[7561] | 1 | /* |
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[8793] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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[7561] | 11 | ### File Specific: |
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[8793] | 12 | main-programmer: hdavid, amaechler |
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[7561] | 13 | */ |
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| 14 | |
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| 15 | #include "rain_effect.h" |
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| 16 | |
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| 17 | #include "util/loading/load_param.h" |
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| 18 | #include "util/loading/factory.h" |
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[7646] | 19 | #include "util/loading/resource_manager.h" |
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[7561] | 20 | |
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| 21 | #include "glincl.h" |
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[7652] | 22 | #include "p_node.h" |
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[7562] | 23 | #include "state.h" |
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[7628] | 24 | #include "spark_particles.h" |
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| 25 | #include "plane_emitter.h" |
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[7696] | 26 | #include "shell_command.h" |
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[8255] | 27 | #include "light.h" |
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[8793] | 28 | #include "cloud_effect.h" |
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[7562] | 29 | |
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| 30 | #include "parser/tinyxml/tinyxml.h" |
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| 31 | |
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[8793] | 32 | // Define shell commands |
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[7696] | 33 | SHELL_COMMAND(activate, RainEffect, activateRain); |
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| 34 | SHELL_COMMAND(deactivate, RainEffect, deactivateRain); |
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[8495] | 35 | SHELL_COMMAND(startraining, RainEffect, startRaining); |
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| 36 | SHELL_COMMAND(stopraining, RainEffect, stopRaining); |
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[7577] | 37 | |
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[7561] | 38 | using namespace std; |
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| 39 | |
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| 40 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); |
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| 41 | |
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[8793] | 42 | /** |
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| 43 | * @brief standard constructor |
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| 44 | */ |
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| 45 | RainEffect::RainEffect(const TiXmlElement* root) |
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| 46 | { |
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| 47 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); |
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[8255] | 48 | |
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[8793] | 49 | this->init(); |
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[7561] | 50 | |
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[8793] | 51 | if (root != NULL) |
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| 52 | this->loadParams(root); |
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[7561] | 53 | |
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[8793] | 54 | //load rain sound |
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| 55 | if (this->rainBuffer != NULL) |
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| 56 | ResourceManager::getInstance()->unload(this->rainBuffer); |
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| 57 | this->rainBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/rain.wav", WAV); |
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[7646] | 58 | |
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[8793] | 59 | //load wind sound |
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| 60 | if (this->rainWindForce != 0) |
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| 61 | { |
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| 62 | if (this->windBuffer != NULL) |
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| 63 | ResourceManager::getInstance()->unload(this->windBuffer); |
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| 64 | this->windBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/wind.wav", WAV); |
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| 65 | } |
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[7646] | 66 | |
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[8793] | 67 | if(rainActivate) |
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| 68 | { |
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| 69 | this->activate(); |
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| 70 | RainEffect::rainParticles->precache((int)this->rainLife * 2); |
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| 71 | } |
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[7561] | 72 | } |
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| 73 | |
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[8793] | 74 | /** |
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| 75 | * @brief standard deconstructor |
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| 76 | */ |
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| 77 | RainEffect::~RainEffect() |
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| 78 | { |
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| 79 | this->deactivate(); |
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[7696] | 80 | |
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[8793] | 81 | if (this->rainBuffer != NULL) |
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| 82 | ResourceManager::getInstance()->unload(this->rainBuffer); |
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[7696] | 83 | |
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[8793] | 84 | if (this->windBuffer != NULL) |
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| 85 | ResourceManager::getInstance()->unload(this->windBuffer); |
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[7561] | 86 | } |
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| 87 | |
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[8793] | 88 | /** |
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| 89 | * @brief initalizes the rain effect with default values |
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| 90 | */ |
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| 91 | void RainEffect::init() |
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| 92 | { |
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| 93 | //Default values |
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| 94 | this->rainActivate = false; |
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| 95 | this->rainMove = false; |
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| 96 | this->rainCoord = Vector(500, 500, 500); |
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| 97 | this->rainSize = Vector2D(1000, 1000); |
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| 98 | this->rainRate = 4000; |
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| 99 | this->rainVelocity = -300; |
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| 100 | this->rainLife = 4; |
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| 101 | this->rainWindForce = 0; |
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| 102 | this->rainFadeInDuration = 0; |
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| 103 | this->rainFadeOutDuration = 0; |
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| 104 | |
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| 105 | this->cloudColor = Vector(0.8f, 0.8f, 0.8f); |
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| 106 | this->skyColor = Vector(0.0f, 0.0f, 0.0f); |
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[7561] | 107 | |
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[8793] | 108 | this->rainMaxParticles = this->rainRate * this->rainLife; |
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| 109 | this->localTimer = 0; |
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| 110 | this->soundRainVolume = 0.3f; |
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| 111 | this->emitter = new PlaneEmitter(this->rainSize); |
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[8255] | 112 | |
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[8793] | 113 | lightMan = LightManager::getInstance(); |
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| 114 | this->rainAmbient = lightMan->getAmbientColor(); |
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[7628] | 115 | } |
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[7561] | 116 | |
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[8793] | 117 | /** |
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| 118 | * @brief loads the rain effect parameters. |
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| 119 | * @param root: the XML-Element to load the data from |
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| 120 | */ |
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| 121 | void RainEffect::loadParams(const TiXmlElement* root) |
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| 122 | { |
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| 123 | WeatherEffect::loadParams(root); |
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[7561] | 124 | |
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[8793] | 125 | LoadParam(root, "coord", this, RainEffect, setRainCoord); |
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| 126 | LoadParam(root, "size", this, RainEffect, setRainSize); |
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| 127 | LoadParam(root, "rate", this, RainEffect, setRainRate); |
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| 128 | LoadParam(root, "velocity", this, RainEffect, setRainVelocity); |
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| 129 | LoadParam(root, "life", this, RainEffect, setRainLife); |
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| 130 | LoadParam(root, "wind", this, RainEffect, setRainWind); |
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| 131 | LoadParam(root, "fadeinduration", this, RainEffect, setRainFadeIn); |
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| 132 | LoadParam(root, "fadeoutduration", this, RainEffect, setRainFadeOut); |
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| 133 | LoadParam(root, "cloudcolor", this, RainEffect, setCloudColor); |
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| 134 | LoadParam(root, "skycolor", this, RainEffect, setSkyColor); |
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[7646] | 135 | |
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[8793] | 136 | LOAD_PARAM_START_CYCLE(root, element); |
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| 137 | { |
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| 138 | LoadParam_CYCLE(element, "option", this, RainEffect, setRainOption); |
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| 139 | } |
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| 140 | LOAD_PARAM_END_CYCLE(element); |
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[7561] | 141 | } |
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| 142 | |
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[7577] | 143 | SparkParticles* RainEffect::rainParticles = NULL; |
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[7561] | 144 | |
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[8793] | 145 | /** |
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| 146 | * @brief activates the rain effect |
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| 147 | */ |
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| 148 | void RainEffect::activate() |
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| 149 | { |
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| 150 | PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); |
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[7577] | 151 | |
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[8793] | 152 | this->rainActivate = true; |
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[8255] | 153 | |
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[8793] | 154 | if (unlikely(RainEffect::rainParticles == NULL)) |
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| 155 | { |
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| 156 | RainEffect::rainParticles = new SparkParticles((int) this->rainMaxParticles); |
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| 157 | RainEffect::rainParticles->setName("RainParticles"); |
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| 158 | RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); |
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| 159 | RainEffect::rainParticles->setRadius(0, 0.03); |
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| 160 | RainEffect::rainParticles->setRadius(0.2, 0.02); |
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| 161 | RainEffect::rainParticles->setRadius(1, 0.01); |
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| 162 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2); // grey blue 1 |
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| 163 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2); // grey blue 2 |
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| 164 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2); // light grey |
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| 165 | } |
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[7577] | 166 | |
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[8793] | 167 | this->emitter->setSystem(RainEffect::rainParticles); |
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[7577] | 168 | |
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[8793] | 169 | this->emitter->setRelCoor(this->rainCoord); |
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[7577] | 170 | |
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[8793] | 171 | this->emitter->setEmissionRate(this->rainRate); |
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| 172 | this->emitter->setEmissionVelocity(this->rainVelocity); |
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[7628] | 173 | |
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[8793] | 174 | this->emitter->setSpread(this->rainWindForce / 50, 0.2); |
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[8316] | 175 | |
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[8793] | 176 | // plays the rain sound and loops it |
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| 177 | this->soundSource.play(this->rainBuffer, this->soundRainVolume, true); |
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[8255] | 178 | |
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[8793] | 179 | // if there is wind, play the wind sound |
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| 180 | if (this->rainWindForce != 0) |
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| 181 | this->soundSource.play(this->windBuffer, 0.1f * this->rainWindForce, true); |
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[8316] | 182 | |
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[8793] | 183 | if (this->rainFadeInDuration == 0) |
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| 184 | lightMan->setAmbientColor(.1,.1,.1); |
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| 185 | |
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| 186 | // Change the cloudcolor,skycolor |
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| 187 | this->oldCloudColor = CloudEffect::cloudColor; |
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| 188 | this->oldSkyColor = CloudEffect::skyColor; |
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| 189 | CloudEffect::changeCloudColor(this->cloudColor); |
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| 190 | CloudEffect::changeSkyColor(this->skyColor); |
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[7561] | 191 | } |
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| 192 | |
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[8793] | 193 | /** |
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| 194 | * @brief deactivates the rain effect |
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| 195 | */ |
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| 196 | void RainEffect::deactivate() |
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| 197 | { |
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| 198 | PRINTF(0)("Deactivating RainEffect\n"); |
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[7561] | 199 | |
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[8793] | 200 | this->rainActivate = false; |
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| 201 | this->emitter->setSystem(NULL); |
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[8316] | 202 | |
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[8793] | 203 | // Stop Sound |
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| 204 | this->soundSource.stop(); |
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[7577] | 205 | |
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[8793] | 206 | // Restore Light Ambient |
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| 207 | lightMan->setAmbientColor(this->rainAmbient, this->rainAmbient, this->rainAmbient); |
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| 208 | |
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| 209 | CloudEffect::changeCloudColor(this->oldCloudColor); |
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| 210 | CloudEffect::changeSkyColor(this->oldSkyColor); |
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| 211 | } |
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[7646] | 212 | |
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[8793] | 213 | /** |
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| 214 | * @brief ticks the rain effect |
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| 215 | * @param dt: tick float |
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| 216 | */ |
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| 217 | void RainEffect::tick (float dt) |
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| 218 | { |
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| 219 | if (!this->rainActivate) |
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| 220 | return; |
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[8316] | 221 | |
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[8793] | 222 | if (this->rainMove) |
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| 223 | { |
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| 224 | this->rainCoord = State::getCameraNode()->getAbsCoor(); |
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| 225 | this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); |
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| 226 | } |
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[7696] | 227 | |
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[8793] | 228 | if (this->rainFadeInDuration != 0 && this->localTimer < this->rainFadeInDuration) |
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| 229 | { |
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| 230 | this->localTimer += dt; |
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| 231 | float progress = this->localTimer / this->rainFadeInDuration; |
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[8316] | 232 | |
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[8793] | 233 | // Dim Light |
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| 234 | lightMan->setAmbientColor(1 - progress * 0.9, 1 - progress * 0.9, 1 - progress * 0.9); |
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[8255] | 235 | |
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[8793] | 236 | // use alpha in color to fade in |
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| 237 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 |
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| 238 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 |
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| 239 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2 * progress); // light grey |
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[8255] | 240 | |
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[8793] | 241 | // increase radius for more "heavy" rain |
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| 242 | RainEffect::rainParticles->setRadius(0, 0.03 * progress); |
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| 243 | RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); |
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| 244 | RainEffect::rainParticles->setRadius(1, 0.01 * progress); |
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[8255] | 245 | |
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[8793] | 246 | // increase sound volume |
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| 247 | if (!this->soundSource.isPlaying()) |
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| 248 | this->soundSource.play(this->rainBuffer, this->soundRainVolume, true); |
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[8255] | 249 | |
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[8793] | 250 | this->soundSource.gain(this->rainBuffer, this->soundRainVolume * progress); |
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| 251 | } |
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| 252 | else if ( this->rainFadeOutDuration != 0 ) |
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| 253 | { |
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| 254 | if ( this->localTimer < this->rainFadeOutDuration ) |
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| 255 | { |
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| 256 | this->localTimer += dt; |
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| 257 | float progress = 1 - (this->localTimer / this->rainFadeOutDuration); |
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[8255] | 258 | |
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[8793] | 259 | // Fade In Light |
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| 260 | lightMan->setAmbientColor(1 - progress * 0.9, 1 - progress * 0.9, 1 - progress * 0.9); |
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[8316] | 261 | |
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[8793] | 262 | // use alpha in color to fade out |
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| 263 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 |
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| 264 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 |
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| 265 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2 * progress); // light grey |
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[8495] | 266 | |
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[8793] | 267 | // decrease radius |
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| 268 | RainEffect::rainParticles->setRadius(0, 0.03 * progress); |
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| 269 | RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); |
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| 270 | RainEffect::rainParticles->setRadius(1, 0.01 * progress); |
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[8495] | 271 | |
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[8793] | 272 | // decrease sound volume |
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| 273 | if (!this->soundSource.isPlaying()) |
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| 274 | this->soundSource.play(this->rainBuffer, this->soundRainVolume, true); |
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[8495] | 275 | |
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[8793] | 276 | this->soundSource.gain(this->rainBuffer, this->soundRainVolume * progress); |
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[8495] | 277 | } |
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[8793] | 278 | else |
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| 279 | this->deactivate(); |
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| 280 | } |
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[7646] | 281 | } |
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[8255] | 282 | |
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[8793] | 283 | /** |
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| 284 | * @brief starts raining slowly |
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| 285 | */ |
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| 286 | void RainEffect::startRaining() |
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| 287 | { |
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[8255] | 288 | |
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[8793] | 289 | if (this->rainActivate) |
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| 290 | this->deactivate(); |
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[8255] | 291 | |
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[8793] | 292 | if (!this->rainFadeInDuration > 0) |
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| 293 | this->rainFadeInDuration = 20; |
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[8255] | 294 | |
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[8793] | 295 | this->localTimer = 0; |
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[8495] | 296 | |
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[8793] | 297 | this->activate(); |
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[8255] | 298 | } |
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[8495] | 299 | |
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[8793] | 300 | /** |
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| 301 | * @brief stops raining slowly |
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| 302 | */ |
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| 303 | void RainEffect::stopRaining() |
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| 304 | { |
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[8495] | 305 | |
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[8793] | 306 | if (!this->rainActivate) |
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| 307 | this->activate(); |
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[8495] | 308 | |
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[8793] | 309 | if (!this->rainFadeOutDuration > 0) |
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| 310 | this->rainFadeOutDuration = 20; |
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[8495] | 311 | |
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[8793] | 312 | this->localTimer = 0; |
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| 313 | } |
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[8495] | 314 | |
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[8793] | 315 | /** |
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| 316 | * @brief hides the rain |
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| 317 | */ |
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| 318 | void RainEffect::hideRain() |
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| 319 | { |
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| 320 | RainEffect::rainParticles->setColor(0, 0,0,0, 0); |
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| 321 | RainEffect::rainParticles->setColor(0, 0,0,0, 0); |
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[8495] | 322 | } |
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