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source: orxonox.OLD/trunk/src/lib/event/key_mapper.cc @ 10621

Last change on this file since 10621 was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 8.5 KB
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[4582]1/*
[4367]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
[4388]13   co-programmer: Christian Meyer
[4582]14
[4388]15   This code was inspired by the command_node.cc code from Christian Meyer in revision
16   4386 and earlier.
[4367]17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT
20
[4386]21#include "key_mapper.h"
[4367]22
[5915]23#include "event_def.h"
24
[10618]25#include "orxonox_globals.h"
[5944]26#include "parser/ini_parser/ini_parser.h"
[9869]27#include "parser/preferences/preferences.h"
[4400]28#include "key_names.h"
[7661]29#include "event_def.h"
[5075]30#include "debug.h"
[4386]31
[5915]32
[4367]33
[9869]34ObjectListDefinition(KeyMapper);
[4367]35
[4452]36/* initialize all variables to a reasonable value*/
[6997]37int KeyMapper::PEV_FORWARD           = EV_UNKNOWN;
38int KeyMapper::PEV_BACKWARD          = EV_UNKNOWN;
[4452]39int KeyMapper::PEV_LEFT              = EV_UNKNOWN;
40int KeyMapper::PEV_RIGHT             = EV_UNKNOWN;
[6998]41int KeyMapper::PEV_UP                = EV_UNKNOWN;
42int KeyMapper::PEV_DOWN              = EV_UNKNOWN;
[5978]43int KeyMapper::PEV_ROLL_LEFT         = EV_UNKNOWN;
44int KeyMapper::PEV_ROLL_RIGHT        = EV_UNKNOWN;
[4452]45int KeyMapper::PEV_STRAFE_LEFT       = EV_UNKNOWN;
46int KeyMapper::PEV_STRAFE_RIGHT      = EV_UNKNOWN;
[8724]47int KeyMapper::PEV_JUMP              = EV_UNKNOWN;
[4386]48
[4452]49int KeyMapper::PEV_FIRE1             = EV_UNKNOWN;
50int KeyMapper::PEV_FIRE2             = EV_UNKNOWN;
51int KeyMapper::PEV_PREVIOUS_WEAPON   = EV_UNKNOWN;
52int KeyMapper::PEV_NEXT_WEAPON       = EV_UNKNOWN;
[4386]53
[6998]54int KeyMapper::PEV_CHANGE_SHIP       = EV_UNKNOWN;
55
[4452]56int KeyMapper::PEV_VIEW0             = EV_UNKNOWN;
57int KeyMapper::PEV_VIEW1             = EV_UNKNOWN;
58int KeyMapper::PEV_VIEW2             = EV_UNKNOWN;
59int KeyMapper::PEV_VIEW3             = EV_UNKNOWN;
60int KeyMapper::PEV_VIEW4             = EV_UNKNOWN;
[4582]61int KeyMapper::PEV_VIEW5             = EV_UNKNOWN;
[4386]62
[4452]63int KeyMapper::PEV_NEXT_WORLD        = EV_UNKNOWN;
64int KeyMapper::PEV_PREVIOUS_WORLD    = EV_UNKNOWN;
[4386]65
[4452]66int KeyMapper::PEV_PAUSE             = EV_UNKNOWN;
67int KeyMapper::PEV_QUIT              = EV_UNKNOWN;
[4386]68
[4410]69
70
[4452]71//! this is the mapping array from names to ids: enter all orxonox.conf keys here
[4833]72/** @todo use globals.h for this.... everything is done there for those Options,
[4834]73 * and you do not have to care about The namings, as they might change
[4833]74 */
[7661]75KeyMapper::KeyMapping KeyMapper::map[] = {
[9880]76      {&KeyMapper::PEV_FORWARD,              CONFIG_NAME_PLAYER_FORWARD,         SDLK_w},
77      {&KeyMapper::PEV_BACKWARD,             CONFIG_NAME_PLAYER_BACKWARD,        SDLK_s},
78      {&KeyMapper::PEV_UP,                   CONFIG_NAME_PLAYER_UP,              SDLK_r},
79      {&KeyMapper::PEV_DOWN,                 CONFIG_NAME_PLAYER_DOWN,            SDLK_f},
80      {&KeyMapper::PEV_LEFT,                 CONFIG_NAME_PLAYER_LEFT,            SDLK_a},
81      {&KeyMapper::PEV_RIGHT,                CONFIG_NAME_PLAYER_RIGHT,           SDLK_d},
82      {&KeyMapper::PEV_ROLL_RIGHT,           CONFIG_NAME_PLAYER_ROLL_LEFT,       SDLK_z},
83      {&KeyMapper::PEV_ROLL_LEFT,            CONFIG_NAME_PLAYER_ROLL_RIGHT,      SDLK_c},
84      {&KeyMapper::PEV_STRAFE_LEFT,          "StrafeLeft",                       SDLK_q},
85      {&KeyMapper::PEV_STRAFE_RIGHT,         "StrafeRight",                      SDLK_e},
86      {&KeyMapper::PEV_JUMP,                 "Jump",                             SDLK_SPACE},
[4386]87
[9880]88      {&KeyMapper::PEV_FIRE1,                CONFIG_NAME_PLAYER_FIRE,            EV_MOUSE_BUTTON_LEFT},
89      {&KeyMapper::PEV_FIRE2,                "Fire2",                            EV_MOUSE_BUTTON_RIGHT},
90      {&KeyMapper::PEV_NEXT_WEAPON,          CONFIG_NAME_PLAYER_NEXT_WEAPON,     EV_MOUSE_BUTTON_WHEELUP},
91      {&KeyMapper::PEV_PREVIOUS_WEAPON,      CONFIG_NAME_PLAYER_PREV_WEAPON,     EV_MOUSE_BUTTON_WHEELDOWN},
[4412]92
[9880]93      {&KeyMapper::PEV_CHANGE_SHIP,          CONFIG_NAME_PLAYER_CHANGE_SHIP,     SDLK_g},
[4410]94
[6998]95
[9880]96      {&KeyMapper::PEV_VIEW0,                CONFIG_NAME_VIEW0,                  SDLK_1},
97      {&KeyMapper::PEV_VIEW1,                CONFIG_NAME_VIEW1,                  SDLK_2},
98      {&KeyMapper::PEV_VIEW2,                CONFIG_NAME_VIEW2,                  SDLK_3},
99      {&KeyMapper::PEV_VIEW3,                CONFIG_NAME_VIEW3,                  SDLK_4},
100      {&KeyMapper::PEV_VIEW4,                CONFIG_NAME_VIEW4,                  SDLK_5},
101      {&KeyMapper::PEV_VIEW5,                CONFIG_NAME_VIEW5,                  SDLK_6},
[4410]102
[9880]103      {&KeyMapper::PEV_NEXT_WORLD,           CONFIG_NAME_NEXT_WORLD,             SDLK_x},
104      {&KeyMapper::PEV_PREVIOUS_WORLD,       CONFIG_NAME_PREV_WORLD,             SDLK_z},
[4582]105
[9880]106      {&KeyMapper::PEV_PAUSE,                CONFIG_NAME_PAUSE,                  SDLK_p},
107      {&KeyMapper::PEV_QUIT,                 CONFIG_NAME_QUIT,                   SDLK_ESCAPE},
108      {NULL, "", 0}
109    };
[4400]110
111
[4452]112
[4367]113/**
[4836]114 *  standard constructor
[4367]115*/
[4582]116KeyMapper::KeyMapper ()
[4367]117{
[9869]118  this->registerObject(this, KeyMapper::_objectList);
[4367]119}
120
121
122/**
[4836]123 *  standard deconstructor
[4367]124*/
[4582]125KeyMapper::~KeyMapper ()
[9880]126{}
[4369]127
[4452]128
[4369]129/**
[4836]130 *  loads new key bindings from a file
131 * @param filename: The path and name of the file to load the bindings from
[4369]132*/
[7221]133void KeyMapper::loadKeyBindings (const std::string& fileName)
[4369]134{
[4866]135  IniParser parser(fileName);
136  this->loadKeyBindings(&parser);
137}
[4582]138
[4866]139void KeyMapper::loadKeyBindings(IniParser* iniParser)
140{
[9880]141  IniParser::Section* section = iniParser->getSection (CONFIG_SECTION_CONTROL);
142  if( section == NULL)
[4866]143  {
[7661]144    PRINTF(1)("Could not find key bindings " CONFIG_SECTION_CONTROL "\n");
[4866]145    return;
146  }
[4369]147  int* index;
[4582]148
[9880]149
150  for(IniParser::Entry::iterator entry = section->begin();
151      entry != section->end();
152      ++entry)
[4866]153  {
[9880]154    PRINTF(3)("Keys: Parsing %s, %s now.\n", (*entry).name().c_str(), (*entry).value().c_str());
[5474]155    // map the name to an sdl index
[9880]156    index = nameToIndex ((*entry).value());
[5474]157    // map the index to a internal name
[9880]158    this->mapKeys((*entry).name(), index);
[4866]159  }
[4369]160
161
162  // PARSE MISC SECTION
[9880]163  //   if( !iniParser->getSection (CONFIG_SECTION_MISC_KEYS))
164  //   {
165  //     PRINTF(1)("Could not find key bindings" CONFIG_SECTION_MISC_KEYS "\n");
166  //     return;
167  //   }
168  //
169  //   iniParser->firstVar();
170  //   while( iniParser->getCurrentName() != "" )
171  //   {
172  //     PRINTF(3)("MISC: Parsing %s, %s now.\n", iniParser->getCurrentName(), iniParser->getCurrentValue());
173  //     index = nameToIndex (iniParser->getCurrentValue());
174  //     this->mapKeys(iniParser->getCurrentName(), index);
175  //     iniParser->nextVar();
176  //   }
[4369]177}
[4386]178
[7256]179void KeyMapper::loadKeyBindings()
180{
[7661]181  if( !Preferences::getInstance()->sectionExists(CONFIG_SECTION_CONTROL))
[7256]182  {
[7661]183    PRINTF(1)("Could not find key bindings " CONFIG_SECTION_CONTROL "\n");
[7256]184    return;
185  }
186  int* index;
187
[7661]188  std::list<std::string> keys = Preferences::getInstance()->listKeys(CONFIG_SECTION_CONTROL);
[7256]189  for ( std::list<std::string>::const_iterator it = keys.begin(); it!=keys.end(); it++ )
190  {
[7661]191    PRINTF(3)("Keys: Parsing %s, %s now.\n", it->c_str(), Preferences::getInstance()->getString(CONFIG_SECTION_CONTROL, *it, "").c_str());
[7256]192    // map the name to an sdl index
[7661]193    index = nameToIndex (Preferences::getInstance()->getString(CONFIG_SECTION_CONTROL, *it, ""));
[7256]194    // map the index to a internal name
195    this->mapKeys(*it, index);
196  }
197}
198
[4452]199/**
[4836]200 *  this function looks up name to key index
201 * @param the name of the button
[4452]202*/
[7221]203int* KeyMapper::nameToIndex (const std::string& name)
[4386]204{
205  coord[0] = -1;
206  coord[1] = -1;
207  int c;
[9880]208  if( (c = keynameToSDLK (name)) != -1)
209  {
210    coord[1] = c;
211    coord[0] = 0;
212  }
213  if( (c = buttonnameToSDLB (name)) != -1)
214  {
215    coord[1] = c;
216    coord[0] = 1;
217  }
[4386]218  return coord;
219}
[4389]220
221
[4452]222/**
[4836]223 *  the function maps name to key ids
224 * @param name of the key
225 * @param id of the key
[4452]226*/
[7221]227void KeyMapper::mapKeys(const std::string& name, int* index)
[4399]228{
[5474]229  for( int i = 0; map[i].pValue != NULL; ++i )
[9880]230  {
231    if( name == map[i].pName)
[4399]232    {
[9880]233      if( index[0] == 0)
[4582]234      {
[9880]235        *map[i].pValue = index[1];
236        PRINTF(4)("Mapping %s to '%s' (id %i)\n", name.c_str(), SDLKToKeyname(index[1]).c_str(), index[1]);
237        break;
[4582]238      }
[9880]239      else
240      {
241        *map[i].pValue = index[1];
242        PRINTF(4)("Mapping %s to '%s' (id %i)\n", name.c_str(), SDLBToButtonname(index[1]).c_str(), index[1]);
243        break;
244      }
[4399]245    }
[9880]246  }
[4399]247}
248
249
[4452]250/**
[4836]251 *  this function gives some debug information about the key mapper class
[4452]252*/
[4389]253void KeyMapper::debug()
254{
[4582]255  PRINT(0)("\n==========================| KeyMapper::debug() |===\n");
[4403]256  for(int i = 0; map[i].pValue != NULL; ++i)
[9880]257  {
258    PRINT(0)("%s = %i\n",map[i].pName.c_str(), *map[i].pValue);
259  }
[4582]260  PRINT(0)("=======================================================\n");
[4389]261}
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