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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 5943

Last change on this file since 5943 was 5857, checked in by bensch, 19 years ago

orxonox/trunk: enableTexture now a property of Texture and not GraphicsEngine → Texture is a Leaf now

@patrick: as you said so long ago, this is the better idea

File size: 16.1 KB
RevLine 
[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[4094]19#include "resource_manager.h"
[4817]20#include "event_handler.h"
[1853]21
[4849]22#include "render_2d.h"
[5347]23#include "text_engine.h"
[4850]24#include "light.h"
[5347]25#include "shader.h"
[3611]26#include "debug.h"
[5347]27
[4770]28#include "ini_parser.h"
29#include "substring.h"
[5344]30#include "text.h"
[4770]31
[5819]32#include "globals.h"
[5857]33#include "texture.h"
[5755]34
35#ifdef __WIN32__
36 #include "class_list.h"
37 #include "list.h"
[5790]38 #include "model.h"
[5755]39#endif
[1856]40using namespace std;
[1853]41
[3245]42/**
[4836]43 *  standard constructor
[5262]44 */
[4597]45GraphicsEngine::GraphicsEngine ()
[3365]46{
[4597]47  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
48  this->setName("GraphicsEngine");
[4784]49
50  this->isInit = false;
51
[4245]52  this->bDisplayFPS = false;
53  this->minFPS = 9999;
54  this->maxFPS = 0;
[4135]55
[5079]56  this->geTextCFPS = NULL;
57  this->geTextMaxFPS = NULL;
58  this->geTextMinFPS = NULL;
59
[4768]60  this->fullscreenFlag = 0;
[5225]61  this->videoFlags = 0;
62  this->screen = NULL;
[5260]63
64
65  // Hardware
66  this->hwRenderer = NULL;
67  this->hwVendor = NULL;
68  this->hwVersion = NULL;
69  this->hwExtensions = NULL;
[5285]70
71  // initialize the TextEngine
72  TextEngine::getInstance();
[3611]73}
[3610]74
[3621]75/**
[4836]76 *  The Pointer to this GraphicsEngine
[3621]77*/
[3611]78GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]79
[3621]80/**
[4836]81 *  destructs the graphicsEngine.
[3611]82*/
[4597]83GraphicsEngine::~GraphicsEngine ()
[3611]84{
85  // delete what has to be deleted here
[5079]86  delete this->geTextCFPS;
87  delete this->geTextMaxFPS;
88  delete this->geTextMinFPS;
[4849]89
[5260]90  delete[] this->hwRenderer;
91  delete[] this->hwVendor;
92  delete[] this->hwVersion;
93  delete this->hwExtensions;
94
[5286]95  //TextEngine
[5285]96  delete TextEngine::getInstance();
[5347]97  // render 2D
98  delete Render2D::getInstance();
[5079]99
[5225]100  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[5242]101//   if (this->screen != NULL)
102//     SDL_FreeSurface(this->screen);
[5240]103
[4849]104  GraphicsEngine::singletonRef = NULL;
[3611]105}
106
[4830]107/**
108 * initializes the GraphicsEngine with default settings.
109 */
[4784]110int GraphicsEngine::init()
111{
[4830]112  if (this->isInit)
113    return -1;
114  this->initVideo(640, 480, 16);
[4784]115}
116
[3611]117/**
[4830]118 * loads the GraphicsEngine's settings from a given ini-file and section
119 * @param iniParser the iniParser to load from
120 * @param section the Section in the ini-file to load from
121 * @returns nothing usefull
122 */
123int GraphicsEngine::initFromIniFile(IniParser* iniParser)
124{
125  // looking if we are in fullscreen-mode
126  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
[5417]127  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
[4830]128    this->fullscreenFlag = SDL_FULLSCREEN;
129
130  // looking if we are in fullscreen-mode
131  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
[5417]132  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
[5857]133    Texture::setTextureEnableState( true);
[4830]134  else
[5857]135    Texture::setTextureEnableState(false);
[4830]136
137  // searching for a usefull resolution
[4835]138  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
[4833]139  //resolution.debug();
140
[4835]141  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
[4830]142}
143
144
145
146/**
[4836]147 *  initializes the Video for openGL.
[5346]148 *
149 * This has to be done only once when starting orxonox.
150 */
[4784]151int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]152{
[4784]153  if (this->isInit)
154    return -1;
[5024]155  //   initialize SDL_VIDEO
[5225]156  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]157  {
158    PRINTF(1)("could not initialize SDL Video\n");
[3610]159      //      return -1;
[5024]160  }
[3617]161  // initialize SDL_GL-settings
162  this->setGLattribs();
[3610]163
[3617]164  // setting the Video Flags.
[5225]165  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
[3610]166
167  /* query SDL for information about our video hardware */
168  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
169  if( videoInfo == NULL)
170    {
[4597]171      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
[3610]172      SDL_Quit ();
173    }
174  if( videoInfo->hw_available)
[3611]175    this->videoFlags |= SDL_HWSURFACE;
[4597]176  else
[3611]177    this->videoFlags |= SDL_SWSURFACE;
[3610]178  /*
[3619]179  if(VideoInfo -> blit_hw)
[3610]180    VideoFlags |= SDL_HWACCEL;
181  */
[4739]182    // setting up the Resolution
[4784]183  this->setResolution(resX, resY, bbp);
[3611]184
[5260]185  // GRABBING ALL GL-extensions
186  this->grabHardwareSettings();
187
[3621]188  // Enable default GL stuff
189  glEnable(GL_DEPTH_TEST);
[4784]190
[4849]191  Render2D::getInstance();
[4833]192
[4784]193  this->isInit = true;
[3365]194}
[1853]195
[4770]196/**
[4619]197 * sets the Window Captions and the Name of the icon.
198 * @param windowName The name of the Window
199 * @param icon The name of the Icon on the Disc
200 */
201void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
202{
[5216]203  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
[5240]204  if (iconSurf != NULL)
205  {
[5241]206    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]207    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
208    SDL_WM_SetIcon(iconSurf,NULL);
209    SDL_FreeSurface(iconSurf);
210  }
[5024]211
[4619]212  SDL_WM_SetCaption (windowName, icon);
213}
214
215
216/**
[4836]217 *  Sets the GL-attributes
[5346]218 */
[4746]219int GraphicsEngine::setGLattribs()
[3617]220{
221  // Set video mode
222  // TO DO: parse arguments for settings
223  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
224  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
225  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
226  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
227
[4597]228
229  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
230  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
231  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]232  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
233  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
234  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
235  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
236}
237
[5261]238/**
239 * grabs the Hardware Specifics
240 * checks for all the different HW-types
241 */
[5260]242void GraphicsEngine::grabHardwareSettings()
243{
244  const char* renderer = (const char*) glGetString(GL_RENDERER);
245  const char* vendor   = (const char*) glGetString(GL_VENDOR);
246  const char* version  = (const char*) glGetString(GL_VERSION);
247  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
248
249//  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
250
251  if (this->hwRenderer == NULL && renderer != NULL)
252  {
253    this->hwRenderer = new char[strlen(renderer)+1];
254    strcpy(this->hwRenderer, renderer);
255  }
256  if (this->hwVendor == NULL && vendor != NULL)
257  {
258    this->hwVendor = new char[strlen(vendor)+1];
259    strcpy(this->hwVendor, vendor);
260  }
261  if (this->hwVersion == NULL && version != NULL)
262  {
263    this->hwVersion = new char[strlen(version)+11];
264    strcpy(this->hwVersion, version);
265  }
266
267  if (this->hwExtensions == NULL && extensions != NULL)
[5656]268    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
[5260]269
270  PRINT(4)("Running on : %s %s %s\n", vendor, renderer, version);
271  PRINT(4)("Extensions:\n");
272  if (this->hwExtensions != NULL)
273    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
274      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
[5263]275
276
277  // inizializing GLEW
278  GLenum err = glewInit();
279  if (GLEW_OK != err)
280  {
281    /* Problem: glewInit failed, something is seriously wrong. */
282    PRINTF(1)("%s\n", glewGetErrorString(err));
283  }
284  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
285
[5260]286}
287
[3621]288/**
[4836]289 *  sets the Resolution of the Screen to display the Graphics to.
290 * @param width The width of the window
291 * @param height The height of the window
292 * @param bpp bits per pixel
[5346]293 */
[3619]294int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]295{
[3611]296  this->resolutionX = width;
297  this->resolutionY = height;
298  this->bitsPerPixel = bpp;
[4739]299
[5255]300  if (this->screen != NULL)
[5237]301    SDL_FreeSurface(screen);
[4769]302  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[3611]303    {
304      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
[5216]305      //    SDL_Quit();
[3611]306      //    return -1;
307    }
[5266]308    glMatrixMode(GL_PROJECTION_MATRIX);
309    glLoadIdentity();
[5509]310    glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]311
[5790]312#ifdef __WIN32__
[5755]313    // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
[5789]314    std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
[5755]315    if (texList != NULL)
[5790]316    {
317      std::list<BaseObject*>::iterator reTex;
318      for (reTex = texList->begin(); reTex != texList->end(); reTex++)
319        dynamic_cast<Texture*>(*reTex)->rebuild();
320    }
321    // REBUILDING MODELS
322    std::list<BaseObject*>* modelList = ClassList::getList(CL_MODEL);
323    if (texList != NULL)
324    {
325      std::list<BaseObject*>::iterator reModel;
326      for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
327        dynamic_cast<Model*>(*reModel)->rebuild();
328    }
[5755]329#endif /* __WIN32__ */
[4135]330}
[3610]331
[4458]332/**
[4836]333 *  sets Fullscreen mode
334 * @param fullscreen true if fullscreen, false if windowed
[4458]335*/
[4135]336void GraphicsEngine::setFullscreen(bool fullscreen)
337{
[4768]338  if (fullscreen)
[5789]339    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]340  else
[5789]341    this->fullscreenFlag = 0;
[4135]342  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]343}
[3617]344
[4458]345/**
[4836]346 *  sets the background color
347 * @param red the red part of the background
348 * @param blue the blue part of the background
349 * @param green the green part of the background
350 * @param alpha the alpha part of the background
[5346]351 */
[4374]352void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
353{
354  glClearColor(red, green, blue, alpha);
355}
356
[3621]357/**
[4836]358 *  Signalhandler, for when the resolution has changed
359 * @param resizeInfo SDL information about the size of the new screen size
[5346]360 */
[4782]361int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]362{
[4782]363  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]364}
[3617]365
[3622]366/**
[4833]367 *
368 * @param show if The mouse-cursor should be visible
369 */
370void GraphicsEngine::showMouse(bool show)
371{
372  if (show)
373    SDL_ShowCursor(SDL_ENABLE);
374  else
375    SDL_ShowCursor(SDL_DISABLE);
376}
377
378/**
379 *
380 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
381 */
382bool GraphicsEngine::isMouseVisible()
383{
384  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
385    return true;
386  else
387    return false;
388}
389
390/**
391 *
392 * @param steal If the Winodow-Managers Events should be stolen to this app
393 * (steals the mouse, and all WM-clicks)
394 *
395 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
396 * result in the loss of System-controll
397 */
398void GraphicsEngine::stealWMEvents(bool steal)
399{
400#if DEBUG < 3
401   if (steal)
402     SDL_WM_GrabInput(SDL_GRAB_ON);
[4864]403   else
404     SDL_WM_GrabInput(SDL_GRAB_OFF);
[4833]405#endif
406}
407
408/**
409 *
410 * @returns true if Events are stolen from the WM, false if not.
411 */
412bool GraphicsEngine::isStealingEvents()
413{
414   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
415     return true;
416   else
417     return false;
418};
419
420/**
[4836]421 *  entering 2D Mode
[4597]422
[3790]423   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
424*/
[4746]425void GraphicsEngine::enter2DMode()
[3790]426{
[4955]427  //GraphicsEngine::storeMatrices();
[3790]428  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]429
[3790]430  /* Note, there may be other things you need to change,
431     depending on how you have your OpenGL state set up.
432  */
433  glPushAttrib(GL_ENABLE_BIT);
434  glDisable(GL_DEPTH_TEST);
435  glDisable(GL_CULL_FACE);
436  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]437
[3790]438  glViewport(0, 0, screen->w, screen->h);
[4597]439
[3790]440  glMatrixMode(GL_PROJECTION);
441  glPushMatrix();
442  glLoadIdentity();
[4597]443
[3790]444  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]445
[3790]446  glMatrixMode(GL_MODELVIEW);
447  glPushMatrix();
448  glLoadIdentity();
[4597]449
[3790]450  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
451}
[3617]452
[3790]453/**
[5346]454 *  leaves the 2DMode again also @see Font::enter2DMode()
455 */
[4746]456void GraphicsEngine::leave2DMode()
[3790]457{
[4834]458  glMatrixMode(GL_PROJECTION);
[3790]459  glPopMatrix();
[4597]460
[4834]461  glMatrixMode(GL_MODELVIEW);
[3790]462  glPopMatrix();
[4597]463
[3790]464  glPopAttrib();
465}
[3622]466
[3844]467/**
[4836]468 *  stores the GL_matrices
[5346]469 */
[4746]470void GraphicsEngine::storeMatrices()
[3844]471{
472  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
473  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
474  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
475}
[3622]476
[3844]477//! the stored ModelView Matrix.
478GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
479//! the stored Projection Matrix
480GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
481//! The ViewPort
482GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]483
484
[3844]485
[3617]486/**
[4836]487 *  outputs all the Fullscreen modes.
[5346]488 */
[4746]489void GraphicsEngine::listModes()
[3617]490{
491  /* Get available fullscreen/hardware modes */
492  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]493
[3617]494  /* Check is there are any modes available */
495  if(this->videoModes == (SDL_Rect **)0){
496    PRINTF(1)("No modes available!\n");
497    exit(-1);
498  }
[4597]499
[3617]500  /* Check if our resolution is restricted */
501  if(this->videoModes == (SDL_Rect **)-1){
[4135]502    PRINTF(2)("All resolutions available.\n");
[3617]503  }
504  else{
505    /* Print valid modes */
506    PRINT(0)("Available Resoulution Modes are\n");
507    for(int i = 0; this->videoModes[i]; ++i)
[4135]508      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]509  }
[4245]510}
511
[4458]512/**
[5261]513 * checks wether a certain extension is availiable
514 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
515 * @return true if it is, false otherwise
516 */
517bool GraphicsEngine::hwSupportsEXT(const char* extension)
518{
519  if (this->hwExtensions != NULL)
520    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
521      if (!strcmp(extension, this->hwExtensions->getString(i)))
522        return true;
523  return false;
524}
525
526/**
[5084]527 * updates everything that is to be updated in the GraphicsEngine
528 */
529void GraphicsEngine::update(float dt)
530{
[5406]531  Render2D::getInstance()->update(dt);
[5084]532}
533
534
535/**
[4836]536 *  ticks the Text
537 * @param dt the time passed
[5346]538 */
539void GraphicsEngine::tick(float dt)
[4245]540{
[4458]541  if( unlikely(this->bDisplayFPS))
[4849]542  {
543    this->currentFPS = 1.0/dt;
544    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
545    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]546
[4536]547#ifndef NO_TEXT
[4458]548      char tmpChar1[20];
549      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
550      this->geTextCFPS->setText(tmpChar1);
551      char tmpChar2[20];
552      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
553      this->geTextMaxFPS->setText(tmpChar2);
554      char tmpChar3[20];
555      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
556      this->geTextMinFPS->setText(tmpChar3);
[4536]557#endif /* NO_TEXT */
[4849]558
559
560  }
561  Render2D::getInstance()->tick(dt);
[4245]562}
[4597]563
[4849]564
565void GraphicsEngine::draw() const
566{
[5417]567  LightManager::getInstance()->draw();
[4955]568  GraphicsEngine::storeMatrices();
[5318]569  Shader::suspendShader();
[5417]570
[5397]571  Render2D::getInstance()->draw(E2D_LAYER_ALL);
[5318]572  Shader::restoreShader();
[4849]573}
574
[4458]575/**
[5346]576 * displays the Frames per second
[4836]577 * @param display if the text should be displayed
[4458]578*/
[4245]579void GraphicsEngine::displayFPS(bool display)
580{
[4536]581#ifndef NO_TEXT
[5346]582  if( display )
[5079]583{
[5346]584  if (this->geTextCFPS == NULL)
585  {
[5767]586    this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
[5346]587    this->geTextCFPS->setName("curFPS");
588    this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]589    this->geTextCFPS->setAbsCoor2D(5, 0);
[5346]590  }
591  if (this->geTextMaxFPS == NULL)
592  {
[5767]593    this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
[5346]594    this->geTextMaxFPS->setName("MaxFPS");
595    this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]596    this->geTextMaxFPS->setAbsCoor2D(5, 20);
[5346]597  }
598  if (this->geTextMinFPS == NULL)
599  {
[5767]600    this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
[5346]601    this->geTextMinFPS->setName("MinFPS");
602    this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]603    this->geTextMinFPS->setAbsCoor2D(5, 40);
[5346]604  }
[5079]605}
[5346]606else
[5079]607{
[5346]608  delete this->geTextCFPS;
609  this->geTextCFPS = NULL;
610  delete this->geTextMaxFPS;
611  this->geTextMaxFPS = NULL;
612  delete this->geTextMinFPS;
613  this->geTextMinFPS = NULL;
[5079]614}
[5346]615  this->bDisplayFPS = display;
616#else
617  this->bDisplayFPS = false;
[4536]618#endif /* NO_TEXT */
[3617]619}
[4245]620
[4597]621
[4817]622/**
[5346]623  processes the events for the GraphicsEngine class
[4836]624* @param the event to handle
[4817]625 */
626void GraphicsEngine::process(const Event &event)
627{
628  switch (event.type)
629  {
630    case EV_VIDEO_RESIZE:
631      this->resolutionChanged(event.resize);
632      break;
633  }
634
635}
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