[7573] | 1 | /** |
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[7652] | 2 | * @file snow_effect.h |
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| 3 | */ |
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[7573] | 4 | |
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| 5 | #ifndef _SNOW_EFFECT |
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| 6 | #define _SNOW_EFFECT |
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| 7 | |
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| 8 | #include "vector.h" |
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| 9 | #include "particle_system.h" |
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| 10 | #include "material.h" |
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| 11 | #include "vector2D.h" |
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| 12 | |
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| 13 | #include "weather_effect.h" |
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| 14 | |
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| 15 | class SpriteParticles; |
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[7576] | 16 | class PlaneEmitter; |
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[7650] | 17 | class PNode; |
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[9235] | 18 | class CloudEffect; |
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[7573] | 19 | |
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[7810] | 20 | #include "sound_source.h" |
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[7696] | 21 | #include "sound_buffer.h" |
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| 22 | |
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[8495] | 23 | class SnowEffect : public WeatherEffect { |
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| 24 | public: |
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| 25 | SnowEffect(const TiXmlElement* root = NULL); |
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| 26 | virtual ~SnowEffect(); |
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[7573] | 27 | |
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[8495] | 28 | virtual void loadParams(const TiXmlElement* root); |
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[7573] | 29 | |
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[8495] | 30 | virtual void init(); |
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[7573] | 31 | |
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[8495] | 32 | virtual void activate(); |
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| 33 | virtual void deactivate(); |
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[7573] | 34 | |
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[8495] | 35 | inline void activateSnow() { |
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| 36 | this->activate(); |
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| 37 | } |
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| 38 | inline void deactivateSnow() { |
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| 39 | this->deactivate(); |
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| 40 | } |
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[7649] | 41 | |
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[8495] | 42 | virtual void draw() const; |
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| 43 | virtual void tick(float dt); |
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[7651] | 44 | |
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[7696] | 45 | |
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[8495] | 46 | inline void numParticles(int n) { |
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| 47 | this->particles = n; |
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| 48 | } |
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| 49 | inline void materialTexture(const std::string& texture) { |
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| 50 | this->texture = texture; |
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| 51 | } |
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| 52 | inline void lifeSpan(float lifeSpan, float randomLifeSpan) { |
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| 53 | this->snowLife = lifeSpan; |
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| 54 | this->randomLife = randomLifeSpan; |
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| 55 | } |
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| 56 | inline void radius(float radius, float randomRadius) { |
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| 57 | this->snowRadius = radius; |
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| 58 | this->randomRadius = randomRadius; |
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| 59 | } |
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| 60 | inline void mass(float mass, float randomMass) { |
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| 61 | this->snowMass = mass; |
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| 62 | this->randomMass = randomMass; |
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| 63 | } |
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| 64 | inline void emissionRate(float emissionRate) { |
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| 65 | this->rate = emissionRate; |
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| 66 | } |
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| 67 | inline void emissionVelocity(float velocity, float randomVelocity) { |
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| 68 | this->velocity = velocity; |
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| 69 | this->randomVelocity = randomVelocity; |
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| 70 | } |
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| 71 | inline void size(float sizeX, float sizeY) { |
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| 72 | this->snowSize = Vector2D(sizeX, sizeY); |
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| 73 | } |
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| 74 | inline void coord(float x, float y, float z) { |
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| 75 | this->snowCoord = Vector(x, y, z); |
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| 76 | } |
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| 77 | inline void wind(int force) { |
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| 78 | this->snowWindForce = force; |
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| 79 | } |
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[9235] | 80 | inline void setCloudColor(float colorX, float colorY, float colorZ) |
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| 81 | { |
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| 82 | this->cloudColor = Vector(colorX, colorY, colorZ); |
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| 83 | } |
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| 84 | inline void setSkyColor(float colorX, float colorY, float colorZ) |
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| 85 | { |
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| 86 | this->skyColor = Vector(colorX, colorY, colorZ); |
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| 87 | } |
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| 88 | inline void setFadeTime(float time) |
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| 89 | { |
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| 90 | this->fadeTime = time; |
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| 91 | } |
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[7696] | 92 | |
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[8495] | 93 | inline void setSnowOption(const std::string& option) { |
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| 94 | /*if (option == "fade") this->snowFade = true;*/ |
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| 95 | if (option == "movesnow") |
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| 96 | this->snowMove = true; |
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| 97 | if (option == "activate") |
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| 98 | this->snowActivate = true; |
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| 99 | } |
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[8255] | 100 | |
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[7651] | 101 | |
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[8495] | 102 | private: |
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| 103 | int particles; |
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| 104 | std::string texture; |
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| 105 | float snowLife, randomLife; |
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| 106 | float snowRadius, randomRadius; |
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| 107 | float snowMass, randomMass; |
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| 108 | float rate; |
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| 109 | float velocity, randomVelocity; |
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| 110 | float angle, randomAngle; |
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| 111 | float alpha; |
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[9235] | 112 | float fadeTime; |
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[8495] | 113 | Vector snowCoord; |
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| 114 | Vector2D snowSize; |
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| 115 | int snowWindForce; |
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[7573] | 116 | |
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[8495] | 117 | bool snowMove; |
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| 118 | bool snowActivate; |
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[7651] | 119 | |
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[8495] | 120 | PlaneEmitter* emitter; |
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[7651] | 121 | |
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[8495] | 122 | static SpriteParticles* snowParticles; |
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| 123 | OrxSound::SoundSource soundSource; |
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| 124 | OrxSound::SoundBuffer* windBuffer; |
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| 125 | |
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[9235] | 126 | Vector oldSkyColor; |
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| 127 | Vector oldCloudColor; |
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| 128 | Vector skyColor; |
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| 129 | Vector cloudColor; |
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[7573] | 130 | }; |
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| 131 | |
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| 132 | |
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| 133 | #endif /* _SNOW_EFFECT */ |
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