
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| 239 | } |
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| 240 | |
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| 241 | this->bRelCoorChanged = true; |
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| 242 | // this->absCoordinate = absCoord; |
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[3675] | 243 | } |
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| 244 | |
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[5382] | 245 | |
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[3675] | 246 | /** |
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[4836] | 247 | * @param x x-coordinate. |
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| 248 | * @param y y-coordinate. |
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| 249 | * @param z z-coordinate. |
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[4987] | 250 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 251 | */ |
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| 252 | void PNode::setAbsCoor(float x, float y, float z) |
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| 253 | { |
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| 254 | this->setAbsCoor(Vector(x, y, z)); |
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| 255 | } |
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| 256 | |
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[6054] | 257 | |
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[4610] | 258 | /** |
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[5406] | 259 | * @param absCoord set absolute coordinate |
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| 260 | * @todo check off |
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| 261 | */ |
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| 262 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 263 | { |
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| 264 | if (this->toCoordinate == NULL) |
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| 265 | this->toCoordinate = new Vector; |
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| 266 | |
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| 267 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 268 | { |
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| 269 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 270 | if (likely(this->parent != NULL)) |
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| 271 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 272 | else |
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| 273 | *this->toCoordinate = absCoordSoft; |
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| 274 | } |
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| 275 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 276 | { |
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| 277 | if (likely(this->parent != NULL)) |
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| 278 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 279 | else |
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| 280 | *this->toCoordinate = absCoordSoft; |
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| 281 | } |
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| 282 | } |
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| 283 | |
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| 284 | |
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| 285 | /** |
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[6048] | 286 | * @brief shift coordinate relative |
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[4836] | 287 | * @param shift shift vector |
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[4987] | 288 | * |
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[5420] | 289 | * this function shifts the current coordinates about the vector shift. this is |
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| 290 | * usefull because from some place else you can: |
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| 291 | * PNode* someNode = ...; |
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| 292 | * Vector objectMovement = calculateShift(); |
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| 293 | * someNode->shiftCoor(objectMovement); |
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| 294 | * |
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| 295 | * this is the internal method of: |
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| 296 | * PNode* someNode = ...; |
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| 297 | * Vector objectMovement = calculateShift(); |
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| 298 | * Vector currentCoor = someNode->getRelCoor(); |
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| 299 | * Vector newCoor = currentCoor + objectMovement; |
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| 300 | * someNode->setRelCoor(newCoor); |
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| 301 | * |
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[5382] | 302 | */ |
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[3809] | 303 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 304 | { |
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[4993] | 305 | this->relCoordinate += shift; |
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| 306 | this->bRelCoorChanged = true; |
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[3683] | 307 | } |
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| 308 | |
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[6054] | 309 | |
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[3683] | 310 | /** |
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[6048] | 311 | * @brief set relative direction |
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[4836] | 312 | * @param relDir to its parent |
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[5091] | 313 | */ |
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[3810] | 314 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 315 | { |
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[5113] | 316 | if (this->toDirection!= NULL) |
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| 317 | { |
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| 318 | delete this->toDirection; |
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| 319 | this->toDirection = NULL; |
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| 320 | } |
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[4993] | 321 | this->relDirection = relDir; |
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[5819] | 322 | |
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[3675] | 323 | this->bRelCoorChanged = true; |
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| 324 | } |
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| 325 | |
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[6054] | 326 | |
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[3365] | 327 | /** |
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[4771] | 328 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 329 | * @param x the x direction |
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| 330 | * @param y the y direction |
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| 331 | * @param z the z direction |
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| 332 | * |
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| 333 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 334 | */ |
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| 335 | void PNode::setRelDir (float x, float y, float z) |
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| 336 | { |
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| 337 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 338 | } |
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| 339 | |
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[4990] | 340 | |
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[4771] | 341 | /** |
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[6048] | 342 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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[4990] | 343 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 344 | * @param bias how fast to iterate to the new Direction |
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[4990] | 345 | */ |
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[4992] | 346 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 347 | { |
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| 348 | if (likely(this->toDirection == NULL)) |
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| 349 | this->toDirection = new Quaternion(); |
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| 350 | |
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| 351 | *this->toDirection = relDirSoft; |
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[4992] | 352 | this->bias = bias; |
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[5819] | 353 | this->bRelDirChanged = true; |
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[4990] | 354 | } |
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| 355 | |
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[6054] | 356 | |
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[4990] | 357 | /** |
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| 358 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 359 | * @param x the x direction |
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| 360 | * @param y the y direction |
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| 361 | * @param z the z direction |
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| 362 | * |
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| 363 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 364 | */ |
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[4992] | 365 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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[4990] | 366 | { |
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[4992] | 367 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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[4990] | 368 | } |
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| 369 | |
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[6054] | 370 | |
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[4990] | 371 | /** |
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[6048] | 372 | * @brief sets the absolute direction |
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[4836] | 373 | * @param absDir absolute coordinates |
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[5091] | 374 | */ |
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[3810] | 375 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 376 | { |
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[5113] | 377 | if (this->toDirection!= NULL) |
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| 378 | { |
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| 379 | delete this->toDirection; |
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| 380 | this->toDirection = NULL; |
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| 381 | } |
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| 382 | |
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[5001] | 383 | if (likely(this->parent != NULL)) |
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| 384 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 385 | else |
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[5001] | 386 | this->relDirection = absDir; |
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[4993] | 387 | |
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| 388 | this->bRelDirChanged = true; |
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[3675] | 389 | } |
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| 390 | |
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[6054] | 391 | |
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[3675] | 392 | /** |
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[4771] | 393 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 394 | * @param x the x direction |
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| 395 | * @param y the y direction |
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| 396 | * @param z the z direction |
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| 397 | * |
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| 398 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 399 | */ |
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| 400 | void PNode::setAbsDir (float x, float y, float z) |
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| 401 | { |
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| 402 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 403 | } |
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| 404 | |
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[6054] | 405 | |
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[4771] | 406 | /** |
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[6048] | 407 | * @brief sets the absolute direction |
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[5414] | 408 | * @param absDir absolute coordinates |
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[6048] | 409 | * @param bias how fast to iterator to the new Position |
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[5414] | 410 | */ |
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| 411 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 412 | { |
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| 413 | if (this->toDirection == NULL) |
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| 414 | this->toDirection = new Quaternion(); |
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| 415 | |
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| 416 | if (likely(this->parent != NULL)) |
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| 417 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 418 | else |
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| 419 | *this->toDirection = absDirSoft; |
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| 420 | |
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| 421 | this->bias = bias; |
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[5915] | 422 | this->bRelDirChanged = true; |
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[5414] | 423 | } |
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| 424 | |
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[6054] | 425 | |
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[5414] | 426 | /** |
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| 427 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 428 | * @param x the x direction |
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| 429 | * @param y the y direction |
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| 430 | * @param z the z direction |
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| 431 | * |
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| 432 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 433 | */ |
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| 434 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 435 | { |
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| 436 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 437 | } |
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| 438 | |
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| 439 | |
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| 440 | /** |
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[6048] | 441 | * @brief shift Direction |
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[5091] | 442 | * @param shift the direction around which to shift. |
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| 443 | */ |
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[3802] | 444 | void PNode::shiftDir (const Quaternion& shift) |
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| 445 | { |
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[4993] | 446 | this->relDirection = this->relDirection * shift; |
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[3802] | 447 | this->bRelDirChanged = true; |
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| 448 | } |
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[3365] | 449 | |
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[6048] | 450 | |
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[3683] | 451 | /** |
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[6048] | 452 | * @brief adds a child and makes this node to a parent |
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[5091] | 453 | * @param child child reference |
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[4993] | 454 | * use this to add a child to this node. |
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[5420] | 455 | */ |
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[5382] | 456 | void PNode::addChild (PNode* child) |
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[3365] | 457 | { |
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[4993] | 458 | if( likely(child->parent != NULL)) |
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[6078] | 459 | child->parent->eraseChild(child); |
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[6075] | 460 | if (this->checkIntegrity(child)) |
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| 461 | { |
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| 462 | child->parent = this; |
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| 463 | if (unlikely(this != NULL)) |
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| 464 | this->children.push_back(child); |
---|
| 465 | child->parentCoorChanged(); |
---|
| 466 | } |
---|
| 467 | else |
---|
| 468 | { |
---|
| 469 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
---|
| 470 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 471 | child->parent = NULL; |
---|
[6142] | 472 | child->parentCoorChanged(); |
---|
[6075] | 473 | } |
---|
[3365] | 474 | } |
---|
| 475 | |
---|
[6048] | 476 | |
---|
[3365] | 477 | /** |
---|
[5091] | 478 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 479 | * @param childName the name of the child to add to this PNode |
---|
| 480 | */ |
---|
| 481 | void PNode::addChild (const char* childName) |
---|
| 482 | { |
---|
| 483 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
| 484 | if (childNode != NULL) |
---|
| 485 | this->addChild(childNode); |
---|
| 486 | } |
---|
| 487 | |
---|
[6048] | 488 | |
---|
[4765] | 489 | /** |
---|
[6048] | 490 | * @brief removes a child from the node |
---|
[5091] | 491 | * @param child the child to remove from this pNode. |
---|
[4993] | 492 | * |
---|
[6054] | 493 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 494 | */ |
---|
[4993] | 495 | void PNode::removeChild (PNode* child) |
---|
[3365] | 496 | { |
---|
[5214] | 497 | if (child != NULL) |
---|
[5769] | 498 | child->removeNode(); |
---|
[3365] | 499 | } |
---|
| 500 | |
---|
[6054] | 501 | |
---|
[3365] | 502 | /** |
---|
[6075] | 503 | * !! PRIVATE FUNCTION |
---|
[6299] | 504 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
---|
[6075] | 505 | */ |
---|
| 506 | void PNode::reparent() |
---|
| 507 | { |
---|
[6078] | 508 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 509 | this->setParent((PNode*)NULL); |
---|
[6075] | 510 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 511 | this->setParent(this->parent->getParent()); |
---|
[6078] | 512 | else |
---|
| 513 | this->setParent(PNode::getNullParent()); |
---|
[6075] | 514 | } |
---|
| 515 | |
---|
[6299] | 516 | /** |
---|
| 517 | * ereases child from the nodes children |
---|
| 518 | * @param chuld the child to remove |
---|
| 519 | */ |
---|
[6078] | 520 | void PNode::eraseChild(PNode* child) |
---|
| 521 | { |
---|
| 522 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 523 | if(childRemover != this->children.end()) |
---|
| 524 | this->children.erase(childRemover); |
---|
| 525 | } |
---|
[6075] | 526 | |
---|
[6078] | 527 | |
---|
[6075] | 528 | /** |
---|
[6048] | 529 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 530 | * |
---|
| 531 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 532 | */ |
---|
[5769] | 533 | void PNode::removeNode() |
---|
[3537] | 534 | { |
---|
[6078] | 535 | list<PNode*>::iterator child = this->children.begin(); |
---|
| 536 | list<PNode*>::iterator reparenter; |
---|
| 537 | while (child != this->children.end()) |
---|
[6054] | 538 | { |
---|
[6078] | 539 | reparenter = child; |
---|
| 540 | child++; |
---|
| 541 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 542 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
[6142] | 543 | { |
---|
| 544 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
[6054] | 545 | (*reparenter)->reparent(); |
---|
[6078] | 546 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); |
---|
[6054] | 547 | } |
---|
| 548 | } |
---|
[5214] | 549 | if (this->parent != NULL) |
---|
[6142] | 550 | { |
---|
[6078] | 551 | this->parent->eraseChild(this); |
---|
[6142] | 552 | this->parent = NULL; |
---|
| 553 | } |
---|
[3537] | 554 | } |
---|
| 555 | |
---|
[3365] | 556 | |
---|
[4761] | 557 | /** |
---|
| 558 | * @see PNode::setParent(PNode* parent); |
---|
| 559 | * @param parentName the name of the Parent to set to this PNode |
---|
| 560 | */ |
---|
| 561 | void PNode::setParent (const char* parentName) |
---|
| 562 | { |
---|
| 563 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 564 | if (parentNode != NULL) |
---|
| 565 | parentNode->addChild(this); |
---|
[6075] | 566 | else |
---|
| 567 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
| 568 | this->getClassName(), this->getName(), parentName); |
---|
[4761] | 569 | } |
---|
| 570 | |
---|
[6054] | 571 | |
---|
[4990] | 572 | /** |
---|
[6048] | 573 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 574 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 575 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 576 | */ |
---|
[5382] | 577 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 578 | { |
---|
[5382] | 579 | // return if the new parent and the old one match |
---|
[6075] | 580 | if (this->parent == parentNode ) |
---|
[4992] | 581 | return; |
---|
[6075] | 582 | if (parentNode == NULL) |
---|
| 583 | parentNode = PNode::getNullParent(); |
---|
[4992] | 584 | |
---|
[5382] | 585 | // store the Valures to iterate to. |
---|
[4993] | 586 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 587 | { |
---|
[4993] | 588 | this->toCoordinate = new Vector(); |
---|
| 589 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 590 | } |
---|
[4990] | 591 | if (likely(this->toDirection == NULL)) |
---|
| 592 | { |
---|
| 593 | this->toDirection = new Quaternion(); |
---|
| 594 | *this->toDirection = this->getRelDir(); |
---|
| 595 | } |
---|
[4992] | 596 | this->bias = bias; |
---|
[4987] | 597 | |
---|
| 598 | |
---|
[4990] | 599 | Vector tmpV = this->getAbsCoor(); |
---|
| 600 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 601 | |
---|
| 602 | parentNode->addChild(this); |
---|
| 603 | |
---|
[5382] | 604 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 605 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 606 | else |
---|
[5382] | 607 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 608 | |
---|
[5382] | 609 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 610 | } |
---|
| 611 | |
---|
[6054] | 612 | |
---|
[4993] | 613 | /** |
---|
[6048] | 614 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 615 | * @param parentName the name of the Parent to reconnect to |
---|
| 616 | * @param bias the speed to iterate to this new Positions |
---|
| 617 | */ |
---|
[5382] | 618 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 619 | { |
---|
| 620 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 621 | if (parentNode != NULL) |
---|
[5382] | 622 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 623 | } |
---|
| 624 | |
---|
[6054] | 625 | /** |
---|
| 626 | * @param parentMode sets the parentingMode of this Node |
---|
| 627 | */ |
---|
| 628 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 629 | { |
---|
[6307] | 630 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6054] | 631 | } |
---|
[6048] | 632 | |
---|
[3365] | 633 | /** |
---|
[6048] | 634 | * @brief sets the mode of this parent manually |
---|
[4765] | 635 | * @param parentMode a String representing this parentingMode |
---|
| 636 | */ |
---|
| 637 | void PNode::setParentMode (const char* parentingMode) |
---|
| 638 | { |
---|
[4993] | 639 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 640 | } |
---|
[3537] | 641 | |
---|
[3365] | 642 | /** |
---|
[6075] | 643 | * @brief adds special mode Flags to this PNode |
---|
| 644 | * @see PARENT_MODE |
---|
| 645 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 646 | */ |
---|
[6078] | 647 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 648 | { |
---|
| 649 | this->parentMode |= nodeFlags; |
---|
| 650 | } |
---|
| 651 | |
---|
[6075] | 652 | /** |
---|
| 653 | * @brief removes special mode Flags to this PNode |
---|
| 654 | * @see PARENT_MODE |
---|
| 655 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 656 | */ |
---|
[6078] | 657 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 658 | { |
---|
| 659 | this->parentMode &= !nodeFlags; |
---|
| 660 | } |
---|
| 661 | |
---|
[6078] | 662 | /** |
---|
| 663 | * @returns the NullParent (and if needed creates it) |
---|
| 664 | */ |
---|
| 665 | PNode* PNode::createNullParent() |
---|
| 666 | { |
---|
| 667 | if (likely(PNode::nullParent == NULL)) |
---|
| 668 | { |
---|
| 669 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
---|
| 670 | PNode::nullParent->setName("NullParent"); |
---|
| 671 | } |
---|
| 672 | return PNode::nullParent; |
---|
| 673 | } |
---|
[6054] | 674 | |
---|
[6078] | 675 | |
---|
[6054] | 676 | /** |
---|
[6075] | 677 | * !! PRIVATE FUNCTION |
---|
| 678 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 679 | * @param checkParent the Parent to check. |
---|
| 680 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 681 | * |
---|
| 682 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 683 | * into the Tree, and we do not want this. |
---|
| 684 | */ |
---|
| 685 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 686 | { |
---|
| 687 | const PNode* parent = this; |
---|
| 688 | while ( (parent = parent->getParent()) != NULL) |
---|
| 689 | if (unlikely(parent == checkParent)) |
---|
| 690 | return false; |
---|
| 691 | return true; |
---|
| 692 | } |
---|
| 693 | |
---|
| 694 | |
---|
| 695 | /** |
---|
[6048] | 696 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 697 | * @param dt The time passed since the last update |
---|
[5420] | 698 | * |
---|
| 699 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 700 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 701 | * worry, normaly... |
---|
| 702 | */ |
---|
[5769] | 703 | void PNode::updateNode (float dt) |
---|
[3365] | 704 | { |
---|
[6075] | 705 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 706 | { |
---|
| 707 | if( likely(this->parent != NULL)) |
---|
[4440] | 708 | { |
---|
[6054] | 709 | // movement for nodes with smoothMove enabled |
---|
| 710 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 711 | { |
---|
[6054] | 712 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
| 713 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
| 714 | { |
---|
| 715 | this->shiftCoor(moveVect); |
---|
| 716 | } |
---|
| 717 | else |
---|
| 718 | { |
---|
| 719 | delete this->toCoordinate; |
---|
| 720 | this->toCoordinate = NULL; |
---|
| 721 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 722 | } |
---|
[4987] | 723 | } |
---|
[6054] | 724 | if (unlikely(this->toDirection != NULL)) |
---|
[4987] | 725 | { |
---|
[6054] | 726 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 727 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
| 728 | { |
---|
| 729 | this->relDirection = rotQuat; |
---|
| 730 | this->bRelDirChanged; |
---|
| 731 | } |
---|
| 732 | else |
---|
| 733 | { |
---|
| 734 | delete this->toDirection; |
---|
| 735 | this->toDirection = NULL; |
---|
[6075] | 736 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
[6054] | 737 | } |
---|
[4987] | 738 | } |
---|
[4990] | 739 | |
---|
[6054] | 740 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 741 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 742 | |
---|
[6075] | 743 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 744 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 745 | |
---|
[4570] | 746 | |
---|
[6307] | 747 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
---|
[6054] | 748 | { |
---|
| 749 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 750 | this->prevRelCoordinate = this->relCoordinate; |
---|
[6253] | 751 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
[6054] | 752 | } |
---|
[4570] | 753 | |
---|
[6307] | 754 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
---|
[6054] | 755 | { |
---|
[6075] | 756 | /* update the current absCoordinate */ |
---|
[6307] | 757 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 758 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[6054] | 759 | } |
---|
| 760 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 761 | { |
---|
| 762 | /* update the current absCoordinate */ |
---|
[6307] | 763 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 764 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
[6054] | 765 | } |
---|
| 766 | ///////////////////////////////////////////////// |
---|
[5007] | 767 | } |
---|
[6075] | 768 | |
---|
| 769 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 770 | { |
---|
[6075] | 771 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 772 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[6054] | 773 | if (this->bRelCoorChanged) |
---|
| 774 | { |
---|
| 775 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 776 | this->absCoordinate = this->relCoordinate; |
---|
| 777 | } |
---|
| 778 | if (this->bRelDirChanged) |
---|
| 779 | { |
---|
| 780 | this->prevRelDirection = this->relDirection; |
---|
| 781 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 782 | } |
---|
[5118] | 783 | } |
---|
[4993] | 784 | } |
---|
[3365] | 785 | |
---|
[6054] | 786 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
[4993] | 787 | { |
---|
[5770] | 788 | list<PNode*>::iterator child; |
---|
| 789 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 790 | { |
---|
| 791 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 792 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 793 | (*child)->parentCoorChanged (); |
---|
[4993] | 794 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 795 | (*child)->parentDirChanged (); |
---|
[4993] | 796 | |
---|
[5770] | 797 | (*child)->updateNode(dt); |
---|
[4993] | 798 | } |
---|
[4440] | 799 | } |
---|
[4993] | 800 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 801 | this->bRelCoorChanged = false; |
---|
| 802 | this->bRelDirChanged = false; |
---|
[3365] | 803 | } |
---|
| 804 | |
---|
[5769] | 805 | |
---|
[6075] | 806 | |
---|
| 807 | |
---|
| 808 | |
---|
| 809 | /************* |
---|
| 810 | * DEBUGGING * |
---|
| 811 | *************/ |
---|
[6048] | 812 | /** |
---|
| 813 | * @brief counts total amount the children walking through the entire tree. |
---|
| 814 | * @param nodes the counter |
---|
| 815 | */ |
---|
[5769] | 816 | void PNode::countChildNodes(int& nodes) const |
---|
| 817 | { |
---|
| 818 | nodes++; |
---|
[5770] | 819 | list<PNode*>::const_iterator child; |
---|
| 820 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 821 | (*child)->countChildNodes(nodes); |
---|
[5769] | 822 | } |
---|
| 823 | |
---|
| 824 | |
---|
[3450] | 825 | /** |
---|
[6048] | 826 | * @brief displays some information about this pNode |
---|
[4836] | 827 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 828 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 829 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 830 | */ |
---|
[5769] | 831 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 832 | { |
---|
[4574] | 833 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 834 | PRINT(0)(" |"); |
---|
[5770] | 835 | if (this->children.size() > 0) |
---|
[4575] | 836 | PRINT(0)(" +"); |
---|
| 837 | else |
---|
| 838 | PRINT(0)(" -"); |
---|
[5769] | 839 | |
---|
| 840 | int childNodeCount = 0; |
---|
| 841 | this->countChildNodes(childNodeCount); |
---|
| 842 | |
---|
| 843 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 844 | this->getClassName(), |
---|
| 845 | this->getName(), |
---|
| 846 | this->absCoordinate.x, |
---|
| 847 | this->absCoordinate.y, |
---|
| 848 | this->absCoordinate.z, |
---|
| 849 | this->relCoordinate.x, |
---|
| 850 | this->relCoordinate.y, |
---|
[4993] | 851 | this->relCoordinate.z, |
---|
[4996] | 852 | this->getAbsDirV().x, |
---|
| 853 | this->getAbsDirV().y, |
---|
| 854 | this->getAbsDirV().z, |
---|
[5769] | 855 | this->parentingModeToChar(parentMode), |
---|
| 856 | childNodeCount); |
---|
[4574] | 857 | if (depth >= 2 || depth == 0) |
---|
| 858 | { |
---|
[5770] | 859 | list<PNode*>::const_iterator child; |
---|
| 860 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 861 | { |
---|
| 862 | if (depth == 0) |
---|
[5770] | 863 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 864 | else |
---|
[5770] | 865 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 866 | } |
---|
| 867 | } |
---|
[3365] | 868 | } |
---|
| 869 | |
---|
[4570] | 870 | /** |
---|
[6048] | 871 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 872 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 873 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 874 | * @param size the Size of the Box to draw. |
---|
| 875 | * @param color the color of the Box to display. |
---|
| 876 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 877 | */ |
---|
| 878 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
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[4570] | 879 | { |
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[5432] | 880 | // if this is the first Element we draw |
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[5383] | 881 | if (level == 0) |
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| 882 | { |
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[5432] | 883 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
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| 884 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
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[5383] | 885 | |
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[5432] | 886 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
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| 887 | glDisable(GL_BLEND); // '' |
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| 888 | glDisable(GL_TEXTURE_2D); // '' |
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[5438] | 889 | glDisable(GL_DEPTH_TEST); // '' |
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[5383] | 890 | } |
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| 891 | |
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[5432] | 892 | glPushMatrix(); // repush the Matrix-stack |
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[4570] | 893 | /* translate */ |
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| 894 | glTranslatef (this->getAbsCoor ().x, |
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| 895 | this->getAbsCoor ().y, |
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| 896 | this->getAbsCoor ().z); |
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[4998] | 897 | // this->getAbsDir ().matrix (matrix); |
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| 898 | |
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[5432] | 899 | /* rotate */ |
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[4998] | 900 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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[5432] | 901 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 902 | /* set the new Color */ |
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[5008] | 903 | glColor3f(color.x, color.y, color.z); |
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[5432] | 904 | { /* draw a cube of size size */ |
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[4570] | 905 | glBegin(GL_LINE_STRIP); |
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[4995] | 906 | glVertex3f(-.5*size, -.5*size, -.5*size); |
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| 907 | glVertex3f(+.5*size, -.5*size, -.5*size); |
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| 908 | glVertex3f(+.5*size, -.5*size, +.5*size); |
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| 909 | glVertex3f(-.5*size, -.5*size, +.5*size); |
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| 910 | glVertex3f(-.5*size, -.5*size, -.5*size); |
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[4570] | 911 | glEnd(); |
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| 912 | glBegin(GL_LINE_STRIP); |
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[4995] | 913 | glVertex3f(-.5*size, +.5*size, -.5*size); |
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| 914 | glVertex3f(+.5*size, +.5*size, -.5*size); |
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| 915 | glVertex3f(+.5*size, +.5*size, +.5*size); |
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| 916 | glVertex3f(-.5*size, +.5*size, +.5*size); |
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| 917 | glVertex3f(-.5*size, +.5*size, -.5*size); |
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[4570] | 918 | glEnd(); |
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[4995] | 919 | |
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[4570] | 920 | glBegin(GL_LINES); |
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[4995] | 921 | glVertex3f(-.5*size, -.5*size, -.5*size); |
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| 922 | glVertex3f(-.5*size, +.5*size, -.5*size); |
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| 923 | glVertex3f(+.5*size, -.5*size, -.5*size); |
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| 924 | glVertex3f(+.5*size, +.5*size, -.5*size); |
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| 925 | glVertex3f(+.5*size, -.5*size, +.5*size); |
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| 926 | glVertex3f(+.5*size, +.5*size, +.5*size); |
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| 927 | glVertex3f(-.5*size, -.5*size, +.5*size); |
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| 928 | glVertex3f(-.5*size, +.5*size, +.5*size); |
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[4570] | 929 | glEnd(); |
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| 930 | } |
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| 931 | |
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| 932 | glPopMatrix(); |
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[5007] | 933 | if (depth >= 2 || depth == 0) |
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| 934 | { |
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[5432] | 935 | /* rotate the current color in HSV space around 20 degree */ |
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[5115] | 936 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
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[5770] | 937 | list<PNode*>::const_iterator child; |
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| 938 | for (child = this->children.begin(); child != this->children.end(); child ++) |
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[5007] | 939 | { |
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[5394] | 940 | // drawing the Dependency graph |
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[6074] | 941 | if (this != PNode::getNullParent()) |
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[5394] | 942 | { |
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| 943 | glBegin(GL_LINES); |
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| 944 | glColor3f(color.x, color.y, color.z); |
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| 945 | glVertex3f(this->getAbsCoor ().x, |
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| 946 | this->getAbsCoor ().y, |
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| 947 | this->getAbsCoor ().z); |
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| 948 | glColor3f(childColor.x, childColor.y, childColor.z); |
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[5770] | 949 | glVertex3f((*child)->getAbsCoor ().x, |
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| 950 | (*child)->getAbsCoor ().y, |
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| 951 | (*child)->getAbsCoor ().z); |
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[5394] | 952 | glEnd(); |
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| 953 | } |
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[5915] | 954 | |
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[5432] | 955 | /* if we want to draw the children too */ |
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| 956 | if (depth == 0) /* -> all of them */ |
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[5770] | 957 | (*child)->debugDraw(0, size, childColor, level+1); |
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[5432] | 958 | else /* -> only the Next one */ |
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[5770] | 959 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
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[5007] | 960 | } |
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| 961 | } |
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[5383] | 962 | if (level == 0) |
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[5432] | 963 | glPopAttrib(); /* pop the saved attributes back out */ |
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[4570] | 964 | } |
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[4993] | 965 | |
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| 966 | |
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| 967 | |
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| 968 | ///////////////////// |
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| 969 | // HELPER_FUCTIONS // |
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| 970 | ///////////////////// |
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| 971 | |
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| 972 | /** |
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[6048] | 973 | * @brief converts a parentingMode into a string that is the name of it |
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[4993] | 974 | * @param parentingMode the ParentingMode to convert |
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| 975 | * @return the converted string |
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| 976 | */ |
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| 977 | const char* PNode::parentingModeToChar(int parentingMode) |
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| 978 | { |
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| 979 | if (parentingMode == PNODE_LOCAL_ROTATE) |
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| 980 | return "local-rotate"; |
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| 981 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
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| 982 | return "rotate-movement"; |
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| 983 | else if (parentingMode == PNODE_MOVEMENT) |
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| 984 | return "movement"; |
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| 985 | else if (parentingMode == PNODE_ALL) |
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| 986 | return "all"; |
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| 987 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
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| 988 | return "rotate-and-move"; |
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| 989 | } |
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| 990 | |
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| 991 | /** |
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[6048] | 992 | * @brief converts a parenting-mode-string into a int |
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[4993] | 993 | * @param parentingMode the string naming the parentingMode |
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| 994 | * @return the int corresponding to the named parentingMode |
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| 995 | */ |
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| 996 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
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| 997 | { |
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| 998 | if (!strcmp(parentingMode, "local-rotate")) |
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| 999 | return (PNODE_LOCAL_ROTATE); |
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| 1000 | else if (!strcmp(parentingMode, "rotate-movement")) |
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| 1001 | return (PNODE_ROTATE_MOVEMENT); |
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| 1002 | else if (!strcmp(parentingMode, "movement")) |
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| 1003 | return (PNODE_MOVEMENT); |
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| 1004 | else if (!strcmp(parentingMode, "all")) |
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| 1005 | return (PNODE_ALL); |
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| 1006 | else if (!strcmp(parentingMode, "rotate-and-move")) |
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| 1007 | return (PNODE_ROTATE_AND_MOVE); |
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| 1008 | } |
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