1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | co-programmer: |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT |
---|
17 | |
---|
18 | #include "event_handler.h" |
---|
19 | |
---|
20 | #include "event_listener.h" |
---|
21 | #include "event.h" |
---|
22 | #include "key_mapper.h" |
---|
23 | #include "key_names.h" |
---|
24 | |
---|
25 | #include "compiler.h" |
---|
26 | #include "debug.h" |
---|
27 | #include "class_list.h" |
---|
28 | |
---|
29 | #include <algorithm> |
---|
30 | |
---|
31 | /** |
---|
32 | * @brief standard constructor |
---|
33 | */ |
---|
34 | EventHandler::EventHandler () |
---|
35 | { |
---|
36 | this->setClassID(CL_EVENT_HANDLER, "EventHandler"); |
---|
37 | this->setName("EventHandler"); |
---|
38 | |
---|
39 | SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
---|
40 | SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); |
---|
41 | SDL_SetEventFilter(EventHandler::eventFilter); |
---|
42 | |
---|
43 | |
---|
44 | /* now initialize them all to zero */ |
---|
45 | for (unsigned int i = 0; i < ES_NUMBER; i++) |
---|
46 | this->bUNICODE[i] = false; |
---|
47 | this->grabEvents(false); |
---|
48 | |
---|
49 | this->state = ES_GAME; |
---|
50 | this->eventsGrabbed = false; |
---|
51 | } |
---|
52 | |
---|
53 | |
---|
54 | /** |
---|
55 | * @brief the singleton reference to this class |
---|
56 | */ |
---|
57 | EventHandler* EventHandler::singletonRef = NULL; |
---|
58 | |
---|
59 | |
---|
60 | /** |
---|
61 | * @brief standard deconstructor |
---|
62 | */ |
---|
63 | EventHandler::~EventHandler () |
---|
64 | { |
---|
65 | bool forgotToUnsubscribe = false; |
---|
66 | |
---|
67 | for(int i = 0; i < ES_NUMBER; ++i) |
---|
68 | { |
---|
69 | for(int j = 0; j < EV_NUMBER; ++j) |
---|
70 | { |
---|
71 | if(!this->listeners[i][j].empty()) |
---|
72 | { |
---|
73 | if (!forgotToUnsubscribe) |
---|
74 | { |
---|
75 | forgotToUnsubscribe = true; |
---|
76 | PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); |
---|
77 | } |
---|
78 | } |
---|
79 | } |
---|
80 | } |
---|
81 | |
---|
82 | if (forgotToUnsubscribe) |
---|
83 | { |
---|
84 | PRINTF(2)("Listing still subscribed EventListeners\n"); |
---|
85 | PRINTF(2)("========================================\n"); |
---|
86 | this->debug(); |
---|
87 | PRINTF(2)("========================================\n"); |
---|
88 | } |
---|
89 | |
---|
90 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
---|
91 | |
---|
92 | EventHandler::singletonRef = NULL; |
---|
93 | } |
---|
94 | |
---|
95 | |
---|
96 | /** |
---|
97 | * @brief initializes the event handler |
---|
98 | * |
---|
99 | * this has to be called before the use of the event handler |
---|
100 | */ |
---|
101 | void EventHandler::init() |
---|
102 | { |
---|
103 | this->keyMapper.loadKeyBindings(); |
---|
104 | } |
---|
105 | |
---|
106 | /** |
---|
107 | * @param state: to which the event handler shall change |
---|
108 | */ |
---|
109 | void EventHandler::setState(elState state) |
---|
110 | { |
---|
111 | if (state == this->state) |
---|
112 | return; |
---|
113 | |
---|
114 | /// When Changing the State, all the keys will be released. |
---|
115 | /// This is done by sending each eventListener, that still |
---|
116 | /// has an Event subscribed, a Release Event. |
---|
117 | int keyCount; |
---|
118 | Uint8 * pressedKeys = SDL_GetKeyState(&keyCount); |
---|
119 | for (unsigned int i = 0; i < SDLK_LAST; i++) |
---|
120 | { |
---|
121 | if (pressedKeys[i]) |
---|
122 | { |
---|
123 | Event ev; |
---|
124 | ev.bPressed = false; |
---|
125 | ev.type = i; |
---|
126 | if (unlikely(this->bUNICODE[this->state])) |
---|
127 | ev.x = i; |
---|
128 | this->dispachEvent(this->state, ev ); |
---|
129 | } |
---|
130 | } |
---|
131 | |
---|
132 | // switching to the new State. |
---|
133 | elState oldState = this->state; |
---|
134 | this->state = state; |
---|
135 | |
---|
136 | // in the End the Corresponding handler will be notified. |
---|
137 | Event stateSwitchEvent; |
---|
138 | stateSwitchEvent.type = EV_LEAVE_STATE; |
---|
139 | this->dispachEvent(oldState, stateSwitchEvent); |
---|
140 | |
---|
141 | SDL_EnableUNICODE(this->bUNICODE[state]); |
---|
142 | }; |
---|
143 | |
---|
144 | |
---|
145 | /** |
---|
146 | * @brief pushes the current State in the State-stack, and selects state |
---|
147 | * @param state the new State to set |
---|
148 | */ |
---|
149 | void EventHandler::pushState(elState state) |
---|
150 | { |
---|
151 | if (likely(state != ES_NULL && state != ES_ALL )) |
---|
152 | { |
---|
153 | this->stateStack.push(this->state); |
---|
154 | this->setState(state); |
---|
155 | } |
---|
156 | else |
---|
157 | { |
---|
158 | PRINTF(2)("unable to push State\n"); |
---|
159 | } |
---|
160 | } |
---|
161 | |
---|
162 | /** |
---|
163 | * @brief this removes the topmost stack-entry and select the underlying one |
---|
164 | * @returns the next stack-entry |
---|
165 | */ |
---|
166 | elState EventHandler::popState() |
---|
167 | { |
---|
168 | if (stateStack.empty()) |
---|
169 | return ES_NULL; |
---|
170 | elState state = (elState)stateStack.top(); |
---|
171 | this->stateStack.pop(); |
---|
172 | if (state == ES_NULL) |
---|
173 | { |
---|
174 | PRINTF(2)("No more states availiable. (unable to pop state)\n"); |
---|
175 | return ES_NULL; |
---|
176 | } |
---|
177 | else |
---|
178 | { |
---|
179 | this->setState(state); |
---|
180 | return state; |
---|
181 | } |
---|
182 | } |
---|
183 | |
---|
184 | |
---|
185 | /** |
---|
186 | * @brief subscribe to an event |
---|
187 | * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures |
---|
188 | * @param state: for which the listener wants to receive events |
---|
189 | * @param eventType: the event type that wants to be listened for. |
---|
190 | |
---|
191 | This is one of the most important function of the EventHandler. If you would like to subscribe for more |
---|
192 | than one state, you have to subscribe for each state again. If you want to subscribe for all states, use |
---|
193 | state = ES_ALL, which will subscribe your listener for all states together. |
---|
194 | */ |
---|
195 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) |
---|
196 | { |
---|
197 | PRINTF(4)("Subscribing event type: %i\n", eventType); |
---|
198 | if( state == ES_ALL ) |
---|
199 | { |
---|
200 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
---|
201 | if (!this->findListener( NULL, (elState)i, eventType, el)) |
---|
202 | this->listeners[i][eventType].push_back(el); |
---|
203 | else |
---|
204 | { |
---|
205 | PRINTF(2)("%s::%s was already subscribed to state %d event %d\n", el->getClassName(), el->getName(), i, eventType); |
---|
206 | } |
---|
207 | } |
---|
208 | else |
---|
209 | { |
---|
210 | if (!this->findListener( NULL, state, eventType, el)) |
---|
211 | this->listeners[state][eventType].push_back(el); |
---|
212 | else |
---|
213 | { |
---|
214 | PRINTF(2)("%s::%s was already subscribed to state %d event %d\n", el->getClassName(), el->getName(), state, eventType); |
---|
215 | } |
---|
216 | } |
---|
217 | } |
---|
218 | |
---|
219 | |
---|
220 | /** |
---|
221 | * @brief unsubscribe from the EventHandler |
---|
222 | * @param state: the stat in which it has been subscribed |
---|
223 | * @param eventType: the event, that shall be unsubscribed |
---|
224 | * |
---|
225 | * if you want to unsubscribe an event listener from all subscribed events, just use the |
---|
226 | * unsubscribe(EventListener* el, elState state) function |
---|
227 | */ |
---|
228 | void EventHandler::unsubscribe(EventListener* el, elState state, int eventType) |
---|
229 | { |
---|
230 | PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); |
---|
231 | if (state == ES_ALL) |
---|
232 | for (unsigned int i = 0; i < ES_NUMBER; i++) |
---|
233 | { |
---|
234 | std::vector<EventListener*>::iterator listener; |
---|
235 | if (this->findListener(&listener, (elState)i, eventType, el)) |
---|
236 | this->listeners[i][eventType].erase(listener); |
---|
237 | } |
---|
238 | else |
---|
239 | { |
---|
240 | std::vector<EventListener*>::iterator listener; |
---|
241 | if (this->findListener(&listener, state, eventType, el)) |
---|
242 | this->listeners[state][eventType].erase(listener); |
---|
243 | } |
---|
244 | } |
---|
245 | |
---|
246 | |
---|
247 | /** |
---|
248 | * @brief unsubscribe all events from a specific listener |
---|
249 | * @param el: the listener that wants to unsubscribe itself |
---|
250 | * @param state: the state in which the events shall be unsubscribed |
---|
251 | */ |
---|
252 | void EventHandler::unsubscribe(EventListener* el, elState state) |
---|
253 | { |
---|
254 | assert( el != NULL && state < ES_NUMBER); |
---|
255 | if( state == ES_ALL) |
---|
256 | { |
---|
257 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
---|
258 | { |
---|
259 | for(unsigned int j = 0; j < EV_NUMBER; j++) |
---|
260 | { |
---|
261 | std::vector<EventListener*>::iterator deller = std::find (this->listeners[i][j].begin(), this->listeners[i][j].end(), el); |
---|
262 | if( deller != this->listeners[i][j].end()) |
---|
263 | this->listeners[i][j].erase(deller); |
---|
264 | } |
---|
265 | } |
---|
266 | } |
---|
267 | else |
---|
268 | { |
---|
269 | for(int j = 0; j < EV_NUMBER; j++) |
---|
270 | { |
---|
271 | std::vector<EventListener*>::iterator deller = std::find (this->listeners[state][j].begin(), this->listeners[state][j].end(), el); |
---|
272 | if( deller != this->listeners[state][j].end()) |
---|
273 | this->listeners[state][j].erase(deller); |
---|
274 | } |
---|
275 | } |
---|
276 | } |
---|
277 | |
---|
278 | /** |
---|
279 | * @brief returns true if at state and eventType there is something subscribed. |
---|
280 | * @param state the state to check in. |
---|
281 | * @param eventType the eventtype to check. |
---|
282 | * @returns true if a event is subscibed. |
---|
283 | */ |
---|
284 | bool EventHandler::isSubscribed(elState state, int eventType) |
---|
285 | { |
---|
286 | return(listeners[state][eventType].empty()) ? false : true; |
---|
287 | }; |
---|
288 | |
---|
289 | |
---|
290 | |
---|
291 | /** |
---|
292 | * @brief flush all registered events |
---|
293 | * @param state: a specific state |
---|
294 | */ |
---|
295 | void EventHandler::flush(elState state) |
---|
296 | { |
---|
297 | if( state == ES_ALL) |
---|
298 | { |
---|
299 | for(int i = 0; i < ES_NUMBER; ++i) |
---|
300 | { |
---|
301 | for(int j = 0; j < EV_NUMBER; ++j) |
---|
302 | { |
---|
303 | this->listeners[i][j].clear(); |
---|
304 | } |
---|
305 | } |
---|
306 | } |
---|
307 | else |
---|
308 | { |
---|
309 | for(int j = 0; j < EV_NUMBER; ++j) |
---|
310 | { |
---|
311 | this->listeners[state][j].clear(); |
---|
312 | } |
---|
313 | } |
---|
314 | } |
---|
315 | |
---|
316 | |
---|
317 | bool EventHandler::findListener(std::vector<EventListener*>::iterator* it, elState state, int eventType, EventListener* listener) |
---|
318 | { |
---|
319 | std::vector<EventListener*>::iterator findIterator = |
---|
320 | std::find(this->listeners[state][eventType].begin(), this->listeners[state][eventType].end(), listener); |
---|
321 | if (it != NULL) |
---|
322 | *it = findIterator; |
---|
323 | return ( findIterator != this->listeners[state][eventType].end()); |
---|
324 | |
---|
325 | } |
---|
326 | |
---|
327 | |
---|
328 | |
---|
329 | /** |
---|
330 | * @brief if the unicode characters should be recorded. |
---|
331 | * @param state the State in whitch to set the new Value. |
---|
332 | * @param enableUNICODE: enabled, or disabled. |
---|
333 | */ |
---|
334 | void EventHandler::withUNICODE(elState state, bool enableUNICODE) |
---|
335 | { |
---|
336 | this->bUNICODE[state] = enableUNICODE; |
---|
337 | if (this->state == state) |
---|
338 | SDL_EnableUNICODE(enableUNICODE); |
---|
339 | } |
---|
340 | |
---|
341 | /** |
---|
342 | * @brief grabs InputEvents. |
---|
343 | * @param grabEvents if the Events should be grabbed(true) or released(false) |
---|
344 | */ |
---|
345 | void EventHandler::grabEvents(bool grabEvents) |
---|
346 | { |
---|
347 | this->eventsGrabbed = grabEvents; |
---|
348 | if(!grabEvents) |
---|
349 | { |
---|
350 | SDL_ShowCursor(SDL_ENABLE); |
---|
351 | SDL_WM_GrabInput(SDL_GRAB_OFF); |
---|
352 | } |
---|
353 | else |
---|
354 | { |
---|
355 | SDL_WM_GrabInput(SDL_GRAB_ON); |
---|
356 | SDL_ShowCursor(SDL_DISABLE); |
---|
357 | } |
---|
358 | } |
---|
359 | |
---|
360 | |
---|
361 | |
---|
362 | /** |
---|
363 | * @brief core function of event handler: receives all events from SDL |
---|
364 | * |
---|
365 | * The event from the SDL framework are collected here and distributed to all listeners. |
---|
366 | */ |
---|
367 | void EventHandler::process() const |
---|
368 | { |
---|
369 | SDL_Event event; |
---|
370 | Event ev; |
---|
371 | EventListener* listener = NULL; |
---|
372 | while( SDL_PollEvent (&event)) |
---|
373 | { |
---|
374 | switch( event.type) |
---|
375 | { |
---|
376 | case SDL_KEYDOWN: |
---|
377 | ev.bPressed = true; |
---|
378 | ev.type = event.key.keysym.sym; |
---|
379 | if (unlikely(this->bUNICODE[this->state])) |
---|
380 | ev.x = event.key.keysym.unicode; |
---|
381 | break; |
---|
382 | case SDL_KEYUP: |
---|
383 | ev.bPressed = false; |
---|
384 | ev.type = event.key.keysym.sym; |
---|
385 | if (unlikely(this->bUNICODE[this->state])) |
---|
386 | ev.x = event.key.keysym.unicode; |
---|
387 | break; |
---|
388 | case SDL_MOUSEMOTION: |
---|
389 | ev.bPressed = false; |
---|
390 | ev.type = EV_MOUSE_MOTION; |
---|
391 | ev.x = event.motion.x; |
---|
392 | ev.y = event.motion.y; |
---|
393 | ev.xRel = event.motion.xrel; |
---|
394 | ev.yRel = event.motion.yrel; |
---|
395 | break; |
---|
396 | case SDL_MOUSEBUTTONUP: |
---|
397 | ev.bPressed = false; |
---|
398 | ev.x = event.motion.x; |
---|
399 | ev.y = event.motion.y; |
---|
400 | ev.type = event.button.button + SDLK_LAST; |
---|
401 | break; |
---|
402 | case SDL_MOUSEBUTTONDOWN: |
---|
403 | ev.bPressed = true; |
---|
404 | ev.x = event.motion.x; |
---|
405 | ev.y = event.motion.y; |
---|
406 | ev.type = event.button.button + SDLK_LAST; |
---|
407 | break; |
---|
408 | case SDL_JOYAXISMOTION: |
---|
409 | ev.bPressed = false; |
---|
410 | ev.type = EV_JOY_AXIS_MOTION; |
---|
411 | break; |
---|
412 | case SDL_JOYBALLMOTION: |
---|
413 | ev.bPressed = false; |
---|
414 | ev.type = EV_JOY_BALL_MOTION; |
---|
415 | break; |
---|
416 | case SDL_JOYHATMOTION: |
---|
417 | ev.bPressed = false; |
---|
418 | ev.type = EV_JOY_HAT_MOTION; |
---|
419 | break; |
---|
420 | case SDL_JOYBUTTONDOWN: |
---|
421 | ev.bPressed = true; |
---|
422 | ev.type = EV_JOY_BUTTON; |
---|
423 | break; |
---|
424 | case SDL_JOYBUTTONUP: |
---|
425 | ev.bPressed = true; |
---|
426 | ev.type = EV_JOY_BUTTON; |
---|
427 | break; |
---|
428 | case SDL_ACTIVEEVENT: |
---|
429 | ev.type = EV_WINDOW_FOCUS; |
---|
430 | ev.bPressed = (event.active.gain != 0); |
---|
431 | break; |
---|
432 | case SDL_VIDEORESIZE: |
---|
433 | ev.resize = event.resize; |
---|
434 | ev.type = EV_VIDEO_RESIZE; |
---|
435 | break; |
---|
436 | case SDL_QUIT: |
---|
437 | ev.type = EV_MAIN_QUIT; |
---|
438 | break; |
---|
439 | default: |
---|
440 | ev.type = EV_UNKNOWN; |
---|
441 | break; |
---|
442 | } |
---|
443 | this->dispachEvent(this->state, ev); |
---|
444 | } |
---|
445 | } |
---|
446 | |
---|
447 | |
---|
448 | /** |
---|
449 | * @brief dispaches an Event. |
---|
450 | * @param event the Event to dispach. |
---|
451 | */ |
---|
452 | void EventHandler::dispachEvent(elState state, const Event& event) const |
---|
453 | { |
---|
454 | /* small debug routine: shows all events dispatched by the event handler */ |
---|
455 | PRINT(4)("\n==========================| EventHandler::process () |===\n"); |
---|
456 | PRINT(4)("= Got Event nr %i, for state %i\n", event.type, state); |
---|
457 | |
---|
458 | /// setting a temporary state in case of an EventListener's process changes the state. |
---|
459 | for (unsigned int i = 0; i < this->listeners[state][event.type].size(); i++) |
---|
460 | { |
---|
461 | PRINT(4)("= Event dispatcher msg: This event has been consumed\n"); |
---|
462 | PRINT(4)("= Got Event nr %i, for state %i (%d registered) to %s::%s(%p)\n", event.type, i, state, this->listeners[state][event.type][i]->getClassName(), this->listeners[state][event.type][i]->getName(), this->listeners[state][event.type][i]); |
---|
463 | PRINT(4)("=======================================================\n"); |
---|
464 | this->listeners[state][event.type][i]->process(event); |
---|
465 | } |
---|
466 | /* else |
---|
467 | { |
---|
468 | PRINT(4)("= Event dispatcher msg: This event has NOT been consumed\n"); |
---|
469 | PRINT(4)("=======================================================\n"); |
---|
470 | }*/ |
---|
471 | } |
---|
472 | |
---|
473 | |
---|
474 | |
---|
475 | /** |
---|
476 | * @brief An eventFilter. |
---|
477 | * @param event the Event to be filtered. |
---|
478 | * @returns 0 on filtered Event. 1 Otherwise. |
---|
479 | */ |
---|
480 | int EventHandler::eventFilter(const SDL_Event *event) |
---|
481 | { |
---|
482 | if (likely(EventHandler::getInstance()->eventsGrabbed)) |
---|
483 | { |
---|
484 | if (event->type == SDL_KEYDOWN && event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) |
---|
485 | { |
---|
486 | PRINTF(3)("Not sending event to the WindowManager\n"); |
---|
487 | EventHandler::getInstance()->grabEvents(false); |
---|
488 | return 0; |
---|
489 | } |
---|
490 | } |
---|
491 | else |
---|
492 | { |
---|
493 | if (event->type == SDL_MOUSEBUTTONDOWN) |
---|
494 | { |
---|
495 | EventHandler::getInstance()->grabEvents( true); |
---|
496 | return 1; |
---|
497 | } |
---|
498 | } |
---|
499 | |
---|
500 | return 1; |
---|
501 | } |
---|
502 | |
---|
503 | |
---|
504 | /** |
---|
505 | * @param state The State to get the Name of. |
---|
506 | * @returns the Name of the State. |
---|
507 | */ |
---|
508 | const std::string& EventHandler::ELStateToString(elState state) |
---|
509 | { |
---|
510 | if (state < ES_NUMBER) |
---|
511 | return EventHandler::stateNames[state]; |
---|
512 | else |
---|
513 | return EventHandler::stateNames[5]; |
---|
514 | } |
---|
515 | |
---|
516 | /** |
---|
517 | * @param stateName the Name of the State to retrieve. |
---|
518 | * @return the State given by the name |
---|
519 | */ |
---|
520 | elState EventHandler::StringToELState(const std::string& stateName) |
---|
521 | { |
---|
522 | for (unsigned int i = 0 ; i < ES_NUMBER; i++) |
---|
523 | if (stateName == EventHandler::stateNames[i]) |
---|
524 | return (elState)i; |
---|
525 | return ES_NULL; |
---|
526 | } |
---|
527 | |
---|
528 | const std::string EventHandler::stateNames[] = |
---|
529 | { |
---|
530 | "game", |
---|
531 | "game_menu", |
---|
532 | "menu", |
---|
533 | "shell", |
---|
534 | "all", |
---|
535 | "unknown", |
---|
536 | }; |
---|
537 | |
---|
538 | |
---|
539 | /** |
---|
540 | * @brief outputs some nice information about the EventHandler |
---|
541 | */ |
---|
542 | void EventHandler::debug() const |
---|
543 | { |
---|
544 | PRINT(0)("===============================\n"); |
---|
545 | PRINT(0)(" EventHandle Debug Information \n"); |
---|
546 | PRINT(0)("===============================\n"); |
---|
547 | for(int i = 0; i < ES_NUMBER; ++i) |
---|
548 | { |
---|
549 | for(int j = 0; j < EV_NUMBER; ++j) |
---|
550 | for (unsigned int evl = 0; evl < this->listeners[i][j].size(); evl++) |
---|
551 | PRINT(0)("Event %s(%d) of State %s(%d) subscribed to %s (%p)\n", |
---|
552 | EVToKeyName(j).c_str(), j, |
---|
553 | ELStateToString((elState)i).c_str(), i, |
---|
554 | this->listeners[i][j][evl]->getName(), this->listeners[i][j][evl]); |
---|
555 | } |
---|
556 | PRINT(0)("============================EH=\n"); |
---|
557 | } |
---|