1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | */ |
---|
16 | |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
---|
18 | |
---|
19 | #include "fog_effect.h" |
---|
20 | |
---|
21 | #include "util/loading/load_param.h" |
---|
22 | #include "util/loading/factory.h" |
---|
23 | |
---|
24 | #include "glincl.h" |
---|
25 | |
---|
26 | |
---|
27 | |
---|
28 | using namespace std; |
---|
29 | |
---|
30 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
---|
31 | |
---|
32 | |
---|
33 | /** |
---|
34 | * default constructor |
---|
35 | * @param root The XML-element to load the FogEffect from |
---|
36 | */ |
---|
37 | FogEffect::FogEffect(const TiXmlElement* root) |
---|
38 | { |
---|
39 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
---|
40 | |
---|
41 | this->fogMode = GL_LINEAR; |
---|
42 | this->fogDensity = 0.001f; |
---|
43 | this->fogStart = 10.0f; |
---|
44 | this->fogEnd = 1000.0f; |
---|
45 | |
---|
46 | if (root != NULL) |
---|
47 | this->loadParams(root); |
---|
48 | |
---|
49 | this->activate(); |
---|
50 | } |
---|
51 | |
---|
52 | |
---|
53 | /** |
---|
54 | * destroys a FogEffect |
---|
55 | */ |
---|
56 | FogEffect::~FogEffect() |
---|
57 | { |
---|
58 | this->deactivate(); |
---|
59 | } |
---|
60 | |
---|
61 | |
---|
62 | /** |
---|
63 | * @param root The XML-element to load the FogEffect from |
---|
64 | */ |
---|
65 | void FogEffect::loadParams(const TiXmlElement* root) |
---|
66 | { |
---|
67 | GraphicsEffect::loadParams(root); |
---|
68 | |
---|
69 | |
---|
70 | LoadParam(root, "fog-mode", this, FogEffect, setFogMode) |
---|
71 | .describe("sets the the fog mode {GL_LINEAR, GL_EXP, GL_EXP2}"); |
---|
72 | |
---|
73 | LoadParam(root, "fog-density", this, FogEffect, setFogDensity) |
---|
74 | .describe("sets the the fog density of the exponentionl functions"); |
---|
75 | |
---|
76 | LoadParam(root, "fog-color", this, FogEffect, setFogColor) |
---|
77 | .describe("sets the fog color"); |
---|
78 | |
---|
79 | } |
---|
80 | |
---|
81 | |
---|
82 | /** |
---|
83 | * initializes the fog effect |
---|
84 | */ |
---|
85 | bool FogEffect::init() |
---|
86 | {} |
---|
87 | |
---|
88 | |
---|
89 | /** |
---|
90 | * activates the fog effect |
---|
91 | */ |
---|
92 | bool FogEffect::activate() |
---|
93 | { |
---|
94 | PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, |
---|
95 | this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); |
---|
96 | |
---|
97 | glEnable(GL_FOG); |
---|
98 | { |
---|
99 | // GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0}; |
---|
100 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
---|
101 | |
---|
102 | glFogi(GL_FOG_MODE, this->fogMode); |
---|
103 | glFogfv(GL_FOG_COLOR, fogColor); |
---|
104 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
---|
105 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
---|
106 | glFogf(GL_FOG_START, this->fogStart); |
---|
107 | glFogf(GL_FOG_END, this->fogEnd); |
---|
108 | |
---|
109 | //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE); |
---|
110 | } |
---|
111 | glClearColor(0.5, 0.5, 0.5, 1.0); |
---|
112 | } |
---|
113 | |
---|
114 | |
---|
115 | /** |
---|
116 | * deactivates the fog effect |
---|
117 | */ |
---|
118 | bool FogEffect::deactivate() |
---|
119 | { |
---|
120 | glDisable(GL_FOG); |
---|
121 | } |
---|
122 | |
---|
123 | |
---|
124 | /** |
---|
125 | * converts a gl mode char to a GLint |
---|
126 | * @param mode the mode character |
---|
127 | */ |
---|
128 | GLint FogEffect::stringToFogMode(const std::string& mode) |
---|
129 | { |
---|
130 | if(mode == "GL_LINEAR") |
---|
131 | return GL_LINEAR; |
---|
132 | else if(mode == "GL_EXP") |
---|
133 | return GL_EXP; |
---|
134 | else if(mode == "GL_EXP2" ) |
---|
135 | return GL_EXP2; |
---|
136 | else |
---|
137 | return -1; |
---|
138 | } |
---|
139 | |
---|