[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | |
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[7193] | 20 | #include "util/loading/load_param.h" |
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[4761] | 21 | #include "class_list.h" |
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| 22 | |
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[9406] | 23 | #include "netdefs.h" |
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| 24 | |
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[6078] | 25 | #include <algorithm> |
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[3860] | 26 | #include "compiler.h" |
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[3608] | 27 | #include "debug.h" |
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| 28 | |
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[6054] | 29 | #include "glincl.h" |
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[5406] | 30 | #include "color.h" |
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[3246] | 31 | |
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| 32 | /** |
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[6048] | 33 | * @brief standard constructor |
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[6078] | 34 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
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[6299] | 35 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
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[5420] | 36 | */ |
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[6078] | 37 | PNode::PNode (PNode* parent, long nodeFlags) |
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[8316] | 38 | : BaseObject(), Synchronizeable() |
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[3365] | 39 | { |
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[6074] | 40 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[3365] | 41 | |
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[6074] | 42 | this->bRelCoorChanged = true; |
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| 43 | this->bRelDirChanged = true; |
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| 44 | this->parent = NULL; |
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[6078] | 45 | this->parentMode = nodeFlags; |
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[6074] | 46 | this->bActive = true; |
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[4993] | 47 | |
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[6074] | 48 | // smooth-movers |
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| 49 | this->toCoordinate = NULL; |
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| 50 | this->toDirection = NULL; |
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| 51 | this->bias = 1.0; |
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[6078] | 52 | |
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| 53 | if (parent != NULL) |
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| 54 | parent->addChild(this); |
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[7954] | 55 | |
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[9656] | 56 | this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate", PERMISSION_SERVER ) ); |
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| 57 | this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction", PERMISSION_SERVER ) ); |
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[3365] | 58 | } |
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| 59 | |
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[6074] | 60 | // NullParent Reference |
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| 61 | PNode* PNode::nullParent = NULL; |
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[6073] | 62 | |
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[3365] | 63 | /** |
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[6048] | 64 | * @brief standard deconstructor |
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[5296] | 65 | * |
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| 66 | * There are two general ways to delete a PNode |
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| 67 | * 1. delete instance; |
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| 68 | * -> result |
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| 69 | * delete this Node and all its children and children's children... |
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| 70 | * (danger if you still need the children's instance somewhere else!!) |
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| 71 | * |
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[6073] | 72 | * 2. instance->removeNode(); delete instance; |
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[5296] | 73 | * -> result: |
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| 74 | * moves its children to the NullParent |
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| 75 | * then deletes the Element. |
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| 76 | */ |
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[4570] | 77 | PNode::~PNode () |
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[3365] | 78 | { |
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[9406] | 79 | PRINTF(4)("delete %s::%s\n", this->getClassCName(), this->getCName()); |
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[6073] | 80 | // remove the Node, delete it's children (if required). |
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| 81 | std::list<PNode*>::iterator deleteNode; |
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[7126] | 82 | unsigned int size; |
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[6073] | 83 | while(!this->children.empty()) |
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[7126] | 84 | { |
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[7129] | 85 | deleteNode = this->children.begin(); |
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| 86 | size = this->children.size(); |
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| 87 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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| 88 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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[6073] | 89 | { |
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[7129] | 90 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
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[6073] | 91 | { |
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[7129] | 92 | PRINTF(4)("%s::%s deletes %s::%s\n", |
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[9406] | 93 | this->getClassCName(), this->getCName(), |
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| 94 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); |
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[7129] | 95 | delete (*deleteNode); |
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[6073] | 96 | } |
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| 97 | else |
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[7125] | 98 | { |
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[7129] | 99 | PRINTF(4)("%s::%s reparents %s::%s\n", |
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[9406] | 100 | this->getClassCName(), this->getCName(), |
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| 101 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); |
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[7129] | 102 | (*deleteNode)->reparent(); |
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[7125] | 103 | } |
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[6073] | 104 | } |
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[7129] | 105 | else |
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| 106 | { |
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| 107 | PRINTF(4)("%s::%s deletes PNode: %s::%s\n", |
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[9406] | 108 | this->getClassCName(), this->getCName(), |
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| 109 | (*deleteNode)->getClassCName(), (*deleteNode)->getCName()); |
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[7129] | 110 | delete (*deleteNode); |
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| 111 | } |
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[7126] | 112 | } |
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[6073] | 113 | |
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[6071] | 114 | if (this->parent != NULL) |
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[7008] | 115 | { |
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| 116 | this->parent->eraseChild(this); |
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| 117 | this->parent = NULL; |
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| 118 | } |
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[6071] | 119 | |
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[5296] | 120 | // remove all other allocated memory. |
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[5088] | 121 | if (this->toCoordinate != NULL) |
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| 122 | delete this->toCoordinate; |
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| 123 | if (this->toDirection != NULL) |
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| 124 | delete this->toDirection; |
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[6075] | 125 | |
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| 126 | if (this == PNode::nullParent) |
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| 127 | PNode::nullParent = NULL; |
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[3365] | 128 | } |
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[3246] | 129 | |
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[5296] | 130 | |
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[4448] | 131 | /** |
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[6048] | 132 | * @brief loads parameters of the PNode |
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[4836] | 133 | * @param root the XML-element to load the properties of |
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[5420] | 134 | */ |
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[4436] | 135 | void PNode::loadParams(const TiXmlElement* root) |
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| 136 | { |
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[6512] | 137 | BaseObject::loadParams(root); |
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[4610] | 138 | |
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[5671] | 139 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[7008] | 140 | .describe("Sets The relative position of the Node to its parent."); |
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[4771] | 141 | |
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[5671] | 142 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[7008] | 143 | .describe("Sets The absolute Position of the Node."); |
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[4610] | 144 | |
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[5671] | 145 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[7008] | 146 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 147 | |
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[5671] | 148 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[7008] | 149 | .describe("Sets The absolute rotation of the Node."); |
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[4771] | 150 | |
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[5671] | 151 | LoadParam(root, "parent", this, PNode, setParent) |
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[7008] | 152 | .describe("the Name of the Parent to set for this PNode"); |
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[4765] | 153 | |
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[5671] | 154 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[7008] | 155 | .describe("the mode to connect this node to its parent ()"); |
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[4765] | 156 | |
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| 157 | // cycling properties |
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[4785] | 158 | if (root != NULL) |
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[4765] | 159 | { |
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[5654] | 160 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 161 | { |
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[6074] | 162 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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[7008] | 163 | .describe("adds a new Child to the current Node."); |
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[4765] | 164 | |
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[4785] | 165 | } |
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[5654] | 166 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 167 | } |
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[4436] | 168 | } |
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[3365] | 169 | |
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[6424] | 170 | |
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[3365] | 171 | /** |
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[6424] | 172 | * init the pnode to a well definied state |
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| 173 | * |
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| 174 | * this function actualy only updates the PNode tree |
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| 175 | */ |
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| 176 | void PNode::init() |
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| 177 | { |
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| 178 | /* just update all aboslute positions via timestep 0.001ms */ |
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| 179 | this->updateNode(0.001f); |
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| 180 | this->updateNode(0.001f); |
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| 181 | } |
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| 182 | |
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| 183 | |
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| 184 | /** |
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[6048] | 185 | * @brief set relative coordinates |
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[4836] | 186 | * @param relCoord relative coordinates to its parent |
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[5420] | 187 | * |
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| 188 | * |
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| 189 | * it is very importand, that you use this function, if you want to update the |
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| 190 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 191 | * has changed and won't update the children Nodes. |
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| 192 | */ |
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[3810] | 193 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 194 | { |
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[5113] | 195 | if (this->toCoordinate!= NULL) |
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| 196 | { |
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| 197 | delete this->toCoordinate; |
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| 198 | this->toCoordinate = NULL; |
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| 199 | } |
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| 200 | |
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[4993] | 201 | this->relCoordinate = relCoord; |
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[3675] | 202 | this->bRelCoorChanged = true; |
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| 203 | } |
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| 204 | |
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| 205 | /** |
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[6048] | 206 | * @brief set relative coordinates |
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[4836] | 207 | * @param x x-relative coordinates to its parent |
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| 208 | * @param y y-relative coordinates to its parent |
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| 209 | * @param z z-relative coordinates to its parent |
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[4993] | 210 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 211 | */ |
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[4610] | 212 | void PNode::setRelCoor (float x, float y, float z) |
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| 213 | { |
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| 214 | this->setRelCoor(Vector(x, y, z)); |
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| 215 | } |
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| 216 | |
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[4992] | 217 | /** |
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[6048] | 218 | * @brief sets a new relative position smoothely |
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[4992] | 219 | * @param relCoordSoft the new Position to iterate to |
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| 220 | * @param bias how fast to iterate to this position |
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| 221 | */ |
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| 222 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 223 | { |
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[4993] | 224 | if (likely(this->toCoordinate == NULL)) |
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| 225 | this->toCoordinate = new Vector(); |
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[4987] | 226 | |
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[4993] | 227 | *this->toCoordinate = relCoordSoft; |
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[4992] | 228 | this->bias = bias; |
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[4987] | 229 | } |
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| 230 | |
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[4990] | 231 | |
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[4610] | 232 | /** |
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[6048] | 233 | * @brief set relative coordinates smoothely |
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[4990] | 234 | * @param x x-relative coordinates to its parent |
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| 235 | * @param y y-relative coordinates to its parent |
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| 236 | * @param z z-relative coordinates to its parent |
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[4993] | 237 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 238 | */ |
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[4992] | 239 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 240 | { |
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[4992] | 241 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 242 | } |
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| 243 | |
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[5382] | 244 | |
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[4990] | 245 | /** |
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[4836] | 246 | * @param absCoord set absolute coordinate |
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[5091] | 247 | */ |
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[3809] | 248 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 249 | { |
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[5113] | 250 | if (this->toCoordinate!= NULL) |
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| 251 | { |
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| 252 | delete this->toCoordinate; |
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| 253 | this->toCoordinate = NULL; |
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| 254 | } |
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| 255 | |
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[4993] | 256 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 257 | { |
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[7008] | 258 | /* if you have set the absolute coordinates this overrides all other changes */ |
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[4993] | 259 | if (likely(this->parent != NULL)) |
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| 260 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 261 | else |
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| 262 | this->relCoordinate = absCoord; |
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| 263 | } |
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| 264 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 265 | { |
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| 266 | if (likely(this->parent != NULL)) |
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| 267 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 268 | else |
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| 269 | this->relCoordinate = absCoord; |
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| 270 | } |
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| 271 | |
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| 272 | this->bRelCoorChanged = true; |
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[7008] | 273 | // this->absCoordinate = absCoord; |
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[3675] | 274 | } |
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| 275 | |
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[5382] | 276 | |
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[3675] | 277 | /** |
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[4836] | 278 | * @param x x-coordinate. |
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| 279 | * @param y y-coordinate. |
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| 280 | * @param z z-coordinate. |
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[4987] | 281 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 282 | */ |
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| 283 | void PNode::setAbsCoor(float x, float y, float z) |
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| 284 | { |
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| 285 | this->setAbsCoor(Vector(x, y, z)); |
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| 286 | } |
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| 287 | |
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[6054] | 288 | |
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[4610] | 289 | /** |
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[5406] | 290 | * @param absCoord set absolute coordinate |
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| 291 | * @todo check off |
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| 292 | */ |
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| 293 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 294 | { |
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| 295 | if (this->toCoordinate == NULL) |
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| 296 | this->toCoordinate = new Vector; |
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| 297 | |
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| 298 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 299 | { |
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[7008] | 300 | /* if you have set the absolute coordinates this overrides all other changes */ |
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[5406] | 301 | if (likely(this->parent != NULL)) |
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| 302 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 303 | else |
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| 304 | *this->toCoordinate = absCoordSoft; |
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| 305 | } |
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| 306 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 307 | { |
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| 308 | if (likely(this->parent != NULL)) |
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| 309 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 310 | else |
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| 311 | *this->toCoordinate = absCoordSoft; |
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| 312 | } |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | /** |
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[6048] | 317 | * @brief shift coordinate relative |
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[4836] | 318 | * @param shift shift vector |
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[4987] | 319 | * |
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[5420] | 320 | * this function shifts the current coordinates about the vector shift. this is |
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| 321 | * usefull because from some place else you can: |
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| 322 | * PNode* someNode = ...; |
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| 323 | * Vector objectMovement = calculateShift(); |
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| 324 | * someNode->shiftCoor(objectMovement); |
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| 325 | * |
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| 326 | * this is the internal method of: |
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| 327 | * PNode* someNode = ...; |
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| 328 | * Vector objectMovement = calculateShift(); |
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| 329 | * Vector currentCoor = someNode->getRelCoor(); |
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| 330 | * Vector newCoor = currentCoor + objectMovement; |
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| 331 | * someNode->setRelCoor(newCoor); |
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| 332 | * |
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[5382] | 333 | */ |
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[3809] | 334 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 335 | { |
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[4993] | 336 | this->relCoordinate += shift; |
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| 337 | this->bRelCoorChanged = true; |
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[3683] | 338 | } |
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| 339 | |
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[6054] | 340 | |
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[3683] | 341 | /** |
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[6048] | 342 | * @brief set relative direction |
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[4836] | 343 | * @param relDir to its parent |
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[5091] | 344 | */ |
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[3810] | 345 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 346 | { |
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[5113] | 347 | if (this->toDirection!= NULL) |
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| 348 | { |
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| 349 | delete this->toDirection; |
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| 350 | this->toDirection = NULL; |
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| 351 | } |
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[4993] | 352 | this->relDirection = relDir; |
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[5819] | 353 | |
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[3675] | 354 | this->bRelCoorChanged = true; |
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| 355 | } |
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| 356 | |
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[6054] | 357 | |
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[3365] | 358 | /** |
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[4771] | 359 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 360 | * @param x the x direction |
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| 361 | * @param y the y direction |
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| 362 | * @param z the z direction |
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| 363 | * |
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| 364 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 365 | */ |
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[6873] | 366 | void PNode::setRelDir (float angle, float x, float y, float z) |
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[4771] | 367 | { |
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[6873] | 368 | this->setRelDir(Quaternion(angle, Vector(x,y,z))); |
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[4771] | 369 | } |
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| 370 | |
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[4990] | 371 | |
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[4771] | 372 | /** |
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[6048] | 373 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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[4990] | 374 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 375 | * @param bias how fast to iterate to the new Direction |
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[4990] | 376 | */ |
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[4992] | 377 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 378 | { |
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| 379 | if (likely(this->toDirection == NULL)) |
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| 380 | this->toDirection = new Quaternion(); |
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| 381 | |
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| 382 | *this->toDirection = relDirSoft; |
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[4992] | 383 | this->bias = bias; |
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[5819] | 384 | this->bRelDirChanged = true; |
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[4990] | 385 | } |
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| 386 | |
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[6054] | 387 | |
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[4990] | 388 | /** |
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| 389 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 390 | * @param x the x direction |
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| 391 | * @param y the y direction |
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| 392 | * @param z the z direction |
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| 393 | * |
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| 394 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 395 | */ |
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[6873] | 396 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) |
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[4990] | 397 | { |
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[6873] | 398 | this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
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[4990] | 399 | } |
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| 400 | |
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[6054] | 401 | |
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[4990] | 402 | /** |
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[6048] | 403 | * @brief sets the absolute direction |
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[4836] | 404 | * @param absDir absolute coordinates |
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[5091] | 405 | */ |
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[3810] | 406 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 407 | { |
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[5113] | 408 | if (this->toDirection!= NULL) |
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| 409 | { |
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| 410 | delete this->toDirection; |
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| 411 | this->toDirection = NULL; |
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| 412 | } |
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| 413 | |
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[5001] | 414 | if (likely(this->parent != NULL)) |
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| 415 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 416 | else |
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[7008] | 417 | this->relDirection = absDir; |
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[4993] | 418 | |
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| 419 | this->bRelDirChanged = true; |
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[3675] | 420 | } |
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| 421 | |
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[6054] | 422 | |
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[3675] | 423 | /** |
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[4771] | 424 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 425 | * @param x the x direction |
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| 426 | * @param y the y direction |
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| 427 | * @param z the z direction |
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| 428 | * |
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| 429 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 430 | */ |
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[6873] | 431 | void PNode::setAbsDir (float angle, float x, float y, float z) |
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[4771] | 432 | { |
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[6873] | 433 | this->setAbsDir(Quaternion(angle, Vector(x,y,z))); |
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[4771] | 434 | } |
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| 435 | |
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[6054] | 436 | |
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[4771] | 437 | /** |
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[6048] | 438 | * @brief sets the absolute direction |
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[5414] | 439 | * @param absDir absolute coordinates |
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[6048] | 440 | * @param bias how fast to iterator to the new Position |
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[5414] | 441 | */ |
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| 442 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 443 | { |
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| 444 | if (this->toDirection == NULL) |
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| 445 | this->toDirection = new Quaternion(); |
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| 446 | |
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| 447 | if (likely(this->parent != NULL)) |
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| 448 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 449 | else |
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[7008] | 450 | *this->toDirection = absDirSoft; |
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[5414] | 451 | |
---|
| 452 | this->bias = bias; |
---|
[5915] | 453 | this->bRelDirChanged = true; |
---|
[5414] | 454 | } |
---|
| 455 | |
---|
[6054] | 456 | |
---|
[5414] | 457 | /** |
---|
| 458 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
---|
| 459 | * @param x the x direction |
---|
| 460 | * @param y the y direction |
---|
| 461 | * @param z the z direction |
---|
| 462 | * |
---|
| 463 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
---|
| 464 | */ |
---|
[6873] | 465 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) |
---|
[5414] | 466 | { |
---|
[6873] | 467 | this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); |
---|
[5414] | 468 | } |
---|
| 469 | |
---|
| 470 | |
---|
| 471 | /** |
---|
[6048] | 472 | * @brief shift Direction |
---|
[5091] | 473 | * @param shift the direction around which to shift. |
---|
| 474 | */ |
---|
[3802] | 475 | void PNode::shiftDir (const Quaternion& shift) |
---|
| 476 | { |
---|
[4993] | 477 | this->relDirection = this->relDirection * shift; |
---|
[3802] | 478 | this->bRelDirChanged = true; |
---|
| 479 | } |
---|
[3365] | 480 | |
---|
[6048] | 481 | |
---|
[3683] | 482 | /** |
---|
[6048] | 483 | * @brief adds a child and makes this node to a parent |
---|
[5091] | 484 | * @param child child reference |
---|
[4993] | 485 | * use this to add a child to this node. |
---|
[5420] | 486 | */ |
---|
[5382] | 487 | void PNode::addChild (PNode* child) |
---|
[3365] | 488 | { |
---|
[9656] | 489 | if (unlikely(child->parent == this)) |
---|
| 490 | return; |
---|
[4993] | 491 | if( likely(child->parent != NULL)) |
---|
[7008] | 492 | child->parent->eraseChild(child); |
---|
[6075] | 493 | if (this->checkIntegrity(child)) |
---|
| 494 | { |
---|
| 495 | child->parent = this; |
---|
| 496 | if (unlikely(this != NULL)) |
---|
| 497 | this->children.push_back(child); |
---|
| 498 | child->parentCoorChanged(); |
---|
[6695] | 499 | |
---|
[7008] | 500 | // if(this->getUniqueID() == NET_UID_UNASSIGNED) |
---|
| 501 | // { |
---|
| 502 | // PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); |
---|
| 503 | // PNode* node = this->seekNextAssignedPNode(this); |
---|
| 504 | // if( node == NULL) |
---|
| 505 | // PRINTF(1)(" Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); |
---|
| 506 | // else |
---|
| 507 | // PRINTF(1)(" Found next assigned node: %i\n", node->getUniqueID()); |
---|
| 508 | // } |
---|
[6075] | 509 | } |
---|
| 510 | else |
---|
| 511 | { |
---|
| 512 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
---|
[9406] | 513 | this->getClassCName(), this->getCName(), child->getClassCName(), child->getCName()); |
---|
[6075] | 514 | child->parent = NULL; |
---|
[6142] | 515 | child->parentCoorChanged(); |
---|
[6075] | 516 | } |
---|
[3365] | 517 | } |
---|
| 518 | |
---|
[6048] | 519 | |
---|
[6695] | 520 | PNode* PNode::seekNextAssignedPNode(PNode* node) const |
---|
| 521 | { |
---|
| 522 | PNode* tmpNode = node->parent; |
---|
[9406] | 523 | printf("entering seek PNode loop for name: %s, uid: %i\n", node->getCName(), node->getUniqueID()); |
---|
[6695] | 524 | if(tmpNode) |
---|
[9406] | 525 | printf(" @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); |
---|
[6695] | 526 | while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) |
---|
| 527 | { |
---|
[9406] | 528 | printf(" @node name: %s, uid: %d\n", tmpNode->getCName(), tmpNode->getUniqueID()); |
---|
[6695] | 529 | tmpNode = tmpNode->parent; |
---|
| 530 | } |
---|
| 531 | printf("leaving PNode loop\n\n"); |
---|
| 532 | |
---|
| 533 | return tmpNode; |
---|
| 534 | } |
---|
| 535 | |
---|
| 536 | |
---|
[3365] | 537 | /** |
---|
[5091] | 538 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 539 | * @param childName the name of the child to add to this PNode |
---|
| 540 | */ |
---|
[7221] | 541 | void PNode::addChild (const std::string& childName) |
---|
[4765] | 542 | { |
---|
| 543 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
[7008] | 544 | // PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); |
---|
| 545 | // assert( childNode != NULL ); |
---|
[4765] | 546 | if (childNode != NULL) |
---|
[6634] | 547 | { |
---|
[4765] | 548 | this->addChild(childNode); |
---|
[6634] | 549 | } |
---|
[4765] | 550 | } |
---|
| 551 | |
---|
[6048] | 552 | |
---|
[4765] | 553 | /** |
---|
[6048] | 554 | * @brief removes a child from the node |
---|
[5091] | 555 | * @param child the child to remove from this pNode. |
---|
[4993] | 556 | * |
---|
[6054] | 557 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 558 | */ |
---|
[4993] | 559 | void PNode::removeChild (PNode* child) |
---|
[3365] | 560 | { |
---|
[5214] | 561 | if (child != NULL) |
---|
[7008] | 562 | child->removeNode(); |
---|
[3365] | 563 | } |
---|
| 564 | |
---|
[6054] | 565 | |
---|
[3365] | 566 | /** |
---|
[6075] | 567 | * !! PRIVATE FUNCTION |
---|
[6299] | 568 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
---|
[6075] | 569 | */ |
---|
| 570 | void PNode::reparent() |
---|
| 571 | { |
---|
[6078] | 572 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 573 | this->setParent((PNode*)NULL); |
---|
[6075] | 574 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 575 | this->setParent(this->parent->getParent()); |
---|
[6078] | 576 | else |
---|
| 577 | this->setParent(PNode::getNullParent()); |
---|
[6075] | 578 | } |
---|
| 579 | |
---|
[6299] | 580 | /** |
---|
| 581 | * ereases child from the nodes children |
---|
| 582 | * @param chuld the child to remove |
---|
| 583 | */ |
---|
[6078] | 584 | void PNode::eraseChild(PNode* child) |
---|
| 585 | { |
---|
| 586 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 587 | if(childRemover != this->children.end()) |
---|
| 588 | this->children.erase(childRemover); |
---|
| 589 | } |
---|
[6075] | 590 | |
---|
[6078] | 591 | |
---|
[6075] | 592 | /** |
---|
[6048] | 593 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 594 | * |
---|
| 595 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 596 | */ |
---|
[5769] | 597 | void PNode::removeNode() |
---|
[3537] | 598 | { |
---|
[7725] | 599 | std::list<PNode*>::iterator child = this->children.begin(); |
---|
| 600 | std::list<PNode*>::iterator reparenter; |
---|
[6078] | 601 | while (child != this->children.end()) |
---|
[6054] | 602 | { |
---|
[6078] | 603 | reparenter = child; |
---|
| 604 | child++; |
---|
| 605 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 606 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
[6142] | 607 | { |
---|
[9406] | 608 | printf("TEST----------------%s ---- %s\n", this->getClassCName(), (*reparenter)->getClassCName()); |
---|
[6054] | 609 | (*reparenter)->reparent(); |
---|
[9406] | 610 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassCName(),(*reparenter)->getParent()->getCName()); |
---|
[6054] | 611 | } |
---|
| 612 | } |
---|
[5214] | 613 | if (this->parent != NULL) |
---|
[6142] | 614 | { |
---|
[6078] | 615 | this->parent->eraseChild(this); |
---|
[6142] | 616 | this->parent = NULL; |
---|
| 617 | } |
---|
[3537] | 618 | } |
---|
| 619 | |
---|
[3365] | 620 | |
---|
[4761] | 621 | /** |
---|
| 622 | * @see PNode::setParent(PNode* parent); |
---|
| 623 | * @param parentName the name of the Parent to set to this PNode |
---|
| 624 | */ |
---|
[7221] | 625 | void PNode::setParent (const std::string& parentName) |
---|
[4761] | 626 | { |
---|
| 627 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 628 | if (parentNode != NULL) |
---|
| 629 | parentNode->addChild(this); |
---|
[6075] | 630 | else |
---|
| 631 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
[9406] | 632 | this->getClassCName(), this->getCName(), parentName.c_str()); |
---|
[4761] | 633 | } |
---|
| 634 | |
---|
[6054] | 635 | |
---|
[4990] | 636 | /** |
---|
[6048] | 637 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 638 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 639 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 640 | */ |
---|
[5382] | 641 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 642 | { |
---|
[5382] | 643 | // return if the new parent and the old one match |
---|
[6075] | 644 | if (this->parent == parentNode ) |
---|
[4992] | 645 | return; |
---|
[6075] | 646 | if (parentNode == NULL) |
---|
| 647 | parentNode = PNode::getNullParent(); |
---|
[4992] | 648 | |
---|
[5382] | 649 | // store the Valures to iterate to. |
---|
[4993] | 650 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 651 | { |
---|
[4993] | 652 | this->toCoordinate = new Vector(); |
---|
| 653 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 654 | } |
---|
[4990] | 655 | if (likely(this->toDirection == NULL)) |
---|
| 656 | { |
---|
| 657 | this->toDirection = new Quaternion(); |
---|
| 658 | *this->toDirection = this->getRelDir(); |
---|
| 659 | } |
---|
[4992] | 660 | this->bias = bias; |
---|
[4987] | 661 | |
---|
[4990] | 662 | Vector tmpV = this->getAbsCoor(); |
---|
| 663 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 664 | |
---|
| 665 | parentNode->addChild(this); |
---|
| 666 | |
---|
[7008] | 667 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 668 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
| 669 | else |
---|
| 670 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 671 | |
---|
[7008] | 672 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 673 | } |
---|
| 674 | |
---|
[6054] | 675 | |
---|
[4993] | 676 | /** |
---|
[6048] | 677 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 678 | * @param parentName the name of the Parent to reconnect to |
---|
| 679 | * @param bias the speed to iterate to this new Positions |
---|
| 680 | */ |
---|
[7221] | 681 | void PNode::setParentSoft(const std::string& parentName, float bias) |
---|
[4987] | 682 | { |
---|
| 683 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 684 | if (parentNode != NULL) |
---|
[5382] | 685 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 686 | } |
---|
| 687 | |
---|
[6054] | 688 | /** |
---|
| 689 | * @param parentMode sets the parentingMode of this Node |
---|
| 690 | */ |
---|
| 691 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 692 | { |
---|
[6307] | 693 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6054] | 694 | } |
---|
[6048] | 695 | |
---|
[3365] | 696 | /** |
---|
[6048] | 697 | * @brief sets the mode of this parent manually |
---|
[4765] | 698 | * @param parentMode a String representing this parentingMode |
---|
| 699 | */ |
---|
[7221] | 700 | void PNode::setParentMode (const std::string& parentingMode) |
---|
[4765] | 701 | { |
---|
[7221] | 702 | this->setParentMode(PNode::stringToParentingMode(parentingMode)); |
---|
[4765] | 703 | } |
---|
[3537] | 704 | |
---|
[3365] | 705 | /** |
---|
[6075] | 706 | * @brief adds special mode Flags to this PNode |
---|
| 707 | * @see PARENT_MODE |
---|
| 708 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 709 | */ |
---|
[6078] | 710 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 711 | { |
---|
| 712 | this->parentMode |= nodeFlags; |
---|
| 713 | } |
---|
| 714 | |
---|
[6075] | 715 | /** |
---|
| 716 | * @brief removes special mode Flags to this PNode |
---|
| 717 | * @see PARENT_MODE |
---|
| 718 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 719 | */ |
---|
[6078] | 720 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 721 | { |
---|
| 722 | this->parentMode &= !nodeFlags; |
---|
| 723 | } |
---|
| 724 | |
---|
[6078] | 725 | /** |
---|
| 726 | * @returns the NullParent (and if needed creates it) |
---|
| 727 | */ |
---|
| 728 | PNode* PNode::createNullParent() |
---|
| 729 | { |
---|
| 730 | if (likely(PNode::nullParent == NULL)) |
---|
| 731 | { |
---|
| 732 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
---|
[6695] | 733 | PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); |
---|
[6078] | 734 | PNode::nullParent->setName("NullParent"); |
---|
[6695] | 735 | PNode::nullParent->setSynchronized(true); |
---|
[6078] | 736 | } |
---|
| 737 | return PNode::nullParent; |
---|
| 738 | } |
---|
[6054] | 739 | |
---|
[6078] | 740 | |
---|
[6054] | 741 | /** |
---|
[6075] | 742 | * !! PRIVATE FUNCTION |
---|
| 743 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 744 | * @param checkParent the Parent to check. |
---|
| 745 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 746 | * |
---|
| 747 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 748 | * into the Tree, and we do not want this. |
---|
| 749 | */ |
---|
| 750 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 751 | { |
---|
| 752 | const PNode* parent = this; |
---|
[9656] | 753 | if (this == NULL) |
---|
| 754 | return true; |
---|
[6075] | 755 | while ( (parent = parent->getParent()) != NULL) |
---|
| 756 | if (unlikely(parent == checkParent)) |
---|
| 757 | return false; |
---|
| 758 | return true; |
---|
| 759 | } |
---|
| 760 | |
---|
| 761 | |
---|
| 762 | /** |
---|
[6048] | 763 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 764 | * @param dt The time passed since the last update |
---|
[5420] | 765 | * |
---|
| 766 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 767 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 768 | * worry, normaly... |
---|
| 769 | */ |
---|
[5769] | 770 | void PNode::updateNode (float dt) |
---|
[3365] | 771 | { |
---|
[6075] | 772 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 773 | { |
---|
| 774 | if( likely(this->parent != NULL)) |
---|
[4440] | 775 | { |
---|
[7008] | 776 | // movement for nodes with smoothMove enabled |
---|
| 777 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 778 | { |
---|
| 779 | float shiftLen = fabsf(dt)*bias; |
---|
[7192] | 780 | if (unlikely(shiftLen >= 1.0)) |
---|
[7008] | 781 | shiftLen = 1.0; |
---|
| 782 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; |
---|
| 783 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
[4987] | 784 | { |
---|
[7008] | 785 | this->shiftCoor(moveVect); |
---|
[4987] | 786 | } |
---|
[7008] | 787 | else |
---|
[4987] | 788 | { |
---|
[7008] | 789 | delete this->toCoordinate; |
---|
| 790 | this->toCoordinate = NULL; |
---|
[9406] | 791 | PRINTF(5)("SmoothMove of %s finished\n", this->getCName()); |
---|
[4987] | 792 | } |
---|
[7008] | 793 | } |
---|
| 794 | if (unlikely(this->toDirection != NULL)) |
---|
| 795 | { |
---|
| 796 | float shiftLen = fabsf(dt)*bias; |
---|
[7192] | 797 | if (unlikely (shiftLen >= 1.0)) |
---|
[7008] | 798 | shiftLen = 1.0; |
---|
[9406] | 799 | //printf("%s::%s %f\n", this->getClassCName(), this->getName(), this->toStep ); |
---|
[7008] | 800 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); |
---|
| 801 | if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) |
---|
| 802 | { |
---|
| 803 | this->relDirection = rotQuat; |
---|
[8316] | 804 | this->bRelDirChanged = true; |
---|
[7008] | 805 | } |
---|
| 806 | else |
---|
| 807 | { |
---|
| 808 | delete this->toDirection; |
---|
| 809 | this->toDirection = NULL; |
---|
[9406] | 810 | PRINTF(5)("SmoothRotate of %s finished\n", this->getCName()); |
---|
[8316] | 811 | this->bRelDirChanged = true; |
---|
[7008] | 812 | } |
---|
| 813 | } |
---|
[4990] | 814 | |
---|
[7008] | 815 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 816 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 817 | |
---|
[9406] | 818 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), |
---|
[7008] | 819 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 820 | |
---|
[4570] | 821 | |
---|
[7008] | 822 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
---|
| 823 | { |
---|
| 824 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 825 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 826 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
| 827 | } |
---|
[4570] | 828 | |
---|
[7008] | 829 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
---|
| 830 | { |
---|
[6075] | 831 | /* update the current absCoordinate */ |
---|
[7008] | 832 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 833 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[5007] | 834 | } |
---|
[7008] | 835 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) |
---|
| 836 | { |
---|
| 837 | /* update the current absCoordinate */ |
---|
| 838 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 839 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
| 840 | } |
---|
| 841 | ///////////////////////////////////////////////// |
---|
| 842 | } |
---|
[6075] | 843 | |
---|
[7008] | 844 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 845 | { |
---|
[9406] | 846 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassCName(), this->getCName(), |
---|
[6075] | 847 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[7008] | 848 | if (this->bRelCoorChanged) |
---|
| 849 | { |
---|
| 850 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 851 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 852 | } |
---|
[7008] | 853 | if (this->bRelDirChanged) |
---|
| 854 | { |
---|
| 855 | this->prevRelDirection = this->relDirection; |
---|
| 856 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 857 | } |
---|
[4993] | 858 | } |
---|
[7008] | 859 | } |
---|
[3365] | 860 | |
---|
[7008] | 861 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
| 862 | { |
---|
[7725] | 863 | std::list<PNode*>::iterator child; |
---|
[7008] | 864 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4993] | 865 | { |
---|
[7008] | 866 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 867 | if( likely(this->bRelCoorChanged)) |
---|
| 868 | (*child)->parentCoorChanged (); |
---|
| 869 | if( likely(this->bRelDirChanged)) |
---|
| 870 | (*child)->parentDirChanged (); |
---|
[4993] | 871 | |
---|
[7008] | 872 | (*child)->updateNode(dt); |
---|
[4440] | 873 | } |
---|
[7008] | 874 | } |
---|
| 875 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 876 | this->bRelCoorChanged = false; |
---|
| 877 | this->bRelDirChanged = false; |
---|
[3365] | 878 | } |
---|
| 879 | |
---|
[5769] | 880 | |
---|
[6075] | 881 | |
---|
| 882 | |
---|
| 883 | |
---|
| 884 | /************* |
---|
| 885 | * DEBUGGING * |
---|
| 886 | *************/ |
---|
[6048] | 887 | /** |
---|
| 888 | * @brief counts total amount the children walking through the entire tree. |
---|
| 889 | * @param nodes the counter |
---|
| 890 | */ |
---|
[5769] | 891 | void PNode::countChildNodes(int& nodes) const |
---|
| 892 | { |
---|
| 893 | nodes++; |
---|
[7725] | 894 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 895 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 896 | (*child)->countChildNodes(nodes); |
---|
[5769] | 897 | } |
---|
| 898 | |
---|
| 899 | |
---|
[3450] | 900 | /** |
---|
[6048] | 901 | * @brief displays some information about this pNode |
---|
[4836] | 902 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 903 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 904 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 905 | */ |
---|
[5769] | 906 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 907 | { |
---|
[4574] | 908 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 909 | PRINT(0)(" |"); |
---|
[5770] | 910 | if (this->children.size() > 0) |
---|
[4575] | 911 | PRINT(0)(" +"); |
---|
| 912 | else |
---|
| 913 | PRINT(0)(" -"); |
---|
[5769] | 914 | |
---|
| 915 | int childNodeCount = 0; |
---|
| 916 | this->countChildNodes(childNodeCount); |
---|
| 917 | |
---|
| 918 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[9406] | 919 | this->getClassCName(), |
---|
| 920 | this->getCName(), |
---|
[4574] | 921 | this->absCoordinate.x, |
---|
| 922 | this->absCoordinate.y, |
---|
| 923 | this->absCoordinate.z, |
---|
| 924 | this->relCoordinate.x, |
---|
| 925 | this->relCoordinate.y, |
---|
[4993] | 926 | this->relCoordinate.z, |
---|
[4996] | 927 | this->getAbsDirV().x, |
---|
| 928 | this->getAbsDirV().y, |
---|
| 929 | this->getAbsDirV().z, |
---|
[7221] | 930 | this->parentingModeToString(parentMode), |
---|
[5769] | 931 | childNodeCount); |
---|
[4574] | 932 | if (depth >= 2 || depth == 0) |
---|
| 933 | { |
---|
[7725] | 934 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 935 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 936 | { |
---|
| 937 | if (depth == 0) |
---|
[5770] | 938 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 939 | else |
---|
[5770] | 940 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 941 | } |
---|
| 942 | } |
---|
[3365] | 943 | } |
---|
| 944 | |
---|
[4570] | 945 | /** |
---|
[6048] | 946 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 947 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 948 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 949 | * @param size the Size of the Box to draw. |
---|
| 950 | * @param color the color of the Box to display. |
---|
| 951 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 952 | */ |
---|
| 953 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 954 | { |
---|
[5432] | 955 | // if this is the first Element we draw |
---|
[5383] | 956 | if (level == 0) |
---|
| 957 | { |
---|
[5432] | 958 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 959 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 960 | |
---|
[5432] | 961 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 962 | glDisable(GL_BLEND); // '' |
---|
| 963 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 964 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 965 | } |
---|
| 966 | |
---|
[5432] | 967 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 968 | /* translate */ |
---|
| 969 | glTranslatef (this->getAbsCoor ().x, |
---|
| 970 | this->getAbsCoor ().y, |
---|
| 971 | this->getAbsCoor ().z); |
---|
[7008] | 972 | // this->getAbsDir ().matrix (matrix); |
---|
[4998] | 973 | |
---|
[5432] | 974 | /* rotate */ |
---|
[4998] | 975 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 976 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 977 | /* set the new Color */ |
---|
[5008] | 978 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 979 | { /* draw a cube of size size */ |
---|
[4570] | 980 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 981 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 982 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 983 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 984 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 985 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 986 | glEnd(); |
---|
| 987 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 988 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 989 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 990 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 991 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 992 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 993 | glEnd(); |
---|
[4995] | 994 | |
---|
[4570] | 995 | glBegin(GL_LINES); |
---|
[4995] | 996 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 997 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 998 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 999 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 1000 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 1001 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 1002 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 1003 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 1004 | glEnd(); |
---|
| 1005 | } |
---|
[6780] | 1006 | glPopMatrix(); |
---|
[4570] | 1007 | |
---|
[5007] | 1008 | if (depth >= 2 || depth == 0) |
---|
| 1009 | { |
---|
[5432] | 1010 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 1011 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[7725] | 1012 | std::list<PNode*>::const_iterator child; |
---|
[5770] | 1013 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 1014 | { |
---|
[5394] | 1015 | // drawing the Dependency graph |
---|
[7008] | 1016 | if (this != PNode::getNullParent()) |
---|
[5394] | 1017 | { |
---|
[7008] | 1018 | glBegin(GL_LINES); |
---|
| 1019 | glColor3f(color.x, color.y, color.z); |
---|
| 1020 | glVertex3f(this->getAbsCoor ().x, |
---|
| 1021 | this->getAbsCoor ().y, |
---|
| 1022 | this->getAbsCoor ().z); |
---|
[5394] | 1023 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 1024 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 1025 | (*child)->getAbsCoor ().y, |
---|
| 1026 | (*child)->getAbsCoor ().z); |
---|
[5394] | 1027 | glEnd(); |
---|
| 1028 | } |
---|
[5915] | 1029 | |
---|
[5432] | 1030 | /* if we want to draw the children too */ |
---|
| 1031 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 1032 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 1033 | else /* -> only the Next one */ |
---|
[5770] | 1034 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 1035 | } |
---|
| 1036 | } |
---|
[5383] | 1037 | if (level == 0) |
---|
[5432] | 1038 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 1039 | } |
---|
[4993] | 1040 | |
---|
| 1041 | |
---|
| 1042 | |
---|
| 1043 | ///////////////////// |
---|
| 1044 | // HELPER_FUCTIONS // |
---|
| 1045 | ///////////////////// |
---|
| 1046 | |
---|
| 1047 | /** |
---|
[6048] | 1048 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 1049 | * @param parentingMode the ParentingMode to convert |
---|
| 1050 | * @return the converted string |
---|
| 1051 | */ |
---|
[7221] | 1052 | const char* PNode::parentingModeToString(int parentingMode) |
---|
[4993] | 1053 | { |
---|
| 1054 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 1055 | return "local-rotate"; |
---|
| 1056 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 1057 | return "rotate-movement"; |
---|
| 1058 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 1059 | return "movement"; |
---|
| 1060 | else if (parentingMode == PNODE_ALL) |
---|
| 1061 | return "all"; |
---|
| 1062 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 1063 | return "rotate-and-move"; |
---|
[8316] | 1064 | else |
---|
| 1065 | return "all"; |
---|
[4993] | 1066 | } |
---|
| 1067 | |
---|
| 1068 | /** |
---|
[6048] | 1069 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 1070 | * @param parentingMode the string naming the parentingMode |
---|
| 1071 | * @return the int corresponding to the named parentingMode |
---|
| 1072 | */ |
---|
[7221] | 1073 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) |
---|
[4993] | 1074 | { |
---|
[7221] | 1075 | if (parentingMode == "local-rotate") |
---|
[4993] | 1076 | return (PNODE_LOCAL_ROTATE); |
---|
[7221] | 1077 | else if (parentingMode == "rotate-movement") |
---|
[4993] | 1078 | return (PNODE_ROTATE_MOVEMENT); |
---|
[7221] | 1079 | else if (parentingMode == "movement") |
---|
[4993] | 1080 | return (PNODE_MOVEMENT); |
---|
[7221] | 1081 | else if (parentingMode == "all") |
---|
[4993] | 1082 | return (PNODE_ALL); |
---|
[7221] | 1083 | else if (parentingMode == "rotate-and-move") |
---|
[4993] | 1084 | return (PNODE_ROTATE_AND_MOVE); |
---|
[8316] | 1085 | else |
---|
| 1086 | return PNODE_ALL; |
---|
[4993] | 1087 | } |
---|
[6341] | 1088 | |
---|
| 1089 | /** |
---|
[7954] | 1090 | * handles changes in synchronizable variables |
---|
| 1091 | * @param id id's which changed |
---|
[6341] | 1092 | */ |
---|
[7954] | 1093 | void PNode::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 1094 | { |
---|
[9235] | 1095 | Synchronizeable::varChangeHandler( id ); |
---|
[9406] | 1096 | |
---|
[7954] | 1097 | if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) |
---|
[6634] | 1098 | { |
---|
[7954] | 1099 | setRelCoor( relCoordinate_write ); |
---|
[6634] | 1100 | } |
---|
| 1101 | |
---|
[7954] | 1102 | if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) |
---|
[6634] | 1103 | { |
---|
[7954] | 1104 | setRelDir( relDirection_write ); |
---|
[6634] | 1105 | } |
---|
| 1106 | } |
---|
| 1107 | |
---|
| 1108 | |
---|