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1 | /** |
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2 | * @file fog_effect.h |
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3 | * atmospheric fog |
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4 | */ |
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5 | |
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6 | #ifndef _FOG_EFFECT |
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7 | #define _FOG_EFFECT |
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8 | |
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9 | #include "graphics_effect.h" |
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10 | |
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11 | class TiXmlElement; |
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12 | |
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13 | //! A class that handles FogEffects. The FogEffectManager operates on this. |
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14 | class FogEffect : public GraphicsEffect |
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15 | { |
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16 | public: |
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17 | FogEffect(const TiXmlElement* root = NULL); |
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18 | virtual ~FogEffect(); |
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19 | |
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20 | virtual void loadParams(const TiXmlElement* root); |
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21 | |
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22 | virtual bool init(); |
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23 | |
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24 | virtual bool activate(); |
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25 | virtual bool deactivate(); |
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26 | |
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27 | void setFogMode(const char* mode) { this->fogMode = this->charToFogMode(mode); } |
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28 | void setFogDensity(float density) { this->fogDensity = density; } |
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29 | void setFogRange(float start, float end) { this->fogStart = start; this->fogEnd = end; } |
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30 | |
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31 | |
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32 | private: |
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33 | GLint charToFogMode(const char* mode); |
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34 | |
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35 | |
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36 | private: |
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37 | GLint fogMode; |
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38 | GLfloat fogDensity; |
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39 | GLfloat fogStart; |
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40 | GLfloat fogEnd; |
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41 | }; |
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42 | |
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43 | |
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44 | #endif /* _FOG_EFFECT */ |
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