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[6741] | 1 | /** |
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| 2 | * @file fog_effect.h |
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| 3 | * atmospheric fog |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _FOG_EFFECT |
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| 7 | #define _FOG_EFFECT |
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| 8 | |
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[7107] | 9 | #include "vector.h" |
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[6741] | 10 | #include "graphics_effect.h" |
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| 11 | |
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| 12 | class TiXmlElement; |
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| 13 | |
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| 14 | //! A class that handles FogEffects. The FogEffectManager operates on this. |
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| 15 | class FogEffect : public GraphicsEffect |
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| 16 | { |
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| 17 | public: |
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| 18 | FogEffect(const TiXmlElement* root = NULL); |
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| 19 | virtual ~FogEffect(); |
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| 20 | |
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| 21 | virtual void loadParams(const TiXmlElement* root); |
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| 22 | |
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| 23 | virtual bool init(); |
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| 24 | |
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| 25 | virtual bool activate(); |
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| 26 | virtual bool deactivate(); |
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[6772] | 27 | |
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[7107] | 28 | inline void setFogMode(const char* mode) { this->fogMode = this->charToFogMode(mode); } |
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| 29 | inline void setFogDensity(float density) { this->fogDensity = density; } |
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| 30 | inline void setFogRange(float start, float end) { this->fogStart = start; this->fogEnd = end; } |
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| 31 | inline void setFogColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
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[6772] | 32 | |
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| 33 | |
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| 34 | private: |
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| 35 | GLint charToFogMode(const char* mode); |
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| 36 | |
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| 37 | |
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| 38 | private: |
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| 39 | GLint fogMode; |
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| 40 | GLfloat fogDensity; |
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| 41 | GLfloat fogStart; |
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| 42 | GLfloat fogEnd; |
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[7107] | 43 | Vector colorVector; |
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[6741] | 44 | }; |
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| 45 | |
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| 46 | |
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| 47 | #endif /* _FOG_EFFECT */ |
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