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source: orxonox.OLD/trunk/src/lib/event/key_mapper.h @ 9643

Last change on this file since 9643 was 8724, checked in by bensch, 18 years ago

merged the bsp-model-stuff back here

File size: 2.5 KB
RevLine 
[4866]1/*!
[5039]2 * @file key_mapper.h
[4836]3  *  a construct to map player defined keys to SDL keys
[4367]4
5*/
6
7#ifndef _KEY_MAPPER_H
8#define _KEY_MAPPER_H
9
10
11#include "base_object.h"
[7661]12#include <string>
[4866]13class IniParser;
[4367]14
[7661]15//! The map class functionalities
16class KeyMapper : public BaseObject
[4400]17{
[7661]18public:
19  //! A mapping from key-name to key-id
20  typedef struct KeyMapping
21  {
22    int*              pValue;
23    const std::string pName;
24    int               defaultValue;
25  };
[4386]26
[7661]27public:
[4367]28  KeyMapper();
29  virtual ~KeyMapper();
30
[7256]31  void loadKeyBindings(const std::string& fileName );
32  void loadKeyBindings();
[4866]33  void loadKeyBindings(IniParser* iniParser);
[4368]34
[7661]35  static const KeyMapping* getKeyMapping() { return KeyMapper::map; };
36
[4389]37  void debug();
38
[7661]39private:
[7221]40  int* nameToIndex (const std::string& name);
41  void mapKeys(const std::string& name, int* index);
[4368]42
[7661]43public:
[6997]44  static int PEV_FORWARD;           //!< forward button
45  static int PEV_BACKWARD;          //!< backward buttton
[4452]46  static int PEV_LEFT;              //!< left button
47  static int PEV_RIGHT;             //!< right button
[6998]48  static int PEV_UP;                //!< up button
49  static int PEV_DOWN;              //!< down button
[4866]50
[5978]51  static int PEV_ROLL_LEFT;         //!< rolls left
52  static int PEV_ROLL_RIGHT;        //!< rolls right
53
[4452]54  static int PEV_STRAFE_LEFT;       //!< strafe left button
55  static int PEV_STRAFE_RIGHT;      //!< strafe right button
[4866]56
[8724]57  static int PEV_JUMP;              //!< jump
58
[4452]59  static int PEV_FIRE1;             //!< fire button 1
60  static int PEV_FIRE2;             //!< fire button 2
61  static int PEV_PREVIOUS_WEAPON;   //!< prev weapon button
62  static int PEV_NEXT_WEAPON;       //!< next weapon button
[4368]63
[6998]64  static int PEV_CHANGE_SHIP;       //!< The button to change the Ship.
65
[4452]66  static int PEV_VIEW0;             //!< view 0 button
67  static int PEV_VIEW1;             //!< view 1 button
68  static int PEV_VIEW2;             //!< view 2 button
69  static int PEV_VIEW3;             //!< view 3 button
70  static int PEV_VIEW4;             //!< view 4 button
71  static int PEV_VIEW5;             //!< view 5 button
[4368]72
[4452]73  static int PEV_NEXT_WORLD;        //!< next world button
74  static int PEV_PREVIOUS_WORLD;    //!< prev world button
[4410]75
[4452]76  static int PEV_PAUSE;             //!< pause button
77  static int PEV_QUIT;              //!< quit button
[4410]78
[7661]79private:
80  int                coord[2];      //!< temp place to save variables in nameToIndex() function
81  static KeyMapping  map[];         //!< The KeyMapping that maps strings to ID's and Vice Versa
[4367]82};
83
[4400]84
85
86
[4367]87#endif /* _KEY_MAPPER_H */
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