1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | |
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14 | INSPIRED BY http://www.codesampler.com/usersrc/usersrc_6.htm#oglu_sky_dome_shader |
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15 | */ |
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16 | |
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17 | #include "cloud_effect.h" |
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18 | |
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19 | #include "util/loading/load_param.h" |
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20 | #include "util/loading/factory.h" |
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21 | #include "util/loading/resource_manager.h" |
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22 | |
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23 | #include "material.h" |
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24 | #include <math.h> |
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25 | #include "state.h" |
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26 | #include "p_node.h" |
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27 | #include "shader.h" |
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28 | #include "shell_command.h" |
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29 | |
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30 | #include "parser/tinyxml/tinyxml.h" |
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31 | |
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32 | |
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33 | using namespace std; |
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34 | |
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35 | SHELL_COMMAND(activate, CloudEffect, activateCloud); |
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36 | SHELL_COMMAND(deactivate, CloudEffect, deactivateCloud); |
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37 | |
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38 | CREATE_FACTORY(CloudEffect, CL_CLOUD_EFFECT); |
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39 | |
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40 | CloudEffect::CloudEffect(const TiXmlElement* root) |
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41 | { |
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42 | this->setClassID(CL_CLOUD_EFFECT, "CloudEffect"); |
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43 | // this->toList(OM_ENVIRON); |
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44 | |
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45 | this->init(); |
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46 | |
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47 | if (root != NULL) |
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48 | this->loadParams(root); |
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49 | |
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50 | //if(cloudActivate) |
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51 | this->activate(); |
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52 | } |
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53 | |
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54 | CloudEffect::~CloudEffect() |
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55 | { |
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56 | this->deactivate(); |
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57 | } |
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58 | |
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59 | |
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60 | void CloudEffect::init() |
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61 | { |
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62 | PRINTF(0)("Initializing CloudEffect\n"); |
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63 | |
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64 | /// initialization of the texture coords, speeds etc... |
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65 | /* this->move = 0.0f; |
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66 | this->g_WaterUV = 35.0f; |
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67 | this->kNormalMapScale = 0.25f; |
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68 | this->g_WaterFlow = 0.0015f;*/ |
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69 | |
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70 | cloudMaterial.setDiffuseMap("pictures/sky/cloud1.jpg", GL_TEXTURE_2D, 0); |
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71 | |
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72 | shader = new Shader(ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.vert", |
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73 | ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.frag"); |
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74 | |
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75 | this->shader->activateShader(); |
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76 | |
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77 | Shader::Uniform(shader, "Noise").set(0); |
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78 | Shader::Uniform(shader, "SkyColor").set(0.0f, 0.0f, 0.8f); |
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79 | Shader::Uniform(shader, "CloudColor").set(0.8f, 0.8f, 0.8f); |
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80 | |
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81 | // Change: Have to be updated each frame!like camerpos in mapped_water.cc |
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82 | Shader::Uniform(shader, "Offset").set(0.0f, 0.0f, 0.0f); |
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83 | |
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84 | Shader::Uniform(shader, "LightPos").set(100.0f, 100.0f, 100.0f); |
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85 | Shader::Uniform(shader, "Scale").set(1.0f); |
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86 | |
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87 | this->shader->deactivateShader(); |
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88 | } |
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89 | |
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90 | |
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91 | void CloudEffect::loadParams(const TiXmlElement* root) |
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92 | { |
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93 | WeatherEffect::loadParams(root); |
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94 | |
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95 | // LoadParam(root, "speed", this, CloudEffect, setCloudAnimation); |
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96 | // LoadParam(root, "texture", this, CloudEffect, setCloudTexture); |
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97 | /* |
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98 | LOAD_PARAM_START_CYCLE(root, element); |
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99 | { |
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100 | LoadParam_CYCLE(element, "option", this, CloudEffect, setCloudOption); |
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101 | } |
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102 | LOAD_PARAM_END_CYCLE(element);*/ |
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103 | } |
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104 | |
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105 | |
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106 | void CloudEffect::activate() |
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107 | { |
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108 | PRINTF(0)( "Activating\n"); |
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109 | |
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110 | // this->cloudActivate = true; |
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111 | } |
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112 | |
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113 | void CloudEffect::deactivate() |
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114 | { |
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115 | PRINTF(0)("Deactivating CloudEffect\n"); |
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116 | |
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117 | // this->cloudActivate = false; |
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118 | } |
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119 | |
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120 | void CloudEffect::draw() const |
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121 | { |
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122 | //if (!this->cloudActivate) |
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123 | // return; |
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124 | |
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125 | //glMatrixMode(GL_MODELVIEW); |
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126 | //glColor4f(1,1,1,1); |
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127 | glPushMatrix(); |
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128 | //glTranslatef(0,this->waterHeight,0); |
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129 | |
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130 | cloudMaterial.unselect(); |
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131 | cloudMaterial.select(); |
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132 | |
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133 | this->shader->activateShader(); |
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134 | |
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135 | |
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136 | glBegin(GL_QUADS); |
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137 | |
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138 | glTexCoord2f(1.0f, 1.0f); glVertex3f(0.0f, 0.0f, 0.0f); |
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139 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 0.0f, 0.0f, 100.0f); |
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140 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 100.0f, 0.0f, 100.0f); |
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141 | glTexCoord2f(1.0f, 0.0f); glVertex3f(100.0f, 0.0f, 0.0f); |
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142 | |
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143 | glEnd(); |
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144 | |
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145 | this->shader->deactivateShader(); |
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146 | |
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147 | cloudMaterial.unselect(); |
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148 | |
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149 | glPopMatrix(); |
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150 | |
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151 | } |
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152 | |
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153 | void CloudEffect::tick (float dt) |
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154 | { |
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155 | //if (!this->cloudActivate) |
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156 | // return; |
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157 | } |
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158 | |
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