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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 5803

Last change on this file since 5803 was 5790, checked in by bensch, 19 years ago

orxonox/trunk: rescale of the screen-size should reload Models too on windows

File size: 16.1 KB
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[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[4094]19#include "resource_manager.h"
[4817]20#include "event_handler.h"
[1853]21
[4849]22#include "render_2d.h"
[5347]23#include "text_engine.h"
[4850]24#include "light.h"
[5347]25#include "shader.h"
[3611]26#include "debug.h"
[5347]27
[4770]28#include "ini_parser.h"
29#include "substring.h"
[5344]30#include "text.h"
[4770]31
[5755]32
33#ifdef __WIN32__
34 #include "class_list.h"
35 #include "texture.h"
36 #include "list.h"
[5790]37 #include "model.h"
[5755]38#endif
[1856]39using namespace std;
[1853]40
[3245]41/**
[4836]42 *  standard constructor
[5262]43 */
[4597]44GraphicsEngine::GraphicsEngine ()
[3365]45{
[4597]46  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
47  this->setName("GraphicsEngine");
[4784]48
49  this->isInit = false;
50
[4245]51  this->bDisplayFPS = false;
52  this->minFPS = 9999;
53  this->maxFPS = 0;
[4135]54
[5079]55  this->geTextCFPS = NULL;
56  this->geTextMaxFPS = NULL;
57  this->geTextMinFPS = NULL;
58
[4768]59  this->fullscreenFlag = 0;
[5225]60  this->videoFlags = 0;
61  this->screen = NULL;
[5260]62
63
64  // Hardware
65  this->hwRenderer = NULL;
66  this->hwVendor = NULL;
67  this->hwVersion = NULL;
68  this->hwExtensions = NULL;
[5285]69
70  // initialize the TextEngine
71  TextEngine::getInstance();
[3611]72}
[3610]73
[3621]74/**
[4836]75 *  The Pointer to this GraphicsEngine
[3621]76*/
[3611]77GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]78
[3621]79/**
[4836]80 *  destructs the graphicsEngine.
[3611]81*/
[4597]82GraphicsEngine::~GraphicsEngine ()
[3611]83{
84  // delete what has to be deleted here
[5079]85  delete this->geTextCFPS;
86  delete this->geTextMaxFPS;
87  delete this->geTextMinFPS;
[4849]88
[5260]89  delete[] this->hwRenderer;
90  delete[] this->hwVendor;
91  delete[] this->hwVersion;
92  delete this->hwExtensions;
93
[5286]94  //TextEngine
[5285]95  delete TextEngine::getInstance();
[5347]96  // render 2D
97  delete Render2D::getInstance();
[5079]98
[5225]99  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[5242]100//   if (this->screen != NULL)
101//     SDL_FreeSurface(this->screen);
[5240]102
[4849]103  GraphicsEngine::singletonRef = NULL;
[3611]104}
105
[4830]106/**
107 * initializes the GraphicsEngine with default settings.
108 */
[4784]109int GraphicsEngine::init()
110{
[4830]111  if (this->isInit)
112    return -1;
113  this->initVideo(640, 480, 16);
[4784]114}
115
[3611]116/**
[4830]117 * loads the GraphicsEngine's settings from a given ini-file and section
118 * @param iniParser the iniParser to load from
119 * @param section the Section in the ini-file to load from
120 * @returns nothing usefull
121 */
122int GraphicsEngine::initFromIniFile(IniParser* iniParser)
123{
124  // looking if we are in fullscreen-mode
125  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
[5417]126  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
[4830]127    this->fullscreenFlag = SDL_FULLSCREEN;
128
129  // looking if we are in fullscreen-mode
130  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
[5417]131  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
[4830]132    this->texturesEnabled = true;
133  else
134    this->texturesEnabled = false;
135
136  // searching for a usefull resolution
[4835]137  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
[4833]138  //resolution.debug();
139
[4835]140  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
[4830]141}
142
143
144
145/**
[4836]146 *  initializes the Video for openGL.
[5346]147 *
148 * This has to be done only once when starting orxonox.
149 */
[4784]150int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]151{
[4784]152  if (this->isInit)
153    return -1;
[5024]154  //   initialize SDL_VIDEO
[5225]155  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]156  {
157    PRINTF(1)("could not initialize SDL Video\n");
[3610]158      //      return -1;
[5024]159  }
[3617]160  // initialize SDL_GL-settings
161  this->setGLattribs();
[3610]162
[3617]163  // setting the Video Flags.
[5225]164  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
[3610]165
166  /* query SDL for information about our video hardware */
167  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
168  if( videoInfo == NULL)
169    {
[4597]170      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
[3610]171      SDL_Quit ();
172    }
173  if( videoInfo->hw_available)
[3611]174    this->videoFlags |= SDL_HWSURFACE;
[4597]175  else
[3611]176    this->videoFlags |= SDL_SWSURFACE;
[3610]177  /*
[3619]178  if(VideoInfo -> blit_hw)
[3610]179    VideoFlags |= SDL_HWACCEL;
180  */
[4739]181    // setting up the Resolution
[4784]182  this->setResolution(resX, resY, bbp);
[3611]183
[5260]184  // GRABBING ALL GL-extensions
185  this->grabHardwareSettings();
186
[3621]187  // Enable default GL stuff
188  glEnable(GL_DEPTH_TEST);
[4784]189
[4849]190  Render2D::getInstance();
[4833]191
[4784]192  this->isInit = true;
[3365]193}
[1853]194
[4770]195/**
[4619]196 * sets the Window Captions and the Name of the icon.
197 * @param windowName The name of the Window
198 * @param icon The name of the Icon on the Disc
199 */
200void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
201{
[5216]202  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
[5240]203  if (iconSurf != NULL)
204  {
[5241]205    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]206    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
207    SDL_WM_SetIcon(iconSurf,NULL);
208    SDL_FreeSurface(iconSurf);
209  }
[5024]210
[4619]211  SDL_WM_SetCaption (windowName, icon);
212}
213
214
215/**
[4836]216 *  Sets the GL-attributes
[5346]217 */
[4746]218int GraphicsEngine::setGLattribs()
[3617]219{
220  // Set video mode
221  // TO DO: parse arguments for settings
222  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
223  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
224  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
225  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
226
[4597]227
228  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
229  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
230  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]231  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
232  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
233  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
234  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
235}
236
[5261]237/**
238 * grabs the Hardware Specifics
239 * checks for all the different HW-types
240 */
[5260]241void GraphicsEngine::grabHardwareSettings()
242{
243  const char* renderer = (const char*) glGetString(GL_RENDERER);
244  const char* vendor   = (const char*) glGetString(GL_VENDOR);
245  const char* version  = (const char*) glGetString(GL_VERSION);
246  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
247
248//  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
249
250  if (this->hwRenderer == NULL && renderer != NULL)
251  {
252    this->hwRenderer = new char[strlen(renderer)+1];
253    strcpy(this->hwRenderer, renderer);
254  }
255  if (this->hwVendor == NULL && vendor != NULL)
256  {
257    this->hwVendor = new char[strlen(vendor)+1];
258    strcpy(this->hwVendor, vendor);
259  }
260  if (this->hwVersion == NULL && version != NULL)
261  {
262    this->hwVersion = new char[strlen(version)+11];
263    strcpy(this->hwVersion, version);
264  }
265
266  if (this->hwExtensions == NULL && extensions != NULL)
[5656]267    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
[5260]268
269  PRINT(4)("Running on : %s %s %s\n", vendor, renderer, version);
270  PRINT(4)("Extensions:\n");
271  if (this->hwExtensions != NULL)
272    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
273      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
[5263]274
275
276  // inizializing GLEW
277  GLenum err = glewInit();
278  if (GLEW_OK != err)
279  {
280    /* Problem: glewInit failed, something is seriously wrong. */
281    PRINTF(1)("%s\n", glewGetErrorString(err));
282  }
283  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
284
[5260]285}
286
[3621]287/**
[4836]288 *  sets the Resolution of the Screen to display the Graphics to.
289 * @param width The width of the window
290 * @param height The height of the window
291 * @param bpp bits per pixel
[5346]292 */
[3619]293int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]294{
[3611]295  this->resolutionX = width;
296  this->resolutionY = height;
297  this->bitsPerPixel = bpp;
[4739]298
[5255]299  if (this->screen != NULL)
[5237]300    SDL_FreeSurface(screen);
[4769]301  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[3611]302    {
303      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
[5216]304      //    SDL_Quit();
[3611]305      //    return -1;
306    }
[5266]307    glMatrixMode(GL_PROJECTION_MATRIX);
308    glLoadIdentity();
[5509]309    glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]310
[5790]311#ifdef __WIN32__
[5755]312    // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
[5789]313    std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
[5755]314    if (texList != NULL)
[5790]315    {
316      std::list<BaseObject*>::iterator reTex;
317      for (reTex = texList->begin(); reTex != texList->end(); reTex++)
318        dynamic_cast<Texture*>(*reTex)->rebuild();
319    }
320    // REBUILDING MODELS
321    std::list<BaseObject*>* modelList = ClassList::getList(CL_MODEL);
322    if (texList != NULL)
323    {
324      std::list<BaseObject*>::iterator reModel;
325      for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
326        dynamic_cast<Model*>(*reModel)->rebuild();
327    }
[5755]328#endif /* __WIN32__ */
[4135]329}
[3610]330
[4458]331/**
[4836]332 *  sets Fullscreen mode
333 * @param fullscreen true if fullscreen, false if windowed
[4458]334*/
[4135]335void GraphicsEngine::setFullscreen(bool fullscreen)
336{
[4768]337  if (fullscreen)
[5789]338    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]339  else
[5789]340    this->fullscreenFlag = 0;
[4135]341  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]342}
[3617]343
[4458]344/**
[4836]345 *  sets the background color
346 * @param red the red part of the background
347 * @param blue the blue part of the background
348 * @param green the green part of the background
349 * @param alpha the alpha part of the background
[5346]350 */
[4374]351void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
352{
353  glClearColor(red, green, blue, alpha);
354}
355
[3621]356/**
[4836]357 *  Signalhandler, for when the resolution has changed
358 * @param resizeInfo SDL information about the size of the new screen size
[5346]359 */
[4782]360int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]361{
[4782]362  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]363}
[3617]364
[3622]365/**
[4833]366 * if Textures should be enabled
[3622]367*/
368bool GraphicsEngine::texturesEnabled = true;
[3617]369
[3790]370/**
[4833]371 *
372 * @param show if The mouse-cursor should be visible
373 */
374void GraphicsEngine::showMouse(bool show)
375{
376  if (show)
377    SDL_ShowCursor(SDL_ENABLE);
378  else
379    SDL_ShowCursor(SDL_DISABLE);
380}
381
382/**
383 *
384 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
385 */
386bool GraphicsEngine::isMouseVisible()
387{
388  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
389    return true;
390  else
391    return false;
392}
393
394/**
395 *
396 * @param steal If the Winodow-Managers Events should be stolen to this app
397 * (steals the mouse, and all WM-clicks)
398 *
399 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
400 * result in the loss of System-controll
401 */
402void GraphicsEngine::stealWMEvents(bool steal)
403{
404#if DEBUG < 3
405   if (steal)
406     SDL_WM_GrabInput(SDL_GRAB_ON);
[4864]407   else
408     SDL_WM_GrabInput(SDL_GRAB_OFF);
[4833]409#endif
410}
411
412/**
413 *
414 * @returns true if Events are stolen from the WM, false if not.
415 */
416bool GraphicsEngine::isStealingEvents()
417{
418   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
419     return true;
420   else
421     return false;
422};
423
424/**
[4836]425 *  entering 2D Mode
[4597]426
[3790]427   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
428*/
[4746]429void GraphicsEngine::enter2DMode()
[3790]430{
[4955]431  //GraphicsEngine::storeMatrices();
[3790]432  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]433
[3790]434  /* Note, there may be other things you need to change,
435     depending on how you have your OpenGL state set up.
436  */
437  glPushAttrib(GL_ENABLE_BIT);
438  glDisable(GL_DEPTH_TEST);
439  glDisable(GL_CULL_FACE);
440  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]441
[3790]442  glViewport(0, 0, screen->w, screen->h);
[4597]443
[3790]444  glMatrixMode(GL_PROJECTION);
445  glPushMatrix();
446  glLoadIdentity();
[4597]447
[3790]448  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]449
[3790]450  glMatrixMode(GL_MODELVIEW);
451  glPushMatrix();
452  glLoadIdentity();
[4597]453
[3790]454  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
455}
[3617]456
[3790]457/**
[5346]458 *  leaves the 2DMode again also @see Font::enter2DMode()
459 */
[4746]460void GraphicsEngine::leave2DMode()
[3790]461{
[4834]462  glMatrixMode(GL_PROJECTION);
[3790]463  glPopMatrix();
[4597]464
[4834]465  glMatrixMode(GL_MODELVIEW);
[3790]466  glPopMatrix();
[4597]467
[3790]468  glPopAttrib();
469}
[3622]470
[3844]471/**
[4836]472 *  stores the GL_matrices
[5346]473 */
[4746]474void GraphicsEngine::storeMatrices()
[3844]475{
476  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
477  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
478  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
479}
[3622]480
[3844]481//! the stored ModelView Matrix.
482GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
483//! the stored Projection Matrix
484GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
485//! The ViewPort
486GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]487
488
[3844]489
[3617]490/**
[4836]491 *  outputs all the Fullscreen modes.
[5346]492 */
[4746]493void GraphicsEngine::listModes()
[3617]494{
495  /* Get available fullscreen/hardware modes */
496  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]497
[3617]498  /* Check is there are any modes available */
499  if(this->videoModes == (SDL_Rect **)0){
500    PRINTF(1)("No modes available!\n");
501    exit(-1);
502  }
[4597]503
[3617]504  /* Check if our resolution is restricted */
505  if(this->videoModes == (SDL_Rect **)-1){
[4135]506    PRINTF(2)("All resolutions available.\n");
[3617]507  }
508  else{
509    /* Print valid modes */
510    PRINT(0)("Available Resoulution Modes are\n");
511    for(int i = 0; this->videoModes[i]; ++i)
[4135]512      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]513  }
[4245]514}
515
[4458]516/**
[5261]517 * checks wether a certain extension is availiable
518 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
519 * @return true if it is, false otherwise
520 */
521bool GraphicsEngine::hwSupportsEXT(const char* extension)
522{
523  if (this->hwExtensions != NULL)
524    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
525      if (!strcmp(extension, this->hwExtensions->getString(i)))
526        return true;
527  return false;
528}
529
530/**
[5084]531 * updates everything that is to be updated in the GraphicsEngine
532 */
533void GraphicsEngine::update(float dt)
534{
[5406]535  Render2D::getInstance()->update(dt);
[5084]536}
537
538
539/**
[4836]540 *  ticks the Text
541 * @param dt the time passed
[5346]542 */
543void GraphicsEngine::tick(float dt)
[4245]544{
[4458]545  if( unlikely(this->bDisplayFPS))
[4849]546  {
547    this->currentFPS = 1.0/dt;
548    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
549    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]550
[4536]551#ifndef NO_TEXT
[4458]552      char tmpChar1[20];
553      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
554      this->geTextCFPS->setText(tmpChar1);
555      char tmpChar2[20];
556      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
557      this->geTextMaxFPS->setText(tmpChar2);
558      char tmpChar3[20];
559      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
560      this->geTextMinFPS->setText(tmpChar3);
[4536]561#endif /* NO_TEXT */
[4849]562
563
564  }
565  Render2D::getInstance()->tick(dt);
[4245]566}
[4597]567
[4849]568
569void GraphicsEngine::draw() const
570{
[5417]571  LightManager::getInstance()->draw();
[4955]572  GraphicsEngine::storeMatrices();
[5318]573  Shader::suspendShader();
[5417]574
[5397]575  Render2D::getInstance()->draw(E2D_LAYER_ALL);
[5318]576  Shader::restoreShader();
[4849]577}
578
[4458]579/**
[5346]580 * displays the Frames per second
[4836]581 * @param display if the text should be displayed
[4458]582*/
[4245]583void GraphicsEngine::displayFPS(bool display)
584{
[4536]585#ifndef NO_TEXT
[5346]586  if( display )
[5079]587{
[5346]588  if (this->geTextCFPS == NULL)
589  {
[5767]590    this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
[5346]591    this->geTextCFPS->setName("curFPS");
592    this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]593    this->geTextCFPS->setAbsCoor2D(5, 0);
[5346]594  }
595  if (this->geTextMaxFPS == NULL)
596  {
[5767]597    this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
[5346]598    this->geTextMaxFPS->setName("MaxFPS");
599    this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]600    this->geTextMaxFPS->setAbsCoor2D(5, 20);
[5346]601  }
602  if (this->geTextMinFPS == NULL)
603  {
[5767]604    this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
[5346]605    this->geTextMinFPS->setName("MinFPS");
606    this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]607    this->geTextMinFPS->setAbsCoor2D(5, 40);
[5346]608  }
[5079]609}
[5346]610else
[5079]611{
[5346]612  delete this->geTextCFPS;
613  this->geTextCFPS = NULL;
614  delete this->geTextMaxFPS;
615  this->geTextMaxFPS = NULL;
616  delete this->geTextMinFPS;
617  this->geTextMinFPS = NULL;
[5079]618}
[5346]619  this->bDisplayFPS = display;
620#else
621  this->bDisplayFPS = false;
[4536]622#endif /* NO_TEXT */
[3617]623}
[4245]624
[4597]625
[4817]626/**
[5346]627  processes the events for the GraphicsEngine class
[4836]628* @param the event to handle
[4817]629 */
630void GraphicsEngine::process(const Event &event)
631{
632  switch (event.type)
633  {
634    case EV_VIDEO_RESIZE:
635      this->resolutionChanged(event.resize);
636      break;
637  }
638
639}
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