[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "class_list.h" |
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| 22 | |
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[6078] | 23 | #include <algorithm> |
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[3860] | 24 | #include "compiler.h" |
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[3608] | 25 | #include "debug.h" |
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| 26 | |
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[6054] | 27 | #include "glincl.h" |
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[5406] | 28 | #include "color.h" |
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[3246] | 29 | |
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[6341] | 30 | #include "synchronizeable.h" |
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| 31 | |
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[6424] | 32 | #include "shell_command.h" |
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| 33 | SHELL_COMMAND(debugNode, PNode, debugNodeSC); |
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| 34 | |
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[3246] | 35 | using namespace std; |
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| 36 | |
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| 37 | |
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| 38 | /** |
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[6048] | 39 | * @brief standard constructor |
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[6078] | 40 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
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[6299] | 41 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
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[5420] | 42 | */ |
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[6078] | 43 | PNode::PNode (PNode* parent, long nodeFlags) |
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[3365] | 44 | { |
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[6074] | 45 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[3365] | 46 | |
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[6074] | 47 | this->bRelCoorChanged = true; |
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| 48 | this->bRelDirChanged = true; |
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| 49 | this->parent = NULL; |
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[6078] | 50 | this->parentMode = nodeFlags; |
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[6074] | 51 | this->bActive = true; |
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[4993] | 52 | |
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[6074] | 53 | // smooth-movers |
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| 54 | this->toCoordinate = NULL; |
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| 55 | this->toDirection = NULL; |
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| 56 | this->bias = 1.0; |
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[6078] | 57 | |
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| 58 | if (parent != NULL) |
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| 59 | parent->addChild(this); |
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[3365] | 60 | } |
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| 61 | |
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[6074] | 62 | // NullParent Reference |
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| 63 | PNode* PNode::nullParent = NULL; |
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[6073] | 64 | |
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[3365] | 65 | /** |
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[6048] | 66 | * @brief standard deconstructor |
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[5296] | 67 | * |
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| 68 | * There are two general ways to delete a PNode |
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| 69 | * 1. delete instance; |
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| 70 | * -> result |
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| 71 | * delete this Node and all its children and children's children... |
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| 72 | * (danger if you still need the children's instance somewhere else!!) |
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| 73 | * |
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[6073] | 74 | * 2. instance->removeNode(); delete instance; |
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[5296] | 75 | * -> result: |
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| 76 | * moves its children to the NullParent |
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| 77 | * then deletes the Element. |
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| 78 | */ |
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[4570] | 79 | PNode::~PNode () |
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[3365] | 80 | { |
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[6073] | 81 | // remove the Node, delete it's children (if required). |
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| 82 | std::list<PNode*>::iterator tmp = this->children.begin(); |
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| 83 | std::list<PNode*>::iterator deleteNode; |
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| 84 | while(!this->children.empty()) |
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| 85 | while (tmp != this->children.end()) |
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| 86 | { |
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| 87 | deleteNode = tmp; |
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[6142] | 88 | tmp++; |
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[6078] | 89 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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[6073] | 90 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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| 91 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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| 92 | { |
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[6078] | 93 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
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[6073] | 94 | delete (*deleteNode); |
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| 95 | else |
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| 96 | (*deleteNode)->reparent(); |
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| 97 | } |
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| 98 | else |
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| 99 | delete (*deleteNode); |
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| 100 | } |
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| 101 | |
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[6071] | 102 | if (this->parent != NULL) |
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| 103 | { |
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[6078] | 104 | this->parent->eraseChild(this); |
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[6071] | 105 | this->parent = NULL; |
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| 106 | } |
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| 107 | |
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[5296] | 108 | // remove all other allocated memory. |
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[5088] | 109 | if (this->toCoordinate != NULL) |
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| 110 | delete this->toCoordinate; |
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| 111 | if (this->toDirection != NULL) |
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| 112 | delete this->toDirection; |
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[6075] | 113 | |
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| 114 | if (this == PNode::nullParent) |
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| 115 | PNode::nullParent = NULL; |
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[3365] | 116 | } |
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[3246] | 117 | |
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[5296] | 118 | |
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[4448] | 119 | /** |
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[6048] | 120 | * @brief loads parameters of the PNode |
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[4836] | 121 | * @param root the XML-element to load the properties of |
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[5420] | 122 | */ |
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[4436] | 123 | void PNode::loadParams(const TiXmlElement* root) |
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| 124 | { |
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[6512] | 125 | BaseObject::loadParams(root); |
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[4610] | 126 | |
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[5671] | 127 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[4771] | 128 | .describe("Sets The relative position of the Node to its parent."); |
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| 129 | |
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[5671] | 130 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[4610] | 131 | .describe("Sets The absolute Position of the Node."); |
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| 132 | |
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[5671] | 133 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[4771] | 134 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 135 | |
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[5671] | 136 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[4771] | 137 | .describe("Sets The absolute rotation of the Node."); |
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| 138 | |
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[5671] | 139 | LoadParam(root, "parent", this, PNode, setParent) |
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[4761] | 140 | .describe("the Name of the Parent of this PNode"); |
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[4765] | 141 | |
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[5671] | 142 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[4765] | 143 | .describe("the mode to connect this node to its parent ()"); |
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| 144 | |
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| 145 | // cycling properties |
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[4785] | 146 | if (root != NULL) |
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[4765] | 147 | { |
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[5654] | 148 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 149 | { |
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[6074] | 150 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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[4785] | 151 | .describe("adds a new Child to the current Node."); |
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[4765] | 152 | |
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[4785] | 153 | } |
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[5654] | 154 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 155 | } |
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[4436] | 156 | } |
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[3365] | 157 | |
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[6424] | 158 | |
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[3365] | 159 | /** |
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[6424] | 160 | * init the pnode to a well definied state |
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| 161 | * |
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| 162 | * this function actualy only updates the PNode tree |
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| 163 | */ |
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| 164 | void PNode::init() |
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| 165 | { |
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| 166 | /* just update all aboslute positions via timestep 0.001ms */ |
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| 167 | this->updateNode(0.001f); |
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| 168 | this->updateNode(0.001f); |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | /** |
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[6048] | 173 | * @brief set relative coordinates |
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[4836] | 174 | * @param relCoord relative coordinates to its parent |
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[5420] | 175 | * |
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| 176 | * |
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| 177 | * it is very importand, that you use this function, if you want to update the |
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| 178 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 179 | * has changed and won't update the children Nodes. |
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| 180 | */ |
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[3810] | 181 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 182 | { |
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[5113] | 183 | if (this->toCoordinate!= NULL) |
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| 184 | { |
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| 185 | delete this->toCoordinate; |
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| 186 | this->toCoordinate = NULL; |
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| 187 | } |
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| 188 | |
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[4993] | 189 | this->relCoordinate = relCoord; |
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[3675] | 190 | this->bRelCoorChanged = true; |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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[6048] | 194 | * @brief set relative coordinates |
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[4836] | 195 | * @param x x-relative coordinates to its parent |
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| 196 | * @param y y-relative coordinates to its parent |
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| 197 | * @param z z-relative coordinates to its parent |
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[4993] | 198 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 199 | */ |
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[4610] | 200 | void PNode::setRelCoor (float x, float y, float z) |
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| 201 | { |
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| 202 | this->setRelCoor(Vector(x, y, z)); |
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| 203 | } |
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| 204 | |
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[4992] | 205 | /** |
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[6048] | 206 | * @brief sets a new relative position smoothely |
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[4992] | 207 | * @param relCoordSoft the new Position to iterate to |
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| 208 | * @param bias how fast to iterate to this position |
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| 209 | */ |
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| 210 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 211 | { |
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[4993] | 212 | if (likely(this->toCoordinate == NULL)) |
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| 213 | this->toCoordinate = new Vector(); |
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[4987] | 214 | |
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[4993] | 215 | *this->toCoordinate = relCoordSoft; |
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[4992] | 216 | this->bias = bias; |
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[4987] | 217 | } |
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| 218 | |
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[4990] | 219 | |
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[4610] | 220 | /** |
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[6048] | 221 | * @brief set relative coordinates smoothely |
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[4990] | 222 | * @param x x-relative coordinates to its parent |
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| 223 | * @param y y-relative coordinates to its parent |
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| 224 | * @param z z-relative coordinates to its parent |
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[4993] | 225 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 226 | */ |
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[4992] | 227 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 228 | { |
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[4992] | 229 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 230 | } |
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| 231 | |
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[5382] | 232 | |
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[4990] | 233 | /** |
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[4836] | 234 | * @param absCoord set absolute coordinate |
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[5091] | 235 | */ |
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[3809] | 236 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 237 | { |
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[5113] | 238 | if (this->toCoordinate!= NULL) |
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| 239 | { |
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| 240 | delete this->toCoordinate; |
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| 241 | this->toCoordinate = NULL; |
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| 242 | } |
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| 243 | |
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[4993] | 244 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 245 | { |
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| 246 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 247 | if (likely(this->parent != NULL)) |
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| 248 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 249 | else |
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| 250 | this->relCoordinate = absCoord; |
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| 251 | } |
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| 252 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 253 | { |
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| 254 | if (likely(this->parent != NULL)) |
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| 255 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 256 | else |
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| 257 | this->relCoordinate = absCoord; |
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| 258 | } |
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| 259 | |
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| 260 | this->bRelCoorChanged = true; |
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| 261 | // this->absCoordinate = absCoord; |
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[3675] | 262 | } |
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| 263 | |
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[5382] | 264 | |
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[3675] | 265 | /** |
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[4836] | 266 | * @param x x-coordinate. |
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| 267 | * @param y y-coordinate. |
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| 268 | * @param z z-coordinate. |
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[4987] | 269 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 270 | */ |
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| 271 | void PNode::setAbsCoor(float x, float y, float z) |
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| 272 | { |
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| 273 | this->setAbsCoor(Vector(x, y, z)); |
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| 274 | } |
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| 275 | |
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[6054] | 276 | |
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[4610] | 277 | /** |
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[5406] | 278 | * @param absCoord set absolute coordinate |
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| 279 | * @todo check off |
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| 280 | */ |
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| 281 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 282 | { |
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| 283 | if (this->toCoordinate == NULL) |
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| 284 | this->toCoordinate = new Vector; |
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| 285 | |
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| 286 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 287 | { |
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| 288 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 289 | if (likely(this->parent != NULL)) |
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| 290 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 291 | else |
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| 292 | *this->toCoordinate = absCoordSoft; |
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| 293 | } |
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| 294 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 295 | { |
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| 296 | if (likely(this->parent != NULL)) |
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| 297 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 298 | else |
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| 299 | *this->toCoordinate = absCoordSoft; |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | |
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| 304 | /** |
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[6048] | 305 | * @brief shift coordinate relative |
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[4836] | 306 | * @param shift shift vector |
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[4987] | 307 | * |
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[5420] | 308 | * this function shifts the current coordinates about the vector shift. this is |
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| 309 | * usefull because from some place else you can: |
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| 310 | * PNode* someNode = ...; |
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| 311 | * Vector objectMovement = calculateShift(); |
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| 312 | * someNode->shiftCoor(objectMovement); |
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| 313 | * |
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| 314 | * this is the internal method of: |
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| 315 | * PNode* someNode = ...; |
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| 316 | * Vector objectMovement = calculateShift(); |
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| 317 | * Vector currentCoor = someNode->getRelCoor(); |
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| 318 | * Vector newCoor = currentCoor + objectMovement; |
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| 319 | * someNode->setRelCoor(newCoor); |
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| 320 | * |
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[5382] | 321 | */ |
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[3809] | 322 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 323 | { |
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[4993] | 324 | this->relCoordinate += shift; |
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| 325 | this->bRelCoorChanged = true; |
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[3683] | 326 | } |
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| 327 | |
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[6054] | 328 | |
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[3683] | 329 | /** |
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[6048] | 330 | * @brief set relative direction |
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[4836] | 331 | * @param relDir to its parent |
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[5091] | 332 | */ |
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[3810] | 333 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 334 | { |
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[5113] | 335 | if (this->toDirection!= NULL) |
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| 336 | { |
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| 337 | delete this->toDirection; |
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| 338 | this->toDirection = NULL; |
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| 339 | } |
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[4993] | 340 | this->relDirection = relDir; |
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[5819] | 341 | |
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[3675] | 342 | this->bRelCoorChanged = true; |
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| 343 | } |
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| 344 | |
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[6054] | 345 | |
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[3365] | 346 | /** |
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[4771] | 347 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 348 | * @param x the x direction |
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| 349 | * @param y the y direction |
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| 350 | * @param z the z direction |
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| 351 | * |
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| 352 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 353 | */ |
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| 354 | void PNode::setRelDir (float x, float y, float z) |
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| 355 | { |
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| 356 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 357 | } |
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| 358 | |
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[4990] | 359 | |
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[4771] | 360 | /** |
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[6048] | 361 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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[4990] | 362 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 363 | * @param bias how fast to iterate to the new Direction |
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[4990] | 364 | */ |
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[4992] | 365 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 366 | { |
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| 367 | if (likely(this->toDirection == NULL)) |
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| 368 | this->toDirection = new Quaternion(); |
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| 369 | |
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| 370 | *this->toDirection = relDirSoft; |
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[4992] | 371 | this->bias = bias; |
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[5819] | 372 | this->bRelDirChanged = true; |
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[4990] | 373 | } |
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| 374 | |
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[6054] | 375 | |
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[4990] | 376 | /** |
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| 377 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 378 | * @param x the x direction |
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| 379 | * @param y the y direction |
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| 380 | * @param z the z direction |
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| 381 | * |
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| 382 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 383 | */ |
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[4992] | 384 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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[4990] | 385 | { |
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[4992] | 386 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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[4990] | 387 | } |
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| 388 | |
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[6054] | 389 | |
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[4990] | 390 | /** |
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[6048] | 391 | * @brief sets the absolute direction |
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[4836] | 392 | * @param absDir absolute coordinates |
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[5091] | 393 | */ |
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[3810] | 394 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 395 | { |
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[5113] | 396 | if (this->toDirection!= NULL) |
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| 397 | { |
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| 398 | delete this->toDirection; |
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| 399 | this->toDirection = NULL; |
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| 400 | } |
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| 401 | |
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[5001] | 402 | if (likely(this->parent != NULL)) |
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| 403 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 404 | else |
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[5001] | 405 | this->relDirection = absDir; |
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[4993] | 406 | |
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| 407 | this->bRelDirChanged = true; |
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[3675] | 408 | } |
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| 409 | |
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[6054] | 410 | |
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[3675] | 411 | /** |
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[4771] | 412 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 413 | * @param x the x direction |
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| 414 | * @param y the y direction |
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| 415 | * @param z the z direction |
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| 416 | * |
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| 417 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 418 | */ |
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| 419 | void PNode::setAbsDir (float x, float y, float z) |
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| 420 | { |
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| 421 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 422 | } |
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| 423 | |
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[6054] | 424 | |
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[4771] | 425 | /** |
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[6048] | 426 | * @brief sets the absolute direction |
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[5414] | 427 | * @param absDir absolute coordinates |
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[6048] | 428 | * @param bias how fast to iterator to the new Position |
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[5414] | 429 | */ |
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| 430 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 431 | { |
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| 432 | if (this->toDirection == NULL) |
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| 433 | this->toDirection = new Quaternion(); |
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| 434 | |
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| 435 | if (likely(this->parent != NULL)) |
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| 436 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 437 | else |
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| 438 | *this->toDirection = absDirSoft; |
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| 439 | |
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| 440 | this->bias = bias; |
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[5915] | 441 | this->bRelDirChanged = true; |
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[5414] | 442 | } |
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| 443 | |
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[6054] | 444 | |
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[5414] | 445 | /** |
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| 446 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 447 | * @param x the x direction |
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| 448 | * @param y the y direction |
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| 449 | * @param z the z direction |
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| 450 | * |
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| 451 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 452 | */ |
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| 453 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 454 | { |
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| 455 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 456 | } |
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| 457 | |
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| 458 | |
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| 459 | /** |
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[6048] | 460 | * @brief shift Direction |
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[5091] | 461 | * @param shift the direction around which to shift. |
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| 462 | */ |
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[3802] | 463 | void PNode::shiftDir (const Quaternion& shift) |
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| 464 | { |
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[4993] | 465 | this->relDirection = this->relDirection * shift; |
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[3802] | 466 | this->bRelDirChanged = true; |
---|
| 467 | } |
---|
[3365] | 468 | |
---|
[6048] | 469 | |
---|
[3683] | 470 | /** |
---|
[6048] | 471 | * @brief adds a child and makes this node to a parent |
---|
[5091] | 472 | * @param child child reference |
---|
[4993] | 473 | * use this to add a child to this node. |
---|
[5420] | 474 | */ |
---|
[5382] | 475 | void PNode::addChild (PNode* child) |
---|
[3365] | 476 | { |
---|
[4993] | 477 | if( likely(child->parent != NULL)) |
---|
[6078] | 478 | child->parent->eraseChild(child); |
---|
[6075] | 479 | if (this->checkIntegrity(child)) |
---|
| 480 | { |
---|
| 481 | child->parent = this; |
---|
| 482 | if (unlikely(this != NULL)) |
---|
| 483 | this->children.push_back(child); |
---|
| 484 | child->parentCoorChanged(); |
---|
| 485 | } |
---|
| 486 | else |
---|
| 487 | { |
---|
| 488 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
---|
| 489 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 490 | child->parent = NULL; |
---|
[6142] | 491 | child->parentCoorChanged(); |
---|
[6075] | 492 | } |
---|
[3365] | 493 | } |
---|
| 494 | |
---|
[6048] | 495 | |
---|
[3365] | 496 | /** |
---|
[5091] | 497 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 498 | * @param childName the name of the child to add to this PNode |
---|
| 499 | */ |
---|
| 500 | void PNode::addChild (const char* childName) |
---|
| 501 | { |
---|
| 502 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
| 503 | if (childNode != NULL) |
---|
| 504 | this->addChild(childNode); |
---|
| 505 | } |
---|
| 506 | |
---|
[6048] | 507 | |
---|
[4765] | 508 | /** |
---|
[6048] | 509 | * @brief removes a child from the node |
---|
[5091] | 510 | * @param child the child to remove from this pNode. |
---|
[4993] | 511 | * |
---|
[6054] | 512 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 513 | */ |
---|
[4993] | 514 | void PNode::removeChild (PNode* child) |
---|
[3365] | 515 | { |
---|
[5214] | 516 | if (child != NULL) |
---|
[5769] | 517 | child->removeNode(); |
---|
[3365] | 518 | } |
---|
| 519 | |
---|
[6054] | 520 | |
---|
[3365] | 521 | /** |
---|
[6075] | 522 | * !! PRIVATE FUNCTION |
---|
[6299] | 523 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
---|
[6075] | 524 | */ |
---|
| 525 | void PNode::reparent() |
---|
| 526 | { |
---|
[6078] | 527 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 528 | this->setParent((PNode*)NULL); |
---|
[6075] | 529 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 530 | this->setParent(this->parent->getParent()); |
---|
[6078] | 531 | else |
---|
| 532 | this->setParent(PNode::getNullParent()); |
---|
[6075] | 533 | } |
---|
| 534 | |
---|
[6299] | 535 | /** |
---|
| 536 | * ereases child from the nodes children |
---|
| 537 | * @param chuld the child to remove |
---|
| 538 | */ |
---|
[6078] | 539 | void PNode::eraseChild(PNode* child) |
---|
| 540 | { |
---|
| 541 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 542 | if(childRemover != this->children.end()) |
---|
| 543 | this->children.erase(childRemover); |
---|
| 544 | } |
---|
[6075] | 545 | |
---|
[6078] | 546 | |
---|
[6075] | 547 | /** |
---|
[6048] | 548 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 549 | * |
---|
| 550 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 551 | */ |
---|
[5769] | 552 | void PNode::removeNode() |
---|
[3537] | 553 | { |
---|
[6078] | 554 | list<PNode*>::iterator child = this->children.begin(); |
---|
| 555 | list<PNode*>::iterator reparenter; |
---|
| 556 | while (child != this->children.end()) |
---|
[6054] | 557 | { |
---|
[6078] | 558 | reparenter = child; |
---|
| 559 | child++; |
---|
| 560 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 561 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
[6142] | 562 | { |
---|
| 563 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
[6054] | 564 | (*reparenter)->reparent(); |
---|
[6078] | 565 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); |
---|
[6054] | 566 | } |
---|
| 567 | } |
---|
[5214] | 568 | if (this->parent != NULL) |
---|
[6142] | 569 | { |
---|
[6078] | 570 | this->parent->eraseChild(this); |
---|
[6142] | 571 | this->parent = NULL; |
---|
| 572 | } |
---|
[3537] | 573 | } |
---|
| 574 | |
---|
[3365] | 575 | |
---|
[4761] | 576 | /** |
---|
| 577 | * @see PNode::setParent(PNode* parent); |
---|
| 578 | * @param parentName the name of the Parent to set to this PNode |
---|
| 579 | */ |
---|
| 580 | void PNode::setParent (const char* parentName) |
---|
| 581 | { |
---|
| 582 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 583 | if (parentNode != NULL) |
---|
| 584 | parentNode->addChild(this); |
---|
[6075] | 585 | else |
---|
| 586 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
| 587 | this->getClassName(), this->getName(), parentName); |
---|
[4761] | 588 | } |
---|
| 589 | |
---|
[6054] | 590 | |
---|
[4990] | 591 | /** |
---|
[6048] | 592 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 593 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 594 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 595 | */ |
---|
[5382] | 596 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 597 | { |
---|
[5382] | 598 | // return if the new parent and the old one match |
---|
[6075] | 599 | if (this->parent == parentNode ) |
---|
[4992] | 600 | return; |
---|
[6075] | 601 | if (parentNode == NULL) |
---|
| 602 | parentNode = PNode::getNullParent(); |
---|
[4992] | 603 | |
---|
[5382] | 604 | // store the Valures to iterate to. |
---|
[4993] | 605 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 606 | { |
---|
[4993] | 607 | this->toCoordinate = new Vector(); |
---|
| 608 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 609 | } |
---|
[4990] | 610 | if (likely(this->toDirection == NULL)) |
---|
| 611 | { |
---|
| 612 | this->toDirection = new Quaternion(); |
---|
| 613 | *this->toDirection = this->getRelDir(); |
---|
| 614 | } |
---|
[4992] | 615 | this->bias = bias; |
---|
[4987] | 616 | |
---|
| 617 | |
---|
[4990] | 618 | Vector tmpV = this->getAbsCoor(); |
---|
| 619 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 620 | |
---|
| 621 | parentNode->addChild(this); |
---|
| 622 | |
---|
[5382] | 623 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 624 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 625 | else |
---|
[5382] | 626 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 627 | |
---|
[5382] | 628 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 629 | } |
---|
| 630 | |
---|
[6054] | 631 | |
---|
[4993] | 632 | /** |
---|
[6048] | 633 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 634 | * @param parentName the name of the Parent to reconnect to |
---|
| 635 | * @param bias the speed to iterate to this new Positions |
---|
| 636 | */ |
---|
[5382] | 637 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 638 | { |
---|
| 639 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 640 | if (parentNode != NULL) |
---|
[5382] | 641 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 642 | } |
---|
| 643 | |
---|
[6054] | 644 | /** |
---|
| 645 | * @param parentMode sets the parentingMode of this Node |
---|
| 646 | */ |
---|
| 647 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 648 | { |
---|
[6307] | 649 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6054] | 650 | } |
---|
[6048] | 651 | |
---|
[3365] | 652 | /** |
---|
[6048] | 653 | * @brief sets the mode of this parent manually |
---|
[4765] | 654 | * @param parentMode a String representing this parentingMode |
---|
| 655 | */ |
---|
| 656 | void PNode::setParentMode (const char* parentingMode) |
---|
| 657 | { |
---|
[4993] | 658 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 659 | } |
---|
[3537] | 660 | |
---|
[3365] | 661 | /** |
---|
[6075] | 662 | * @brief adds special mode Flags to this PNode |
---|
| 663 | * @see PARENT_MODE |
---|
| 664 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 665 | */ |
---|
[6078] | 666 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 667 | { |
---|
| 668 | this->parentMode |= nodeFlags; |
---|
| 669 | } |
---|
| 670 | |
---|
[6075] | 671 | /** |
---|
| 672 | * @brief removes special mode Flags to this PNode |
---|
| 673 | * @see PARENT_MODE |
---|
| 674 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 675 | */ |
---|
[6078] | 676 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 677 | { |
---|
| 678 | this->parentMode &= !nodeFlags; |
---|
| 679 | } |
---|
| 680 | |
---|
[6078] | 681 | /** |
---|
| 682 | * @returns the NullParent (and if needed creates it) |
---|
| 683 | */ |
---|
| 684 | PNode* PNode::createNullParent() |
---|
| 685 | { |
---|
| 686 | if (likely(PNode::nullParent == NULL)) |
---|
| 687 | { |
---|
| 688 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
---|
| 689 | PNode::nullParent->setName("NullParent"); |
---|
| 690 | } |
---|
| 691 | return PNode::nullParent; |
---|
| 692 | } |
---|
[6054] | 693 | |
---|
[6078] | 694 | |
---|
[6054] | 695 | /** |
---|
[6075] | 696 | * !! PRIVATE FUNCTION |
---|
| 697 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 698 | * @param checkParent the Parent to check. |
---|
| 699 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 700 | * |
---|
| 701 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 702 | * into the Tree, and we do not want this. |
---|
| 703 | */ |
---|
| 704 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 705 | { |
---|
| 706 | const PNode* parent = this; |
---|
| 707 | while ( (parent = parent->getParent()) != NULL) |
---|
| 708 | if (unlikely(parent == checkParent)) |
---|
| 709 | return false; |
---|
| 710 | return true; |
---|
| 711 | } |
---|
| 712 | |
---|
| 713 | |
---|
| 714 | /** |
---|
[6048] | 715 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 716 | * @param dt The time passed since the last update |
---|
[5420] | 717 | * |
---|
| 718 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 719 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 720 | * worry, normaly... |
---|
| 721 | */ |
---|
[5769] | 722 | void PNode::updateNode (float dt) |
---|
[3365] | 723 | { |
---|
[6075] | 724 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 725 | { |
---|
| 726 | if( likely(this->parent != NULL)) |
---|
[4440] | 727 | { |
---|
[6054] | 728 | // movement for nodes with smoothMove enabled |
---|
| 729 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 730 | { |
---|
[6054] | 731 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
| 732 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
| 733 | { |
---|
| 734 | this->shiftCoor(moveVect); |
---|
| 735 | } |
---|
| 736 | else |
---|
| 737 | { |
---|
| 738 | delete this->toCoordinate; |
---|
| 739 | this->toCoordinate = NULL; |
---|
| 740 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 741 | } |
---|
[4987] | 742 | } |
---|
[6054] | 743 | if (unlikely(this->toDirection != NULL)) |
---|
[4987] | 744 | { |
---|
[6054] | 745 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 746 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
| 747 | { |
---|
| 748 | this->relDirection = rotQuat; |
---|
| 749 | this->bRelDirChanged; |
---|
| 750 | } |
---|
| 751 | else |
---|
| 752 | { |
---|
| 753 | delete this->toDirection; |
---|
| 754 | this->toDirection = NULL; |
---|
[6075] | 755 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
[6054] | 756 | } |
---|
[4987] | 757 | } |
---|
[4990] | 758 | |
---|
[6054] | 759 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 760 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 761 | |
---|
[6075] | 762 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 763 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 764 | |
---|
[4570] | 765 | |
---|
[6307] | 766 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
---|
[6054] | 767 | { |
---|
| 768 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 769 | this->prevRelCoordinate = this->relCoordinate; |
---|
[6253] | 770 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
[6054] | 771 | } |
---|
[4570] | 772 | |
---|
[6307] | 773 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
---|
[6054] | 774 | { |
---|
[6075] | 775 | /* update the current absCoordinate */ |
---|
[6307] | 776 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 777 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[6054] | 778 | } |
---|
| 779 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 780 | { |
---|
| 781 | /* update the current absCoordinate */ |
---|
[6307] | 782 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 783 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
[6054] | 784 | } |
---|
| 785 | ///////////////////////////////////////////////// |
---|
[5007] | 786 | } |
---|
[6075] | 787 | |
---|
| 788 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 789 | { |
---|
[6075] | 790 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 791 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[6054] | 792 | if (this->bRelCoorChanged) |
---|
| 793 | { |
---|
| 794 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 795 | this->absCoordinate = this->relCoordinate; |
---|
| 796 | } |
---|
| 797 | if (this->bRelDirChanged) |
---|
| 798 | { |
---|
| 799 | this->prevRelDirection = this->relDirection; |
---|
| 800 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 801 | } |
---|
[5118] | 802 | } |
---|
[4993] | 803 | } |
---|
[3365] | 804 | |
---|
[6054] | 805 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
[4993] | 806 | { |
---|
[5770] | 807 | list<PNode*>::iterator child; |
---|
| 808 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 809 | { |
---|
| 810 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 811 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 812 | (*child)->parentCoorChanged (); |
---|
[4993] | 813 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 814 | (*child)->parentDirChanged (); |
---|
[4993] | 815 | |
---|
[5770] | 816 | (*child)->updateNode(dt); |
---|
[4993] | 817 | } |
---|
[4440] | 818 | } |
---|
[4993] | 819 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 820 | this->bRelCoorChanged = false; |
---|
| 821 | this->bRelDirChanged = false; |
---|
[3365] | 822 | } |
---|
| 823 | |
---|
[5769] | 824 | |
---|
[6075] | 825 | |
---|
| 826 | |
---|
| 827 | |
---|
| 828 | /************* |
---|
| 829 | * DEBUGGING * |
---|
| 830 | *************/ |
---|
[6048] | 831 | /** |
---|
| 832 | * @brief counts total amount the children walking through the entire tree. |
---|
| 833 | * @param nodes the counter |
---|
| 834 | */ |
---|
[5769] | 835 | void PNode::countChildNodes(int& nodes) const |
---|
| 836 | { |
---|
| 837 | nodes++; |
---|
[5770] | 838 | list<PNode*>::const_iterator child; |
---|
| 839 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 840 | (*child)->countChildNodes(nodes); |
---|
[5769] | 841 | } |
---|
| 842 | |
---|
| 843 | |
---|
[3450] | 844 | /** |
---|
[6048] | 845 | * @brief displays some information about this pNode |
---|
[4836] | 846 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 847 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 848 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 849 | */ |
---|
[5769] | 850 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 851 | { |
---|
[4574] | 852 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 853 | PRINT(0)(" |"); |
---|
[5770] | 854 | if (this->children.size() > 0) |
---|
[4575] | 855 | PRINT(0)(" +"); |
---|
| 856 | else |
---|
| 857 | PRINT(0)(" -"); |
---|
[5769] | 858 | |
---|
| 859 | int childNodeCount = 0; |
---|
| 860 | this->countChildNodes(childNodeCount); |
---|
| 861 | |
---|
| 862 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 863 | this->getClassName(), |
---|
| 864 | this->getName(), |
---|
| 865 | this->absCoordinate.x, |
---|
| 866 | this->absCoordinate.y, |
---|
| 867 | this->absCoordinate.z, |
---|
| 868 | this->relCoordinate.x, |
---|
| 869 | this->relCoordinate.y, |
---|
[4993] | 870 | this->relCoordinate.z, |
---|
[4996] | 871 | this->getAbsDirV().x, |
---|
| 872 | this->getAbsDirV().y, |
---|
| 873 | this->getAbsDirV().z, |
---|
[5769] | 874 | this->parentingModeToChar(parentMode), |
---|
| 875 | childNodeCount); |
---|
[4574] | 876 | if (depth >= 2 || depth == 0) |
---|
| 877 | { |
---|
[5770] | 878 | list<PNode*>::const_iterator child; |
---|
| 879 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 880 | { |
---|
| 881 | if (depth == 0) |
---|
[5770] | 882 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 883 | else |
---|
[5770] | 884 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 885 | } |
---|
| 886 | } |
---|
[3365] | 887 | } |
---|
| 888 | |
---|
[4570] | 889 | /** |
---|
[6048] | 890 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 891 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 892 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 893 | * @param size the Size of the Box to draw. |
---|
| 894 | * @param color the color of the Box to display. |
---|
| 895 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 896 | */ |
---|
| 897 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 898 | { |
---|
[5432] | 899 | // if this is the first Element we draw |
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[5383] | 900 | if (level == 0) |
---|
| 901 | { |
---|
[5432] | 902 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 903 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 904 | |
---|
[5432] | 905 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 906 | glDisable(GL_BLEND); // '' |
---|
| 907 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 908 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 909 | } |
---|
| 910 | |
---|
[5432] | 911 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 912 | /* translate */ |
---|
| 913 | glTranslatef (this->getAbsCoor ().x, |
---|
| 914 | this->getAbsCoor ().y, |
---|
| 915 | this->getAbsCoor ().z); |
---|
[4998] | 916 | // this->getAbsDir ().matrix (matrix); |
---|
| 917 | |
---|
[5432] | 918 | /* rotate */ |
---|
[4998] | 919 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 920 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 921 | /* set the new Color */ |
---|
[5008] | 922 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 923 | { /* draw a cube of size size */ |
---|
[4570] | 924 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 925 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 926 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 927 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 928 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 929 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 930 | glEnd(); |
---|
| 931 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 932 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 933 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 934 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 935 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 936 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 937 | glEnd(); |
---|
[4995] | 938 | |
---|
[4570] | 939 | glBegin(GL_LINES); |
---|
[4995] | 940 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 941 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 942 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 943 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 944 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 945 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 946 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 947 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 948 | glEnd(); |
---|
| 949 | } |
---|
| 950 | |
---|
| 951 | glPopMatrix(); |
---|
[5007] | 952 | if (depth >= 2 || depth == 0) |
---|
| 953 | { |
---|
[5432] | 954 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 955 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5770] | 956 | list<PNode*>::const_iterator child; |
---|
| 957 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 958 | { |
---|
[5394] | 959 | // drawing the Dependency graph |
---|
[6074] | 960 | if (this != PNode::getNullParent()) |
---|
[5394] | 961 | { |
---|
| 962 | glBegin(GL_LINES); |
---|
| 963 | glColor3f(color.x, color.y, color.z); |
---|
| 964 | glVertex3f(this->getAbsCoor ().x, |
---|
| 965 | this->getAbsCoor ().y, |
---|
| 966 | this->getAbsCoor ().z); |
---|
| 967 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 968 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 969 | (*child)->getAbsCoor ().y, |
---|
| 970 | (*child)->getAbsCoor ().z); |
---|
[5394] | 971 | glEnd(); |
---|
| 972 | } |
---|
[5915] | 973 | |
---|
[5432] | 974 | /* if we want to draw the children too */ |
---|
| 975 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 976 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 977 | else /* -> only the Next one */ |
---|
[5770] | 978 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 979 | } |
---|
| 980 | } |
---|
[5383] | 981 | if (level == 0) |
---|
[5432] | 982 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 983 | } |
---|
[4993] | 984 | |
---|
| 985 | |
---|
| 986 | |
---|
| 987 | ///////////////////// |
---|
| 988 | // HELPER_FUCTIONS // |
---|
| 989 | ///////////////////// |
---|
| 990 | |
---|
| 991 | /** |
---|
[6048] | 992 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 993 | * @param parentingMode the ParentingMode to convert |
---|
| 994 | * @return the converted string |
---|
| 995 | */ |
---|
| 996 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
| 997 | { |
---|
| 998 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 999 | return "local-rotate"; |
---|
| 1000 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 1001 | return "rotate-movement"; |
---|
| 1002 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 1003 | return "movement"; |
---|
| 1004 | else if (parentingMode == PNODE_ALL) |
---|
| 1005 | return "all"; |
---|
| 1006 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 1007 | return "rotate-and-move"; |
---|
| 1008 | } |
---|
| 1009 | |
---|
| 1010 | /** |
---|
[6048] | 1011 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 1012 | * @param parentingMode the string naming the parentingMode |
---|
| 1013 | * @return the int corresponding to the named parentingMode |
---|
| 1014 | */ |
---|
| 1015 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
---|
| 1016 | { |
---|
| 1017 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 1018 | return (PNODE_LOCAL_ROTATE); |
---|
| 1019 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 1020 | return (PNODE_ROTATE_MOVEMENT); |
---|
| 1021 | else if (!strcmp(parentingMode, "movement")) |
---|
| 1022 | return (PNODE_MOVEMENT); |
---|
| 1023 | else if (!strcmp(parentingMode, "all")) |
---|
| 1024 | return (PNODE_ALL); |
---|
| 1025 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 1026 | return (PNODE_ROTATE_AND_MOVE); |
---|
| 1027 | } |
---|
[6341] | 1028 | |
---|
| 1029 | /** |
---|
| 1030 | * Writes data from network containing information about the state |
---|
| 1031 | * @param data pointer to data |
---|
| 1032 | * @param length length of data |
---|
| 1033 | * @param sender hostID of sender |
---|
| 1034 | */ |
---|
| 1035 | int PNode::writeState( const byte * data, int length, int sender ) |
---|
| 1036 | { |
---|
| 1037 | SYNCHELP_READ_BEGIN(); |
---|
| 1038 | |
---|
| 1039 | SYNCHELP_READ_FKT( BaseObject::writeState ); |
---|
| 1040 | |
---|
| 1041 | char * parentName = NULL; |
---|
| 1042 | SYNCHELP_READ_STRINGM( parentName ); |
---|
| 1043 | |
---|
| 1044 | if ( strcmp(parentName, "")==0 ) |
---|
| 1045 | { |
---|
| 1046 | setParent( (char*)NULL ); |
---|
| 1047 | } |
---|
| 1048 | else |
---|
| 1049 | { |
---|
| 1050 | setParent( parentName ); |
---|
| 1051 | } |
---|
| 1052 | |
---|
| 1053 | delete[] parentName; |
---|
| 1054 | |
---|
| 1055 | int parentMode; |
---|
| 1056 | SYNCHELP_READ_INT( parentMode ); |
---|
| 1057 | this->setParentMode((PARENT_MODE)parentMode); |
---|
| 1058 | |
---|
| 1059 | float f1, f2, f3, f4; |
---|
| 1060 | |
---|
| 1061 | SYNCHELP_READ_FLOAT( f1 ); |
---|
| 1062 | SYNCHELP_READ_FLOAT( f2 ); |
---|
| 1063 | SYNCHELP_READ_FLOAT( f3 ); |
---|
| 1064 | this->setRelCoor( f1, f2, f3 ); |
---|
[6498] | 1065 | //this->setRelCoor( 5, 0, 0 ); |
---|
[6341] | 1066 | |
---|
[6498] | 1067 | /*SYNCHELP_READ_FLOAT( f1 ); |
---|
[6341] | 1068 | SYNCHELP_READ_FLOAT( f2 ); |
---|
[6498] | 1069 | SYNCHELP_READ_FLOAT( f3 );*/ |
---|
[6341] | 1070 | //this->setAbsCoor( f1, f2, f3 ); |
---|
| 1071 | |
---|
| 1072 | SYNCHELP_READ_FLOAT( f1 ); |
---|
| 1073 | SYNCHELP_READ_FLOAT( f2 ); |
---|
| 1074 | SYNCHELP_READ_FLOAT( f3 ); |
---|
| 1075 | SYNCHELP_READ_FLOAT( f4 ); |
---|
| 1076 | this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
---|
| 1077 | |
---|
[6498] | 1078 | /*SYNCHELP_READ_FLOAT( f1 ); |
---|
[6341] | 1079 | SYNCHELP_READ_FLOAT( f2 ); |
---|
| 1080 | SYNCHELP_READ_FLOAT( f3 ); |
---|
[6498] | 1081 | SYNCHELP_READ_FLOAT( f4 );*/ |
---|
[6341] | 1082 | //this->setAbsDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
---|
| 1083 | |
---|
| 1084 | int n; |
---|
| 1085 | char * childName; |
---|
| 1086 | |
---|
| 1087 | SYNCHELP_READ_INT( n ); |
---|
| 1088 | |
---|
| 1089 | for (int i = 0; i<n; i++) |
---|
| 1090 | { |
---|
| 1091 | SYNCHELP_READ_STRINGM( childName ); |
---|
[6498] | 1092 | //PRINTF(0)("childname = %s\n", childName); |
---|
[6341] | 1093 | addChild( childName ); |
---|
| 1094 | delete childName; |
---|
| 1095 | childName = NULL; |
---|
| 1096 | } |
---|
| 1097 | |
---|
| 1098 | return SYNCHELP_READ_N; |
---|
| 1099 | } |
---|
| 1100 | |
---|
| 1101 | /** |
---|
| 1102 | * data copied in data will bee sent to another host |
---|
| 1103 | * @param data pointer to data |
---|
| 1104 | * @param maxLength max length of data |
---|
| 1105 | * @return the number of bytes writen |
---|
| 1106 | */ |
---|
| 1107 | int PNode::readState( byte * data, int maxLength ) |
---|
| 1108 | { |
---|
| 1109 | SYNCHELP_WRITE_BEGIN(); |
---|
| 1110 | |
---|
| 1111 | SYNCHELP_WRITE_FKT( BaseObject::readState ); |
---|
| 1112 | |
---|
| 1113 | if ( this->parent ) |
---|
| 1114 | { |
---|
| 1115 | SYNCHELP_WRITE_STRING( parent->getName() ); |
---|
| 1116 | } |
---|
| 1117 | else |
---|
| 1118 | { |
---|
| 1119 | SYNCHELP_WRITE_STRING( "" ); |
---|
| 1120 | } |
---|
| 1121 | |
---|
| 1122 | SYNCHELP_WRITE_INT( this->parentMode ); |
---|
| 1123 | |
---|
| 1124 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); |
---|
| 1125 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); |
---|
| 1126 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); |
---|
| 1127 | |
---|
[6498] | 1128 | //PRINTF(0)("%s, %f, %f, %f\n", getClassName(), relCoordinate.x, relCoordinate.y, relCoordinate.z); |
---|
[6341] | 1129 | |
---|
[6498] | 1130 | /*SYNCHELP_WRITE_FLOAT( this->absCoordinate.x ); |
---|
[6341] | 1131 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.y ); |
---|
[6498] | 1132 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.z );*/ |
---|
[6341] | 1133 | |
---|
[6498] | 1134 | //PRINTF(0)("%s, %f, %f, %f\n", getClassName(), absCoordinate.x, absCoordinate.y, absCoordinate.z); |
---|
[6341] | 1135 | |
---|
| 1136 | SYNCHELP_WRITE_FLOAT( this->relDirection.w ); |
---|
| 1137 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.x ); |
---|
| 1138 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.y ); |
---|
| 1139 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.z ); |
---|
| 1140 | |
---|
[6498] | 1141 | /*SYNCHELP_WRITE_FLOAT( this->absDirection.w ); |
---|
[6341] | 1142 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.x ); |
---|
| 1143 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.y ); |
---|
[6498] | 1144 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.z );*/ |
---|
[6341] | 1145 | |
---|
| 1146 | int n = children.size(); |
---|
| 1147 | SYNCHELP_WRITE_INT( n ); |
---|
| 1148 | |
---|
| 1149 | for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) |
---|
| 1150 | { |
---|
| 1151 | SYNCHELP_WRITE_STRING( (*it)->getName() ); |
---|
| 1152 | } |
---|
[6498] | 1153 | |
---|
[6341] | 1154 | return SYNCHELP_WRITE_N; |
---|
| 1155 | } |
---|