[6741] | 1 | /* |
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[8495] | 2 | orxonox - the future of 3D-vertical-scrollers |
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[6741] | 3 | |
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[8495] | 4 | Copyright (C) 2004 orx |
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[6741] | 5 | |
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[8495] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[6741] | 10 | |
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| 11 | ### File Specific: |
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[8495] | 12 | main-programmer: hdavid, amaechler |
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[6741] | 13 | */ |
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| 14 | |
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| 15 | #include "fog_effect.h" |
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| 16 | |
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[7193] | 17 | #include "util/loading/load_param.h" |
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| 18 | #include "util/loading/factory.h" |
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[6741] | 19 | |
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[8255] | 20 | #include "shell_command.h" |
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[9112] | 21 | #include "script_class.h" |
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[9235] | 22 | #include "cloud_effect.h" |
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[6772] | 23 | |
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[8793] | 24 | // Define shell commands |
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[9235] | 25 | //SHELL_COMMAND(activate, FogEffect, activateFog); |
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| 26 | //SHELL_COMMAND(deactivate, FogEffect, deactivateFog); |
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[8495] | 27 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); |
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| 28 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); |
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[8255] | 29 | |
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[6741] | 30 | using namespace std; |
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| 31 | |
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[9112] | 32 | CREATE_SCRIPTABLE_CLASS(FogEffect, CL_FOG_EFFECT, |
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| 33 | addMethod("fadeIn", ExecutorLua0<FogEffect>(&FogEffect::fadeInFog)) |
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| 34 | ->addMethod("fadeOut", ExecutorLua0<FogEffect>(&FogEffect::fadeOutFog)) |
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| 35 | ->addMethod("activate", ExecutorLua0<FogEffect>(&FogEffect::activate)) |
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| 36 | ->addMethod("deactivate", ExecutorLua0<FogEffect>(&FogEffect::deactivate)) |
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| 37 | ); |
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| 38 | |
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[6772] | 39 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
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[6741] | 40 | |
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[8793] | 41 | /** |
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| 42 | * @brief standard constructor |
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| 43 | */ |
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[8495] | 44 | FogEffect::FogEffect(const TiXmlElement* root) { |
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| 45 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
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[6741] | 46 | |
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[8793] | 47 | // Initialize values |
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[8495] | 48 | this->init(); |
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[6772] | 49 | |
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[8793] | 50 | // Load XML params |
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[8495] | 51 | if (root != NULL) |
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| 52 | this->loadParams(root); |
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[7107] | 53 | |
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[8793] | 54 | // Activate fog, if chosen to be activated by default |
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[8495] | 55 | if (this->fogActivate) |
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| 56 | this->activate(); |
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[6741] | 57 | } |
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| 58 | |
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[8793] | 59 | /** |
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| 60 | * @brief standard destructor |
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| 61 | */ |
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[8495] | 62 | FogEffect::~FogEffect() { |
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| 63 | this->deactivate(); |
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[6980] | 64 | } |
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[6741] | 65 | |
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[8793] | 66 | /** |
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| 67 | * @brief initalizes the fog effect with default values |
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| 68 | */ |
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| 69 | void FogEffect::init() { |
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| 70 | // default values |
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| 71 | this->fogMode = GL_LINEAR; |
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| 72 | this->fogDensity = 0.005; |
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| 73 | this->fogStart = 0; |
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| 74 | this->fogEnd = 300; |
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| 75 | this->colorVector = Vector(0.6, 0.0, 0.0); |
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[6741] | 76 | |
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[8793] | 77 | // init variables |
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| 78 | this->fogFadeInDuration = 0; |
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| 79 | this->fogFadeOutDuration = 0; |
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| 80 | this->fogFadeDensity = 0; |
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| 81 | this->fogFadeEnd = 0; |
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| 82 | |
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| 83 | this->localTimer = 0; |
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| 84 | this->fogActivate = false; |
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| 85 | this->fogFadeInActivate = false; |
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| 86 | this->fogFadeOutActivate = false; |
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[9235] | 87 | |
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| 88 | this->cloudColor = Vector(0.2f, 0.3f, 0.3f); |
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| 89 | this->skyColor = Vector(0.2f, 0.3f, 0.3f); |
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[8793] | 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | * @brief loads the fog effect parameters. |
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| 94 | * @param root: the XML-Element to load the data from |
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| 95 | */ |
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[8495] | 96 | void FogEffect::loadParams(const TiXmlElement* root) { |
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| 97 | WeatherEffect::loadParams(root); |
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[6741] | 98 | |
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[9235] | 99 | LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)"); |
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| 100 | LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog"); |
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| 101 | LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end"); |
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| 102 | LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b"); |
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| 103 | LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in"); |
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| 104 | LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out"); |
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| 105 | LoadParam(root, "cloudcolor", this, FogEffect, setCloudColor); |
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| 106 | LoadParam(root, "skycolor", this, FogEffect, setSkyColor); |
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| 107 | |
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[8495] | 108 | LOAD_PARAM_START_CYCLE(root, element); |
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| 109 | { |
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[9235] | 110 | LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate"); |
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[8495] | 111 | } |
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| 112 | LOAD_PARAM_END_CYCLE(element); |
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[7810] | 113 | } |
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[6772] | 114 | |
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[8793] | 115 | /** |
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| 116 | * @brief activates the fog effect |
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| 117 | */ |
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[8495] | 118 | void FogEffect::activate() { |
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[9006] | 119 | PRINTF(3)( "Activating FogEffect\n"); |
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[6772] | 120 | |
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[8793] | 121 | // init fogGL |
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[8495] | 122 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
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| 123 | glFogi(GL_FOG_MODE, this->fogMode); |
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| 124 | glFogfv(GL_FOG_COLOR, fogColor); |
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| 125 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
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| 126 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
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| 127 | glFogf(GL_FOG_START, this->fogStart); |
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| 128 | glFogf(GL_FOG_END, this->fogEnd); |
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[8316] | 129 | |
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[8793] | 130 | this->fogActivate = true; |
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| 131 | |
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[8495] | 132 | glEnable(GL_FOG); |
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[9235] | 133 | |
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| 134 | // Store cloud- and sky color before the snow |
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| 135 | this->oldCloudColor = CloudEffect::cloudColor; |
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| 136 | this->oldSkyColor = CloudEffect::skyColor; |
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| 137 | |
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| 138 | // Change the colors |
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| 139 | CloudEffect::changeCloudColor(this->cloudColor, this->fogFadeInDuration); |
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| 140 | CloudEffect::changeSkyColor(this->skyColor, this->fogFadeInDuration); |
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[6752] | 141 | } |
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| 142 | |
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[8793] | 143 | /** |
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| 144 | * @brief deactivates the fog effect |
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| 145 | */ |
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[8495] | 146 | void FogEffect::deactivate() { |
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[9006] | 147 | PRINTF(3)("Deactivating FogEffect\n"); |
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[8255] | 148 | |
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[8495] | 149 | this->fogFadeInActivate = false; |
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| 150 | this->fogFadeOutActivate = false; |
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| 151 | this->fogActivate = false; |
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[8316] | 152 | |
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[8495] | 153 | glDisable(GL_FOG); |
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[6772] | 154 | } |
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| 155 | |
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[8793] | 156 | /** |
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| 157 | * @brief draws the fog effect |
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| 158 | */ |
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[8255] | 159 | void FogEffect::draw() const { |
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[6772] | 160 | |
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[8495] | 161 | if (!this->fogActivate) |
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| 162 | return; |
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[8255] | 163 | |
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[8793] | 164 | // If fog is fading |
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| 165 | if ( this->fogFadeInActivate || this->fogFadeOutActivate ) { |
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| 166 | if ( this->fogMode == GL_LINEAR) |
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| 167 | glFogf(GL_FOG_END, this->fogFadeEnd); |
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| 168 | else |
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| 169 | glFogf(GL_FOG_DENSITY, this->fogFadeDensity); |
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| 170 | } |
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[8255] | 171 | } |
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| 172 | |
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[8793] | 173 | /** |
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| 174 | * @brief ticks the fog effect |
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| 175 | * @param dt: tick float |
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| 176 | */ |
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[8495] | 177 | void FogEffect::tick(float dt) { |
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[8793] | 178 | |
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[8495] | 179 | if (!this->fogActivate) |
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| 180 | return; |
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[8316] | 181 | |
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[8793] | 182 | // If fog is fading in |
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[8495] | 183 | if ( this->fogFadeInActivate ) { |
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| 184 | this->localTimer += dt; |
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| 185 | |
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[8793] | 186 | if ( this->fogMode == GL_LINEAR) |
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| 187 | this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd; |
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| 188 | else |
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| 189 | this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity; |
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| 190 | |
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| 191 | if ( this->localTimer >= this->fogFadeInDuration ) |
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[8495] | 192 | this->fogFadeInActivate = false; |
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| 193 | } |
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| 194 | |
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[8793] | 195 | // If fog is fading out |
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[8495] | 196 | if ( this->fogFadeOutActivate ) { |
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| 197 | this->localTimer += dt; |
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| 198 | |
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[8793] | 199 | if ( this->fogMode == GL_LINEAR) |
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[9235] | 200 | this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeOutDuration ) + this->fogEnd; |
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[8793] | 201 | else |
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[9235] | 202 | this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeOutDuration ) * this->fogDensity); |
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[8793] | 203 | |
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[8495] | 204 | if ( this->localTimer >= this->fogFadeOutDuration ) |
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| 205 | this->deactivate(); |
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| 206 | } |
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[8255] | 207 | } |
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| 208 | |
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[8793] | 209 | /** |
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| 210 | * @brief fades the fog in |
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| 211 | */ |
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[8495] | 212 | void FogEffect::fadeInFog() { |
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[8255] | 213 | |
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[8495] | 214 | // If Fog is already fading out, stop it |
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| 215 | this->fogFadeOutActivate = false; |
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[8255] | 216 | |
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[8495] | 217 | // If Fog is already on, turn it off first |
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| 218 | if (this->fogActivate) |
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| 219 | this->deactivate(); |
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[8255] | 220 | |
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[8495] | 221 | // If no manual FadeIn value was set, set a default value |
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| 222 | if (!this->fogFadeInDuration > 0) |
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[9235] | 223 | this->fogFadeInDuration = 10; |
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[8495] | 224 | |
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| 225 | // Reset local timer |
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| 226 | this->localTimer = 0; |
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| 227 | |
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| 228 | // Activate Fog |
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| 229 | this->activate(); |
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| 230 | |
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[8793] | 231 | // set FogFadeIn activate |
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| 232 | this->fogFadeInActivate = true; |
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[8255] | 233 | } |
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| 234 | |
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[8793] | 235 | /** |
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| 236 | * @brief fades the fog out |
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| 237 | */ |
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[8495] | 238 | void FogEffect::fadeOutFog() { |
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| 239 | |
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| 240 | // If Fog is already fading in, stop it |
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| 241 | this->fogFadeInActivate = false; |
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| 242 | |
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[9235] | 243 | |
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[8495] | 244 | // If Fog is off, turn it on first |
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| 245 | if (!this->fogActivate) |
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| 246 | this->activate(); |
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| 247 | |
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| 248 | // If no manual FadeOut value was set, set a default value |
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| 249 | if (!this->fogFadeOutDuration > 0) |
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[9235] | 250 | this->fogFadeOutDuration = 10; |
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[8495] | 251 | |
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| 252 | // set FogFadeOut activate |
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| 253 | this->fogFadeOutActivate = true; |
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| 254 | |
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| 255 | // Reset local timer |
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| 256 | this->localTimer = 0; |
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[9235] | 257 | |
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| 258 | // Restore the old cloud- and sky color |
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| 259 | CloudEffect::changeCloudColor(this->oldCloudColor, this->fogFadeOutDuration); |
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| 260 | CloudEffect::changeSkyColor(this->oldSkyColor, this->fogFadeOutDuration); |
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[6772] | 261 | } |
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| 262 | |
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