/** * @file cloud_effect.h */ #ifndef _CLOUD_EFFECT #define _CLOUD_EFFECT #include "weather_effect.h" #include "sound_buffer.h" #include "sound_source.h" #include "world_entity.h" #include "material.h" #include "shader.h" class CloudEffect : public WeatherEffect { public: CloudEffect(const TiXmlElement* root = NULL); virtual ~CloudEffect(); virtual void loadParams(const TiXmlElement* root); virtual void init(); virtual void activate(); virtual void deactivate(); inline void activateCloud() { this->activate(); } inline void deactivateCloud() { this->deactivate(); } virtual void draw() const; virtual void tick(float dt); /*inline void setCloudOption(const std::string& option) { if (option == "activate") this->cloudActivate = true; }*/ private: //void initialize(char* fileName); //bool cloudActivate; Material cloudMaterial; Shader* shader; }; #endif /* _CLOUD_EFFECT */