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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 6776

Last change on this file since 6776 was 6772, checked in by bensch, 19 years ago

orxonox/trunk: merged the branche network back
merged with command
svn merge https://svn.orxonox.net/orxonox/branches/network . -r6755:HEAD

absolutely no conficts

File size: 17.7 KB
RevLine 
[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[4094]19#include "resource_manager.h"
[4817]20#include "event_handler.h"
[6441]21#include "state.h"
[1853]22
[6142]23#include "world_entity.h"
24
[4849]25#include "render_2d.h"
[5347]26#include "text_engine.h"
[4850]27#include "light.h"
[5347]28#include "shader.h"
[3611]29#include "debug.h"
[5347]30
[5944]31#include "parser/ini_parser/ini_parser.h"
[4770]32#include "substring.h"
[5344]33#include "text.h"
[4770]34
[5819]35#include "globals.h"
[5857]36#include "texture.h"
[5755]37
[6753]38#include "effects/graphics_effect.h"
[6772]39#include "effects/fog_effect.h"
[6753]40
[6522]41#include "shell_command.h"
42
[5755]43#ifdef __WIN32__
44 #include "class_list.h"
[6162]45 #include "static_model.h"
[5755]46#endif
[1856]47using namespace std;
[1853]48
[6522]49SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
50
[3245]51/**
[4836]52 *  standard constructor
[5262]53 */
[4597]54GraphicsEngine::GraphicsEngine ()
[3365]55{
[4597]56  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
57  this->setName("GraphicsEngine");
[4784]58
59  this->isInit = false;
60
[4245]61  this->bDisplayFPS = false;
62  this->minFPS = 9999;
63  this->maxFPS = 0;
[4135]64
[5079]65  this->geTextCFPS = NULL;
66  this->geTextMaxFPS = NULL;
67  this->geTextMinFPS = NULL;
68
[4768]69  this->fullscreenFlag = 0;
[5225]70  this->videoFlags = 0;
71  this->screen = NULL;
[5260]72
73
74  // Hardware
75  this->hwRenderer = NULL;
76  this->hwVendor = NULL;
77  this->hwVersion = NULL;
78  this->hwExtensions = NULL;
[5285]79
80  // initialize the TextEngine
81  TextEngine::getInstance();
[3611]82}
[3610]83
[3621]84/**
[4836]85 *  The Pointer to this GraphicsEngine
[3621]86*/
[3611]87GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]88
[3621]89/**
[4836]90 *  destructs the graphicsEngine.
[3611]91*/
[4597]92GraphicsEngine::~GraphicsEngine ()
[3611]93{
94  // delete what has to be deleted here
[5079]95  delete this->geTextCFPS;
96  delete this->geTextMaxFPS;
97  delete this->geTextMinFPS;
[4849]98
[5260]99  delete[] this->hwRenderer;
100  delete[] this->hwVendor;
101  delete[] this->hwVersion;
102  delete this->hwExtensions;
103
[5286]104  //TextEngine
[5285]105  delete TextEngine::getInstance();
[5347]106  // render 2D
107  delete Render2D::getInstance();
[5079]108
[5225]109  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[5242]110//   if (this->screen != NULL)
111//     SDL_FreeSurface(this->screen);
[5240]112
[4849]113  GraphicsEngine::singletonRef = NULL;
[3611]114}
115
[4830]116/**
117 * initializes the GraphicsEngine with default settings.
118 */
[4784]119int GraphicsEngine::init()
120{
[4830]121  if (this->isInit)
122    return -1;
123  this->initVideo(640, 480, 16);
[4784]124}
125
[3611]126/**
[4830]127 * loads the GraphicsEngine's settings from a given ini-file and section
128 * @param iniParser the iniParser to load from
129 * @param section the Section in the ini-file to load from
130 * @returns nothing usefull
131 */
132int GraphicsEngine::initFromIniFile(IniParser* iniParser)
133{
134  // looking if we are in fullscreen-mode
135  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
[5417]136  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
[4830]137    this->fullscreenFlag = SDL_FULLSCREEN;
138
139  // looking if we are in fullscreen-mode
140  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
[5417]141  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
[5857]142    Texture::setTextureEnableState( true);
[4830]143  else
[5857]144    Texture::setTextureEnableState(false);
[4830]145
146  // searching for a usefull resolution
[4835]147  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
[4833]148  //resolution.debug();
149
[4835]150  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
[6772]151
152  GraphicsEffect* fe = new FogEffect(NULL);
153  this->loadGraphicsEffect(fe);
154  fe->activate();
155  PRINTF(0)("--------------------------------------------------------------\n");
[4830]156}
157
158
159
160/**
[4836]161 *  initializes the Video for openGL.
[5346]162 *
163 * This has to be done only once when starting orxonox.
164 */
[4784]165int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]166{
[4784]167  if (this->isInit)
168    return -1;
[5024]169  //   initialize SDL_VIDEO
[5225]170  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]171  {
172    PRINTF(1)("could not initialize SDL Video\n");
[3610]173      //      return -1;
[5024]174  }
[3617]175  // initialize SDL_GL-settings
176  this->setGLattribs();
[3610]177
[3617]178  // setting the Video Flags.
[5225]179  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
[3610]180
181  /* query SDL for information about our video hardware */
182  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
183  if( videoInfo == NULL)
184    {
[4597]185      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
[3610]186      SDL_Quit ();
187    }
188  if( videoInfo->hw_available)
[3611]189    this->videoFlags |= SDL_HWSURFACE;
[4597]190  else
[3611]191    this->videoFlags |= SDL_SWSURFACE;
[3610]192  /*
[3619]193  if(VideoInfo -> blit_hw)
[3610]194    VideoFlags |= SDL_HWACCEL;
195  */
[4739]196    // setting up the Resolution
[4784]197  this->setResolution(resX, resY, bbp);
[3611]198
[5260]199  // GRABBING ALL GL-extensions
200  this->grabHardwareSettings();
201
[3621]202  // Enable default GL stuff
203  glEnable(GL_DEPTH_TEST);
[4784]204
[4849]205  Render2D::getInstance();
[4833]206
[4784]207  this->isInit = true;
[3365]208}
[1853]209
[4770]210/**
[4619]211 * sets the Window Captions and the Name of the icon.
212 * @param windowName The name of the Window
213 * @param icon The name of the Icon on the Disc
214 */
215void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
216{
[5216]217  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
[5240]218  if (iconSurf != NULL)
219  {
[5241]220    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]221    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
222    SDL_WM_SetIcon(iconSurf,NULL);
223    SDL_FreeSurface(iconSurf);
224  }
[5024]225
[4619]226  SDL_WM_SetCaption (windowName, icon);
227}
228
229
230/**
[4836]231 *  Sets the GL-attributes
[5346]232 */
[4746]233int GraphicsEngine::setGLattribs()
[3617]234{
235  // Set video mode
236  // TO DO: parse arguments for settings
237  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
238  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
239  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
240  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
241
[4597]242
243  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
244  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
245  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]246  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
247  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
248  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
249  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
250}
251
[5261]252/**
253 * grabs the Hardware Specifics
254 * checks for all the different HW-types
255 */
[5260]256void GraphicsEngine::grabHardwareSettings()
257{
258  const char* renderer = (const char*) glGetString(GL_RENDERER);
259  const char* vendor   = (const char*) glGetString(GL_VENDOR);
260  const char* version  = (const char*) glGetString(GL_VERSION);
261  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
262
263//  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
264
265  if (this->hwRenderer == NULL && renderer != NULL)
266  {
267    this->hwRenderer = new char[strlen(renderer)+1];
268    strcpy(this->hwRenderer, renderer);
269  }
270  if (this->hwVendor == NULL && vendor != NULL)
271  {
272    this->hwVendor = new char[strlen(vendor)+1];
273    strcpy(this->hwVendor, vendor);
274  }
275  if (this->hwVersion == NULL && version != NULL)
276  {
277    this->hwVersion = new char[strlen(version)+11];
278    strcpy(this->hwVersion, version);
279  }
280
281  if (this->hwExtensions == NULL && extensions != NULL)
[5656]282    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
[5260]283
[6634]284  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
[5260]285  PRINT(4)("Extensions:\n");
286  if (this->hwExtensions != NULL)
287    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
288      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
[5263]289
290
291  // inizializing GLEW
292  GLenum err = glewInit();
293  if (GLEW_OK != err)
294  {
295    /* Problem: glewInit failed, something is seriously wrong. */
296    PRINTF(1)("%s\n", glewGetErrorString(err));
297  }
298  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
[5260]299}
300
[6162]301
[3621]302/**
[4836]303 *  sets the Resolution of the Screen to display the Graphics to.
304 * @param width The width of the window
305 * @param height The height of the window
306 * @param bpp bits per pixel
[5346]307 */
[3619]308int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]309{
[3611]310  this->resolutionX = width;
311  this->resolutionY = height;
312  this->bitsPerPixel = bpp;
[6441]313  State::setResolution( width, height);
[4739]314
[5255]315  if (this->screen != NULL)
[5237]316    SDL_FreeSurface(screen);
[4769]317  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[3611]318    {
319      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
[5216]320      //    SDL_Quit();
[3611]321      //    return -1;
322    }
[5266]323    glMatrixMode(GL_PROJECTION_MATRIX);
324    glLoadIdentity();
[5509]325    glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]326
[5790]327#ifdef __WIN32__
[5755]328    // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
[6011]329    const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
[5755]330    if (texList != NULL)
[5790]331    {
[6011]332      std::list<BaseObject*>::const_iterator reTex;
[5790]333      for (reTex = texList->begin(); reTex != texList->end(); reTex++)
334        dynamic_cast<Texture*>(*reTex)->rebuild();
335    }
336    // REBUILDING MODELS
[6162]337    const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
[5790]338    if (texList != NULL)
339    {
[6011]340      std::list<BaseObject*>::const_iterator reModel;
[5790]341      for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
[6162]342        dynamic_cast<StaticModel*>(*reModel)->rebuild();
[5790]343    }
[5755]344#endif /* __WIN32__ */
[4135]345}
[3610]346
[4458]347/**
[4836]348 *  sets Fullscreen mode
349 * @param fullscreen true if fullscreen, false if windowed
[4458]350*/
[4135]351void GraphicsEngine::setFullscreen(bool fullscreen)
352{
[4768]353  if (fullscreen)
[5789]354    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]355  else
[5789]356    this->fullscreenFlag = 0;
[4135]357  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]358}
[3617]359
[4458]360/**
[4836]361 *  sets the background color
362 * @param red the red part of the background
363 * @param blue the blue part of the background
364 * @param green the green part of the background
365 * @param alpha the alpha part of the background
[5346]366 */
[4374]367void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
368{
369  glClearColor(red, green, blue, alpha);
370}
371
[3621]372/**
[4836]373 *  Signalhandler, for when the resolution has changed
374 * @param resizeInfo SDL information about the size of the new screen size
[5346]375 */
[4782]376int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]377{
[4782]378  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]379}
[3617]380
[3622]381/**
[4833]382 *
383 * @param show if The mouse-cursor should be visible
384 */
385void GraphicsEngine::showMouse(bool show)
386{
387  if (show)
388    SDL_ShowCursor(SDL_ENABLE);
389  else
390    SDL_ShowCursor(SDL_DISABLE);
391}
392
393/**
394 *
395 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
396 */
397bool GraphicsEngine::isMouseVisible()
398{
399  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
400    return true;
401  else
402    return false;
403}
404
405/**
406 *
407 * @param steal If the Winodow-Managers Events should be stolen to this app
408 * (steals the mouse, and all WM-clicks)
409 *
410 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
411 * result in the loss of System-controll
412 */
413void GraphicsEngine::stealWMEvents(bool steal)
414{
415#if DEBUG < 3
416   if (steal)
417     SDL_WM_GrabInput(SDL_GRAB_ON);
[4864]418   else
419     SDL_WM_GrabInput(SDL_GRAB_OFF);
[4833]420#endif
421}
422
423/**
424 *
425 * @returns true if Events are stolen from the WM, false if not.
426 */
427bool GraphicsEngine::isStealingEvents()
428{
429   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
430     return true;
431   else
432     return false;
433};
434
435/**
[4836]436 *  entering 2D Mode
[4597]437
[3790]438   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
439*/
[4746]440void GraphicsEngine::enter2DMode()
[3790]441{
[4955]442  //GraphicsEngine::storeMatrices();
[3790]443  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]444
[3790]445  /* Note, there may be other things you need to change,
446     depending on how you have your OpenGL state set up.
447  */
448  glPushAttrib(GL_ENABLE_BIT);
449  glDisable(GL_DEPTH_TEST);
450  glDisable(GL_CULL_FACE);
451  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]452
[3790]453  glViewport(0, 0, screen->w, screen->h);
[4597]454
[3790]455  glMatrixMode(GL_PROJECTION);
456  glPushMatrix();
457  glLoadIdentity();
[4597]458
[3790]459  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]460
[3790]461  glMatrixMode(GL_MODELVIEW);
462  glPushMatrix();
463  glLoadIdentity();
[4597]464
[3790]465  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
466}
[3617]467
[3790]468/**
[5346]469 *  leaves the 2DMode again also @see Font::enter2DMode()
470 */
[4746]471void GraphicsEngine::leave2DMode()
[3790]472{
[4834]473  glMatrixMode(GL_PROJECTION);
[3790]474  glPopMatrix();
[4597]475
[4834]476  glMatrixMode(GL_MODELVIEW);
[3790]477  glPopMatrix();
[4597]478
[3790]479  glPopAttrib();
480}
[3622]481
[6522]482void GraphicsEngine::wireframe()
483{
[6523]484  glPolygonMode(GL_FRONT, GL_LINE);
[6522]485}
486
[3844]487/**
[4836]488 *  stores the GL_matrices
[5346]489 */
[4746]490void GraphicsEngine::storeMatrices()
[3844]491{
492  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
493  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
494  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
495}
[3622]496
[3844]497//! the stored ModelView Matrix.
498GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
499//! the stored Projection Matrix
500GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
501//! The ViewPort
502GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]503
504
[3844]505
[3617]506/**
[4836]507 *  outputs all the Fullscreen modes.
[5346]508 */
[4746]509void GraphicsEngine::listModes()
[3617]510{
511  /* Get available fullscreen/hardware modes */
512  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]513
[3617]514  /* Check is there are any modes available */
515  if(this->videoModes == (SDL_Rect **)0){
516    PRINTF(1)("No modes available!\n");
517    exit(-1);
518  }
[4597]519
[3617]520  /* Check if our resolution is restricted */
521  if(this->videoModes == (SDL_Rect **)-1){
[4135]522    PRINTF(2)("All resolutions available.\n");
[3617]523  }
524  else{
525    /* Print valid modes */
526    PRINT(0)("Available Resoulution Modes are\n");
527    for(int i = 0; this->videoModes[i]; ++i)
[4135]528      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]529  }
[4245]530}
531
[4458]532/**
[5261]533 * checks wether a certain extension is availiable
534 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
535 * @return true if it is, false otherwise
536 */
537bool GraphicsEngine::hwSupportsEXT(const char* extension)
538{
539  if (this->hwExtensions != NULL)
540    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
541      if (!strcmp(extension, this->hwExtensions->getString(i)))
542        return true;
543  return false;
544}
545
546/**
[5084]547 * updates everything that is to be updated in the GraphicsEngine
548 */
549void GraphicsEngine::update(float dt)
550{
[5406]551  Render2D::getInstance()->update(dt);
[5084]552}
553
554
555/**
[4836]556 *  ticks the Text
557 * @param dt the time passed
[5346]558 */
559void GraphicsEngine::tick(float dt)
[4245]560{
[4458]561  if( unlikely(this->bDisplayFPS))
[4849]562  {
563    this->currentFPS = 1.0/dt;
564    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
565    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]566
[4536]567#ifndef NO_TEXT
[4458]568      char tmpChar1[20];
569      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
570      this->geTextCFPS->setText(tmpChar1);
571      char tmpChar2[20];
572      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
573      this->geTextMaxFPS->setText(tmpChar2);
574      char tmpChar3[20];
575      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
576      this->geTextMinFPS->setText(tmpChar3);
[4536]577#endif /* NO_TEXT */
[4849]578
579
580  }
581  Render2D::getInstance()->tick(dt);
[4245]582}
[4597]583
[4849]584
585void GraphicsEngine::draw() const
586{
[5417]587  LightManager::getInstance()->draw();
[4955]588  GraphicsEngine::storeMatrices();
[5318]589  Shader::suspendShader();
[5417]590
[5397]591  Render2D::getInstance()->draw(E2D_LAYER_ALL);
[5318]592  Shader::restoreShader();
[4849]593}
594
[6142]595void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const
596{
597  std::list<WorldEntity*>::const_iterator entity;
598  for (entity = drawList.begin(); entity != drawList.end(); entity++)
[6222]599    if ((*entity)->isVisible())
600      (*entity)->draw();
[6142]601}
602
603
[4458]604/**
[5346]605 * displays the Frames per second
[4836]606 * @param display if the text should be displayed
[4458]607*/
[4245]608void GraphicsEngine::displayFPS(bool display)
609{
[4536]610#ifndef NO_TEXT
[5346]611  if( display )
[5079]612{
[5346]613  if (this->geTextCFPS == NULL)
614  {
[5767]615    this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
[5346]616    this->geTextCFPS->setName("curFPS");
617    this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]618    this->geTextCFPS->setAbsCoor2D(5, 0);
[5346]619  }
620  if (this->geTextMaxFPS == NULL)
621  {
[5767]622    this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
[5346]623    this->geTextMaxFPS->setName("MaxFPS");
624    this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]625    this->geTextMaxFPS->setAbsCoor2D(5, 20);
[5346]626  }
627  if (this->geTextMinFPS == NULL)
628  {
[5767]629    this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
[5346]630    this->geTextMinFPS->setName("MinFPS");
631    this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]632    this->geTextMinFPS->setAbsCoor2D(5, 40);
[5346]633  }
[5079]634}
[5346]635else
[5079]636{
[5346]637  delete this->geTextCFPS;
638  this->geTextCFPS = NULL;
639  delete this->geTextMaxFPS;
640  this->geTextMaxFPS = NULL;
641  delete this->geTextMinFPS;
642  this->geTextMinFPS = NULL;
[5079]643}
[5346]644  this->bDisplayFPS = display;
645#else
646  this->bDisplayFPS = false;
[4536]647#endif /* NO_TEXT */
[3617]648}
[4245]649
[4597]650
[4817]651/**
[5346]652  processes the events for the GraphicsEngine class
[4836]653* @param the event to handle
[4817]654 */
655void GraphicsEngine::process(const Event &event)
656{
657  switch (event.type)
658  {
659    case EV_VIDEO_RESIZE:
660      this->resolutionChanged(event.resize);
661      break;
662  }
[6753]663}
[4817]664
[6753]665
666/**
667 * loads a GraphicsEffect into the engine
668 * @param effect the GraphicsEffect to add
669 */
670bool GraphicsEngine::loadGraphicsEffect(GraphicsEffect* effect)
671{
672  list<GraphicsEffect*>::iterator it;
673  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
674    if( (*it) == effect)
675      return false;
676
677  this->graphicsEffects.push_back(effect);
678
679  return true;
[4817]680}
[6753]681
682
683/**
684 * unloads a GraphicsEffect from the engine
685 * @param effect the GraphicsEffect to remove
686 */
687bool GraphicsEngine::unloadGraphicsEffect(GraphicsEffect* effect)
688{
689  list<GraphicsEffect*>::iterator it;
690  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
691  {
692    if( (*it) == effect)
693    {
694      this->graphicsEffects.erase(it);
695      return true;
696    }
697  }
698
699  return false;
700}
701
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