[4597] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[3610] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3610] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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[1853] | 17 | |
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[3610] | 18 | #include "graphics_engine.h" |
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[4094] | 19 | #include "resource_manager.h" |
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[4817] | 20 | #include "event_handler.h" |
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[1853] | 21 | |
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[6142] | 22 | #include "world_entity.h" |
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| 23 | |
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[4849] | 24 | #include "render_2d.h" |
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[5347] | 25 | #include "text_engine.h" |
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[4850] | 26 | #include "light.h" |
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[5347] | 27 | #include "shader.h" |
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[3611] | 28 | #include "debug.h" |
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[5347] | 29 | |
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[5944] | 30 | #include "parser/ini_parser/ini_parser.h" |
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[4770] | 31 | #include "substring.h" |
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[5344] | 32 | #include "text.h" |
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[4770] | 33 | |
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[5819] | 34 | #include "globals.h" |
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[5857] | 35 | #include "texture.h" |
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[5755] | 36 | |
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| 37 | #ifdef __WIN32__ |
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| 38 | #include "class_list.h" |
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| 39 | #include "list.h" |
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[5790] | 40 | #include "model.h" |
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[5755] | 41 | #endif |
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[1856] | 42 | using namespace std; |
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[1853] | 43 | |
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[3245] | 44 | /** |
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[4836] | 45 | * standard constructor |
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[5262] | 46 | */ |
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[4597] | 47 | GraphicsEngine::GraphicsEngine () |
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[3365] | 48 | { |
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[4597] | 49 | this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine"); |
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| 50 | this->setName("GraphicsEngine"); |
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[4784] | 51 | |
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| 52 | this->isInit = false; |
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| 53 | |
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[4245] | 54 | this->bDisplayFPS = false; |
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| 55 | this->minFPS = 9999; |
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| 56 | this->maxFPS = 0; |
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[4135] | 57 | |
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[5079] | 58 | this->geTextCFPS = NULL; |
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| 59 | this->geTextMaxFPS = NULL; |
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| 60 | this->geTextMinFPS = NULL; |
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| 61 | |
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[4768] | 62 | this->fullscreenFlag = 0; |
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[5225] | 63 | this->videoFlags = 0; |
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| 64 | this->screen = NULL; |
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[5260] | 65 | |
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| 66 | |
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| 67 | // Hardware |
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| 68 | this->hwRenderer = NULL; |
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| 69 | this->hwVendor = NULL; |
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| 70 | this->hwVersion = NULL; |
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| 71 | this->hwExtensions = NULL; |
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[5285] | 72 | |
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| 73 | // initialize the TextEngine |
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| 74 | TextEngine::getInstance(); |
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[3611] | 75 | } |
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[3610] | 76 | |
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[3621] | 77 | /** |
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[4836] | 78 | * The Pointer to this GraphicsEngine |
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[3621] | 79 | */ |
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[3611] | 80 | GraphicsEngine* GraphicsEngine::singletonRef = NULL; |
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[3610] | 81 | |
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[3621] | 82 | /** |
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[4836] | 83 | * destructs the graphicsEngine. |
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[3611] | 84 | */ |
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[4597] | 85 | GraphicsEngine::~GraphicsEngine () |
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[3611] | 86 | { |
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| 87 | // delete what has to be deleted here |
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[5079] | 88 | delete this->geTextCFPS; |
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| 89 | delete this->geTextMaxFPS; |
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| 90 | delete this->geTextMinFPS; |
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[4849] | 91 | |
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[5260] | 92 | delete[] this->hwRenderer; |
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| 93 | delete[] this->hwVendor; |
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| 94 | delete[] this->hwVersion; |
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| 95 | delete this->hwExtensions; |
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| 96 | |
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[5286] | 97 | //TextEngine |
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[5285] | 98 | delete TextEngine::getInstance(); |
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[5347] | 99 | // render 2D |
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| 100 | delete Render2D::getInstance(); |
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[5079] | 101 | |
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[5225] | 102 | SDL_QuitSubSystem(SDL_INIT_VIDEO); |
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[5242] | 103 | // if (this->screen != NULL) |
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| 104 | // SDL_FreeSurface(this->screen); |
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[5240] | 105 | |
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[4849] | 106 | GraphicsEngine::singletonRef = NULL; |
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[3611] | 107 | } |
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| 108 | |
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[4830] | 109 | /** |
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| 110 | * initializes the GraphicsEngine with default settings. |
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| 111 | */ |
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[4784] | 112 | int GraphicsEngine::init() |
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| 113 | { |
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[4830] | 114 | if (this->isInit) |
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| 115 | return -1; |
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| 116 | this->initVideo(640, 480, 16); |
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[4784] | 117 | } |
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| 118 | |
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[3611] | 119 | /** |
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[4830] | 120 | * loads the GraphicsEngine's settings from a given ini-file and section |
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| 121 | * @param iniParser the iniParser to load from |
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| 122 | * @param section the Section in the ini-file to load from |
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| 123 | * @returns nothing usefull |
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| 124 | */ |
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| 125 | int GraphicsEngine::initFromIniFile(IniParser* iniParser) |
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| 126 | { |
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| 127 | // looking if we are in fullscreen-mode |
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| 128 | const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0"); |
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[5417] | 129 | if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true")) |
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[4830] | 130 | this->fullscreenFlag = SDL_FULLSCREEN; |
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| 131 | |
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| 132 | // looking if we are in fullscreen-mode |
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| 133 | const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0"); |
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[5417] | 134 | if (strchr(textures, '1') || !strcasecmp(textures, "true")) |
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[5857] | 135 | Texture::setTextureEnableState( true); |
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[4830] | 136 | else |
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[5857] | 137 | Texture::setTextureEnableState(false); |
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[4830] | 138 | |
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| 139 | // searching for a usefull resolution |
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[4835] | 140 | SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x'); |
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[4833] | 141 | //resolution.debug(); |
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| 142 | |
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[4835] | 143 | this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16); |
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[4830] | 144 | } |
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| 145 | |
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| 146 | |
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| 147 | |
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| 148 | /** |
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[4836] | 149 | * initializes the Video for openGL. |
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[5346] | 150 | * |
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| 151 | * This has to be done only once when starting orxonox. |
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| 152 | */ |
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[4784] | 153 | int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp) |
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[3611] | 154 | { |
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[4784] | 155 | if (this->isInit) |
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| 156 | return -1; |
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[5024] | 157 | // initialize SDL_VIDEO |
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[5225] | 158 | if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) |
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[5024] | 159 | { |
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| 160 | PRINTF(1)("could not initialize SDL Video\n"); |
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[3610] | 161 | // return -1; |
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[5024] | 162 | } |
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[3617] | 163 | // initialize SDL_GL-settings |
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| 164 | this->setGLattribs(); |
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[3610] | 165 | |
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[3617] | 166 | // setting the Video Flags. |
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[5225] | 167 | this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER; |
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[3610] | 168 | |
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| 169 | /* query SDL for information about our video hardware */ |
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| 170 | const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); |
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| 171 | if( videoInfo == NULL) |
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| 172 | { |
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[4597] | 173 | PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); |
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[3610] | 174 | SDL_Quit (); |
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| 175 | } |
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| 176 | if( videoInfo->hw_available) |
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[3611] | 177 | this->videoFlags |= SDL_HWSURFACE; |
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[4597] | 178 | else |
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[3611] | 179 | this->videoFlags |= SDL_SWSURFACE; |
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[3610] | 180 | /* |
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[3619] | 181 | if(VideoInfo -> blit_hw) |
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[3610] | 182 | VideoFlags |= SDL_HWACCEL; |
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| 183 | */ |
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[4739] | 184 | // setting up the Resolution |
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[4784] | 185 | this->setResolution(resX, resY, bbp); |
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[3611] | 186 | |
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[5260] | 187 | // GRABBING ALL GL-extensions |
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| 188 | this->grabHardwareSettings(); |
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| 189 | |
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[3621] | 190 | // Enable default GL stuff |
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| 191 | glEnable(GL_DEPTH_TEST); |
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[4784] | 192 | |
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[4849] | 193 | Render2D::getInstance(); |
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[4833] | 194 | |
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[4784] | 195 | this->isInit = true; |
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[3365] | 196 | } |
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[1853] | 197 | |
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[4770] | 198 | /** |
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[4619] | 199 | * sets the Window Captions and the Name of the icon. |
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| 200 | * @param windowName The name of the Window |
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| 201 | * @param icon The name of the Icon on the Disc |
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| 202 | */ |
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| 203 | void GraphicsEngine::setWindowName(const char* windowName, const char* icon) |
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| 204 | { |
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[5216] | 205 | SDL_Surface* iconSurf = SDL_LoadBMP(icon); |
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[5240] | 206 | if (iconSurf != NULL) |
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| 207 | { |
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[5241] | 208 | Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0); |
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[5240] | 209 | SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey); |
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| 210 | SDL_WM_SetIcon(iconSurf,NULL); |
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| 211 | SDL_FreeSurface(iconSurf); |
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| 212 | } |
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[5024] | 213 | |
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[4619] | 214 | SDL_WM_SetCaption (windowName, icon); |
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| 215 | } |
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| 216 | |
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| 217 | |
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| 218 | /** |
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[4836] | 219 | * Sets the GL-attributes |
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[5346] | 220 | */ |
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[4746] | 221 | int GraphicsEngine::setGLattribs() |
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[3617] | 222 | { |
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| 223 | // Set video mode |
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| 224 | // TO DO: parse arguments for settings |
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| 225 | //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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| 226 | //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
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| 227 | //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
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| 228 | //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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| 229 | |
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[4597] | 230 | |
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| 231 | SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
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| 232 | SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); |
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| 233 | SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); |
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[3617] | 234 | SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); |
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| 235 | SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); |
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| 236 | SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); |
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| 237 | SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); |
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| 238 | } |
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| 239 | |
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[5261] | 240 | /** |
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| 241 | * grabs the Hardware Specifics |
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| 242 | * checks for all the different HW-types |
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| 243 | */ |
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[5260] | 244 | void GraphicsEngine::grabHardwareSettings() |
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| 245 | { |
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| 246 | const char* renderer = (const char*) glGetString(GL_RENDERER); |
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| 247 | const char* vendor = (const char*) glGetString(GL_VENDOR); |
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| 248 | const char* version = (const char*) glGetString(GL_VERSION); |
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| 249 | const char* extensions = (const char*) glGetString(GL_EXTENSIONS); |
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| 250 | |
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| 251 | // printf("%s %s %s\n %s", renderer, vendor, version, extensions); |
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| 252 | |
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| 253 | if (this->hwRenderer == NULL && renderer != NULL) |
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| 254 | { |
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| 255 | this->hwRenderer = new char[strlen(renderer)+1]; |
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| 256 | strcpy(this->hwRenderer, renderer); |
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| 257 | } |
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| 258 | if (this->hwVendor == NULL && vendor != NULL) |
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| 259 | { |
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| 260 | this->hwVendor = new char[strlen(vendor)+1]; |
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| 261 | strcpy(this->hwVendor, vendor); |
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| 262 | } |
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| 263 | if (this->hwVersion == NULL && version != NULL) |
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| 264 | { |
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| 265 | this->hwVersion = new char[strlen(version)+11]; |
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| 266 | strcpy(this->hwVersion, version); |
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| 267 | } |
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| 268 | |
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| 269 | if (this->hwExtensions == NULL && extensions != NULL) |
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[5656] | 270 | this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,"); |
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[5260] | 271 | |
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| 272 | PRINT(4)("Running on : %s %s %s\n", vendor, renderer, version); |
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| 273 | PRINT(4)("Extensions:\n"); |
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| 274 | if (this->hwExtensions != NULL) |
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| 275 | for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++) |
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| 276 | PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i)); |
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[5263] | 277 | |
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| 278 | |
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| 279 | // inizializing GLEW |
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| 280 | GLenum err = glewInit(); |
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| 281 | if (GLEW_OK != err) |
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| 282 | { |
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| 283 | /* Problem: glewInit failed, something is seriously wrong. */ |
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| 284 | PRINTF(1)("%s\n", glewGetErrorString(err)); |
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| 285 | } |
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| 286 | PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); |
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| 287 | |
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[5260] | 288 | } |
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| 289 | |
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[3621] | 290 | /** |
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[4836] | 291 | * sets the Resolution of the Screen to display the Graphics to. |
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| 292 | * @param width The width of the window |
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| 293 | * @param height The height of the window |
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| 294 | * @param bpp bits per pixel |
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[5346] | 295 | */ |
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[3619] | 296 | int GraphicsEngine::setResolution(int width, int height, int bpp) |
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[3610] | 297 | { |
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[3611] | 298 | this->resolutionX = width; |
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| 299 | this->resolutionY = height; |
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| 300 | this->bitsPerPixel = bpp; |
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[4739] | 301 | |
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[5255] | 302 | if (this->screen != NULL) |
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[5237] | 303 | SDL_FreeSurface(screen); |
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[4769] | 304 | if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL) |
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[3611] | 305 | { |
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| 306 | PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError()); |
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[5216] | 307 | // SDL_Quit(); |
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[3611] | 308 | // return -1; |
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| 309 | } |
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[5266] | 310 | glMatrixMode(GL_PROJECTION_MATRIX); |
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| 311 | glLoadIdentity(); |
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[5509] | 312 | glViewport(0, 0, width, height); // Reset The Current Viewport |
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[5755] | 313 | |
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[5790] | 314 | #ifdef __WIN32__ |
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[5755] | 315 | // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH) |
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[6011] | 316 | const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE); |
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[5755] | 317 | if (texList != NULL) |
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[5790] | 318 | { |
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[6011] | 319 | std::list<BaseObject*>::const_iterator reTex; |
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[5790] | 320 | for (reTex = texList->begin(); reTex != texList->end(); reTex++) |
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| 321 | dynamic_cast<Texture*>(*reTex)->rebuild(); |
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| 322 | } |
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| 323 | // REBUILDING MODELS |
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[6011] | 324 | const std::list<BaseObject*>* modelList = ClassList::getList(CL_MODEL); |
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[5790] | 325 | if (texList != NULL) |
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| 326 | { |
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[6011] | 327 | std::list<BaseObject*>::const_iterator reModel; |
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[5790] | 328 | for (reModel = modelList->begin(); reModel != modelList->end(); reModel++) |
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| 329 | dynamic_cast<Model*>(*reModel)->rebuild(); |
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| 330 | } |
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[5755] | 331 | #endif /* __WIN32__ */ |
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[4135] | 332 | } |
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[3610] | 333 | |
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[4458] | 334 | /** |
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[4836] | 335 | * sets Fullscreen mode |
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| 336 | * @param fullscreen true if fullscreen, false if windowed |
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[4458] | 337 | */ |
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[4135] | 338 | void GraphicsEngine::setFullscreen(bool fullscreen) |
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| 339 | { |
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[4768] | 340 | if (fullscreen) |
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[5789] | 341 | this->fullscreenFlag = SDL_FULLSCREEN; |
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[4768] | 342 | else |
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[5789] | 343 | this->fullscreenFlag = 0; |
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[4135] | 344 | this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); |
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[3543] | 345 | } |
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[3617] | 346 | |
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[4458] | 347 | /** |
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[4836] | 348 | * sets the background color |
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| 349 | * @param red the red part of the background |
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| 350 | * @param blue the blue part of the background |
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| 351 | * @param green the green part of the background |
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| 352 | * @param alpha the alpha part of the background |
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[5346] | 353 | */ |
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[4374] | 354 | void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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| 355 | { |
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| 356 | glClearColor(red, green, blue, alpha); |
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| 357 | } |
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| 358 | |
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[3621] | 359 | /** |
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[4836] | 360 | * Signalhandler, for when the resolution has changed |
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| 361 | * @param resizeInfo SDL information about the size of the new screen size |
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[5346] | 362 | */ |
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[4782] | 363 | int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo) |
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[3619] | 364 | { |
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[4782] | 365 | this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel); |
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[3619] | 366 | } |
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[3617] | 367 | |
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[3622] | 368 | /** |
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[4833] | 369 | * |
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| 370 | * @param show if The mouse-cursor should be visible |
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| 371 | */ |
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| 372 | void GraphicsEngine::showMouse(bool show) |
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| 373 | { |
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| 374 | if (show) |
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| 375 | SDL_ShowCursor(SDL_ENABLE); |
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| 376 | else |
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| 377 | SDL_ShowCursor(SDL_DISABLE); |
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| 378 | } |
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| 379 | |
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| 380 | /** |
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| 381 | * |
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| 382 | * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible) |
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| 383 | */ |
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| 384 | bool GraphicsEngine::isMouseVisible() |
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| 385 | { |
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| 386 | if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) |
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| 387 | return true; |
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| 388 | else |
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| 389 | return false; |
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| 390 | } |
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| 391 | |
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| 392 | /** |
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| 393 | * |
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| 394 | * @param steal If the Winodow-Managers Events should be stolen to this app |
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| 395 | * (steals the mouse, and all WM-clicks) |
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| 396 | * |
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| 397 | * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could |
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| 398 | * result in the loss of System-controll |
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| 399 | */ |
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| 400 | void GraphicsEngine::stealWMEvents(bool steal) |
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| 401 | { |
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| 402 | #if DEBUG < 3 |
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| 403 | if (steal) |
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| 404 | SDL_WM_GrabInput(SDL_GRAB_ON); |
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[4864] | 405 | else |
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| 406 | SDL_WM_GrabInput(SDL_GRAB_OFF); |
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[4833] | 407 | #endif |
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| 408 | } |
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| 409 | |
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| 410 | /** |
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| 411 | * |
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| 412 | * @returns true if Events are stolen from the WM, false if not. |
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| 413 | */ |
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| 414 | bool GraphicsEngine::isStealingEvents() |
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| 415 | { |
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| 416 | if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) |
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| 417 | return true; |
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| 418 | else |
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| 419 | return false; |
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| 420 | }; |
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| 421 | |
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| 422 | /** |
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[4836] | 423 | * entering 2D Mode |
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[4597] | 424 | |
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[3790] | 425 | this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else |
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| 426 | */ |
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[4746] | 427 | void GraphicsEngine::enter2DMode() |
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[3790] | 428 | { |
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[4955] | 429 | //GraphicsEngine::storeMatrices(); |
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[3790] | 430 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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[4597] | 431 | |
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[3790] | 432 | /* Note, there may be other things you need to change, |
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| 433 | depending on how you have your OpenGL state set up. |
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| 434 | */ |
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| 435 | glPushAttrib(GL_ENABLE_BIT); |
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| 436 | glDisable(GL_DEPTH_TEST); |
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| 437 | glDisable(GL_CULL_FACE); |
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| 438 | glDisable(GL_LIGHTING); // will be set back when leaving 2D-mode |
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[3617] | 439 | |
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[3790] | 440 | glViewport(0, 0, screen->w, screen->h); |
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[4597] | 441 | |
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[3790] | 442 | glMatrixMode(GL_PROJECTION); |
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| 443 | glPushMatrix(); |
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| 444 | glLoadIdentity(); |
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[4597] | 445 | |
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[3790] | 446 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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[4597] | 447 | |
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[3790] | 448 | glMatrixMode(GL_MODELVIEW); |
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| 449 | glPushMatrix(); |
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| 450 | glLoadIdentity(); |
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[4597] | 451 | |
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[3790] | 452 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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| 453 | } |
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[3617] | 454 | |
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[3790] | 455 | /** |
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[5346] | 456 | * leaves the 2DMode again also @see Font::enter2DMode() |
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| 457 | */ |
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[4746] | 458 | void GraphicsEngine::leave2DMode() |
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[3790] | 459 | { |
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[4834] | 460 | glMatrixMode(GL_PROJECTION); |
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[3790] | 461 | glPopMatrix(); |
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[4597] | 462 | |
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[4834] | 463 | glMatrixMode(GL_MODELVIEW); |
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[3790] | 464 | glPopMatrix(); |
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[4597] | 465 | |
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[3790] | 466 | glPopAttrib(); |
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| 467 | } |
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[3622] | 468 | |
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[3844] | 469 | /** |
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[4836] | 470 | * stores the GL_matrices |
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[5346] | 471 | */ |
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[4746] | 472 | void GraphicsEngine::storeMatrices() |
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[3844] | 473 | { |
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| 474 | glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat); |
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| 475 | glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat); |
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| 476 | glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort); |
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| 477 | } |
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[3622] | 478 | |
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[3844] | 479 | //! the stored ModelView Matrix. |
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| 480 | GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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| 481 | //! the stored Projection Matrix |
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| 482 | GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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| 483 | //! The ViewPort |
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| 484 | GLint GraphicsEngine::viewPort[4] = {0,0,0,0}; |
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[3790] | 485 | |
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| 486 | |
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[3844] | 487 | |
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[3617] | 488 | /** |
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[4836] | 489 | * outputs all the Fullscreen modes. |
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[5346] | 490 | */ |
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[4746] | 491 | void GraphicsEngine::listModes() |
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[3617] | 492 | { |
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| 493 | /* Get available fullscreen/hardware modes */ |
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| 494 | this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); |
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[4597] | 495 | |
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[3617] | 496 | /* Check is there are any modes available */ |
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| 497 | if(this->videoModes == (SDL_Rect **)0){ |
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| 498 | PRINTF(1)("No modes available!\n"); |
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| 499 | exit(-1); |
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| 500 | } |
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[4597] | 501 | |
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[3617] | 502 | /* Check if our resolution is restricted */ |
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| 503 | if(this->videoModes == (SDL_Rect **)-1){ |
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[4135] | 504 | PRINTF(2)("All resolutions available.\n"); |
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[3617] | 505 | } |
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| 506 | else{ |
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| 507 | /* Print valid modes */ |
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| 508 | PRINT(0)("Available Resoulution Modes are\n"); |
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| 509 | for(int i = 0; this->videoModes[i]; ++i) |
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[4135] | 510 | PRINT(4)(" | %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h); |
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[3617] | 511 | } |
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[4245] | 512 | } |
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| 513 | |
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[4458] | 514 | /** |
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[5261] | 515 | * checks wether a certain extension is availiable |
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| 516 | * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3) |
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| 517 | * @return true if it is, false otherwise |
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| 518 | */ |
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| 519 | bool GraphicsEngine::hwSupportsEXT(const char* extension) |
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| 520 | { |
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| 521 | if (this->hwExtensions != NULL) |
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| 522 | for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++) |
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| 523 | if (!strcmp(extension, this->hwExtensions->getString(i))) |
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| 524 | return true; |
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| 525 | return false; |
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| 526 | } |
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| 527 | |
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| 528 | /** |
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[5084] | 529 | * updates everything that is to be updated in the GraphicsEngine |
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| 530 | */ |
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| 531 | void GraphicsEngine::update(float dt) |
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| 532 | { |
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[5406] | 533 | Render2D::getInstance()->update(dt); |
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[5084] | 534 | } |
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| 535 | |
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| 536 | |
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| 537 | /** |
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[4836] | 538 | * ticks the Text |
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| 539 | * @param dt the time passed |
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[5346] | 540 | */ |
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| 541 | void GraphicsEngine::tick(float dt) |
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[4245] | 542 | { |
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[4458] | 543 | if( unlikely(this->bDisplayFPS)) |
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[4849] | 544 | { |
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| 545 | this->currentFPS = 1.0/dt; |
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| 546 | if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; |
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| 547 | if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; |
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[4597] | 548 | |
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[4536] | 549 | #ifndef NO_TEXT |
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[4458] | 550 | char tmpChar1[20]; |
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| 551 | sprintf(tmpChar1, "Current: %4.0f", this->currentFPS); |
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| 552 | this->geTextCFPS->setText(tmpChar1); |
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| 553 | char tmpChar2[20]; |
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| 554 | sprintf(tmpChar2, "Max: %4.0f", this->maxFPS); |
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| 555 | this->geTextMaxFPS->setText(tmpChar2); |
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| 556 | char tmpChar3[20]; |
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| 557 | sprintf(tmpChar3, "Min: %4.0f", this->minFPS); |
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| 558 | this->geTextMinFPS->setText(tmpChar3); |
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[4536] | 559 | #endif /* NO_TEXT */ |
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[4849] | 560 | |
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| 561 | |
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| 562 | } |
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| 563 | Render2D::getInstance()->tick(dt); |
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[4245] | 564 | } |
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[4597] | 565 | |
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[4849] | 566 | |
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| 567 | void GraphicsEngine::draw() const |
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| 568 | { |
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[5417] | 569 | LightManager::getInstance()->draw(); |
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[4955] | 570 | GraphicsEngine::storeMatrices(); |
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[5318] | 571 | Shader::suspendShader(); |
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[5417] | 572 | |
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[5397] | 573 | Render2D::getInstance()->draw(E2D_LAYER_ALL); |
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[5318] | 574 | Shader::restoreShader(); |
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[4849] | 575 | } |
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| 576 | |
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[6142] | 577 | void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const |
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| 578 | { |
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| 579 | std::list<WorldEntity*>::const_iterator entity; |
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| 580 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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| 581 | if ((*entity)->isVisible()) |
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| 582 | (*entity)->draw(); |
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| 583 | } |
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| 584 | |
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| 585 | |
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[4458] | 586 | /** |
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[5346] | 587 | * displays the Frames per second |
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[4836] | 588 | * @param display if the text should be displayed |
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[4458] | 589 | */ |
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[4245] | 590 | void GraphicsEngine::displayFPS(bool display) |
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| 591 | { |
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[4536] | 592 | #ifndef NO_TEXT |
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[5346] | 593 | if( display ) |
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[5079] | 594 | { |
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[5346] | 595 | if (this->geTextCFPS == NULL) |
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| 596 | { |
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[5767] | 597 | this->geTextCFPS = new Text("fonts/arial_black.ttf", 15); |
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[5346] | 598 | this->geTextCFPS->setName("curFPS"); |
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| 599 | this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); |
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[5421] | 600 | this->geTextCFPS->setAbsCoor2D(5, 0); |
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[5346] | 601 | } |
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| 602 | if (this->geTextMaxFPS == NULL) |
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| 603 | { |
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[5767] | 604 | this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15); |
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[5346] | 605 | this->geTextMaxFPS->setName("MaxFPS"); |
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| 606 | this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); |
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[5421] | 607 | this->geTextMaxFPS->setAbsCoor2D(5, 20); |
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[5346] | 608 | } |
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| 609 | if (this->geTextMinFPS == NULL) |
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| 610 | { |
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[5767] | 611 | this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15); |
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[5346] | 612 | this->geTextMinFPS->setName("MinFPS"); |
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| 613 | this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); |
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[5421] | 614 | this->geTextMinFPS->setAbsCoor2D(5, 40); |
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[5346] | 615 | } |
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[5079] | 616 | } |
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[5346] | 617 | else |
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[5079] | 618 | { |
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[5346] | 619 | delete this->geTextCFPS; |
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| 620 | this->geTextCFPS = NULL; |
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| 621 | delete this->geTextMaxFPS; |
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| 622 | this->geTextMaxFPS = NULL; |
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| 623 | delete this->geTextMinFPS; |
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| 624 | this->geTextMinFPS = NULL; |
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[5079] | 625 | } |
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[5346] | 626 | this->bDisplayFPS = display; |
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| 627 | #else |
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| 628 | this->bDisplayFPS = false; |
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[4536] | 629 | #endif /* NO_TEXT */ |
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[3617] | 630 | } |
---|
[4245] | 631 | |
---|
[4597] | 632 | |
---|
[4817] | 633 | /** |
---|
[5346] | 634 | processes the events for the GraphicsEngine class |
---|
[4836] | 635 | * @param the event to handle |
---|
[4817] | 636 | */ |
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| 637 | void GraphicsEngine::process(const Event &event) |
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| 638 | { |
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| 639 | switch (event.type) |
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| 640 | { |
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| 641 | case EV_VIDEO_RESIZE: |
---|
| 642 | this->resolutionChanged(event.resize); |
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| 643 | break; |
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| 644 | } |
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| 645 | |
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| 646 | } |
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