1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: Benjamin Grauer |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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17 | |
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18 | #include "p_node.h" |
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19 | #include "null_parent.h" |
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20 | |
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21 | #include "load_param.h" |
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22 | #include "class_list.h" |
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23 | |
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24 | #include "stdincl.h" |
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25 | #include "compiler.h" |
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26 | #include "error.h" |
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27 | #include "debug.h" |
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28 | #include "list.h" |
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29 | #include "vector.h" |
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30 | |
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31 | #include "color.h" |
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32 | |
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33 | using namespace std; |
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34 | |
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35 | |
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36 | /** |
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37 | * standard constructor |
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38 | */ |
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39 | PNode::PNode () |
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40 | { |
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41 | init(NULL); |
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42 | |
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43 | NullParent::getInstance()->addChild(this); |
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44 | } |
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45 | |
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46 | /** |
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47 | * @param root the load-Element for the PNode |
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48 | */ |
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49 | PNode::PNode(const TiXmlElement* root) |
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50 | { |
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51 | this->init(NULL); |
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52 | this->loadParams(root); |
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53 | |
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54 | if (this->parent == NULL) |
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55 | NullParent::getInstance()->addChild(this); |
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56 | } |
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57 | |
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58 | /** |
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59 | * constructor with coodinates |
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60 | * @param absCoordinate the Absolute coordinate of the Object |
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61 | * @param parent The parent-node of this node. |
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62 | */ |
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63 | PNode::PNode (const Vector& absCoor, PNode* parent ) |
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64 | { |
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65 | this->init(parent); |
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66 | |
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67 | if (likely(parent != NULL)) |
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68 | parent->addChild (this); |
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69 | |
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70 | this->setAbsCoor(absCoor); |
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71 | } |
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72 | |
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73 | /** |
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74 | * standard deconstructor |
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75 | * |
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76 | * There are two general ways to delete a PNode |
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77 | * 1. delete instance; |
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78 | * -> result |
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79 | * delete this Node and all its children and children's children... |
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80 | * (danger if you still need the children's instance somewhere else!!) |
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81 | * |
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82 | * 2. instance->remove2D(); delete instance; |
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83 | * -> result: |
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84 | * moves its children to the NullParent |
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85 | * then deletes the Element. |
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86 | */ |
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87 | PNode::~PNode () |
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88 | { |
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89 | // remove the Node, delete it's children. |
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90 | PNode* tmp; |
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91 | while (this->children.size() > 0) |
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92 | { |
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93 | tmp = this->children.front(); |
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94 | this->children.pop_front(); |
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95 | delete tmp; |
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96 | } |
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97 | if (this->parent != NULL) |
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98 | { |
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99 | this->parent->children.remove(this); |
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100 | this->parent = NULL; |
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101 | } |
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102 | |
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103 | // remove all other allocated memory. |
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104 | if (this->toCoordinate != NULL) |
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105 | delete this->toCoordinate; |
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106 | if (this->toDirection != NULL) |
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107 | delete this->toDirection; |
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108 | } |
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109 | |
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110 | |
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111 | /** |
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112 | * initializes a PNode |
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113 | * @param parent the parent for this PNode |
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114 | */ |
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115 | void PNode::init(PNode* parent) |
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116 | { |
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117 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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118 | |
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119 | this->bRelCoorChanged = true; |
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120 | this->bRelDirChanged = true; |
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121 | this->parent = parent; |
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122 | this->parentMode = PNODE_PARENT_MODE_DEFAULT; |
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123 | |
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124 | // iterators |
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125 | this->toCoordinate = NULL; |
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126 | this->toDirection = NULL; |
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127 | this->bias = 1.0; |
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128 | } |
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129 | |
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130 | /** |
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131 | * loads parameters of the PNode |
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132 | * @param root the XML-element to load the properties of |
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133 | */ |
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134 | void PNode::loadParams(const TiXmlElement* root) |
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135 | { |
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136 | static_cast<BaseObject*>(this)->loadParams(root); |
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137 | |
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138 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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139 | .describe("Sets The relative position of the Node to its parent."); |
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140 | |
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141 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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142 | .describe("Sets The absolute Position of the Node."); |
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143 | |
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144 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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145 | .describe("Sets The relative rotation of the Node to its parent."); |
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146 | |
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147 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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148 | .describe("Sets The absolute rotation of the Node."); |
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149 | |
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150 | LoadParam(root, "parent", this, PNode, setParent) |
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151 | .describe("the Name of the Parent of this PNode"); |
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152 | |
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153 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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154 | .describe("the mode to connect this node to its parent ()"); |
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155 | |
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156 | // cycling properties |
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157 | if (root != NULL) |
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158 | { |
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159 | LOAD_PARAM_START_CYCLE(root, element); |
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160 | { |
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161 | LoadParam_CYCLE(element, "parent", this, PNode, addChild) |
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162 | .describe("adds a new Child to the current Node."); |
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163 | |
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164 | } |
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165 | LOAD_PARAM_END_CYCLE(element); |
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166 | } |
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167 | } |
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168 | |
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169 | /** |
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170 | * set relative coordinates |
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171 | * @param relCoord relative coordinates to its parent |
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172 | * |
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173 | * |
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174 | * it is very importand, that you use this function, if you want to update the |
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175 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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176 | * has changed and won't update the children Nodes. |
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177 | */ |
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178 | void PNode::setRelCoor (const Vector& relCoord) |
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179 | { |
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180 | if (this->toCoordinate!= NULL) |
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181 | { |
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182 | delete this->toCoordinate; |
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183 | this->toCoordinate = NULL; |
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184 | } |
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185 | |
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186 | this->relCoordinate = relCoord; |
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187 | this->bRelCoorChanged = true; |
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188 | } |
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189 | |
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190 | /** |
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191 | * set relative coordinates |
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192 | * @param x x-relative coordinates to its parent |
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193 | * @param y y-relative coordinates to its parent |
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194 | * @param z z-relative coordinates to its parent |
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195 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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196 | */ |
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197 | void PNode::setRelCoor (float x, float y, float z) |
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198 | { |
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199 | this->setRelCoor(Vector(x, y, z)); |
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200 | } |
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201 | |
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202 | /** |
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203 | * sets a new relative position smoothely |
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204 | * @param relCoordSoft the new Position to iterate to |
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205 | * @param bias how fast to iterate to this position |
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206 | */ |
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207 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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208 | { |
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209 | if (likely(this->toCoordinate == NULL)) |
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210 | this->toCoordinate = new Vector(); |
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211 | |
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212 | *this->toCoordinate = relCoordSoft; |
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213 | this->bias = bias; |
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214 | } |
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215 | |
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216 | |
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217 | /** |
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218 | * set relative coordinates smoothely |
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219 | * @param x x-relative coordinates to its parent |
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220 | * @param y y-relative coordinates to its parent |
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221 | * @param z z-relative coordinates to its parent |
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222 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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223 | */ |
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224 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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225 | { |
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226 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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227 | } |
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228 | |
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229 | |
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230 | /** |
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231 | * @param absCoord set absolute coordinate |
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232 | */ |
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233 | void PNode::setAbsCoor (const Vector& absCoord) |
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234 | { |
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235 | if (this->toCoordinate!= NULL) |
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236 | { |
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237 | delete this->toCoordinate; |
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238 | this->toCoordinate = NULL; |
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239 | } |
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240 | |
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241 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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242 | { |
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243 | /* if you have set the absolute coordinates this overrides all other changes */ |
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244 | if (likely(this->parent != NULL)) |
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245 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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246 | else |
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247 | this->relCoordinate = absCoord; |
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248 | } |
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249 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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250 | { |
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251 | if (likely(this->parent != NULL)) |
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252 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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253 | else |
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254 | this->relCoordinate = absCoord; |
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255 | } |
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256 | |
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257 | this->bRelCoorChanged = true; |
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258 | // this->absCoordinate = absCoord; |
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259 | } |
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260 | |
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261 | |
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262 | /** |
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263 | * @param x x-coordinate. |
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264 | * @param y y-coordinate. |
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265 | * @param z z-coordinate. |
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266 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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267 | */ |
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268 | void PNode::setAbsCoor(float x, float y, float z) |
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269 | { |
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270 | this->setAbsCoor(Vector(x, y, z)); |
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271 | } |
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272 | |
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273 | /** |
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274 | * @param absCoord set absolute coordinate |
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275 | * @todo check off |
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276 | */ |
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277 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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278 | { |
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279 | if (this->toCoordinate == NULL) |
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280 | this->toCoordinate = new Vector; |
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281 | |
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282 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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283 | { |
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284 | /* if you have set the absolute coordinates this overrides all other changes */ |
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285 | if (likely(this->parent != NULL)) |
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286 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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287 | else |
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288 | *this->toCoordinate = absCoordSoft; |
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289 | } |
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290 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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291 | { |
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292 | if (likely(this->parent != NULL)) |
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293 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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294 | else |
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295 | *this->toCoordinate = absCoordSoft; |
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296 | } |
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297 | } |
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298 | |
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299 | |
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300 | /** |
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301 | * shift coordinate relative |
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302 | * @param shift shift vector |
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303 | * |
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304 | * this function shifts the current coordinates about the vector shift. this is |
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305 | * usefull because from some place else you can: |
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306 | * PNode* someNode = ...; |
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307 | * Vector objectMovement = calculateShift(); |
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308 | * someNode->shiftCoor(objectMovement); |
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309 | * |
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310 | * this is the internal method of: |
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311 | * PNode* someNode = ...; |
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312 | * Vector objectMovement = calculateShift(); |
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313 | * Vector currentCoor = someNode->getRelCoor(); |
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314 | * Vector newCoor = currentCoor + objectMovement; |
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315 | * someNode->setRelCoor(newCoor); |
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316 | * |
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317 | */ |
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318 | void PNode::shiftCoor (const Vector& shift) |
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319 | { |
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320 | this->relCoordinate += shift; |
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321 | this->bRelCoorChanged = true; |
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322 | } |
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323 | |
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324 | /** |
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325 | * set relative direction |
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326 | * @param relDir to its parent |
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327 | */ |
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328 | void PNode::setRelDir (const Quaternion& relDir) |
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329 | { |
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330 | if (this->toDirection!= NULL) |
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331 | { |
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332 | delete this->toDirection; |
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333 | this->toDirection = NULL; |
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334 | } |
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335 | this->relDirection = relDir; |
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336 | |
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337 | this->bRelCoorChanged = true; |
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338 | } |
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339 | |
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340 | /** |
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341 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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342 | * @param x the x direction |
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343 | * @param y the y direction |
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344 | * @param z the z direction |
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345 | * |
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346 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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347 | */ |
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348 | void PNode::setRelDir (float x, float y, float z) |
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349 | { |
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350 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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351 | } |
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352 | |
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353 | |
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354 | /** |
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355 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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356 | * @param relDirSoft the direction to iterate to smoothely. |
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357 | * @param bias how fast to iterate to the new Direction |
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358 | */ |
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359 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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360 | { |
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361 | if (likely(this->toDirection == NULL)) |
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362 | this->toDirection = new Quaternion(); |
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363 | |
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364 | *this->toDirection = relDirSoft; |
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365 | this->bias = bias; |
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366 | this->bRelDirChanged = true; |
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367 | } |
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368 | |
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369 | /** |
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370 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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371 | * @param x the x direction |
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372 | * @param y the y direction |
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373 | * @param z the z direction |
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374 | * |
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375 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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376 | */ |
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377 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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378 | { |
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379 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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380 | } |
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381 | |
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382 | /** |
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383 | * sets the absolute direction |
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384 | * @param absDir absolute coordinates |
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385 | */ |
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386 | void PNode::setAbsDir (const Quaternion& absDir) |
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387 | { |
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388 | if (this->toDirection!= NULL) |
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389 | { |
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390 | delete this->toDirection; |
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391 | this->toDirection = NULL; |
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392 | } |
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393 | |
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394 | if (likely(this->parent != NULL)) |
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395 | this->relDirection = absDir / this->parent->getAbsDir(); |
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396 | else |
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397 | this->relDirection = absDir; |
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398 | |
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399 | this->bRelDirChanged = true; |
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400 | } |
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401 | |
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402 | /** |
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403 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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404 | * @param x the x direction |
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405 | * @param y the y direction |
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406 | * @param z the z direction |
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407 | * |
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408 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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409 | */ |
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410 | void PNode::setAbsDir (float x, float y, float z) |
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411 | { |
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412 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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413 | } |
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414 | |
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415 | /** |
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416 | * sets the absolute direction |
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417 | * @param absDir absolute coordinates |
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418 | */ |
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419 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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420 | { |
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421 | if (this->toDirection == NULL) |
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422 | this->toDirection = new Quaternion(); |
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423 | |
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424 | if (likely(this->parent != NULL)) |
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425 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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426 | else |
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427 | *this->toDirection = absDirSoft; |
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428 | |
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429 | this->bias = bias; |
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430 | this->bRelDirChanged = true; |
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431 | } |
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432 | |
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433 | /** |
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434 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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435 | * @param x the x direction |
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436 | * @param y the y direction |
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437 | * @param z the z direction |
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438 | * |
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439 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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440 | */ |
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441 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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442 | { |
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443 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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444 | } |
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445 | |
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446 | |
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447 | /** |
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448 | * shift Direction |
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449 | * @param shift the direction around which to shift. |
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450 | */ |
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451 | void PNode::shiftDir (const Quaternion& shift) |
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452 | { |
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453 | this->relDirection = this->relDirection * shift; |
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454 | this->bRelDirChanged = true; |
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455 | } |
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456 | |
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457 | /** |
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458 | * adds a child and makes this node to a parent |
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459 | * @param child child reference |
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460 | * use this to add a child to this node. |
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461 | */ |
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462 | void PNode::addChild (PNode* child) |
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463 | { |
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464 | if( likely(child->parent != NULL)) |
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465 | { |
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466 | PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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467 | child->parent->children.remove(child); |
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468 | } |
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469 | child->parent = this; |
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470 | if (unlikely(this != NULL)) |
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471 | this->children.push_back(child); |
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472 | child->parentCoorChanged(); |
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473 | } |
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474 | |
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475 | /** |
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476 | * @see PNode::addChild(PNode* child); |
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477 | * @param childName the name of the child to add to this PNode |
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478 | */ |
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479 | void PNode::addChild (const char* childName) |
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480 | { |
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481 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
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482 | if (childNode != NULL) |
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483 | this->addChild(childNode); |
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484 | } |
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485 | |
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486 | /** |
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487 | * removes a child from the node |
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488 | * @param child the child to remove from this pNode. |
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489 | * |
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490 | * Children from pNode will not be lost, they are referenced to NullPointer |
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491 | */ |
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492 | void PNode::removeChild (PNode* child) |
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493 | { |
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494 | if (child != NULL) |
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495 | { |
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496 | child->removeNode(); |
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497 | // this->children->remove(child); |
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498 | // child->parent = NULL; |
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499 | } |
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500 | } |
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501 | |
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502 | /** |
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503 | * remove this pnode from the tree and adds all following to NullParent |
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504 | * |
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505 | * this can be the case, if an entity in the world is being destroyed. |
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506 | */ |
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507 | void PNode::removeNode() |
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508 | { |
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509 | list<PNode*>::iterator child; |
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510 | for (child = this->children.begin(); child != this->children.end(); child ++) |
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511 | NullParent::getInstance()->addChild(*child); |
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512 | |
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513 | if (this->parent != NULL) |
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514 | this->parent->children.remove(this); |
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515 | } |
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516 | |
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517 | /** |
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518 | * sets the parent of this PNode |
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519 | * @param parent the Parent to set |
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520 | */ |
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521 | void PNode::setParent (PNode* parent) |
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522 | { |
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523 | parent->addChild(this); |
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524 | } |
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525 | |
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526 | /** |
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527 | * @see PNode::setParent(PNode* parent); |
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528 | * @param parentName the name of the Parent to set to this PNode |
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529 | */ |
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530 | void PNode::setParent (const char* parentName) |
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531 | { |
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532 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
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533 | if (parentNode != NULL) |
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534 | parentNode->addChild(this); |
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535 | } |
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536 | |
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537 | /** |
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538 | * does the reparenting in a very smooth way |
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539 | * @param parentNode the new Node to connect this node to. |
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540 | * @param bias the speed to iterate to this new Positions |
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541 | */ |
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542 | void PNode::setParentSoft(PNode* parentNode, float bias) |
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543 | { |
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544 | // return if the new parent and the old one match |
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545 | if (this->parent == parentNode) |
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546 | return; |
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547 | |
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548 | // store the Valures to iterate to. |
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549 | if (likely(this->toCoordinate == NULL)) |
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550 | { |
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551 | this->toCoordinate = new Vector(); |
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552 | *this->toCoordinate = this->getRelCoor(); |
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553 | } |
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554 | if (likely(this->toDirection == NULL)) |
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555 | { |
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556 | this->toDirection = new Quaternion(); |
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557 | *this->toDirection = this->getRelDir(); |
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558 | } |
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559 | this->bias = bias; |
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560 | |
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561 | |
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562 | Vector tmpV = this->getAbsCoor(); |
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563 | Quaternion tmpQ = this->getAbsDir(); |
---|
564 | |
---|
565 | parentNode->addChild(this); |
---|
566 | |
---|
567 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
568 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
569 | else |
---|
570 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
571 | |
---|
572 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
573 | } |
---|
574 | |
---|
575 | /** |
---|
576 | * does the reparenting in a very smooth way |
---|
577 | * @param parentName the name of the Parent to reconnect to |
---|
578 | * @param bias the speed to iterate to this new Positions |
---|
579 | */ |
---|
580 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
581 | { |
---|
582 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
583 | if (parentNode != NULL) |
---|
584 | this->setParentSoft(parentNode, bias); |
---|
585 | } |
---|
586 | |
---|
587 | /** |
---|
588 | * sets the mode of this parent manually |
---|
589 | * @param parentMode a String representing this parentingMode |
---|
590 | */ |
---|
591 | void PNode::setParentMode (const char* parentingMode) |
---|
592 | { |
---|
593 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
594 | } |
---|
595 | |
---|
596 | /** |
---|
597 | * updates the absCoordinate/absDirection |
---|
598 | * @param dt The time passed since the last update |
---|
599 | * |
---|
600 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
601 | * and directions. this update should be done by the engine, so you don't have to |
---|
602 | * worry, normaly... |
---|
603 | */ |
---|
604 | void PNode::updateNode (float dt) |
---|
605 | { |
---|
606 | if( likely(this->parent != NULL)) |
---|
607 | { |
---|
608 | // movement for nodes with smoothMove enabled |
---|
609 | if (unlikely(this->toCoordinate != NULL)) |
---|
610 | { |
---|
611 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
612 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
613 | { |
---|
614 | this->shiftCoor(moveVect); |
---|
615 | } |
---|
616 | else |
---|
617 | { |
---|
618 | delete this->toCoordinate; |
---|
619 | this->toCoordinate = NULL; |
---|
620 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
621 | } |
---|
622 | } |
---|
623 | if (unlikely(this->toDirection != NULL)) |
---|
624 | { |
---|
625 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
626 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
627 | { |
---|
628 | this->relDirection = rotQuat; |
---|
629 | this->bRelDirChanged; |
---|
630 | } |
---|
631 | else |
---|
632 | { |
---|
633 | delete this->toDirection; |
---|
634 | this->toDirection = NULL; |
---|
635 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
636 | } |
---|
637 | } |
---|
638 | |
---|
639 | // MAIN UPDATE ///////////////////////////////////// |
---|
640 | this->lastAbsCoordinate = this->absCoordinate; |
---|
641 | |
---|
642 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
643 | |
---|
644 | |
---|
645 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
---|
646 | { |
---|
647 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
648 | this->prevRelCoordinate = this->relCoordinate; |
---|
649 | this->absDirection = this->relDirection * parent->getAbsDir();; |
---|
650 | } |
---|
651 | |
---|
652 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
653 | { |
---|
654 | /* update the current absCoordinate */ |
---|
655 | this->prevRelCoordinate = this->relCoordinate; |
---|
656 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
657 | } |
---|
658 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
659 | { |
---|
660 | /* update the current absCoordinate */ |
---|
661 | this->prevRelCoordinate = this->relCoordinate; |
---|
662 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
663 | } |
---|
664 | ///////////////////////////////////////////////// |
---|
665 | } |
---|
666 | else |
---|
667 | { |
---|
668 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
669 | if (this->bRelCoorChanged) |
---|
670 | { |
---|
671 | this->prevRelCoordinate = this->relCoordinate; |
---|
672 | this->absCoordinate = this->relCoordinate; |
---|
673 | } |
---|
674 | if (this->bRelDirChanged) |
---|
675 | { |
---|
676 | this->prevRelDirection = this->relDirection; |
---|
677 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
678 | } |
---|
679 | } |
---|
680 | |
---|
681 | if(!this->children.empty()) |
---|
682 | { |
---|
683 | list<PNode*>::iterator child; |
---|
684 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
685 | { |
---|
686 | /* if this node has changed, make sure, that all children are updated also */ |
---|
687 | if( likely(this->bRelCoorChanged)) |
---|
688 | (*child)->parentCoorChanged (); |
---|
689 | if( likely(this->bRelDirChanged)) |
---|
690 | (*child)->parentDirChanged (); |
---|
691 | |
---|
692 | (*child)->updateNode(dt); |
---|
693 | } |
---|
694 | } |
---|
695 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
696 | this->bRelCoorChanged = false; |
---|
697 | this->bRelDirChanged = false; |
---|
698 | } |
---|
699 | |
---|
700 | |
---|
701 | void PNode::countChildNodes(int& nodes) const |
---|
702 | { |
---|
703 | nodes++; |
---|
704 | list<PNode*>::const_iterator child; |
---|
705 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
706 | (*child)->countChildNodes(nodes); |
---|
707 | } |
---|
708 | |
---|
709 | |
---|
710 | /** |
---|
711 | * displays some information about this pNode |
---|
712 | * @param depth The deph into which to debug the children of this PNode to. |
---|
713 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
714 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
715 | */ |
---|
716 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
717 | { |
---|
718 | for (unsigned int i = 0; i < level; i++) |
---|
719 | PRINT(0)(" |"); |
---|
720 | if (this->children.size() > 0) |
---|
721 | PRINT(0)(" +"); |
---|
722 | else |
---|
723 | PRINT(0)(" -"); |
---|
724 | |
---|
725 | int childNodeCount = 0; |
---|
726 | this->countChildNodes(childNodeCount); |
---|
727 | |
---|
728 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
729 | this->getClassName(), |
---|
730 | this->getName(), |
---|
731 | this->absCoordinate.x, |
---|
732 | this->absCoordinate.y, |
---|
733 | this->absCoordinate.z, |
---|
734 | this->relCoordinate.x, |
---|
735 | this->relCoordinate.y, |
---|
736 | this->relCoordinate.z, |
---|
737 | this->getAbsDirV().x, |
---|
738 | this->getAbsDirV().y, |
---|
739 | this->getAbsDirV().z, |
---|
740 | this->parentingModeToChar(parentMode), |
---|
741 | childNodeCount); |
---|
742 | if (depth >= 2 || depth == 0) |
---|
743 | { |
---|
744 | list<PNode*>::const_iterator child; |
---|
745 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
746 | { |
---|
747 | if (depth == 0) |
---|
748 | (*child)->debugNode(0, level + 1); |
---|
749 | else |
---|
750 | (*child)->debugNode(depth - 1, level +1); |
---|
751 | } |
---|
752 | } |
---|
753 | } |
---|
754 | |
---|
755 | /** |
---|
756 | * displays the PNode at its position with its rotation as a cube. |
---|
757 | * @param depth The deph into which to debug the children of this PNode to. |
---|
758 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
759 | * @param size the Size of the Box to draw. |
---|
760 | * @param color the color of the Box to display. |
---|
761 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
762 | */ |
---|
763 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
764 | { |
---|
765 | // if this is the first Element we draw |
---|
766 | if (level == 0) |
---|
767 | { |
---|
768 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
769 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
770 | |
---|
771 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
772 | glDisable(GL_BLEND); // '' |
---|
773 | glDisable(GL_TEXTURE_2D); // '' |
---|
774 | glDisable(GL_DEPTH_TEST); // '' |
---|
775 | } |
---|
776 | |
---|
777 | glPushMatrix(); // repush the Matrix-stack |
---|
778 | /* translate */ |
---|
779 | glTranslatef (this->getAbsCoor ().x, |
---|
780 | this->getAbsCoor ().y, |
---|
781 | this->getAbsCoor ().z); |
---|
782 | // this->getAbsDir ().matrix (matrix); |
---|
783 | |
---|
784 | /* rotate */ |
---|
785 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
786 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
787 | /* set the new Color */ |
---|
788 | glColor3f(color.x, color.y, color.z); |
---|
789 | { /* draw a cube of size size */ |
---|
790 | glBegin(GL_LINE_STRIP); |
---|
791 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
792 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
793 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
794 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
795 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
796 | glEnd(); |
---|
797 | glBegin(GL_LINE_STRIP); |
---|
798 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
799 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
800 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
801 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
802 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
803 | glEnd(); |
---|
804 | |
---|
805 | glBegin(GL_LINES); |
---|
806 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
807 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
808 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
809 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
810 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
811 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
812 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
813 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
814 | glEnd(); |
---|
815 | } |
---|
816 | |
---|
817 | glPopMatrix(); |
---|
818 | if (depth >= 2 || depth == 0) |
---|
819 | { |
---|
820 | /* rotate the current color in HSV space around 20 degree */ |
---|
821 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
822 | list<PNode*>::const_iterator child; |
---|
823 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
824 | { |
---|
825 | // drawing the Dependency graph |
---|
826 | if (this != NullParent::getInstance()) |
---|
827 | { |
---|
828 | glBegin(GL_LINES); |
---|
829 | glColor3f(color.x, color.y, color.z); |
---|
830 | glVertex3f(this->getAbsCoor ().x, |
---|
831 | this->getAbsCoor ().y, |
---|
832 | this->getAbsCoor ().z); |
---|
833 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
834 | glVertex3f((*child)->getAbsCoor ().x, |
---|
835 | (*child)->getAbsCoor ().y, |
---|
836 | (*child)->getAbsCoor ().z); |
---|
837 | glEnd(); |
---|
838 | } |
---|
839 | |
---|
840 | /* if we want to draw the children too */ |
---|
841 | if (depth == 0) /* -> all of them */ |
---|
842 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
843 | else /* -> only the Next one */ |
---|
844 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
845 | } |
---|
846 | } |
---|
847 | if (level == 0) |
---|
848 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
849 | } |
---|
850 | |
---|
851 | |
---|
852 | |
---|
853 | ///////////////////// |
---|
854 | // HELPER_FUCTIONS // |
---|
855 | ///////////////////// |
---|
856 | |
---|
857 | /** |
---|
858 | * converts a parentingMode into a string that is the name of it |
---|
859 | * @param parentingMode the ParentingMode to convert |
---|
860 | * @return the converted string |
---|
861 | */ |
---|
862 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
863 | { |
---|
864 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
865 | return "local-rotate"; |
---|
866 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
867 | return "rotate-movement"; |
---|
868 | else if (parentingMode == PNODE_MOVEMENT) |
---|
869 | return "movement"; |
---|
870 | else if (parentingMode == PNODE_ALL) |
---|
871 | return "all"; |
---|
872 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
873 | return "rotate-and-move"; |
---|
874 | } |
---|
875 | |
---|
876 | /** |
---|
877 | * converts a parenting-mode-string into a int |
---|
878 | * @param parentingMode the string naming the parentingMode |
---|
879 | * @return the int corresponding to the named parentingMode |
---|
880 | */ |
---|
881 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
---|
882 | { |
---|
883 | if (!strcmp(parentingMode, "local-rotate")) |
---|
884 | return (PNODE_LOCAL_ROTATE); |
---|
885 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
886 | return (PNODE_ROTATE_MOVEMENT); |
---|
887 | else if (!strcmp(parentingMode, "movement")) |
---|
888 | return (PNODE_MOVEMENT); |
---|
889 | else if (!strcmp(parentingMode, "all")) |
---|
890 | return (PNODE_ALL); |
---|
891 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
892 | return (PNODE_ROTATE_AND_MOVE); |
---|
893 | } |
---|