[6776] | 1 | |
---|
| 2 | |
---|
| 3 | /* |
---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific: |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
---|
| 18 | |
---|
| 19 | #include "lense_flare.h" |
---|
| 20 | |
---|
[7193] | 21 | #include "util/loading/load_param.h" |
---|
| 22 | #include "util/loading/factory.h" |
---|
[6776] | 23 | |
---|
| 24 | #include "glincl.h" |
---|
[6779] | 25 | #include "texture.h" |
---|
[6776] | 26 | |
---|
[6786] | 27 | #include "light.h" |
---|
[6787] | 28 | #include "state.h" |
---|
[6786] | 29 | |
---|
[7810] | 30 | #include "render2D/image_plane.h" |
---|
[6776] | 31 | |
---|
[6884] | 32 | #include "light.h" |
---|
[6889] | 33 | #include "camera.h" |
---|
[6884] | 34 | |
---|
[6976] | 35 | |
---|
[6776] | 36 | using namespace std; |
---|
| 37 | |
---|
[6976] | 38 | |
---|
[6776] | 39 | CREATE_FACTORY(LenseFlare, CL_LENSE_FLARE); |
---|
| 40 | |
---|
| 41 | |
---|
| 42 | /** |
---|
| 43 | * default constructor |
---|
| 44 | * @param root The XML-element to load the LenseFlare from |
---|
| 45 | */ |
---|
| 46 | LenseFlare::LenseFlare(const TiXmlElement* root) |
---|
| 47 | { |
---|
[6980] | 48 | this->setClassID(CL_LENSE_FLARE, "LenseFlare"); |
---|
[6787] | 49 | |
---|
| 50 | this->flareMatrix = new float[14]; |
---|
| 51 | /* length image scale */ |
---|
| 52 | this->flareMatrix[0] = 1.0f; this->flareMatrix[1] = 1.0f; |
---|
| 53 | this->flareMatrix[2] = 0.5f; this->flareMatrix[3] = 0.5f; |
---|
| 54 | this->flareMatrix[4] = 0.33f; this->flareMatrix[5] = 0.25f; |
---|
| 55 | this->flareMatrix[6] = 0.125f; this->flareMatrix[7] = 1.0f; |
---|
| 56 | this->flareMatrix[8] = -0.5f; this->flareMatrix[9] = 0.5f; |
---|
[6888] | 57 | this->flareMatrix[10] = -0.25f; this->flareMatrix[11] = 0.15f; |
---|
| 58 | this->flareMatrix[12] = -1.82f; this->flareMatrix[13] = 0.25f; |
---|
[6884] | 59 | |
---|
| 60 | this->lightSource = (LightManager::getInstance())->getLight(0); |
---|
[6980] | 61 | PRINTF(0)("light is: %p\n", this->lightSource); |
---|
| 62 | |
---|
[7015] | 63 | this->isVisible = true; |
---|
| 64 | |
---|
[6980] | 65 | if (root != NULL) |
---|
| 66 | { |
---|
| 67 | this->loadParams(root); |
---|
| 68 | this->activate(); |
---|
| 69 | } |
---|
[7015] | 70 | |
---|
| 71 | this->setSourceVisibility(false); |
---|
| 72 | this->isVisible = true; |
---|
| 73 | |
---|
[6776] | 74 | } |
---|
| 75 | |
---|
| 76 | |
---|
| 77 | /** |
---|
| 78 | * destroys a LenseFlare |
---|
| 79 | */ |
---|
| 80 | LenseFlare::~LenseFlare() |
---|
[6783] | 81 | { |
---|
[7810] | 82 | std::vector<ImagePlane*>::iterator it; |
---|
[6783] | 83 | for( it = flares.begin(); it != flares.end(); it++) |
---|
| 84 | delete (*it); |
---|
| 85 | } |
---|
[6776] | 86 | |
---|
| 87 | |
---|
| 88 | /** |
---|
| 89 | * @param root The XML-element to load the LenseFlare from |
---|
| 90 | */ |
---|
| 91 | void LenseFlare::loadParams(const TiXmlElement* root) |
---|
| 92 | { |
---|
| 93 | GraphicsEffect::loadParams(root); |
---|
| 94 | |
---|
[6980] | 95 | LOAD_PARAM_START_CYCLE(root, element); |
---|
| 96 | { |
---|
| 97 | LoadParam_CYCLE(element, "add-flare-texture", this, LenseFlare, addFlare) |
---|
[6779] | 98 | .describe("adds a lensflare texture to the engine"); |
---|
[6980] | 99 | } |
---|
| 100 | LOAD_PARAM_END_CYCLE(element); |
---|
[6776] | 101 | } |
---|
| 102 | |
---|
[7009] | 103 | |
---|
[6776] | 104 | /** |
---|
| 105 | * initializes the fog effect |
---|
| 106 | */ |
---|
| 107 | bool LenseFlare::init() |
---|
[6782] | 108 | {} |
---|
[6776] | 109 | |
---|
| 110 | |
---|
| 111 | /** |
---|
| 112 | * activates the fog effect |
---|
| 113 | */ |
---|
| 114 | bool LenseFlare::activate() |
---|
| 115 | { |
---|
[6782] | 116 | this->bActivated = true; |
---|
[6776] | 117 | } |
---|
| 118 | |
---|
| 119 | |
---|
| 120 | /** |
---|
| 121 | * deactivates the fog effect |
---|
| 122 | */ |
---|
| 123 | bool LenseFlare::deactivate() |
---|
| 124 | { |
---|
[6782] | 125 | this->bActivated = false; |
---|
[6776] | 126 | } |
---|
| 127 | |
---|
| 128 | |
---|
| 129 | /** |
---|
| 130 | * converts a gl mode char to a GLint |
---|
| 131 | * @param mode the mode character |
---|
| 132 | */ |
---|
[7221] | 133 | GLint LenseFlare::stringToFogMode(const std::string& mode) |
---|
[6776] | 134 | {} |
---|
| 135 | |
---|
[6779] | 136 | |
---|
| 137 | /** |
---|
| 138 | * adds a texture flare |
---|
| 139 | * @param textureName the name of the flare texture |
---|
[6783] | 140 | * |
---|
[6785] | 141 | * 1st: Texture of the Sun/Light source itself |
---|
| 142 | * 2nd: Texture of the fist halo |
---|
| 143 | * 3rd: Texture of small burst |
---|
| 144 | * 4th: Texture of the second halo |
---|
| 145 | * 5th: Texutre of the second burst |
---|
| 146 | * 6th: Texture of the third halo |
---|
| 147 | * 7th: Texture of the third burst |
---|
[6779] | 148 | */ |
---|
[7221] | 149 | void LenseFlare::addFlare(const std::string& textureName) |
---|
[6779] | 150 | { |
---|
[6884] | 151 | if( this->flares.size() > LF_MAX_FLARES) |
---|
[6787] | 152 | { |
---|
| 153 | PRINTF(2)("You tried to add more than %i lense flares, ignoring\n", LF_MAX_FLARES); |
---|
| 154 | return; |
---|
| 155 | } |
---|
| 156 | |
---|
[7810] | 157 | ImagePlane* bb = new ImagePlane(NULL); |
---|
[6782] | 158 | bb->setTexture(textureName); |
---|
[6885] | 159 | bb->setSize(50, 50); |
---|
[6783] | 160 | this->flares.push_back(bb); |
---|
[7810] | 161 | PRINTF(4)("Added a Lenseflare ImagePlane with texture %s\n", textureName.c_str()); |
---|
[6785] | 162 | |
---|
| 163 | // the first flare belongs to the light source |
---|
| 164 | if( this->flares.size() == 1 && this->lightSource != NULL) |
---|
| 165 | { |
---|
[6786] | 166 | bb->setBindNode(static_cast<PNode*>(this->lightSource)); |
---|
[6889] | 167 | bb->setVisibility(true); |
---|
[6785] | 168 | } |
---|
[7221] | 169 | PRINTF(4)("Finished adding\n"); |
---|
[6782] | 170 | } |
---|
[6779] | 171 | |
---|
| 172 | |
---|
[7015] | 173 | void LenseFlare::setSourceVisibility(bool visibility) |
---|
[6886] | 174 | { |
---|
[7015] | 175 | if (this->isVisible == visibility) |
---|
| 176 | return; |
---|
[6887] | 177 | |
---|
[6889] | 178 | float dist = this->frustumPlane.distancePoint(this->lightSource->getAbsCoor()); |
---|
[7015] | 179 | PRINTF(0)("dist: %f\n", dist); |
---|
[7810] | 180 | std::vector<ImagePlane*>::const_iterator it; |
---|
[7015] | 181 | for(it = flares.begin(); it != flares.end(); it++) |
---|
| 182 | (*it)->setVisibility(visibility); |
---|
| 183 | this->isVisible = visibility; |
---|
[6886] | 184 | } |
---|
[6785] | 185 | |
---|
[6885] | 186 | |
---|
[6782] | 187 | /** |
---|
[6785] | 188 | * tick the effect |
---|
| 189 | */ |
---|
| 190 | void LenseFlare::tick(float dt) |
---|
| 191 | { |
---|
[6787] | 192 | if( unlikely(!this->bActivated || this->flares.size() == 0)) |
---|
| 193 | return; |
---|
[6884] | 194 | |
---|
[6885] | 195 | // refetch light source information if needed |
---|
[6884] | 196 | if( unlikely( this->lightSource == NULL)) |
---|
[6885] | 197 | { |
---|
[6884] | 198 | this->lightSource = (LightManager::getInstance())->getLight(0); |
---|
[6885] | 199 | if( this->flares.size() > 0) |
---|
| 200 | this->flares[0]->setBindNode(static_cast<PNode*>(this->lightSource)); |
---|
| 201 | } |
---|
[6884] | 202 | |
---|
[6889] | 203 | //set the frustum plane |
---|
[6885] | 204 | |
---|
[7015] | 205 | this->frustumPlane = State::getCamera()->getViewFrustum(); |
---|
[6889] | 206 | |
---|
[7015] | 207 | if (State::getCamera()->distance(lightSource) < 0) |
---|
| 208 | this->setSourceVisibility(false); |
---|
| 209 | else |
---|
| 210 | this->setSourceVisibility(true); |
---|
| 211 | |
---|
| 212 | |
---|
[6787] | 213 | // always update the screen center, it could be, that the window is resized |
---|
[7316] | 214 | this->screenCenter = Vector2D(State::getResX()/2.0f, State::getResY()/2.0f); |
---|
[7015] | 215 | |
---|
[6787] | 216 | // flare vector is the direction from the center to the light source |
---|
[6888] | 217 | this->flareVector = this->flares[0]->getAbsCoor2D() - this->screenCenter; |
---|
[6787] | 218 | this->distance = this->flareVector.len(); |
---|
| 219 | this->flareVector.normalize(); |
---|
[6785] | 220 | |
---|
[6787] | 221 | // now calculate the new coordinates of the billboards |
---|
[7810] | 222 | std::vector<ImagePlane*>::iterator it; |
---|
[6787] | 223 | int i; |
---|
| 224 | for( it = flares.begin(), i = 0; it != flares.end(); it++, i++) |
---|
| 225 | { |
---|
| 226 | // set the new position |
---|
[6885] | 227 | if( i == 0) |
---|
| 228 | continue; |
---|
[6889] | 229 | |
---|
[6885] | 230 | (*it)->setAbsCoor2D( this->screenCenter + this->flareVector * this->flareMatrix[i * 2] * this->distance); |
---|
[6888] | 231 | (*it)->setSize2D(50.0f * this->flareMatrix[i * 2 + 1], 50.0f * this->flareMatrix[i * 2 + 1]); |
---|
[6887] | 232 | PRINTF(5)("Tick flare %i @ (%f, %f)\n", i, (*it)->getAbsCoor2D().x, (*it)->getAbsCoor2D().y); |
---|
[6787] | 233 | // tick them |
---|
| 234 | (*it)->tick(dt); |
---|
| 235 | } |
---|
[6785] | 236 | } |
---|
| 237 | |
---|
| 238 | |
---|
| 239 | /** |
---|
[6782] | 240 | * draws the LenseFlares |
---|
| 241 | */ |
---|
| 242 | void LenseFlare::draw() const |
---|
| 243 | { |
---|
| 244 | if( !this->bActivated) |
---|
| 245 | return; |
---|
[6779] | 246 | } |
---|