1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT |
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17 | |
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18 | #include "event_handler.h" |
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19 | |
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20 | #include "event_listener.h" |
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21 | #include "event.h" |
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22 | #include "key_mapper.h" |
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23 | |
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24 | #include "compiler.h" |
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25 | #include "debug.h" |
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26 | #include "class_list.h" |
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27 | |
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28 | #include "t_stack.h" |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | |
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33 | /** |
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34 | * standard constructor |
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35 | */ |
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36 | EventHandler::EventHandler () |
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37 | { |
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38 | this->setClassID(CL_EVENT_HANDLER, "EventHandler"); |
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39 | this->setName("EventHandler"); |
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40 | |
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41 | SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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42 | SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); |
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43 | SDL_SetEventFilter(EventHandler::eventFilter); |
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44 | |
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45 | |
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46 | /* now initialize them all to zero */ |
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47 | this->flush(ES_ALL); |
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48 | this->withUNICODE(false); |
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49 | this->grabEvents(false); |
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50 | |
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51 | this->state = ES_GAME; |
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52 | this->keyMapper = NULL; |
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53 | this->stateStack = NULL; |
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54 | |
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55 | } |
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56 | |
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57 | |
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58 | /** |
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59 | * the singleton reference to this class |
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60 | */ |
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61 | EventHandler* EventHandler::singletonRef = NULL; |
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62 | |
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63 | |
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64 | /** |
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65 | * standard deconstructor |
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66 | |
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67 | */ |
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68 | EventHandler::~EventHandler () |
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69 | { |
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70 | for(int i = 0; i < ES_NUMBER; ++i) |
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71 | { |
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72 | for(int j = 0; j < EV_NUMBER; ++j) |
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73 | { |
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74 | if( this->listeners[i][j] != NULL) |
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75 | { |
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76 | PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); |
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77 | } |
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78 | } |
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79 | } |
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80 | delete this->stateStack; |
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81 | delete this->keyMapper; |
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82 | |
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83 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
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84 | |
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85 | EventHandler::singletonRef = NULL; |
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86 | } |
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87 | |
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88 | |
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89 | /** |
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90 | * initializes the event handler |
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91 | * |
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92 | * this has to be called before the use of the event handler |
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93 | */ |
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94 | void EventHandler::init(IniParser* iniParser) |
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95 | { |
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96 | if (this->keyMapper == NULL) |
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97 | { |
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98 | this->keyMapper = new KeyMapper(); |
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99 | this->keyMapper->loadKeyBindings(iniParser); |
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100 | } |
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101 | if (this->stateStack == NULL) |
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102 | this->stateStack = new tStack<short>; |
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103 | } |
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104 | |
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105 | /** |
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106 | * pushes the current State in the State-stack, and selects state |
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107 | * @param state the new State to set |
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108 | */ |
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109 | void EventHandler::pushState(elState state) |
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110 | { |
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111 | if (likely(state != ES_NULL && state != ES_ALL && this->stateStack != NULL)) |
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112 | { |
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113 | this->stateStack->push(this->state); |
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114 | this->setState(state); |
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115 | } |
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116 | else |
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117 | { |
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118 | PRINTF(2)("unable to push State\n"); |
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119 | } |
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120 | } |
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121 | |
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122 | /** |
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123 | * this removes the topmost stack-entry and select the underlying one |
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124 | * @returns the next stack-entry |
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125 | */ |
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126 | elState EventHandler::popState() |
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127 | { |
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128 | if (unlikely(this->stateStack == NULL)) |
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129 | return ES_NULL; |
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130 | elState state = (elState)this->stateStack->pop(); |
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131 | if (state == ES_NULL) |
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132 | { |
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133 | PRINTF(2)("No more states availiable. (unable to pop state)\n"); |
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134 | return ES_NULL; |
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135 | } |
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136 | else |
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137 | { |
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138 | this->setState(state); |
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139 | return state; |
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140 | } |
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141 | } |
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142 | |
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143 | |
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144 | /** |
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145 | * subscribe to an event |
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146 | * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures |
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147 | * @param state: for which the listener wants to receive events |
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148 | * @param eventType: the event type that wants to be listened for. |
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149 | |
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150 | This is one of the most important function of the EventHandler. If you would like to subscribe for more |
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151 | than one state, you have to subscribe for each state again. If you want to subscribe for all states, use |
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152 | state = ES_ALL, which will subscribe your listener for all states together. |
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153 | */ |
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154 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) |
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155 | { |
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156 | PRINTF(4)("Subscribing event type: %i\n", eventType); |
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157 | if( state == ES_ALL ) |
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158 | { |
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159 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
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160 | if( likely(this->listeners[i][eventType] == NULL)) |
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161 | this->listeners[i][eventType] = el; |
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162 | else |
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163 | PRINTF(2)("%s of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
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164 | } |
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165 | else |
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166 | if( likely(this->listeners[state][eventType] == NULL)) |
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167 | { |
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168 | this->listeners[state][eventType] = el; |
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169 | } |
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170 | else |
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171 | PRINTF(2)("% of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
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172 | } |
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173 | |
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174 | |
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175 | /** |
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176 | * unsubscribe from the EventHandler |
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177 | * @param state: the stat in which it has been subscribed |
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178 | * @param eventType: the event, that shall be unsubscribed |
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179 | |
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180 | if you want to unsubscribe an event listener from all subscribed events, just use the |
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181 | unsubscribe(EventListener* el, elState state) function |
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182 | */ |
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183 | void EventHandler::unsubscribe(elState state, int eventType) |
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184 | { |
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185 | PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); |
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186 | if (state == ES_ALL) |
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187 | for (unsigned int i = 0; i < ES_NUMBER; i++) |
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188 | this->listeners[i][eventType] = NULL; |
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189 | else |
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190 | this->listeners[state][eventType] = NULL; |
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191 | } |
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192 | |
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193 | |
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194 | /** |
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195 | * unsubscribe all events from a specific listener |
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196 | * @param el: the listener that wants to unsubscribe itself |
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197 | * @param state: the state in which the events shall be unsubscribed |
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198 | |
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199 | */ |
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200 | void EventHandler::unsubscribe(EventListener* el, elState state) |
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201 | { |
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202 | if( el == NULL || state >= ES_NUMBER) |
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203 | return; |
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204 | if( state == ES_ALL) |
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205 | { |
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206 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
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207 | { |
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208 | for(unsigned int j = 0; j < EV_NUMBER; j++) |
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209 | { |
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210 | if( this->listeners[i][j] == el ) |
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211 | this->listeners[i][j] = NULL; |
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212 | } |
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213 | } |
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214 | } |
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215 | else |
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216 | { |
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217 | for(int j = 0; j < EV_NUMBER; j++) |
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218 | { |
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219 | if( this->listeners[state][j] == el ) |
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220 | this->listeners[state][j] = NULL; |
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221 | } |
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222 | } |
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223 | } |
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224 | |
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225 | |
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226 | /** |
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227 | * flush all registered events |
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228 | * @param state: a specific state |
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229 | */ |
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230 | void EventHandler::flush(elState state) |
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231 | { |
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232 | if( state == ES_ALL) |
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233 | { |
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234 | for(int i = 0; i < ES_NUMBER; ++i) |
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235 | { |
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236 | for(int j = 0; j < EV_NUMBER; ++j) |
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237 | { |
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238 | this->listeners[i][j] = NULL; |
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239 | } |
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240 | } |
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241 | } |
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242 | else |
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243 | { |
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244 | for(int j = 0; j < EV_NUMBER; ++j) |
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245 | { |
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246 | this->listeners[state][j] = NULL; |
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247 | } |
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248 | } |
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249 | } |
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250 | |
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251 | |
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252 | void EventHandler::withUNICODE(bool enableUNICODE) |
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253 | { |
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254 | SDL_EnableUNICODE(enableUNICODE); |
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255 | this->bUNICODE = enableUNICODE; |
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256 | } |
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257 | |
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258 | void EventHandler::grabEvents(bool grabEvents) |
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259 | { |
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260 | this->eventsGrabbed = grabEvents; |
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261 | if(!grabEvents) |
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262 | SDL_WM_GrabInput(SDL_GRAB_OFF); |
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263 | else |
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264 | ;//SDL_WM_GrabInput(SDL_GRAB_ON); |
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265 | } |
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266 | |
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267 | /** |
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268 | * core function of event handler: receives all events from SDL |
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269 | |
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270 | The event from the SDL framework are collected here and distributed to all listeners. |
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271 | */ |
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272 | void EventHandler::process() |
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273 | { |
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274 | SDL_Event event; |
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275 | Event ev; |
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276 | EventListener* listener = NULL; |
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277 | while( SDL_PollEvent (&event)) |
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278 | { |
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279 | switch( event.type) |
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280 | { |
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281 | case SDL_KEYDOWN: |
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282 | ev.bPressed = true; |
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283 | ev.type = event.key.keysym.sym; |
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284 | if (unlikely(this->bUNICODE)) |
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285 | ev.x = event.key.keysym.unicode; |
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286 | break; |
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287 | case SDL_KEYUP: |
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288 | ev.bPressed = false; |
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289 | ev.type = event.key.keysym.sym; |
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290 | if (unlikely(this->bUNICODE)) |
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291 | ev.x = event.key.keysym.unicode; |
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292 | break; |
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293 | case SDL_MOUSEMOTION: |
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294 | ev.bPressed = false; |
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295 | ev.type = EV_MOUSE_MOTION; |
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296 | ev.x = event.motion.x; |
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297 | ev.y = event.motion.y; |
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298 | ev.xRel = event.motion.xrel; |
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299 | ev.yRel = event.motion.yrel; |
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300 | break; |
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301 | case SDL_MOUSEBUTTONUP: |
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302 | ev.bPressed = false; |
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303 | ev.type = event.button.button + SDLK_LAST; |
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304 | break; |
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305 | case SDL_MOUSEBUTTONDOWN: |
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306 | ev.bPressed = true; |
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307 | ev.type = event.button.button + SDLK_LAST; |
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308 | break; |
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309 | case SDL_JOYAXISMOTION: |
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310 | ev.bPressed = false; |
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311 | ev.type = EV_JOY_AXIS_MOTION; |
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312 | break; |
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313 | case SDL_JOYBALLMOTION: |
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314 | ev.bPressed = false; |
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315 | ev.type = EV_JOY_BALL_MOTION; |
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316 | break; |
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317 | case SDL_JOYHATMOTION: |
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318 | ev.bPressed = false; |
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319 | ev.type = EV_JOY_HAT_MOTION; |
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320 | break; |
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321 | case SDL_JOYBUTTONDOWN: |
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322 | ev.bPressed = true; |
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323 | ev.type = EV_JOY_BUTTON; |
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324 | break; |
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325 | case SDL_JOYBUTTONUP: |
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326 | ev.bPressed = true; |
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327 | ev.type = EV_JOY_BUTTON; |
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328 | break; |
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329 | case SDL_VIDEORESIZE: |
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330 | ev.resize = event.resize; |
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331 | ev.type = EV_VIDEO_RESIZE; |
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332 | break; |
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333 | case SDL_QUIT: |
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334 | ev.type = EV_MAIN_QUIT; |
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335 | break; |
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336 | default: |
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337 | ev.type = EV_UNKNOWN; |
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338 | break; |
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339 | } |
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340 | |
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341 | /* small debug routine: shows all events dispatched by the event handler */ |
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342 | PRINT(4)("\n==========================| EventHandler::process () |===\n"); |
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343 | PRINT(4)("= Got Event nr %i, for state %i", ev.type, this->state); |
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344 | |
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345 | listener = this->listeners[this->state][ev.type]; |
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346 | if( listener != NULL) |
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347 | { |
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348 | PRINT(4)("= Event dispatcher msg: This event has been consumed\n"); |
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349 | PRINT(4)("=======================================================\n"); |
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350 | listener->process(ev); |
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351 | } |
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352 | else |
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353 | { |
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354 | PRINT(4)("= Event dispatcher msg: This event has NOT been consumed\n"); |
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355 | PRINT(4)("=======================================================\n"); |
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356 | } |
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357 | } |
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358 | } |
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359 | |
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360 | |
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361 | int EventHandler::eventFilter(const SDL_Event *event) |
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362 | { |
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363 | if (event->type == SDL_KEYDOWN && event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) |
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364 | { |
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365 | printf("Not sending event to the WindowManager\n"); |
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366 | |
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367 | EventHandler::getInstance()->grabEvents(false); |
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368 | return 0; |
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369 | } |
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370 | return 1; |
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371 | } |
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372 | |
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373 | /** |
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374 | * outputs some nice information about the EventHandler |
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375 | */ |
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376 | void EventHandler::debug() const |
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377 | { |
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378 | PRINT(0)("===============================\n"); |
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379 | PRINT(0)(" EventHandle Debug Information \n"); |
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380 | PRINT(0)("===============================\n"); |
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381 | for(int i = 0; i < ES_NUMBER; ++i) |
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382 | for(int j = 0; j < EV_NUMBER; ++j) |
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383 | if( this->listeners[i][j] != NULL) |
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384 | PRINT(0)("Event %d of State %d subscribed to %s (%p)\n", j, i, this->listeners[i][j]->getName(), this->listeners[i][j]); |
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385 | PRINT(0)("============================EH=\n"); |
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386 | } |
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