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1 | /*! |
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2 | * @file event_def.h |
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3 | * some central definitions |
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4 | */ |
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5 | |
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6 | #ifndef _EVENT_DEF_H |
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7 | #define _EVENT_DEF_H |
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8 | |
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9 | #ifdef HAVE_SDL_H |
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10 | #include "SDL_keysym.h" |
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11 | #else |
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12 | #include "SDL/SDL_keysym.h" |
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13 | #endif |
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14 | |
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15 | //! these are the extended event types, that are not included in SDL_keysym |
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16 | typedef enum { |
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17 | EV_MOUSE_BUTTON_LEFT = SDLK_LAST + 1, |
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18 | EV_MOUSE_BUTTON_MIDDLE, |
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19 | EV_MOUSE_BUTTON_RIGHT, |
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20 | EV_MOUSE_BUTTON_WHEELUP, |
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21 | EV_MOUSE_BUTTON_WHEELDOWN, |
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22 | EV_MOUSE_MOTION, |
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23 | EV_JOY_AXIS_MOTION, |
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24 | EV_JOY_BALL_MOTION, |
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25 | EV_JOY_HAT_MOTION, |
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26 | EV_JOY_BUTTON, |
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27 | |
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28 | EV_WINDOW_FOCUS, |
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29 | EV_VIDEO_RESIZE, |
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30 | |
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31 | EV_LEAVE_STATE, |
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32 | EV_MAIN_QUIT, |
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33 | |
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34 | EV_UNKNOWN, |
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35 | |
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36 | EV_NUMBER |
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37 | } extEventTyes; |
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38 | |
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39 | |
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40 | //! this is an enumeration of all states of the event_handler/game |
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41 | typedef enum |
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42 | { |
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43 | ES_NULL = -1, |
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44 | ES_GAME = 0, //!< the state during the game plays |
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45 | ES_GAME_MENU = 1, //!< state when the menu is called during game |
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46 | ES_MENU = 2, //!< orxonox menu state |
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47 | ES_SHELL = 3, //!< if we are in shell Modus |
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48 | |
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49 | ES_ALL = 4, //!< you want to register events for all states |
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50 | |
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51 | ESTATE_NUMBER = 5 //!< the number of states < Namespace-problem in windows. |
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52 | } elState; |
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53 | |
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54 | #endif /* _EVENT_DEF_H */ |
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