1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: hdavid, amaechler |
---|
13 | */ |
---|
14 | |
---|
15 | #include "fog_effect.h" |
---|
16 | |
---|
17 | #include "util/loading/load_param.h" |
---|
18 | #include "util/loading/factory.h" |
---|
19 | |
---|
20 | #include "shell_command.h" |
---|
21 | #include "script_class.h" |
---|
22 | #include "cloud_effect.h" |
---|
23 | |
---|
24 | // Define shell commands |
---|
25 | //SHELL_COMMAND(activate, FogEffect, activateFog); |
---|
26 | //SHELL_COMMAND(deactivate, FogEffect, deactivateFog); |
---|
27 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); |
---|
28 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); |
---|
29 | |
---|
30 | |
---|
31 | |
---|
32 | CREATE_SCRIPTABLE_CLASS(FogEffect, CL_FOG_EFFECT, |
---|
33 | addMethod("fadeIn", ExecutorLua0<FogEffect>(&FogEffect::fadeInFog)) |
---|
34 | ->addMethod("fadeOut", ExecutorLua0<FogEffect>(&FogEffect::fadeOutFog)) |
---|
35 | ->addMethod("activate", ExecutorLua0<FogEffect>(&FogEffect::activate)) |
---|
36 | ->addMethod("deactivate", ExecutorLua0<FogEffect>(&FogEffect::deactivate)) |
---|
37 | ); |
---|
38 | |
---|
39 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
---|
40 | |
---|
41 | /** |
---|
42 | * @brief standard constructor |
---|
43 | */ |
---|
44 | FogEffect::FogEffect(const TiXmlElement* root) { |
---|
45 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
---|
46 | |
---|
47 | // Initialize values |
---|
48 | this->init(); |
---|
49 | |
---|
50 | // Load XML params |
---|
51 | if (root != NULL) |
---|
52 | this->loadParams(root); |
---|
53 | |
---|
54 | // Activate fog, if chosen to be activated by default |
---|
55 | if (this->fogActivate) |
---|
56 | this->activate(); |
---|
57 | } |
---|
58 | |
---|
59 | /** |
---|
60 | * @brief standard destructor |
---|
61 | */ |
---|
62 | FogEffect::~FogEffect() { |
---|
63 | this->deactivate(); |
---|
64 | } |
---|
65 | |
---|
66 | /** |
---|
67 | * @brief initalizes the fog effect with default values |
---|
68 | */ |
---|
69 | void FogEffect::init() { |
---|
70 | // default values |
---|
71 | this->fogMode = GL_LINEAR; |
---|
72 | this->fogDensity = 0.005; |
---|
73 | this->fogStart = 0; |
---|
74 | this->fogEnd = 300; |
---|
75 | this->colorVector = Vector(0.6, 0.0, 0.0); |
---|
76 | |
---|
77 | // init variables |
---|
78 | this->fogFadeInDuration = 0; |
---|
79 | this->fogFadeOutDuration = 0; |
---|
80 | this->fogFadeDensity = 0; |
---|
81 | this->fogFadeEnd = 0; |
---|
82 | |
---|
83 | this->localTimer = 0; |
---|
84 | this->fogActivate = false; |
---|
85 | this->fogFadeInActivate = false; |
---|
86 | this->fogFadeOutActivate = false; |
---|
87 | |
---|
88 | this->cloudColor = Vector(0.2f, 0.3f, 0.3f); |
---|
89 | this->skyColor = Vector(0.2f, 0.3f, 0.3f); |
---|
90 | } |
---|
91 | |
---|
92 | /** |
---|
93 | * @brief loads the fog effect parameters. |
---|
94 | * @param root: the XML-Element to load the data from |
---|
95 | */ |
---|
96 | void FogEffect::loadParams(const TiXmlElement* root) { |
---|
97 | WeatherEffect::loadParams(root); |
---|
98 | |
---|
99 | LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)"); |
---|
100 | LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog"); |
---|
101 | LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end"); |
---|
102 | LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b"); |
---|
103 | LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in"); |
---|
104 | LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out"); |
---|
105 | LoadParam(root, "cloudcolor", this, FogEffect, setCloudColor); |
---|
106 | LoadParam(root, "skycolor", this, FogEffect, setSkyColor); |
---|
107 | |
---|
108 | LOAD_PARAM_START_CYCLE(root, element); |
---|
109 | { |
---|
110 | LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate"); |
---|
111 | } |
---|
112 | LOAD_PARAM_END_CYCLE(element); |
---|
113 | } |
---|
114 | |
---|
115 | /** |
---|
116 | * @brief activates the fog effect |
---|
117 | */ |
---|
118 | void FogEffect::activate() { |
---|
119 | PRINTF(3)( "Activating FogEffect\n"); |
---|
120 | |
---|
121 | // init fogGL |
---|
122 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
---|
123 | glFogi(GL_FOG_MODE, this->fogMode); |
---|
124 | glFogfv(GL_FOG_COLOR, fogColor); |
---|
125 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
---|
126 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
---|
127 | glFogf(GL_FOG_START, this->fogStart); |
---|
128 | glFogf(GL_FOG_END, this->fogEnd); |
---|
129 | |
---|
130 | this->fogActivate = true; |
---|
131 | |
---|
132 | glEnable(GL_FOG); |
---|
133 | |
---|
134 | // Store cloud- and sky color before the snow |
---|
135 | this->oldCloudColor = CloudEffect::cloudColor; |
---|
136 | this->oldSkyColor = CloudEffect::skyColor; |
---|
137 | |
---|
138 | // Change the colors |
---|
139 | CloudEffect::changeCloudColor(this->cloudColor, this->fogFadeInDuration); |
---|
140 | CloudEffect::changeSkyColor(this->skyColor, this->fogFadeInDuration); |
---|
141 | } |
---|
142 | |
---|
143 | /** |
---|
144 | * @brief deactivates the fog effect |
---|
145 | */ |
---|
146 | void FogEffect::deactivate() { |
---|
147 | PRINTF(3)("Deactivating FogEffect\n"); |
---|
148 | |
---|
149 | this->fogFadeInActivate = false; |
---|
150 | this->fogFadeOutActivate = false; |
---|
151 | this->fogActivate = false; |
---|
152 | |
---|
153 | glDisable(GL_FOG); |
---|
154 | } |
---|
155 | |
---|
156 | /** |
---|
157 | * @brief draws the fog effect |
---|
158 | */ |
---|
159 | void FogEffect::draw() const { |
---|
160 | |
---|
161 | if (!this->fogActivate) |
---|
162 | return; |
---|
163 | |
---|
164 | // If fog is fading |
---|
165 | if ( this->fogFadeInActivate || this->fogFadeOutActivate ) { |
---|
166 | if ( this->fogMode == GL_LINEAR) |
---|
167 | glFogf(GL_FOG_END, this->fogFadeEnd); |
---|
168 | else |
---|
169 | glFogf(GL_FOG_DENSITY, this->fogFadeDensity); |
---|
170 | } |
---|
171 | } |
---|
172 | |
---|
173 | /** |
---|
174 | * @brief ticks the fog effect |
---|
175 | * @param dt: tick float |
---|
176 | */ |
---|
177 | void FogEffect::tick(float dt) { |
---|
178 | |
---|
179 | if (!this->fogActivate) |
---|
180 | return; |
---|
181 | |
---|
182 | // If fog is fading in |
---|
183 | if ( this->fogFadeInActivate ) { |
---|
184 | this->localTimer += dt; |
---|
185 | |
---|
186 | if ( this->fogMode == GL_LINEAR) |
---|
187 | this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd; |
---|
188 | else |
---|
189 | this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity; |
---|
190 | |
---|
191 | if ( this->localTimer >= this->fogFadeInDuration ) |
---|
192 | this->fogFadeInActivate = false; |
---|
193 | } |
---|
194 | |
---|
195 | // If fog is fading out |
---|
196 | if ( this->fogFadeOutActivate ) { |
---|
197 | this->localTimer += dt; |
---|
198 | |
---|
199 | if ( this->fogMode == GL_LINEAR) |
---|
200 | this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeOutDuration ) + this->fogEnd; |
---|
201 | else |
---|
202 | this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeOutDuration ) * this->fogDensity); |
---|
203 | |
---|
204 | if ( this->localTimer >= this->fogFadeOutDuration ) |
---|
205 | this->deactivate(); |
---|
206 | } |
---|
207 | } |
---|
208 | |
---|
209 | /** |
---|
210 | * @brief fades the fog in |
---|
211 | */ |
---|
212 | void FogEffect::fadeInFog() { |
---|
213 | |
---|
214 | // If Fog is already fading out, stop it |
---|
215 | this->fogFadeOutActivate = false; |
---|
216 | |
---|
217 | // If Fog is already on, turn it off first |
---|
218 | if (this->fogActivate) |
---|
219 | this->deactivate(); |
---|
220 | |
---|
221 | // If no manual FadeIn value was set, set a default value |
---|
222 | if (!this->fogFadeInDuration > 0) |
---|
223 | this->fogFadeInDuration = 10; |
---|
224 | |
---|
225 | // Reset local timer |
---|
226 | this->localTimer = 0; |
---|
227 | |
---|
228 | // Activate Fog |
---|
229 | this->activate(); |
---|
230 | |
---|
231 | // set FogFadeIn activate |
---|
232 | this->fogFadeInActivate = true; |
---|
233 | } |
---|
234 | |
---|
235 | /** |
---|
236 | * @brief fades the fog out |
---|
237 | */ |
---|
238 | void FogEffect::fadeOutFog() { |
---|
239 | |
---|
240 | // If Fog is already fading in, stop it |
---|
241 | this->fogFadeInActivate = false; |
---|
242 | |
---|
243 | |
---|
244 | // If Fog is off, turn it on first |
---|
245 | if (!this->fogActivate) |
---|
246 | this->activate(); |
---|
247 | |
---|
248 | // If no manual FadeOut value was set, set a default value |
---|
249 | if (!this->fogFadeOutDuration > 0) |
---|
250 | this->fogFadeOutDuration = 10; |
---|
251 | |
---|
252 | // set FogFadeOut activate |
---|
253 | this->fogFadeOutActivate = true; |
---|
254 | |
---|
255 | // Reset local timer |
---|
256 | this->localTimer = 0; |
---|
257 | |
---|
258 | // Restore the old cloud- and sky color |
---|
259 | CloudEffect::changeCloudColor(this->oldCloudColor, this->fogFadeOutDuration); |
---|
260 | CloudEffect::changeSkyColor(this->oldSkyColor, this->fogFadeOutDuration); |
---|
261 | } |
---|
262 | |
---|