1 | /*! |
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2 | * @file p_node.h |
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3 | * @brief Definition of THE Parenting Node |
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4 | * |
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5 | * parenting is how coordinates are handled in orxonox, meaning, that all coordinates |
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6 | * are representet relative to another parent node. this nodes build a parenting |
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7 | * tree of one-sided references (from up to down referenced). |
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8 | * Every node manages itself a list of childrens (of whos it is parent - easy...). |
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9 | * |
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10 | * absCoordinate, absDirection have to be recalculated as soon as there was a change in |
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11 | * place or ortientation. this is only the case if |
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12 | * o bRelCoorChanged is true (so moved) |
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13 | * o bRelDirChanged is true (so changed) |
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14 | * this conditions make it cheaper to recalculate the tree (reduces redundant work). |
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15 | */ |
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16 | |
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17 | |
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18 | #ifndef _P_NODE_H |
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19 | #define _P_NODE_H |
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20 | |
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21 | #include "base_object.h" |
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22 | |
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23 | #include "vector.h" |
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24 | #include <list> |
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25 | |
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26 | // FORWARD DECLARATION |
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27 | class TiXmlElement; |
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28 | |
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29 | #define PNODE_ITERATION_DELTA .001 |
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30 | |
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31 | //! Parental linkage modes |
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32 | typedef enum |
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33 | { |
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34 | // PARENTAL FOLLOWING |
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35 | PNODE_LOCAL_ROTATE = 0x0001, //!< Rotates all the children around their centers. |
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36 | PNODE_ROTATE_MOVEMENT = 0x0002, //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
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37 | |
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38 | PNODE_MOVEMENT = 0x0004, //!< Moves all children along with the parent. |
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39 | // special linkage modes |
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40 | PNODE_ALL = 0x0003, //!< Moves all children around the center of their parent, and also rotates their centers |
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41 | PNODE_ROTATE_AND_MOVE = 0x0005, //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
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42 | |
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43 | |
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44 | // REPARENTING |
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45 | PNODE_REPARENT_TO_NULLPARENT = 0x0010, //!< Reparents to the NullParent, if the Parent is Removed. |
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46 | PNODE_REPARENT_TO_PARENTS_PARENT = 0x0020, //!< Reparents the Node to the parents (old) parent it the parent gets removed. |
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47 | PNODE_REPARENT_DELETE_CHILDREN = 0x0040, //!< Deletes the Children of the node when This Node is Removed. (Use with care). |
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48 | /// FIXME |
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49 | PNODE_REPARENT_KEEP_POSITION = 0x0080, //!< Tries to keep the Position if the Node is reparented. |
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50 | |
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51 | |
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52 | // DELETION |
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53 | PNODE_PROHIBIT_CHILD_DELETE = 0x0100, //!< Prohibits the Children from being deleted if this Node gets deleted. |
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54 | PNODE_PROHIBIT_DELETE_WITH_PARENT = 0x0200, //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules |
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55 | PNODE_REPARENT_CHILDREN_ON_REMOVE = 0x0400, //!< Reparents the Children of the Node if the Node gets Removed. |
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56 | |
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57 | // VISIBILITY/ACTIVITY |
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58 | PNODE_HIDE_CHILDREN_IF_HIDDEN = 0x1000, //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) |
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59 | PNODE_HIDE_IF_PARENT_HIDDEN = 0x2000, //!< Prohibits the node from being drawn if the Parent is invisible. |
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60 | PNODE_UPDATE_CHILDREN_IF_INACTIVE = 0x4000, //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) |
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61 | PNODE_STATIC_NODE = 0x8000, //!< Used for nodes that do not have any moving children, and that do not move. |
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62 | |
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63 | } PARENT_MODE; |
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64 | |
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65 | //! The default mode of the translation-binding. |
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66 | #define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | \ |
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67 | PNODE_REPARENT_CHILDREN_ON_REMOVE | \ |
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68 | PNODE_REPARENT_KEEP_POSITION |
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69 | |
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70 | |
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71 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. |
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72 | class PNode : virtual public BaseObject { |
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73 | public: |
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74 | PNode (); |
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75 | PNode(const TiXmlElement* root); |
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76 | PNode (const Vector& absCoor, PNode* pNode); |
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77 | virtual ~PNode (); |
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78 | |
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79 | void loadParams(const TiXmlElement* root); |
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80 | |
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81 | inline void activateNode() { this->bActive = true; }; |
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82 | inline void deactivateNode() { this->bActive = false; }; |
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83 | inline bool getNodeActiveState() { return this->bActive; }; |
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84 | |
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85 | void setRelCoor (const Vector& relCoord); |
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86 | void setRelCoor (float x, float y, float z); |
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87 | void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0); |
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88 | void setRelCoorSoft(float x, float y, float z, float bias = 1.0); |
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89 | /** @returns the relative position */ |
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90 | inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; |
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91 | /** @returns the Relative Coordinate Destination */ |
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92 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; }; |
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93 | void setAbsCoor (const Vector& absCoord); |
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94 | void setAbsCoor (float x, float y, float z); |
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95 | void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0); |
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96 | void setAbsCoorSoft(float x, float y, float z, float bias = 1.0); |
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97 | /** @returns the absolute position */ |
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98 | inline const Vector& getAbsCoor () const { return this->absCoordinate; }; |
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99 | void shiftCoor (const Vector& shift); |
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100 | void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); }; |
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101 | |
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102 | void setRelDir (const Quaternion& relDir); |
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103 | void setRelDir (float x, float y, float z); |
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104 | void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0); |
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105 | void setRelDirSoft(float x, float y, float z, float bias = 1.0); |
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106 | /** @returns the relative Direction */ |
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107 | inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; |
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108 | /** @returns the Relative Directional Destination */ |
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109 | inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; }; |
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110 | /** @returns a Vector pointing into the relative Direction */ |
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111 | inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; |
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112 | void setAbsDir (const Quaternion& absDir); |
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113 | void setAbsDir (float x, float y, float z); |
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114 | void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); |
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115 | void setAbsDirSoft(float x, float y, float z, float bias = 1.0); |
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116 | void shiftDir (const Quaternion& shift); |
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117 | /** @returns the absolute Direction */ |
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118 | inline const Quaternion& getAbsDir () const { return this->absDirection; }; |
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119 | /** @returns a Vector pointing into the absolute Direction */ |
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120 | inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; |
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121 | /** @returns A Vector pointing into the forward direction (X) of the Node */ |
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122 | inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); }; |
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123 | /** @returns A Vector pointing into the upward direction (Y) of the Node */ |
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124 | inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); }; |
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125 | /** @returns A Vector pointing into the right direction (Z) of the Node */ |
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126 | inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); }; |
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127 | |
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128 | /** @returns the Speed of the Node */ |
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129 | inline float getSpeed() const { return this->velocity.len(); }; |
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130 | /** @returns the Velocity of the Node */ |
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131 | inline const Vector& getVelocity() const { return this->velocity; }; |
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132 | |
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133 | |
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134 | void addChild (PNode* child); |
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135 | void addChild (const char* childName); |
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136 | void removeChild (PNode* child); |
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137 | void removeNode(); |
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138 | const std::list<PNode*>& getNodesChildren() const { return this->children; }; |
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139 | |
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140 | /** @param parent the new parent of this node */ |
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141 | inline void setParent (PNode* parent) { parent->addChild(this); }; |
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142 | void setParent (const char* parentName); |
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143 | /** @returns the parent of this PNode */ |
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144 | inline PNode* getParent () const { return this->parent; }; |
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145 | /** @returns the List of Children of this PNode */ |
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146 | // inline const tList<PNode>* getChildren() const { return this->children; }; |
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147 | |
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148 | void setParentSoft(PNode* parentNode, float bias = 1.0); |
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149 | void setParentSoft(const char* parentName, float bias = 1.0); |
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150 | |
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151 | void setParentMode (PARENT_MODE parentMode); |
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152 | void setParentMode (const char* parentingMode); |
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153 | /** @returns the Parenting mode of this node */ |
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154 | int getParentMode() const { return 0x000f & this->parentMode; }; |
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155 | |
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156 | void addNodeModeFlags(unsigned short nodeFlags); |
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157 | void removeNodeModeFlags(unsigned short nodeFlags); |
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158 | |
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159 | |
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160 | void updateNode (float dt); |
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161 | |
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162 | void countChildNodes(int& nodes) const; |
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163 | void debugNode (unsigned int depth = 1, unsigned int level = 0) const; |
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164 | void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const; |
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165 | |
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166 | |
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167 | // helper functions // |
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168 | static const char* parentingModeToChar(int parentingMode); |
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169 | static PARENT_MODE charToParentingMode(const char* parentingMode); |
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170 | |
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171 | |
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172 | private: |
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173 | void init(PNode* parent); |
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174 | /** tells the child that the parent's Coordinate has changed */ |
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175 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } |
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176 | /** tells the child that the parent's Direction has changed */ |
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177 | inline void parentDirChanged () { this->bRelDirChanged = true; } |
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178 | /** @returns the last calculated coordinate */ |
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179 | inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } |
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180 | |
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181 | void reparent(); |
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182 | |
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183 | private: |
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184 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
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185 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
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186 | |
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187 | Vector relCoordinate; //!< coordinates relative to the parent |
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188 | Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
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189 | Quaternion relDirection; //!< direction relative to the parent |
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190 | Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) ) |
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191 | |
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192 | Vector prevRelCoordinate; //!< The last Relative Coordinate from the last update-Cycle. |
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193 | Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
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194 | Quaternion prevRelDirection; //!< The last Relative Direciton from the last update-Cycle. |
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195 | // Quaternion lastAbsDirection; |
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196 | |
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197 | Vector velocity; //!< Saves the velocity. |
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198 | |
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199 | Vector* toCoordinate; //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) |
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200 | Quaternion* toDirection; //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) |
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201 | float bias; //!< how fast to iterate to the given position (default is 1) |
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202 | |
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203 | PNode* parent; //!< a pointer to the parent node. |
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204 | std::list<PNode*> children; //!< list of the children of this PNode. |
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205 | |
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206 | bool bActive; //!< If the Node is Active (for cutting off the rest of the tree in update). |
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207 | unsigned short parentMode; //!< the mode of the binding |
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208 | }; |
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209 | |
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210 | #endif /* _P_NODE_H */ |
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