[7679] | 1 | /* |
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[7768] | 2 | orxonox - the future of 3D-vertical-scrollers |
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[7679] | 3 | |
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[7768] | 4 | Copyright (C) 2004 orx |
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[7679] | 5 | |
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[7768] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[7679] | 10 | |
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| 11 | ### File Specific: |
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[7768] | 12 | main-programmer: hdavid, amaechler |
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[8255] | 13 | |
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| 14 | INSPIRED BY http://www.codesampler.com/usersrc/usersrc_6.htm#oglu_sky_dome_shader |
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[7679] | 15 | */ |
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| 16 | |
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| 17 | #include "cloud_effect.h" |
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| 18 | |
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| 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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[8255] | 21 | #include "util/loading/resource_manager.h" |
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[7679] | 22 | |
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| 23 | #include "glincl.h" |
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[8255] | 24 | #include "material.h" |
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[7795] | 25 | #include <math.h> |
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[8255] | 26 | #include "state.h" |
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| 27 | #include "p_node.h" |
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| 28 | #include "shader.h" |
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| 29 | #include "shell_command.h" |
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[7679] | 30 | |
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| 31 | #include "parser/tinyxml/tinyxml.h" |
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| 32 | |
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[8255] | 33 | #include "sglmodel.h" |
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| 34 | |
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[7679] | 35 | using namespace std; |
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| 36 | |
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[8255] | 37 | SHELL_COMMAND(activate, CloudEffect, activateCloud); |
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| 38 | SHELL_COMMAND(deactivate, CloudEffect, deactivateCloud); |
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| 39 | |
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[7679] | 40 | CREATE_FACTORY(CloudEffect, CL_CLOUD_EFFECT); |
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| 41 | |
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| 42 | CloudEffect::CloudEffect(const TiXmlElement* root) |
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| 43 | { |
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| 44 | this->setClassID(CL_CLOUD_EFFECT, "CloudEffect"); |
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| 45 | |
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| 46 | this->init(); |
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| 47 | |
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| 48 | if (root != NULL) |
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| 49 | this->loadParams(root); |
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| 50 | |
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[8255] | 51 | if(cloudActivate) |
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| 52 | this->activate(); |
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[7679] | 53 | } |
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| 54 | |
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| 55 | CloudEffect::~CloudEffect() |
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| 56 | { |
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| 57 | this->deactivate(); |
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| 58 | |
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[8255] | 59 | delete this->cloudMaterial; |
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[7784] | 60 | |
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[8255] | 61 | cloudModel.Delete(); |
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| 62 | Shader::unload(this->cloudShader); |
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[7784] | 63 | |
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[7679] | 64 | } |
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| 65 | |
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| 66 | |
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| 67 | bool CloudEffect::init() |
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| 68 | { |
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[8255] | 69 | PRINTF(1)("Initializing CloudEffect\n"); |
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[7768] | 70 | |
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[8255] | 71 | // Default values |
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| 72 | this->cloudActivate = false; |
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| 73 | this->cloudTint[4] = ( 0.9f, 0.7f, 0.7f, 1.0f ); |
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| 74 | this->cloudScroll = 1.0f; |
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| 75 | this->time = 0.0f; |
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| 76 | //g_cloud_texture = 0; |
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[7768] | 77 | |
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[8255] | 78 | this->cloudTexture = "pictures/sky/cloud1.jpg"; |
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[7679] | 79 | |
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[8255] | 80 | cloudModel.Load("sky.sgl"); |
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| 81 | cloudModel.Unitize(); |
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[7768] | 82 | |
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[8255] | 83 | // Get the bounding box of the sky dome |
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| 84 | float bbox[3] = {0}; |
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| 85 | cloudModel.GetDimensions(bbox[0], bbox[1], bbox[2]); |
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| 86 | |
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| 87 | // Load Shaders |
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| 88 | this->cloudShader = new Shader( ResourceManager::getInstance()->getDataDir() + "/shaders/sky.vert", ResourceManager::getInstance()->getDataDir() +"/shaders/sky.frag"); |
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[7768] | 89 | |
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[8255] | 90 | // Tell the shader the bounding box of the sky dome |
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| 91 | this->cloudShader->bindShader("bbox", bbox, 4); |
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[7784] | 92 | |
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[8255] | 93 | // Initialze Cloud Material |
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| 94 | this->cloudMaterial = new Material("Sky"); |
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| 95 | this->cloudMaterial->setIllum(3); |
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| 96 | this->cloudMaterial->setAmbient(1.0, 1.0, 1.0); |
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| 97 | this->cloudMaterial->setDiffuseMap(this->cloudTexture); |
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[7768] | 98 | |
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[7679] | 99 | } |
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| 100 | |
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| 101 | |
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[8255] | 102 | void CloudEffect::loadParams(const TiXmlElement* root) |
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[7768] | 103 | { |
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[8255] | 104 | WeatherEffect::loadParams(root); |
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[7768] | 105 | |
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[8255] | 106 | // LoadParam(root, "speed", this, CloudEffect, setCloudAnimation); |
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| 107 | // LoadParam(root, "texture", this, CloudEffect, setCloudTexture); |
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[7768] | 108 | |
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[8255] | 109 | LOAD_PARAM_START_CYCLE(root, element); |
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| 110 | { |
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| 111 | LoadParam_CYCLE(element, "option", this, CloudEffect, setCloudOption); |
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| 112 | } |
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| 113 | LOAD_PARAM_END_CYCLE(element); |
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| 114 | } |
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[7768] | 115 | |
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| 116 | |
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[8255] | 117 | bool CloudEffect::activate() |
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[7679] | 118 | { |
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[8255] | 119 | PRINTF(0)( "Activating CloudEffect with Material %s\n", this->cloudTexture.c_str()); |
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[7784] | 120 | |
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[8255] | 121 | this->cloudActivate = true; |
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| 122 | |
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[7768] | 123 | } |
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[7679] | 124 | |
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[8255] | 125 | bool CloudEffect::deactivate() |
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[7768] | 126 | { |
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[8255] | 127 | PRINTF(0)("Deactivating CloudEffect\n"); |
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| 128 | |
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| 129 | this->cloudActivate = false; |
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[7679] | 130 | } |
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[7768] | 131 | |
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[8255] | 132 | void CloudEffect::draw() const |
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[7768] | 133 | { |
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[8255] | 134 | if (!this->cloudActivate) |
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| 135 | return; |
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| 136 | |
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| 137 | // glMatrixMode(GL_MODELVIEW); |
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| 138 | // glPushMatrix(); |
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| 139 | // |
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| 140 | // // Move sphere along with the camera |
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| 141 | // Vector r = State::getCameraNode()->getAbsCoor(); |
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| 142 | // glTranslatef(r.x, r.y, r.z); |
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| 143 | // |
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| 144 | // // Sky movement |
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| 145 | // glRotatef(mover, 0, 0, 1); |
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| 146 | // |
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| 147 | // cloudMaterial->select(); |
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| 148 | // gluSphere(this->sphereObj, this->sphereRadius, 20, 20); |
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| 149 | // glPopMatrix(); |
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[7768] | 150 | |
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[8255] | 151 | // ****** |
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[7768] | 152 | |
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[8255] | 153 | glMatrixMode(GL_MODELVIEW); |
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| 154 | glPushMatrix(); |
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[7768] | 155 | |
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[8255] | 156 | // glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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| 157 | // glShadeModel(GL_SMOOTH); |
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| 158 | // glEnable(GL_DEPTH_TEST); |
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| 159 | // glEnable(GL_CULL_FACE); |
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| 160 | // glCullFace(GL_BACK); |
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| 161 | // glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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| 162 | |
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| 163 | // glLineWidth(3.0f); |
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[7768] | 164 | |
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[8255] | 165 | static float time = 0.0f; |
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| 166 | // static vector3f eye = {0.0f, 0.0f, 0.0f}, look = {0.0f, 0.0f, 1.0f}, up = {0.0f, 1.0f, 0.0f}; |
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[7768] | 167 | |
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[8255] | 168 | // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 169 | // glLoadIdentity(); |
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| 170 | // gluLookAt(eye[x], eye[y], eye[z], look[x], look[y], look[z], up[x], up[y], up[z]); |
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[7768] | 171 | |
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[8255] | 172 | // Turn off the depth buffer when rendering the background |
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| 173 | // glDisable(GL_DEPTH_TEST); |
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[7768] | 174 | |
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[8255] | 175 | this->cloudShader->activateShader(); |
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[7768] | 176 | |
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[8255] | 177 | /* Select the shader program and update parameters. */ |
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| 178 | /* The "time" parameter controls the cloud scrolling. */ |
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| 179 | this->cloudShader->bindShader("time", &time, 1); |
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| 180 | /* The "horizon" parameter controls the sky tinting. */ |
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| 181 | this->cloudShader->bindShader("horizon", cloudTint, 4); |
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[7768] | 182 | |
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[8255] | 183 | glActiveTexture(GL_TEXTURE0 + 0); |
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| 184 | glActiveTexture(GL_TEXTURE0 + 1); |
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[7768] | 185 | |
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[8255] | 186 | // Load the cloud texture |
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| 187 | //glBindTexture(GL_TEXTURE_2D, g_cloud_texture); |
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| 188 | this->cloudMaterial->select(); |
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[7768] | 189 | |
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[8255] | 190 | // Render the sky dome |
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| 191 | cloudModel.Render(); |
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[7768] | 192 | |
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[8255] | 193 | // Unselect the shader |
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| 194 | Shader::deactivateShader(); |
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[7768] | 195 | |
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[8255] | 196 | /* Turn on the depth buffer when rendering the foreground. */ |
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| 197 | // glEnable(GL_DEPTH_TEST); |
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[7768] | 198 | |
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[8255] | 199 | /* Render the forground, for example, a teapot or bunny. */ |
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| 200 | // glEnable(GL_LIGHTING); |
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| 201 | // glColor3f(0.0f, 1.0f, 0.0f); |
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| 202 | // glBegin(GL_QUADS); |
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| 203 | // glNormal3f( 0.0f, 1.0f, 0.0f); |
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| 204 | // glVertex3f( 20.0f, -1.0f, 20.0f); |
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| 205 | // glVertex3f( 20.0f, -1.0f, -20.0f); |
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| 206 | // glVertex3f(-20.0f, -1.0f, -20.0f); |
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| 207 | // glVertex3f(-20.0f, -1.0f, 20.0f); |
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| 208 | // glEnd(); |
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| 209 | // glDisable(GL_LIGHTING); |
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| 210 | |
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| 211 | glPopMatrix(); |
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| 212 | |
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[7768] | 213 | } |
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| 214 | |
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[8255] | 215 | void CloudEffect::tick (float dt) |
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[7768] | 216 | { |
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[8255] | 217 | if (!this->cloudActivate) |
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| 218 | return; |
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[7768] | 219 | |
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[8255] | 220 | // Update the timer for scrolling the clouds |
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| 221 | time = time + ((1.0f / 2000.0f) * cloudScroll); |
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[7768] | 222 | } |
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[7784] | 223 | |
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