1 | /*! |
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2 | * @file key_mapper.h |
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3 | * a construct to map player defined keys to SDL keys |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _KEY_MAPPER_H |
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8 | #define _KEY_MAPPER_H |
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9 | |
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10 | |
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11 | #include "base_object.h" |
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12 | #include <string> |
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13 | class IniParser; |
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14 | |
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15 | //! The map class functionalities |
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16 | class KeyMapper : public BaseObject |
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17 | { |
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18 | ObjectListDeclaration(KeyMapper); |
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19 | public: |
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20 | //! A mapping from key-name to key-id |
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21 | typedef struct KeyMapping |
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22 | { |
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23 | int* pValue; |
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24 | const std::string pName; |
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25 | int defaultValue; |
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26 | }; |
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27 | |
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28 | public: |
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29 | KeyMapper(); |
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30 | virtual ~KeyMapper(); |
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31 | |
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32 | void loadKeyBindings(const std::string& fileName ); |
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33 | void loadKeyBindings(); |
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34 | void loadKeyBindings(IniParser* iniParser); |
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35 | |
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36 | static const KeyMapping* getKeyMapping() { return KeyMapper::map; }; |
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37 | |
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38 | void debug(); |
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39 | |
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40 | private: |
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41 | int* nameToIndex (const std::string& name); |
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42 | void mapKeys(const std::string& name, int* index); |
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43 | |
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44 | public: |
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45 | static int PEV_FORWARD; //!< forward button |
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46 | static int PEV_BACKWARD; //!< backward buttton |
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47 | static int PEV_LEFT; //!< left button |
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48 | static int PEV_RIGHT; //!< right button |
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49 | static int PEV_UP; //!< up button |
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50 | static int PEV_DOWN; //!< down button |
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51 | |
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52 | static int PEV_ROLL_LEFT; //!< rolls left |
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53 | static int PEV_ROLL_RIGHT; //!< rolls right |
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54 | |
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55 | static int PEV_STRAFE_LEFT; //!< strafe left button |
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56 | static int PEV_STRAFE_RIGHT; //!< strafe right button |
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57 | |
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58 | static int PEV_JUMP; //!< jump |
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59 | static int PEV_ACTION; //!< the action (or use) key |
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60 | static int PEV_CROUCH; //!< crouch |
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61 | |
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62 | static int PEV_FIRE1; //!< fire button 1 |
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63 | static int PEV_FIRE2; //!< fire button 2 |
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64 | static int PEV_PREVIOUS_WEAPON; //!< prev weapon button |
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65 | static int PEV_NEXT_WEAPON; //!< next weapon button |
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66 | |
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67 | static int PEV_CHANGE_SHIP; //!< The button to change the Ship. |
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68 | |
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69 | static int PEV_VIEW0; //!< view 0 button |
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70 | static int PEV_VIEW1; //!< view 1 button |
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71 | static int PEV_VIEW2; //!< view 2 button |
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72 | static int PEV_VIEW3; //!< view 3 button |
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73 | static int PEV_VIEW4; //!< view 4 button |
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74 | static int PEV_VIEW5; //!< view 5 button |
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75 | |
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76 | static int PEV_NEXT_WORLD; //!< next world button |
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77 | static int PEV_PREVIOUS_WORLD; //!< prev world button |
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78 | |
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79 | static int PEV_PAUSE; //!< pause button |
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80 | static int PEV_QUIT; //!< quit button |
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81 | |
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82 | private: |
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83 | int coord[2]; //!< temp place to save variables in nameToIndex() function |
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84 | static KeyMapping map[]; //!< The KeyMapping that maps strings to ID's and Vice Versa |
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85 | }; |
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86 | |
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87 | |
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88 | |
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89 | |
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90 | #endif /* _KEY_MAPPER_H */ |
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