[7561] | 1 | /* |
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[8255] | 2 | orxonox - the future of 3D-vertical-scrollers |
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[7561] | 3 | |
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[8255] | 4 | Copyright (C) 2004 orx |
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[7561] | 5 | |
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[8255] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[7561] | 10 | |
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| 11 | ### File Specific: |
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[8255] | 12 | main-programmer: hdavid, amaechler |
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[7561] | 13 | */ |
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| 14 | |
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| 15 | #include "rain_effect.h" |
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| 16 | |
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| 17 | #include "util/loading/load_param.h" |
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| 18 | #include "util/loading/factory.h" |
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[7646] | 19 | #include "util/loading/resource_manager.h" |
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[7561] | 20 | |
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| 21 | #include "glincl.h" |
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[7652] | 22 | #include "p_node.h" |
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[7562] | 23 | #include "state.h" |
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[7628] | 24 | #include "spark_particles.h" |
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| 25 | #include "plane_emitter.h" |
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[7696] | 26 | #include "shell_command.h" |
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[8255] | 27 | #include "light.h" |
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[7562] | 28 | |
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| 29 | #include "parser/tinyxml/tinyxml.h" |
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| 30 | |
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[7696] | 31 | SHELL_COMMAND(activate, RainEffect, activateRain); |
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| 32 | SHELL_COMMAND(deactivate, RainEffect, deactivateRain); |
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[7577] | 33 | |
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[8255] | 34 | SHELL_COMMAND(startRaining, RainEffect, startRaining); |
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| 35 | |
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[7561] | 36 | using namespace std; |
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| 37 | |
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| 38 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); |
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| 39 | |
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[8255] | 40 | // TODO: Dim Light with Rain, Finish preCaching, check out if multiple rain emitters work, Think about what happens with building poss. to hang movewithcam off, benchmark, possible to activate lightening, turn off visibility when in a building, variable emitter size depending on playable, also rain velocity |
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| 41 | |
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[7561] | 42 | RainEffect::RainEffect(const TiXmlElement* root) |
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| 43 | { |
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[7652] | 44 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); |
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[7561] | 45 | |
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[7652] | 46 | this->init(); |
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[7561] | 47 | |
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[7652] | 48 | if (root != NULL) |
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| 49 | this->loadParams(root); |
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[7646] | 50 | |
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[7696] | 51 | //load rain sound |
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[7652] | 52 | if (this->rainBuffer != NULL) |
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| 53 | ResourceManager::getInstance()->unload(this->rainBuffer); |
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[7810] | 54 | this->rainBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); |
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[7646] | 55 | |
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[7696] | 56 | //load wind sound |
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[8255] | 57 | if (this->rainWindForce != 0) { |
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[7696] | 58 | if (this->windBuffer != NULL) |
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| 59 | ResourceManager::getInstance()->unload(this->windBuffer); |
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[7810] | 60 | this->windBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/wind.wav", WAV); |
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[7696] | 61 | } |
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| 62 | |
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[8255] | 63 | if(rainActivate) |
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| 64 | this->activate(); |
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[7561] | 65 | } |
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| 66 | |
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| 67 | RainEffect::~RainEffect() |
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| 68 | { |
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[7652] | 69 | this->deactivate(); |
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[7696] | 70 | |
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| 71 | if (this->rainBuffer != NULL) |
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| 72 | ResourceManager::getInstance()->unload(this->rainBuffer); |
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| 73 | |
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| 74 | if (this->windBuffer != NULL) |
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| 75 | ResourceManager::getInstance()->unload(this->windBuffer); |
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[7561] | 76 | } |
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| 77 | |
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| 78 | void RainEffect::loadParams(const TiXmlElement* root) |
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| 79 | { |
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[7628] | 80 | WeatherEffect::loadParams(root); |
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[7561] | 81 | |
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[7628] | 82 | LoadParam(root, "coord", this, RainEffect, setRainCoord); |
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| 83 | LoadParam(root, "size", this, RainEffect, setRainSize); |
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| 84 | LoadParam(root, "rate", this, RainEffect, setRainRate); |
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| 85 | LoadParam(root, "velocity", this, RainEffect, setRainVelocity); |
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[7652] | 86 | LoadParam(root, "life", this, RainEffect, setRainLife); |
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[7682] | 87 | LoadParam(root, "wind", this, RainEffect, setRainWind); |
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[8255] | 88 | LoadParam(root, "startraining", this, RainEffect, setRainStart); |
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| 89 | |
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| 90 | LOAD_PARAM_START_CYCLE(root, element); |
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| 91 | { |
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| 92 | LoadParam_CYCLE(element, "option", this, RainEffect, setRainOption); |
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| 93 | } |
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| 94 | LOAD_PARAM_END_CYCLE(element); |
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| 95 | |
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[7628] | 96 | } |
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[7561] | 97 | |
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| 98 | |
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[7628] | 99 | bool RainEffect::init() |
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| 100 | { |
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[7652] | 101 | //Default values |
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[8255] | 102 | this->rainActivate = false; |
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| 103 | this->rainMove = false; |
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[7652] | 104 | this->rainCoord = Vector(500, 500, 500); |
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| 105 | this->rainSize = Vector2D(1000, 1000); |
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[7682] | 106 | this->rainRate = 3000; |
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[7652] | 107 | this->rainVelocity = -300; |
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[7682] | 108 | this->rainLife = 4; |
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| 109 | this->rainMaxParticles = this->rainRate * this->rainLife; |
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[7685] | 110 | this->rainWindForce = 0; |
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[8255] | 111 | this->rainStartDuration = 0; |
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| 112 | this->localTimer = 0; |
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| 113 | this->soundRainVolume = 0.8f; |
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[7646] | 114 | |
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[7652] | 115 | this->emitter = new PlaneEmitter(this->rainSize); |
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[8255] | 116 | |
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| 117 | lightMan = LightManager::getInstance(); |
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| 118 | this->rainAmbient = lightMan->getAmbientColor(); |
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[8316] | 119 | |
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| 120 | return true; |
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[7561] | 121 | } |
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| 122 | |
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| 123 | |
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[7577] | 124 | SparkParticles* RainEffect::rainParticles = NULL; |
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[7561] | 125 | |
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| 126 | bool RainEffect::activate() |
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| 127 | { |
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[7652] | 128 | PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); |
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[7577] | 129 | |
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[8255] | 130 | this->rainActivate = true; |
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| 131 | |
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[7577] | 132 | if (unlikely(RainEffect::rainParticles == NULL)) |
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| 133 | { |
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[7682] | 134 | RainEffect::rainParticles = new SparkParticles((int) this->rainMaxParticles); |
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[7577] | 135 | RainEffect::rainParticles->setName("RainParticles"); |
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[7682] | 136 | RainEffect::rainParticles->precache((int)this->rainLife); |
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[7652] | 137 | RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); |
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[7682] | 138 | RainEffect::rainParticles->setRadius(0, 0.03); |
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| 139 | RainEffect::rainParticles->setRadius(0.2, 0.02); |
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| 140 | RainEffect::rainParticles->setRadius(1, 0.01); |
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[8255] | 141 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2); // grey blue 1 |
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| 142 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2); // grey blue 2 |
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| 143 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2); // light grey |
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[7577] | 144 | } |
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| 145 | |
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| 146 | this->emitter->setSystem(RainEffect::rainParticles); |
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| 147 | |
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[7628] | 148 | this->emitter->setRelCoor(this->rainCoord); |
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[7577] | 149 | |
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[7628] | 150 | this->emitter->setEmissionRate(this->rainRate); |
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[7646] | 151 | this->emitter->setEmissionVelocity(this->rainVelocity); |
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[7628] | 152 | |
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[7685] | 153 | this->emitter->setSpread(this->rainWindForce / 50, 0.2); |
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[8316] | 154 | |
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[8255] | 155 | this->soundSource.loop(this->rainBuffer, this->soundRainVolume); |
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| 156 | if (this->rainWindForce != 0) this->soundSource.loop(this->windBuffer, 0.1f * this->rainWindForce); |
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| 157 | |
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| 158 | lightMan->setAmbientColor(.1,.1,.1); |
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[8316] | 159 | |
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| 160 | return true; |
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[7561] | 161 | } |
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| 162 | |
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| 163 | |
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| 164 | bool RainEffect::deactivate() |
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| 165 | { |
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[7652] | 166 | PRINTF(0)("Deactivating RainEffect\n"); |
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[8316] | 167 | |
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[8255] | 168 | this->rainActivate = false; |
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[7696] | 169 | this->emitter->setSystem(NULL); |
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[7577] | 170 | |
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[8255] | 171 | // Stop Sound |
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[7696] | 172 | this->soundSource.stop(); |
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[7646] | 173 | |
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[8255] | 174 | // Restore Light Ambient |
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| 175 | lightMan->setAmbientColor(this->rainAmbient, this->rainAmbient, this->rainAmbient); |
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[8316] | 176 | |
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| 177 | return true; |
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[7696] | 178 | } |
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| 179 | |
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[7646] | 180 | void RainEffect::tick (float dt) |
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| 181 | { |
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[8255] | 182 | if (!this->rainActivate) |
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| 183 | return; |
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[8316] | 184 | |
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[7685] | 185 | if (this->rainMove) { |
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| 186 | this->rainCoord = State::getCameraNode()->getAbsCoor(); |
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[7691] | 187 | this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); |
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[7685] | 188 | } |
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[8255] | 189 | |
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| 190 | if (this->rainStartDuration != 0 && this->localTimer < this->rainStartDuration) { |
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| 191 | this->localTimer += dt; |
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| 192 | float progress = this->localTimer / this->rainStartDuration; |
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| 193 | |
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| 194 | // Dim Light |
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| 195 | lightMan->setAmbientColor(1.1 - progress, 1.1 - progress, 1.1 - progress); |
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| 196 | |
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| 197 | // use alpha in color to fade in |
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| 198 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 |
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| 199 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 |
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| 200 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2 * progress); // light grey |
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| 201 | |
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| 202 | // increase radius for more "heavy" rain |
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| 203 | RainEffect::rainParticles->setRadius(0, 0.03 * progress); |
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| 204 | RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); |
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| 205 | RainEffect::rainParticles->setRadius(1, 0.01 * progress); |
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| 206 | |
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| 207 | // increase sound volume |
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| 208 | // this->soundSource.fadein(this->rainBuffer, 10); |
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| 209 | } |
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[8316] | 210 | |
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[7646] | 211 | } |
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[8255] | 212 | |
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| 213 | void RainEffect::startRaining() { |
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| 214 | |
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| 215 | if (this->rainActivate) |
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| 216 | this->deactivate(); |
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| 217 | |
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| 218 | this->rainStartDuration = 10; |
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| 219 | this->localTimer = 0; |
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| 220 | this->activate(); |
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| 221 | |
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| 222 | } |
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