[7679] | 1 | /* |
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[8793] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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[7679] | 11 | ### File Specific: |
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[8793] | 12 | main-programmer: hdavid, amaechler |
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| 13 | |
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| 14 | INSPIRED BY http://www.codesampler.com/usersrc/usersrc_6.htm#oglu_sky_dome_shader |
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[7679] | 15 | */ |
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| 16 | |
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| 17 | #include "cloud_effect.h" |
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| 18 | |
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| 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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[8255] | 21 | #include "util/loading/resource_manager.h" |
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[7679] | 22 | |
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[8255] | 23 | #include "material.h" |
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| 24 | #include "state.h" |
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| 25 | #include "p_node.h" |
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| 26 | #include "shader.h" |
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| 27 | #include "shell_command.h" |
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[7679] | 28 | |
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| 29 | #include "parser/tinyxml/tinyxml.h" |
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| 30 | |
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[8793] | 31 | Vector CloudEffect::cloudColor; |
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| 32 | Vector CloudEffect::skyColor; |
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| 33 | Vector CloudEffect::newCloudColor; |
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| 34 | Vector CloudEffect::newSkyColor; |
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[8255] | 35 | |
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[7679] | 36 | using namespace std; |
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| 37 | |
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[8255] | 38 | SHELL_COMMAND(activate, CloudEffect, activateCloud); |
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| 39 | SHELL_COMMAND(deactivate, CloudEffect, deactivateCloud); |
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| 40 | |
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[7679] | 41 | CREATE_FACTORY(CloudEffect, CL_CLOUD_EFFECT); |
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| 42 | |
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| 43 | CloudEffect::CloudEffect(const TiXmlElement* root) |
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| 44 | { |
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[8793] | 45 | this->setClassID(CL_CLOUD_EFFECT, "CloudEffect"); |
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[7679] | 46 | |
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[8793] | 47 | this->init(); |
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[7679] | 48 | |
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[8793] | 49 | if (root != NULL) |
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| 50 | this->loadParams(root); |
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[7679] | 51 | |
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[8793] | 52 | if(cloudActivate) |
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| 53 | this->activate(); |
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[7679] | 54 | } |
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| 55 | |
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| 56 | CloudEffect::~CloudEffect() |
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| 57 | { |
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[8793] | 58 | this->deactivate(); |
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| 59 | |
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| 60 | if (glIsTexture(noise3DTexName)) |
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| 61 | glDeleteTextures(1, &noise3DTexName); |
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| 62 | |
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| 63 | delete shader; |
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[7679] | 64 | } |
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| 65 | |
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| 66 | |
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[8495] | 67 | void CloudEffect::init() |
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[7679] | 68 | { |
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[8793] | 69 | PRINTF(0)("Initializing CloudEffect\n"); |
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[7768] | 70 | |
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[8793] | 71 | this->offsetZ = 0; |
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| 72 | this->animationSpeed = 2; |
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| 73 | this->scale = 0.0004f; |
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| 74 | this->atmosphericRadius = 4000; |
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| 75 | this->planetRadius = 1500; |
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| 76 | this->divs = 50; |
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| 77 | |
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| 78 | skyColor = Vector(0.0f, 0.0f, 0.8f); |
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| 79 | cloudColor = Vector(0.8f, 0.8f, 0.8f); |
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| 80 | newSkyColor = skyColor; |
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| 81 | newCloudColor = cloudColor; |
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| 82 | this->fadeTime = 3; |
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| 83 | |
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| 84 | this->noise3DTexSize = 128; |
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| 85 | this->noise3DTexName = 0; |
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| 86 | |
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| 87 | this->make3DNoiseTexture(); |
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| 88 | |
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| 89 | glGenTextures(1, &noise3DTexName); |
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| 90 | glBindTexture(GL_TEXTURE_3D, noise3DTexName); |
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| 91 | |
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| 92 | glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 93 | glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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| 94 | glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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| 95 | glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 96 | glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 97 | |
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| 98 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, |
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| 99 | noise3DTexSize, noise3DTexSize, noise3DTexSize, |
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| 100 | 0, GL_RGBA, GL_UNSIGNED_BYTE, noise3DTexPtr); |
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| 101 | |
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| 102 | this->skydome = new Skydome(); |
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| 103 | this->skydome->setTexture(noise3DTexName); |
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| 104 | |
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| 105 | this->shader = new Shader(ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.vert", |
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| 106 | ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.frag"); |
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| 107 | |
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[8495] | 108 | this->shader->activateShader(); |
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[7768] | 109 | |
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[8495] | 110 | Shader::Uniform(shader, "Noise").set(0); |
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[8793] | 111 | |
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| 112 | this->offset = new Shader::Uniform(shader, "Offset"); |
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| 113 | this->skycolor = new Shader::Uniform(shader, "SkyColor"); |
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| 114 | this->cloudcolor = new Shader::Uniform(shader, "CloudColor"); |
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| 115 | |
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[8495] | 116 | this->shader->deactivateShader(); |
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[8793] | 117 | |
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| 118 | this->skydome->setShader(shader); |
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[7679] | 119 | } |
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| 120 | |
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| 121 | |
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[8255] | 122 | void CloudEffect::loadParams(const TiXmlElement* root) |
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[7768] | 123 | { |
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[8793] | 124 | WeatherEffect::loadParams(root); |
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[7768] | 125 | |
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[8793] | 126 | LoadParam(root, "speed", this, CloudEffect, setAnimationSpeed); |
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| 127 | LoadParam(root, "scale", this, CloudEffect, setCloudScale); |
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| 128 | LoadParam(root, "cloudcolor", this, CloudEffect, setCloudColor); |
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| 129 | LoadParam(root, "skycolor", this, CloudEffect, setSkyColor); |
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| 130 | |
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| 131 | LoadParam(root, "planetRadius", this, CloudEffect, setPlanetRadius); |
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| 132 | LoadParam(root, "atmosphericRadius", this, CloudEffect, setAtmosphericRadius); |
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| 133 | LoadParam(root, "divisions", this, CloudEffect, setDivisions); |
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| 134 | |
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| 135 | LOAD_PARAM_START_CYCLE(root, element); |
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| 136 | { |
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| 137 | LoadParam_CYCLE(element, "option", this, CloudEffect, setCloudOption); |
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| 138 | } |
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| 139 | LOAD_PARAM_END_CYCLE(element); |
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[8255] | 140 | } |
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[7768] | 141 | |
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| 142 | |
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[8495] | 143 | void CloudEffect::activate() |
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[7679] | 144 | { |
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[8793] | 145 | PRINTF(0)( "Activating\n"); |
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[7784] | 146 | |
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[8793] | 147 | // Can only be set after the loadParams call |
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| 148 | this->shader->activateShader(); |
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| 149 | Shader::Uniform(shader, "Scale").set(this->scale); |
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| 150 | this->skycolor->set(skyColor.x, skyColor.y, skyColor.z); |
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| 151 | this->cloudcolor->set(cloudColor.x, cloudColor.y, cloudColor.z); |
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| 152 | this->shader->deactivateShader(); |
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| 153 | |
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| 154 | this->skydome->generateSkyPlane(this->divs, this->planetRadius, this->atmosphericRadius, 1, 1); |
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| 155 | |
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| 156 | this->cloudActivate = true; |
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[7768] | 157 | } |
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[7679] | 158 | |
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[8495] | 159 | void CloudEffect::deactivate() |
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[7768] | 160 | { |
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[8793] | 161 | PRINTF(0)("Deactivating CloudEffect\n"); |
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[8255] | 162 | |
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[8793] | 163 | this->cloudActivate = false; |
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[7679] | 164 | } |
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[7768] | 165 | |
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[8255] | 166 | void CloudEffect::draw() const |
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[8793] | 167 | {} |
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| 168 | |
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| 169 | void CloudEffect::tick (float dt) |
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[7768] | 170 | { |
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[8793] | 171 | if (this->cloudActivate) |
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| 172 | { |
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| 173 | this->offsetZ += 0.05 * dt * this->animationSpeed; |
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[7768] | 174 | |
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[8793] | 175 | this->shader->activateShader(); |
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| 176 | this->offset->set(0.0f, 0.0f, offsetZ); |
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| 177 | |
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| 178 | //if(cloudColor != newCloudColor) |
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| 179 | //{ |
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| 180 | // TODO: fade from cloudColor to newCloudColor |
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| 181 | cloudColor = newCloudColor; |
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| 182 | this->cloudcolor->set(this->cloudColor.x, this->cloudColor.y, this->cloudColor.z); |
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| 183 | //} |
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| 184 | //if(cloudColor != newCloudColor) |
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| 185 | //{ |
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| 186 | // TODO: fade from skyColor to newSkyColor |
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| 187 | skyColor = newSkyColor; |
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| 188 | this->skycolor->set(this->skyColor.x, this->skyColor.y, this->skyColor.z); |
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| 189 | //} |
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| 190 | |
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| 191 | this->shader->deactivateShader(); |
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| 192 | } |
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| 193 | } |
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[7768] | 194 | |
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| 195 | |
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[8793] | 196 | void CloudEffect::changeSkyColor(Vector color) |
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| 197 | { |
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| 198 | newSkyColor = color; |
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| 199 | } |
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[7768] | 200 | |
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| 201 | |
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[8793] | 202 | void CloudEffect::changeCloudColor(Vector color) |
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| 203 | { |
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| 204 | newCloudColor = color; |
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| 205 | } |
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[7768] | 206 | |
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| 207 | |
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[8793] | 208 | void CloudEffect::make3DNoiseTexture() |
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| 209 | { |
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| 210 | int f, i, j, k, inc; |
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| 211 | int startFrequency = 4; |
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| 212 | int numOctaves = 4; |
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| 213 | double ni[3]; |
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| 214 | double inci, incj, inck; |
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| 215 | int frequency = startFrequency; |
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| 216 | GLubyte *ptr; |
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| 217 | double amp = 0.5; |
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[7768] | 218 | |
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[8793] | 219 | if ((noise3DTexPtr = (GLubyte *) malloc(noise3DTexSize * |
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| 220 | noise3DTexSize * |
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| 221 | noise3DTexSize * 4)) == NULL) |
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| 222 | PRINTF(0)("ERROR: Could not allocate 3D noise texture\n"); |
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[7768] | 223 | |
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[8793] | 224 | for (f=0, inc=0; f < numOctaves; |
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| 225 | ++f, frequency *= 2, ++inc, amp *= 0.5) |
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| 226 | { |
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| 227 | SetNoiseFrequency(frequency); |
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| 228 | ptr = noise3DTexPtr; |
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| 229 | ni[0] = ni[1] = ni[2] = 0; |
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| 230 | |
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| 231 | inci = 1.0 / (noise3DTexSize / frequency); |
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| 232 | for (i=0; i<noise3DTexSize; ++i, ni[0] += inci) |
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| 233 | { |
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| 234 | incj = 1.0 / (noise3DTexSize / frequency); |
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| 235 | for (j=0; j<noise3DTexSize; ++j, ni[1] += incj) |
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| 236 | { |
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| 237 | inck = 1.0 / (noise3DTexSize / frequency); |
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| 238 | for (k=0; k<noise3DTexSize; ++k, ni[2] += inck, ptr+= 4) |
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| 239 | { |
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| 240 | *(ptr+inc) = (GLubyte) (((noise3(ni)+1.0) * amp)*128.0); |
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| 241 | } |
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| 242 | } |
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| 243 | } |
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| 244 | } |
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[7768] | 245 | } |
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| 246 | |
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[8793] | 247 | void CloudEffect::initNoise() |
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[7768] | 248 | { |
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[8793] | 249 | int i, j, k; |
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| 250 | |
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| 251 | srand(30757); |
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| 252 | for (i = 0 ; i < B ; i++) |
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| 253 | { |
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| 254 | p[i] = i; |
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| 255 | g1[i] = (double)((rand() % (B + B)) - B) / B; |
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| 256 | |
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| 257 | for (j = 0 ; j < 2 ; j++) |
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| 258 | g2[i][j] = (double)((rand() % (B + B)) - B) / B; |
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| 259 | normalize2(g2[i]); |
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| 260 | |
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| 261 | for (j = 0 ; j < 3 ; j++) |
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| 262 | g3[i][j] = (double)((rand() % (B + B)) - B) / B; |
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| 263 | normalize3(g3[i]); |
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| 264 | } |
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| 265 | |
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| 266 | while (--i) |
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| 267 | { |
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| 268 | k = p[i]; |
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| 269 | p[i] = p[j = rand() % B]; |
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| 270 | p[j] = k; |
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| 271 | } |
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| 272 | |
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| 273 | for (i = 0 ; i < B + 2 ; i++) |
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| 274 | { |
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| 275 | p[B + i] = p[i]; |
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| 276 | g1[B + i] = g1[i]; |
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| 277 | for (j = 0 ; j < 2 ; j++) |
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| 278 | g2[B + i][j] = g2[i][j]; |
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| 279 | for (j = 0 ; j < 3 ; j++) |
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| 280 | g3[B + i][j] = g3[i][j]; |
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| 281 | } |
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[7768] | 282 | } |
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[7784] | 283 | |
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[8793] | 284 | void CloudEffect::SetNoiseFrequency( int frequency) |
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| 285 | { |
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| 286 | start = 1; |
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| 287 | B = frequency; |
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| 288 | BM = B-1; |
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| 289 | } |
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| 290 | |
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| 291 | double CloudEffect::noise3( double vec[3]) |
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| 292 | { |
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| 293 | int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; |
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| 294 | double rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; |
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| 295 | int i, j; |
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| 296 | |
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| 297 | if (start) |
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| 298 | { |
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| 299 | start = 0; |
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| 300 | initNoise(); |
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| 301 | } |
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| 302 | |
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| 303 | setup(0, bx0,bx1, rx0,rx1); |
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| 304 | setup(1, by0,by1, ry0,ry1); |
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| 305 | setup(2, bz0,bz1, rz0,rz1); |
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| 306 | |
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| 307 | i = p[ bx0 ]; |
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| 308 | j = p[ bx1 ]; |
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| 309 | |
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| 310 | b00 = p[ i + by0 ]; |
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| 311 | b10 = p[ j + by0 ]; |
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| 312 | b01 = p[ i + by1 ]; |
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| 313 | b11 = p[ j + by1 ]; |
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| 314 | |
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| 315 | t = s_curve(rx0); |
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| 316 | sy = s_curve(ry0); |
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| 317 | sz = s_curve(rz0); |
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| 318 | |
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| 319 | q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0); |
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| 320 | q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0); |
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| 321 | a = lerp(t, u, v); |
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| 322 | |
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| 323 | q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); |
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| 324 | q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); |
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| 325 | b = lerp(t, u, v); |
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| 326 | |
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| 327 | c = lerp(sy, a, b); |
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| 328 | |
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| 329 | q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1); |
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| 330 | q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1); |
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| 331 | a = lerp(t, u, v); |
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| 332 | |
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| 333 | q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); |
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| 334 | q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); |
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| 335 | b = lerp(t, u, v); |
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| 336 | |
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| 337 | d = lerp(sy, a, b); |
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| 338 | |
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| 339 | return lerp(sz, c, d); |
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| 340 | } |
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| 341 | |
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| 342 | void CloudEffect::normalize2( double v[2]) |
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| 343 | { |
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| 344 | double s; |
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| 345 | |
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| 346 | s = sqrt(v[0] * v[0] + v[1] * v[1]); |
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| 347 | v[0] = v[0] / s; |
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| 348 | v[1] = v[1] / s; |
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| 349 | } |
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| 350 | |
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| 351 | void CloudEffect::normalize3( double v[3]) |
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| 352 | { |
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| 353 | double s; |
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| 354 | |
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| 355 | s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
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| 356 | v[0] = v[0] / s; |
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| 357 | v[1] = v[1] / s; |
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| 358 | v[2] = v[2] / s; |
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| 359 | } |
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| 360 | |
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