[4570] | 1 | /* |
---|
[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
[5419] | 13 | co-programmer: Benjamin Grauer |
---|
[3246] | 14 | */ |
---|
| 15 | |
---|
[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
---|
[3246] | 17 | |
---|
| 18 | #include "p_node.h" |
---|
[4761] | 19 | |
---|
[7193] | 20 | #include "util/loading/load_param.h" |
---|
[4761] | 21 | #include "class_list.h" |
---|
| 22 | |
---|
[9406] | 23 | #include "netdefs.h" |
---|
| 24 | |
---|
[6078] | 25 | #include <algorithm> |
---|
[3860] | 26 | #include "compiler.h" |
---|
[3608] | 27 | #include "debug.h" |
---|
| 28 | |
---|
[6054] | 29 | #include "glincl.h" |
---|
[5406] | 30 | #include "color.h" |
---|
[3246] | 31 | |
---|
| 32 | /** |
---|
[6048] | 33 | * @brief standard constructor |
---|
[6078] | 34 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
---|
[6299] | 35 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
---|
[5420] | 36 | */ |
---|
[6078] | 37 | PNode::PNode (PNode* parent, long nodeFlags) |
---|
[8316] | 38 | : BaseObject(), Synchronizeable() |
---|
[3365] | 39 | { |
---|
[6074] | 40 | this->setClassID(CL_PARENT_NODE, "PNode"); |
---|
[3365] | 41 | |
---|
[6074] | 42 | this->bRelCoorChanged = true; |
---|
| 43 | this->bRelDirChanged = true; |
---|
| 44 | this->parent = NULL; |
---|
[6078] | 45 | this->parentMode = nodeFlags; |
---|
[6074] | 46 | this->bActive = true; |
---|
[4993] | 47 | |
---|
[6074] | 48 | // smooth-movers |
---|
| 49 | this->toCoordinate = NULL; |
---|
| 50 | this->toDirection = NULL; |
---|
| 51 | this->bias = 1.0; |
---|
[6078] | 52 | |
---|
| 53 | if (parent != NULL) |
---|
| 54 | parent->addChild(this); |
---|
[7954] | 55 | |
---|
| 56 | this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate" ) ); |
---|
| 57 | this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction" ) ); |
---|
[3365] | 58 | } |
---|
| 59 | |
---|
[6074] | 60 | // NullParent Reference |
---|
| 61 | PNode* PNode::nullParent = NULL; |
---|
[6073] | 62 | |
---|
[3365] | 63 | /** |
---|
[6048] | 64 | * @brief standard deconstructor |
---|
[5296] | 65 | * |
---|
| 66 | * There are two general ways to delete a PNode |
---|
| 67 | * 1. delete instance; |
---|
| 68 | * -> result |
---|
| 69 | * delete this Node and all its children and children's children... |
---|
| 70 | * (danger if you still need the children's instance somewhere else!!) |
---|
| 71 | * |
---|
[6073] | 72 | * 2. instance->removeNode(); delete instance; |
---|
[5296] | 73 | * -> result: |
---|
| 74 | * moves its children to the NullParent |
---|
| 75 | * then deletes the Element. |
---|
| 76 | */ |
---|
[4570] | 77 | PNode::~PNode () |
---|
[3365] | 78 | { |
---|
[9406] | 79 | PRINTF(4)("delete %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6073] | 80 | // remove the Node, delete it's children (if required). |
---|
| 81 | std::list<PNode*>::iterator deleteNode; |
---|
[7126] | 82 | unsigned int size; |
---|
[6073] | 83 | while(!this->children.empty()) |
---|
[7126] | 84 | { |
---|
[7129] | 85 | deleteNode = this->children.begin(); |
---|
| 86 | size = this->children.size(); |
---|
| 87 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
---|
| 88 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
---|
[6073] | 89 | { |
---|
[7129] | 90 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
---|
[6073] | 91 | { |
---|
[7129] | 92 | PRINTF(4)("%s::%s deletes %s::%s\n", |
---|
[9406] | 93 | this->getClassCName(), this->getCName(), |
---|
| 94 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); |
---|
[7129] | 95 | delete (*deleteNode); |
---|
[6073] | 96 | } |
---|
| 97 | else |
---|
[7125] | 98 | { |
---|
[7129] | 99 | PRINTF(4)("%s::%s reparents %s::%s\n", |
---|
[9406] | 100 | this->getClassCName(), this->getCName(), |
---|
| 101 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); |
---|
[7129] | 102 | (*deleteNode)->reparent(); |
---|
[7125] | 103 | } |
---|
[6073] | 104 | } |
---|
[7129] | 105 | else |
---|
| 106 | { |
---|
| 107 | PRINTF(4)("%s::%s deletes PNode: %s::%s\n", |
---|
[9406] | 108 | this->getClassCName(), this->getCName(), |
---|
| 109 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); |
---|
[7129] | 110 | delete (*deleteNode); |
---|
| 111 | } |
---|
[7126] | 112 | } |
---|
[6073] | 113 | |
---|
[6071] | 114 | if (this->parent != NULL) |
---|
[7008] | 115 | { |
---|
| 116 | this->parent->eraseChild(this); |
---|
| 117 | this->parent = NULL; |
---|
| 118 | } |
---|
[6071] | 119 | |
---|
[5296] | 120 | // remove all other allocated memory. |
---|
[5088] | 121 | if (this->toCoordinate != NULL) |
---|
| 122 | delete this->toCoordinate; |
---|
| 123 | if (this->toDirection != NULL) |
---|
| 124 | delete this->toDirection; |
---|
[6075] | 125 | |
---|
| 126 | if (this == PNode::nullParent) |
---|
| 127 | PNode::nullParent = NULL; |
---|
[3365] | 128 | } |
---|
[3246] | 129 | |
---|
[5296] | 130 | |
---|
[4448] | 131 | /** |
---|
[6048] | 132 | * @brief loads parameters of the PNode |
---|
[4836] | 133 | * @param root the XML-element to load the properties of |
---|
[5420] | 134 | */ |
---|
[4436] | 135 | void PNode::loadParams(const TiXmlElement* root) |
---|
| 136 | { |
---|
[6512] | 137 | BaseObject::loadParams(root); |
---|
[4610] | 138 | |
---|
[5671] | 139 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
---|
[7008] | 140 | .describe("Sets The relative position of the Node to its parent."); |
---|
[4771] | 141 | |
---|
[5671] | 142 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
---|
[7008] | 143 | .describe("Sets The absolute Position of the Node."); |
---|
[4610] | 144 | |
---|
[5671] | 145 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
---|
[7008] | 146 | .describe("Sets The relative rotation of the Node to its parent."); |
---|
[4761] | 147 | |
---|
[5671] | 148 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
---|
[7008] | 149 | .describe("Sets The absolute rotation of the Node."); |
---|
[4771] | 150 | |
---|
[5671] | 151 | LoadParam(root, "parent", this, PNode, setParent) |
---|
[7008] | 152 | .describe("the Name of the Parent to set for this PNode"); |
---|
[4765] | 153 | |
---|
[5671] | 154 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
---|
[7008] | 155 | .describe("the mode to connect this node to its parent ()"); |
---|
[4765] | 156 | |
---|
| 157 | // cycling properties |
---|
[4785] | 158 | if (root != NULL) |
---|
[4765] | 159 | { |
---|
[5654] | 160 | LOAD_PARAM_START_CYCLE(root, element); |
---|
[4785] | 161 | { |
---|
[6074] | 162 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
---|
[7008] | 163 | .describe("adds a new Child to the current Node."); |
---|
[4765] | 164 | |
---|
[4785] | 165 | } |
---|
[5654] | 166 | LOAD_PARAM_END_CYCLE(element); |
---|
[4765] | 167 | } |
---|
[4436] | 168 | } |
---|
[3365] | 169 | |
---|
[6424] | 170 | |
---|
[3365] | 171 | /** |
---|
[6424] | 172 | * init the pnode to a well definied state |
---|
| 173 | * |
---|
| 174 | * this function actualy only updates the PNode tree |
---|
| 175 | */ |
---|
| 176 | void PNode::init() |
---|
| 177 | { |
---|
| 178 | /* just update all aboslute positions via timestep 0.001ms */ |
---|
| 179 | this->updateNode(0.001f); |
---|
| 180 | this->updateNode(0.001f); |
---|
| 181 | } |
---|
| 182 | |
---|
| 183 | |
---|
| 184 | /** |
---|
[6048] | 185 | * @brief set relative coordinates |
---|
[4836] | 186 | * @param relCoord relative coordinates to its parent |
---|
[5420] | 187 | * |
---|
| 188 | * |
---|
| 189 | * it is very importand, that you use this function, if you want to update the |
---|
| 190 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
| 191 | * has changed and won't update the children Nodes. |
---|
| 192 | */ |
---|
[3810] | 193 | void PNode::setRelCoor (const Vector& relCoord) |
---|
[3675] | 194 | { |
---|
[5113] | 195 | if (this->toCoordinate!= NULL) |
---|
| 196 | { |
---|
| 197 | delete this->toCoordinate; |
---|
| 198 | this->toCoordinate = NULL; |
---|
| 199 | } |
---|
| 200 | |
---|
[4993] | 201 | this->relCoordinate = relCoord; |
---|
[3675] | 202 | this->bRelCoorChanged = true; |
---|
| 203 | } |
---|
| 204 | |
---|
| 205 | /** |
---|
[6048] | 206 | * @brief set relative coordinates |
---|
[4836] | 207 | * @param x x-relative coordinates to its parent |
---|
| 208 | * @param y y-relative coordinates to its parent |
---|
| 209 | * @param z z-relative coordinates to its parent |
---|
[4993] | 210 | * @see void PNode::setRelCoor (const Vector& relCoord) |
---|
[5420] | 211 | */ |
---|
[4610] | 212 | void PNode::setRelCoor (float x, float y, float z) |
---|
| 213 | { |
---|
| 214 | this->setRelCoor(Vector(x, y, z)); |
---|
| 215 | } |
---|
| 216 | |
---|
[4992] | 217 | /** |
---|
[6048] | 218 | * @brief sets a new relative position smoothely |
---|
[4992] | 219 | * @param relCoordSoft the new Position to iterate to |
---|
| 220 | * @param bias how fast to iterate to this position |
---|
| 221 | */ |
---|
| 222 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
---|
[4987] | 223 | { |
---|
[4993] | 224 | if (likely(this->toCoordinate == NULL)) |
---|
| 225 | this->toCoordinate = new Vector(); |
---|
[4987] | 226 | |
---|
[4993] | 227 | *this->toCoordinate = relCoordSoft; |
---|
[4992] | 228 | this->bias = bias; |
---|
[4987] | 229 | } |
---|
| 230 | |
---|
[4990] | 231 | |
---|
[4610] | 232 | /** |
---|
[6048] | 233 | * @brief set relative coordinates smoothely |
---|
[4990] | 234 | * @param x x-relative coordinates to its parent |
---|
| 235 | * @param y y-relative coordinates to its parent |
---|
| 236 | * @param z z-relative coordinates to its parent |
---|
[4993] | 237 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
---|
[4990] | 238 | */ |
---|
[4992] | 239 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
---|
[4990] | 240 | { |
---|
[4992] | 241 | this->setRelCoorSoft(Vector(x, y, z), bias); |
---|
[4990] | 242 | } |
---|
| 243 | |
---|
[5382] | 244 | |
---|
[4990] | 245 | /** |
---|
[4836] | 246 | * @param absCoord set absolute coordinate |
---|
[5091] | 247 | */ |
---|
[3809] | 248 | void PNode::setAbsCoor (const Vector& absCoord) |
---|
[3675] | 249 | { |
---|
[5113] | 250 | if (this->toCoordinate!= NULL) |
---|
| 251 | { |
---|
| 252 | delete this->toCoordinate; |
---|
| 253 | this->toCoordinate = NULL; |
---|
| 254 | } |
---|
| 255 | |
---|
[4993] | 256 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
---|
| 257 | { |
---|
[7008] | 258 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
[4993] | 259 | if (likely(this->parent != NULL)) |
---|
| 260 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
---|
| 261 | else |
---|
| 262 | this->relCoordinate = absCoord; |
---|
| 263 | } |
---|
| 264 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
| 265 | { |
---|
| 266 | if (likely(this->parent != NULL)) |
---|
| 267 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
---|
| 268 | else |
---|
| 269 | this->relCoordinate = absCoord; |
---|
| 270 | } |
---|
| 271 | |
---|
| 272 | this->bRelCoorChanged = true; |
---|
[7008] | 273 | // this->absCoordinate = absCoord; |
---|
[3675] | 274 | } |
---|
| 275 | |
---|
[5382] | 276 | |
---|
[3675] | 277 | /** |
---|
[4836] | 278 | * @param x x-coordinate. |
---|
| 279 | * @param y y-coordinate. |
---|
| 280 | * @param z z-coordinate. |
---|
[4987] | 281 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
---|
[4610] | 282 | */ |
---|
| 283 | void PNode::setAbsCoor(float x, float y, float z) |
---|
| 284 | { |
---|
| 285 | this->setAbsCoor(Vector(x, y, z)); |
---|
| 286 | } |
---|
| 287 | |
---|
[6054] | 288 | |
---|
[4610] | 289 | /** |
---|
[5406] | 290 | * @param absCoord set absolute coordinate |
---|
| 291 | * @todo check off |
---|
| 292 | */ |
---|
| 293 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
---|
| 294 | { |
---|
| 295 | if (this->toCoordinate == NULL) |
---|
| 296 | this->toCoordinate = new Vector; |
---|
| 297 | |
---|
| 298 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
---|
| 299 | { |
---|
[7008] | 300 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
[5406] | 301 | if (likely(this->parent != NULL)) |
---|
| 302 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
---|
| 303 | else |
---|
| 304 | *this->toCoordinate = absCoordSoft; |
---|
| 305 | } |
---|
| 306 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
---|
| 307 | { |
---|
| 308 | if (likely(this->parent != NULL)) |
---|
| 309 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
---|
| 310 | else |
---|
| 311 | *this->toCoordinate = absCoordSoft; |
---|
| 312 | } |
---|
| 313 | } |
---|
| 314 | |
---|
| 315 | |
---|
| 316 | /** |
---|
[6048] | 317 | * @brief shift coordinate relative |
---|
[4836] | 318 | * @param shift shift vector |
---|
[4987] | 319 | * |
---|
[5420] | 320 | * this function shifts the current coordinates about the vector shift. this is |
---|
| 321 | * usefull because from some place else you can: |
---|
| 322 | * PNode* someNode = ...; |
---|
| 323 | * Vector objectMovement = calculateShift(); |
---|
| 324 | * someNode->shiftCoor(objectMovement); |
---|
| 325 | * |
---|
| 326 | * this is the internal method of: |
---|
| 327 | * PNode* someNode = ...; |
---|
| 328 | * Vector objectMovement = calculateShift(); |
---|
| 329 | * Vector currentCoor = someNode->getRelCoor(); |
---|
| 330 | * Vector newCoor = currentCoor + objectMovement; |
---|
| 331 | * someNode->setRelCoor(newCoor); |
---|
| 332 | * |
---|
[5382] | 333 | */ |
---|
[3809] | 334 | void PNode::shiftCoor (const Vector& shift) |
---|
[3683] | 335 | { |
---|
[4993] | 336 | this->relCoordinate += shift; |
---|
| 337 | this->bRelCoorChanged = true; |
---|
[3683] | 338 | } |
---|
| 339 | |
---|
[6054] | 340 | |
---|
[3683] | 341 | /** |
---|
[6048] | 342 | * @brief set relative direction |
---|
[4836] | 343 | * @param relDir to its parent |
---|
[5091] | 344 | */ |
---|
[3810] | 345 | void PNode::setRelDir (const Quaternion& relDir) |
---|
[3675] | 346 | { |
---|
[5113] | 347 | if (this->toDirection!= NULL) |
---|
| 348 | { |
---|
| 349 | delete this->toDirection; |
---|
| 350 | this->toDirection = NULL; |
---|
| 351 | } |
---|
[4993] | 352 | this->relDirection = relDir; |
---|
[5819] | 353 | |
---|
[3675] | 354 | this->bRelCoorChanged = true; |
---|
| 355 | } |
---|
| 356 | |
---|
[6054] | 357 | |
---|
[3365] | 358 | /** |
---|
[4771] | 359 | * @see void PNode::setRelDir (const Quaternion& relDir) |
---|
| 360 | * @param x the x direction |
---|
| 361 | * @param y the y direction |
---|
| 362 | * @param z the z direction |
---|
| 363 | * |
---|
| 364 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 365 | */ |
---|
[6873] | 366 | void PNode::setRelDir (float angle, float x, float y, float z) |
---|
[4771] | 367 | { |
---|
[6873] | 368 | this->setRelDir(Quaternion(angle, Vector(x,y,z))); |
---|
[4771] | 369 | } |
---|
| 370 | |
---|
[4990] | 371 | |
---|
[4771] | 372 | /** |
---|
[6048] | 373 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
---|
[4990] | 374 | * @param relDirSoft the direction to iterate to smoothely. |
---|
[4992] | 375 | * @param bias how fast to iterate to the new Direction |
---|
[4990] | 376 | */ |
---|
[4992] | 377 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
---|
[4990] | 378 | { |
---|
| 379 | if (likely(this->toDirection == NULL)) |
---|
| 380 | this->toDirection = new Quaternion(); |
---|
| 381 | |
---|
| 382 | *this->toDirection = relDirSoft; |
---|
[4992] | 383 | this->bias = bias; |
---|
[5819] | 384 | this->bRelDirChanged = true; |
---|
[4990] | 385 | } |
---|
| 386 | |
---|
[6054] | 387 | |
---|
[4990] | 388 | /** |
---|
| 389 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
---|
| 390 | * @param x the x direction |
---|
| 391 | * @param y the y direction |
---|
| 392 | * @param z the z direction |
---|
| 393 | * |
---|
| 394 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 395 | */ |
---|
[6873] | 396 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) |
---|
[4990] | 397 | { |
---|
[6873] | 398 | this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
---|
[4990] | 399 | } |
---|
| 400 | |
---|
[6054] | 401 | |
---|
[4990] | 402 | /** |
---|
[6048] | 403 | * @brief sets the absolute direction |
---|
[4836] | 404 | * @param absDir absolute coordinates |
---|
[5091] | 405 | */ |
---|
[3810] | 406 | void PNode::setAbsDir (const Quaternion& absDir) |
---|
[3675] | 407 | { |
---|
[5113] | 408 | if (this->toDirection!= NULL) |
---|
| 409 | { |
---|
| 410 | delete this->toDirection; |
---|
| 411 | this->toDirection = NULL; |
---|
| 412 | } |
---|
| 413 | |
---|
[5001] | 414 | if (likely(this->parent != NULL)) |
---|
| 415 | this->relDirection = absDir / this->parent->getAbsDir(); |
---|
[4996] | 416 | else |
---|
[7008] | 417 | this->relDirection = absDir; |
---|
[4993] | 418 | |
---|
| 419 | this->bRelDirChanged = true; |
---|
[3675] | 420 | } |
---|
| 421 | |
---|
[6054] | 422 | |
---|
[3675] | 423 | /** |
---|
[4771] | 424 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
---|
| 425 | * @param x the x direction |
---|
| 426 | * @param y the y direction |
---|
| 427 | * @param z the z direction |
---|
| 428 | * |
---|
| 429 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 430 | */ |
---|
[6873] | 431 | void PNode::setAbsDir (float angle, float x, float y, float z) |
---|
[4771] | 432 | { |
---|
[6873] | 433 | this->setAbsDir(Quaternion(angle, Vector(x,y,z))); |
---|
[4771] | 434 | } |
---|
| 435 | |
---|
[6054] | 436 | |
---|
[4771] | 437 | /** |
---|
[6048] | 438 | * @brief sets the absolute direction |
---|
[5414] | 439 | * @param absDir absolute coordinates |
---|
[6048] | 440 | * @param bias how fast to iterator to the new Position |
---|
[5414] | 441 | */ |
---|
| 442 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
---|
| 443 | { |
---|
| 444 | if (this->toDirection == NULL) |
---|
| 445 | this->toDirection = new Quaternion(); |
---|
| 446 | |
---|
| 447 | if (likely(this->parent != NULL)) |
---|
| 448 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
---|
| 449 | else |
---|
[7008] | 450 | *this->toDirection = absDirSoft; |
---|
[5414] | 451 | |
---|
| 452 | this->bias = bias; |
---|
[5915] | 453 | this->bRelDirChanged = true; |
---|
[5414] | 454 | } |
---|
| 455 | |
---|
[6054] | 456 | |
---|
[5414] | 457 | /** |
---|
| 458 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
---|
| 459 | * @param x the x direction |
---|
| 460 | * @param y the y direction |
---|
| 461 | * @param z the z direction |
---|
| 462 | * |
---|
| 463 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 464 | */ |
---|
[6873] | 465 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) |
---|
[5414] | 466 | { |
---|
[6873] | 467 | this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
---|
[5414] | 468 | } |
---|
| 469 | |
---|
| 470 | |
---|
| 471 | /** |
---|
[6048] | 472 | * @brief shift Direction |
---|
[5091] | 473 | * @param shift the direction around which to shift. |
---|
| 474 | */ |
---|
[3802] | 475 | void PNode::shiftDir (const Quaternion& shift) |
---|
| 476 | { |
---|
[4993] | 477 | this->relDirection = this->relDirection * shift; |
---|
[3802] | 478 | this->bRelDirChanged = true; |
---|
| 479 | } |
---|
[3365] | 480 | |
---|
[6048] | 481 | |
---|
[3683] | 482 | /** |
---|
[6048] | 483 | * @brief adds a child and makes this node to a parent |
---|
[5091] | 484 | * @param child child reference |
---|
[4993] | 485 | * use this to add a child to this node. |
---|
[5420] | 486 | */ |
---|
[5382] | 487 | void PNode::addChild (PNode* child) |
---|
[3365] | 488 | { |
---|
[4993] | 489 | if( likely(child->parent != NULL)) |
---|
[7008] | 490 | child->parent->eraseChild(child); |
---|
[6075] | 491 | if (this->checkIntegrity(child)) |
---|
| 492 | { |
---|
| 493 | child->parent = this; |
---|
| 494 | if (unlikely(this != NULL)) |
---|
| 495 | this->children.push_back(child); |
---|
| 496 | child->parentCoorChanged(); |
---|
[6695] | 497 | |
---|
[7008] | 498 | // if(this->getUniqueID() == NET_UID_UNASSIGNED) |
---|
| 499 | // { |
---|
| 500 | // PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); |
---|
| 501 | // PNode* node = this->seekNextAssignedPNode(this); |
---|
| 502 | // if( node == NULL) |
---|
| 503 | // PRINTF(1)(" Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); |
---|
| 504 | // else |
---|
| 505 | // PRINTF(1)(" Found next assigned node: %i\n", node->getUniqueID()); |
---|
| 506 | // } |
---|
[6075] | 507 | } |
---|
| 508 | else |
---|
| 509 | { |
---|
| 510 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
---|
[9406] | 511 | this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); |
---|
[6075] | 512 | child->parent = NULL; |
---|
[6142] | 513 | child->parentCoorChanged(); |
---|
[6075] | 514 | } |
---|
[3365] | 515 | } |
---|
| 516 | |
---|
[6048] | 517 | |
---|
[6695] | 518 | PNode* PNode::seekNextAssignedPNode(PNode* node) const |
---|
| 519 | { |
---|
| 520 | PNode* tmpNode = node->parent; |
---|
[9406] | 521 | printf("entering seek PNode loop for name: %s, uid: %i\n", node->getCName(), node->getUniqueID()); |
---|
[6695] | 522 | if(tmpNode) |
---|
[9406] | 523 | printf(" @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); |
---|
[6695] | 524 | while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) |
---|
| 525 | { |
---|
[9406] | 526 | printf(" @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); |
---|
[6695] | 527 | tmpNode = tmpNode->parent; |
---|
| 528 | } |
---|
| 529 | printf("leaving PNode loop\n\n"); |
---|
| 530 | |
---|
| 531 | return tmpNode; |
---|
| 532 | } |
---|
| 533 | |
---|
| 534 | |
---|
[3365] | 535 | /** |
---|
[5091] | 536 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 537 | * @param childName the name of the child to add to this PNode |
---|
| 538 | */ |
---|
[7221] | 539 | void PNode::addChild (const std::string& childName) |
---|
[4765] | 540 | { |
---|
| 541 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
[7008] | 542 | // PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); |
---|
| 543 | // assert( childNode != NULL ); |
---|
[4765] | 544 | if (childNode != NULL) |
---|
[6634] | 545 | { |
---|
[4765] | 546 | this->addChild(childNode); |
---|
[6634] | 547 | } |
---|
[4765] | 548 | } |
---|
| 549 | |
---|
[6048] | 550 | |
---|
[4765] | 551 | /** |
---|
[6048] | 552 | * @brief removes a child from the node |
---|
[5091] | 553 | * @param child the child to remove from this pNode. |
---|
[4993] | 554 | * |
---|
[6054] | 555 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 556 | */ |
---|
[4993] | 557 | void PNode::removeChild (PNode* child) |
---|
[3365] | 558 | { |
---|
[5214] | 559 | if (child != NULL) |
---|
[7008] | 560 | child->removeNode(); |
---|
[3365] | 561 | } |
---|
| 562 | |
---|
[6054] | 563 | |
---|
[3365] | 564 | /** |
---|
[6075] | 565 | * !! PRIVATE FUNCTION |
---|
[6299] | 566 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
---|
[6075] | 567 | */ |
---|
| 568 | void PNode::reparent() |
---|
| 569 | { |
---|
[6078] | 570 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 571 | this->setParent((PNode*)NULL); |
---|
[6075] | 572 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 573 | this->setParent(this->parent->getParent()); |
---|
[6078] | 574 | else |
---|
| 575 | this->setParent(PNode::getNullParent()); |
---|
[6075] | 576 | } |
---|
| 577 | |
---|
[6299] | 578 | /** |
---|
| 579 | * ereases child from the nodes children |
---|
| 580 | * @param chuld the child to remove |
---|
| 581 | */ |
---|
[6078] | 582 | void PNode::eraseChild(PNode* child) |
---|
| 583 | { |
---|
| 584 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 585 | if(childRemover != this->children.end()) |
---|
| 586 | this->children.erase(childRemover); |
---|
| 587 | } |
---|
[6075] | 588 | |
---|
[6078] | 589 | |
---|
[6075] | 590 | /** |
---|
[6048] | 591 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 592 | * |
---|
| 593 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 594 | */ |
---|
[5769] | 595 | void PNode::removeNode() |
---|
[3537] | 596 | { |
---|
[7725] | 597 | std::list<PNode*>::iterator child = this->children.begin(); |
---|
| 598 | std::list<PNode*>::iterator reparenter; |
---|
[6078] | 599 | while (child != this->children.end()) |
---|
[6054] | 600 | { |
---|
[6078] | 601 | reparenter = child; |
---|
| 602 | child++; |
---|
| 603 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 604 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
[6142] | 605 | { |
---|
[9406] | 606 | printf("TEST----------------%s ---- %s\n", this->getClassCName(), (*reparenter)->getClassCName()); |
---|
[6054] | 607 | (*reparenter)->reparent(); |
---|
[9406] | 608 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassCName(),(*reparenter)->getParent()->getCName()); |
---|
[6054] | 609 | } |
---|
| 610 | } |
---|
[5214] | 611 | if (this->parent != NULL) |
---|
[6142] | 612 | { |
---|
[6078] | 613 | this->parent->eraseChild(this); |
---|
[6142] | 614 | this->parent = NULL; |
---|
| 615 | } |
---|
[3537] | 616 | } |
---|
| 617 | |
---|
[3365] | 618 | |
---|
[4761] | 619 | /** |
---|
| 620 | * @see PNode::setParent(PNode* parent); |
---|
| 621 | * @param parentName the name of the Parent to set to this PNode |
---|
| 622 | */ |
---|
[7221] | 623 | void PNode::setParent (const std::string& parentName) |
---|
[4761] | 624 | { |
---|
| 625 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 626 | if (parentNode != NULL) |
---|
| 627 | parentNode->addChild(this); |
---|
[6075] | 628 | else |
---|
| 629 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
[9406] | 630 | this->getClassCName(), this->getCName(), parentName.c_str()); |
---|
[4761] | 631 | } |
---|
| 632 | |
---|
[6054] | 633 | |
---|
[4990] | 634 | /** |
---|
[6048] | 635 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 636 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 637 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 638 | */ |
---|
[5382] | 639 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 640 | { |
---|
[5382] | 641 | // return if the new parent and the old one match |
---|
[6075] | 642 | if (this->parent == parentNode ) |
---|
[4992] | 643 | return; |
---|
[6075] | 644 | if (parentNode == NULL) |
---|
| 645 | parentNode = PNode::getNullParent(); |
---|
[4992] | 646 | |
---|
[5382] | 647 | // store the Valures to iterate to. |
---|
[4993] | 648 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 649 | { |
---|
[4993] | 650 | this->toCoordinate = new Vector(); |
---|
| 651 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 652 | } |
---|
[4990] | 653 | if (likely(this->toDirection == NULL)) |
---|
| 654 | { |
---|
| 655 | this->toDirection = new Quaternion(); |
---|
| 656 | *this->toDirection = this->getRelDir(); |
---|
| 657 | } |
---|
[4992] | 658 | this->bias = bias; |
---|
[4987] | 659 | |
---|
[4990] | 660 | Vector tmpV = this->getAbsCoor(); |
---|
| 661 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 662 | |
---|
| 663 | parentNode->addChild(this); |
---|
| 664 | |
---|
[7008] | 665 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 666 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
| 667 | else |
---|
| 668 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 669 | |
---|
[7008] | 670 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 671 | } |
---|
| 672 | |
---|
[6054] | 673 | |
---|
[4993] | 674 | /** |
---|
[6048] | 675 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 676 | * @param parentName the name of the Parent to reconnect to |
---|
| 677 | * @param bias the speed to iterate to this new Positions |
---|
| 678 | */ |
---|
[7221] | 679 | void PNode::setParentSoft(const std::string& parentName, float bias) |
---|
[4987] | 680 | { |
---|
| 681 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 682 | if (parentNode != NULL) |
---|
[5382] | 683 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 684 | } |
---|
| 685 | |
---|
[6054] | 686 | /** |
---|
| 687 | * @param parentMode sets the parentingMode of this Node |
---|
| 688 | */ |
---|
| 689 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 690 | { |
---|
[6307] | 691 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6054] | 692 | } |
---|
[6048] | 693 | |
---|
[3365] | 694 | /** |
---|
[6048] | 695 | * @brief sets the mode of this parent manually |
---|
[4765] | 696 | * @param parentMode a String representing this parentingMode |
---|
| 697 | */ |
---|
[7221] | 698 | void PNode::setParentMode (const std::string& parentingMode) |
---|
[4765] | 699 | { |
---|
[7221] | 700 | this->setParentMode(PNode::stringToParentingMode(parentingMode)); |
---|
[4765] | 701 | } |
---|
[3537] | 702 | |
---|
[3365] | 703 | /** |
---|
[6075] | 704 | * @brief adds special mode Flags to this PNode |
---|
| 705 | * @see PARENT_MODE |
---|
| 706 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 707 | */ |
---|
[6078] | 708 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 709 | { |
---|
| 710 | this->parentMode |= nodeFlags; |
---|
| 711 | } |
---|
| 712 | |
---|
[6075] | 713 | /** |
---|
| 714 | * @brief removes special mode Flags to this PNode |
---|
| 715 | * @see PARENT_MODE |
---|
| 716 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 717 | */ |
---|
[6078] | 718 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 719 | { |
---|
| 720 | this->parentMode &= !nodeFlags; |
---|
| 721 | } |
---|
| 722 | |
---|
[6078] | 723 | /** |
---|
| 724 | * @returns the NullParent (and if needed creates it) |
---|
| 725 | */ |
---|
| 726 | PNode* PNode::createNullParent() |
---|
| 727 | { |
---|
| 728 | if (likely(PNode::nullParent == NULL)) |
---|
| 729 | { |
---|
| 730 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
---|
[6695] | 731 | PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); |
---|
[6078] | 732 | PNode::nullParent->setName("NullParent"); |
---|
[6695] | 733 | PNode::nullParent->setSynchronized(true); |
---|
[6078] | 734 | } |
---|
| 735 | return PNode::nullParent; |
---|
| 736 | } |
---|
[6054] | 737 | |
---|
[6078] | 738 | |
---|
[6054] | 739 | /** |
---|
[6075] | 740 | * !! PRIVATE FUNCTION |
---|
| 741 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 742 | * @param checkParent the Parent to check. |
---|
| 743 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 744 | * |
---|
| 745 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 746 | * into the Tree, and we do not want this. |
---|
| 747 | */ |
---|
| 748 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 749 | { |
---|
| 750 | const PNode* parent = this; |
---|
| 751 | while ( (parent = parent->getParent()) != NULL) |
---|
| 752 | if (unlikely(parent == checkParent)) |
---|
| 753 | return false; |
---|
| 754 | return true; |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | |
---|
| 758 | /** |
---|
[6048] | 759 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 760 | * @param dt The time passed since the last update |
---|
[5420] | 761 | * |
---|
| 762 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 763 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 764 | * worry, normaly... |
---|
| 765 | */ |
---|
[5769] | 766 | void PNode::updateNode (float dt) |
---|
[3365] | 767 | { |
---|
[6075] | 768 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 769 | { |
---|
| 770 | if( likely(this->parent != NULL)) |
---|
[4440] | 771 | { |
---|
[7008] | 772 | // movement for nodes with smoothMove enabled |
---|
| 773 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 774 | { |
---|
| 775 | float shiftLen = fabsf(dt)*bias; |
---|
[7192] | 776 | if (unlikely(shiftLen >= 1.0)) |
---|
[7008] | 777 | shiftLen = 1.0; |
---|
| 778 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; |
---|
| 779 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
[4987] | 780 | { |
---|
[7008] | 781 | this->shiftCoor(moveVect); |
---|
[4987] | 782 | } |
---|
[7008] | 783 | else |
---|
[4987] | 784 | { |
---|
[7008] | 785 | delete this->toCoordinate; |
---|
| 786 | this->toCoordinate = NULL; |
---|
[9406] | 787 | PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); |
---|
[4987] | 788 | } |
---|
[7008] | 789 | } |
---|
| 790 | if (unlikely(this->toDirection != NULL)) |
---|
| 791 | { |
---|
| 792 | float shiftLen = fabsf(dt)*bias; |
---|
[7192] | 793 | if (unlikely (shiftLen >= 1.0)) |
---|
[7008] | 794 | shiftLen = 1.0; |
---|
[9406] | 795 | //printf("%s::%s %f\n", this->getClassCName(), this->getName(), this->toStep ); |
---|
[7008] | 796 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); |
---|
| 797 | if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) |
---|
| 798 | { |
---|
| 799 | this->relDirection = rotQuat; |
---|
[8316] | 800 | this->bRelDirChanged = true; |
---|
[7008] | 801 | } |
---|
| 802 | else |
---|
| 803 | { |
---|
| 804 | delete this->toDirection; |
---|
| 805 | this->toDirection = NULL; |
---|
[9406] | 806 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); |
---|
[8316] | 807 | this->bRelDirChanged = true; |
---|
[7008] | 808 | } |
---|
| 809 | } |
---|
[4990] | 810 | |
---|
[7008] | 811 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 812 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 813 | |
---|
[9406] | 814 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), |
---|
[7008] | 815 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 816 | |
---|
[4570] | 817 | |
---|
[7008] | 818 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
---|
| 819 | { |
---|
| 820 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 821 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 822 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
| 823 | } |
---|
[4570] | 824 | |
---|
[7008] | 825 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
---|
| 826 | { |
---|
[6075] | 827 | /* update the current absCoordinate */ |
---|
[7008] | 828 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 829 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[5007] | 830 | } |
---|
[7008] | 831 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) |
---|
| 832 | { |
---|
| 833 | /* update the current absCoordinate */ |
---|
| 834 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 835 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
| 836 | } |
---|
| 837 | ///////////////////////////////////////////////// |
---|
| 838 | } |
---|
[6075] | 839 | |
---|
[7008] | 840 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 841 | { |
---|
[9406] | 842 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), |
---|
[6075] | 843 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[7008] | 844 | if (this->bRelCoorChanged) |
---|
| 845 | { |
---|
| 846 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 847 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 848 | } |
---|
[7008] | 849 | if (this->bRelDirChanged) |
---|
| 850 | { |
---|
| 851 | this->prevRelDirection = this->relDirection; |
---|
| 852 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 853 | } |
---|
[4993] | 854 | } |
---|
[7008] | 855 | } |
---|
[3365] | 856 | |
---|
[7008] | 857 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
| 858 | { |
---|
[7725] | 859 | std::list<PNode*>::iterator child; |
---|
[7008] | 860 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4993] | 861 | { |
---|
[7008] | 862 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 863 | if( likely(this->bRelCoorChanged)) |
---|
| 864 | (*child)->parentCoorChanged (); |
---|
| 865 | if( likely(this->bRelDirChanged)) |
---|
| 866 | (*child)->parentDirChanged (); |
---|
[4993] | 867 | |
---|
[7008] | 868 | (*child)->updateNode(dt); |
---|
[4440] | 869 | } |
---|
[7008] | 870 | } |
---|
| 871 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 872 | this->bRelCoorChanged = false; |
---|
| 873 | this->bRelDirChanged = false; |
---|
[3365] | 874 | } |
---|
| 875 | |
---|
[5769] | 876 | |
---|
[6075] | 877 | |
---|
| 878 | |
---|
| 879 | |
---|
| 880 | /************* |
---|
| 881 | * DEBUGGING * |
---|
| 882 | *************/ |
---|
[6048] | 883 | /** |
---|
| 884 | * @brief counts total amount the children walking through the entire tree. |
---|
| 885 | * @param nodes the counter |
---|
| 886 | */ |
---|
[5769] | 887 | void PNode::countChildNodes(int& nodes) const |
---|
| 888 | { |
---|
| 889 | nodes++; |
---|
[7725] | 890 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 891 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 892 | (*child)->countChildNodes(nodes); |
---|
[5769] | 893 | } |
---|
| 894 | |
---|
| 895 | |
---|
[3450] | 896 | /** |
---|
[6048] | 897 | * @brief displays some information about this pNode |
---|
[4836] | 898 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 899 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 900 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 901 | */ |
---|
[5769] | 902 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 903 | { |
---|
[4574] | 904 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 905 | PRINT(0)(" |"); |
---|
[5770] | 906 | if (this->children.size() > 0) |
---|
[4575] | 907 | PRINT(0)(" +"); |
---|
| 908 | else |
---|
| 909 | PRINT(0)(" -"); |
---|
[5769] | 910 | |
---|
| 911 | int childNodeCount = 0; |
---|
| 912 | this->countChildNodes(childNodeCount); |
---|
| 913 | |
---|
| 914 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[9406] | 915 | this->getClassCName(), |
---|
| 916 | this->getCName(), |
---|
[4574] | 917 | this->absCoordinate.x, |
---|
| 918 | this->absCoordinate.y, |
---|
| 919 | this->absCoordinate.z, |
---|
| 920 | this->relCoordinate.x, |
---|
| 921 | this->relCoordinate.y, |
---|
[4993] | 922 | this->relCoordinate.z, |
---|
[4996] | 923 | this->getAbsDirV().x, |
---|
| 924 | this->getAbsDirV().y, |
---|
| 925 | this->getAbsDirV().z, |
---|
[7221] | 926 | this->parentingModeToString(parentMode), |
---|
[5769] | 927 | childNodeCount); |
---|
[4574] | 928 | if (depth >= 2 || depth == 0) |
---|
| 929 | { |
---|
[7725] | 930 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 931 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 932 | { |
---|
| 933 | if (depth == 0) |
---|
[5770] | 934 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 935 | else |
---|
[5770] | 936 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 937 | } |
---|
| 938 | } |
---|
[3365] | 939 | } |
---|
| 940 | |
---|
[4570] | 941 | /** |
---|
[6048] | 942 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 943 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 944 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 945 | * @param size the Size of the Box to draw. |
---|
| 946 | * @param color the color of the Box to display. |
---|
| 947 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 948 | */ |
---|
| 949 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 950 | { |
---|
[5432] | 951 | // if this is the first Element we draw |
---|
[5383] | 952 | if (level == 0) |
---|
| 953 | { |
---|
[5432] | 954 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 955 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 956 | |
---|
[5432] | 957 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 958 | glDisable(GL_BLEND); // '' |
---|
| 959 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 960 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 961 | } |
---|
| 962 | |
---|
[5432] | 963 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 964 | /* translate */ |
---|
| 965 | glTranslatef (this->getAbsCoor ().x, |
---|
| 966 | this->getAbsCoor ().y, |
---|
| 967 | this->getAbsCoor ().z); |
---|
[7008] | 968 | // this->getAbsDir ().matrix (matrix); |
---|
[4998] | 969 | |
---|
[5432] | 970 | /* rotate */ |
---|
[4998] | 971 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 972 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 973 | /* set the new Color */ |
---|
[5008] | 974 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 975 | { /* draw a cube of size size */ |
---|
[4570] | 976 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 977 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 978 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 979 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 980 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 981 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 982 | glEnd(); |
---|
| 983 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 984 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 985 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 986 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 987 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 988 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 989 | glEnd(); |
---|
[4995] | 990 | |
---|
[4570] | 991 | glBegin(GL_LINES); |
---|
[4995] | 992 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 993 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 994 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 995 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 996 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 997 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 998 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 999 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 1000 | glEnd(); |
---|
| 1001 | } |
---|
[6780] | 1002 | glPopMatrix(); |
---|
[4570] | 1003 | |
---|
[5007] | 1004 | if (depth >= 2 || depth == 0) |
---|
| 1005 | { |
---|
[5432] | 1006 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 1007 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[7725] | 1008 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 1009 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 1010 | { |
---|
[5394] | 1011 | // drawing the Dependency graph |
---|
[7008] | 1012 | if (this != PNode::getNullParent()) |
---|
[5394] | 1013 | { |
---|
[7008] | 1014 | glBegin(GL_LINES); |
---|
| 1015 | glColor3f(color.x, color.y, color.z); |
---|
| 1016 | glVertex3f(this->getAbsCoor ().x, |
---|
| 1017 | this->getAbsCoor ().y, |
---|
| 1018 | this->getAbsCoor ().z); |
---|
[5394] | 1019 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 1020 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 1021 | (*child)->getAbsCoor ().y, |
---|
| 1022 | (*child)->getAbsCoor ().z); |
---|
[5394] | 1023 | glEnd(); |
---|
| 1024 | } |
---|
[5915] | 1025 | |
---|
[5432] | 1026 | /* if we want to draw the children too */ |
---|
| 1027 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 1028 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 1029 | else /* -> only the Next one */ |
---|
[5770] | 1030 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 1031 | } |
---|
| 1032 | } |
---|
[5383] | 1033 | if (level == 0) |
---|
[5432] | 1034 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 1035 | } |
---|
[4993] | 1036 | |
---|
| 1037 | |
---|
| 1038 | |
---|
| 1039 | ///////////////////// |
---|
| 1040 | // HELPER_FUCTIONS // |
---|
| 1041 | ///////////////////// |
---|
| 1042 | |
---|
| 1043 | /** |
---|
[6048] | 1044 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 1045 | * @param parentingMode the ParentingMode to convert |
---|
| 1046 | * @return the converted string |
---|
| 1047 | */ |
---|
[7221] | 1048 | const char* PNode::parentingModeToString(int parentingMode) |
---|
[4993] | 1049 | { |
---|
| 1050 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 1051 | return "local-rotate"; |
---|
| 1052 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 1053 | return "rotate-movement"; |
---|
| 1054 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 1055 | return "movement"; |
---|
| 1056 | else if (parentingMode == PNODE_ALL) |
---|
| 1057 | return "all"; |
---|
| 1058 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 1059 | return "rotate-and-move"; |
---|
[8316] | 1060 | else |
---|
| 1061 | return "all"; |
---|
[4993] | 1062 | } |
---|
| 1063 | |
---|
| 1064 | /** |
---|
[6048] | 1065 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 1066 | * @param parentingMode the string naming the parentingMode |
---|
| 1067 | * @return the int corresponding to the named parentingMode |
---|
| 1068 | */ |
---|
[7221] | 1069 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) |
---|
[4993] | 1070 | { |
---|
[7221] | 1071 | if (parentingMode == "local-rotate") |
---|
[4993] | 1072 | return (PNODE_LOCAL_ROTATE); |
---|
[7221] | 1073 | else if (parentingMode == "rotate-movement") |
---|
[4993] | 1074 | return (PNODE_ROTATE_MOVEMENT); |
---|
[7221] | 1075 | else if (parentingMode == "movement") |
---|
[4993] | 1076 | return (PNODE_MOVEMENT); |
---|
[7221] | 1077 | else if (parentingMode == "all") |
---|
[4993] | 1078 | return (PNODE_ALL); |
---|
[7221] | 1079 | else if (parentingMode == "rotate-and-move") |
---|
[4993] | 1080 | return (PNODE_ROTATE_AND_MOVE); |
---|
[8316] | 1081 | else |
---|
| 1082 | return PNODE_ALL; |
---|
[4993] | 1083 | } |
---|
[6341] | 1084 | |
---|
| 1085 | /** |
---|
[7954] | 1086 | * handles changes in synchronizable variables |
---|
| 1087 | * @param id id's which changed |
---|
[6341] | 1088 | */ |
---|
[7954] | 1089 | void PNode::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 1090 | { |
---|
[9235] | 1091 | Synchronizeable::varChangeHandler( id ); |
---|
[9406] | 1092 | |
---|
[7954] | 1093 | if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) |
---|
[6634] | 1094 | { |
---|
[7954] | 1095 | setRelCoor( relCoordinate_write ); |
---|
[6634] | 1096 | } |
---|
| 1097 | |
---|
[7954] | 1098 | if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) |
---|
[6634] | 1099 | { |
---|
[7954] | 1100 | setRelDir( relDirection_write ); |
---|
[6634] | 1101 | } |
---|
| 1102 | } |
---|
| 1103 | |
---|
| 1104 | |
---|