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1 | /*! |
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2 | * @file event.h |
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3 | * an abstract event |
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4 | * |
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5 | * @todo remove HUGE class-overhead. This could also be a struct |
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6 | */ |
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7 | |
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8 | #ifndef _EVENT_H |
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9 | #define _EVENT_H |
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10 | |
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11 | |
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12 | #include "base_object.h" |
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13 | #include "sdlincl.h" |
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14 | |
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15 | //! An abstract event class |
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16 | class Event : virtual public BaseObject { |
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17 | |
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18 | public: |
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19 | Event(); |
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20 | virtual ~Event(); |
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21 | |
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22 | |
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23 | int offset; //!< offset in the event type array |
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24 | int type; //!< the type field |
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25 | bool bPressed; //!< is true, if the button/mouse was pressed, false if released |
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26 | |
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27 | Uint16 x; //!< x coordinate |
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28 | Uint16 y; //!< y coordinate |
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29 | Sint16 xRel; //!< relative x movement to last point |
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30 | Sint16 yRel; //!< relative y movement to last point |
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31 | |
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32 | SDL_ResizeEvent resize; |
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33 | }; |
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34 | |
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35 | #endif /* _EVENT_H */ |
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