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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 7219

Last change on this file since 7219 was 7193, checked in by bensch, 19 years ago

orxonox/trunk: new style for resources (prework/movement)

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[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[7193]19#include "util/loading/resource_manager.h"
[4817]20#include "event_handler.h"
[6441]21#include "state.h"
[1853]22
[6142]23#include "world_entity.h"
24
[4849]25#include "render_2d.h"
[5347]26#include "text_engine.h"
[4850]27#include "light.h"
[5347]28#include "shader.h"
[3611]29#include "debug.h"
[5347]30
[5944]31#include "parser/ini_parser/ini_parser.h"
[4770]32#include "substring.h"
[5344]33#include "text.h"
[4770]34
[5819]35#include "globals.h"
[5857]36#include "texture.h"
[5755]37
[6753]38#include "effects/graphics_effect.h"
[6772]39#include "effects/fog_effect.h"
[6884]40#include "effects/lense_flare.h"
[6753]41
[6522]42#include "shell_command.h"
43
[6815]44
45#include "parser/tinyxml/tinyxml.h"
[7193]46#include "util/loading/load_param.h"
47#include "util/loading/factory.h"
[6979]48#include "class_list.h"
[6815]49
[5755]50#ifdef __WIN32__
[6162]51 #include "static_model.h"
[5755]52#endif
[1856]53using namespace std;
[1853]54
[6522]55SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
56
[6976]57
[3245]58/**
[4836]59 *  standard constructor
[5262]60 */
[4597]61GraphicsEngine::GraphicsEngine ()
[3365]62{
[4597]63  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
64  this->setName("GraphicsEngine");
[4784]65
66  this->isInit = false;
67
[4245]68  this->bDisplayFPS = false;
69  this->minFPS = 9999;
70  this->maxFPS = 0;
[4135]71
[5079]72  this->geTextCFPS = NULL;
73  this->geTextMaxFPS = NULL;
74  this->geTextMinFPS = NULL;
75
[4768]76  this->fullscreenFlag = 0;
[5225]77  this->videoFlags = 0;
78  this->screen = NULL;
[5260]79
80
81  // Hardware
82  this->hwRenderer = NULL;
83  this->hwVendor = NULL;
84  this->hwVersion = NULL;
85  this->hwExtensions = NULL;
[5285]86
[6979]87  // initialize the Modules
[5285]88  TextEngine::getInstance();
[6979]89  this->graphicsEffects = NULL;
90
[3611]91}
[3610]92
[3621]93/**
[4836]94 *  The Pointer to this GraphicsEngine
[3621]95*/
[3611]96GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]97
[3621]98/**
[4836]99 *  destructs the graphicsEngine.
[3611]100*/
[4597]101GraphicsEngine::~GraphicsEngine ()
[3611]102{
103  // delete what has to be deleted here
[7029]104  this->displayFPS( false );
[4849]105
[5260]106  delete[] this->hwRenderer;
107  delete[] this->hwVendor;
108  delete[] this->hwVersion;
109  delete this->hwExtensions;
110
[5286]111  //TextEngine
[5285]112  delete TextEngine::getInstance();
[5347]113  // render 2D
114  delete Render2D::getInstance();
[5079]115
[5225]116  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[6979]117  //   if (this->screen != NULL)
118  //     SDL_FreeSurface(this->screen);
[5240]119
[4849]120  GraphicsEngine::singletonRef = NULL;
[3611]121}
122
[6815]123
[4830]124/**
[6815]125 * loads the GraphicsEngine Specific Parameters.
126 * @param root: the XML-Element to load the Data From
127 */
128void GraphicsEngine::loadParams(const TiXmlElement* root)
129{
[6979]130  LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects)
131  .describe("loads a graphics effect");
[6815]132}
133
134
[6980]135
136
[6815]137/**
[6980]138 * @param root The XML-element to load GraphicsEffects from
139 */
140void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root)
141{
142  LOAD_PARAM_START_CYCLE(root, element);
143  {
[7035]144    PRINTF(4)("element is: %s\n", element->Value());
[6980]145    Factory::fabricate(element);
146  }
147  LOAD_PARAM_END_CYCLE(element);
148}
149
150
151
152/**
[4830]153 * initializes the GraphicsEngine with default settings.
154 */
[4784]155int GraphicsEngine::init()
156{
[4830]157  if (this->isInit)
158    return -1;
159  this->initVideo(640, 480, 16);
[4784]160}
161
[3611]162/**
[4830]163 * loads the GraphicsEngine's settings from a given ini-file and section
164 * @param iniParser the iniParser to load from
165 * @param section the Section in the ini-file to load from
166 * @returns nothing usefull
167 */
168int GraphicsEngine::initFromIniFile(IniParser* iniParser)
169{
170  // looking if we are in fullscreen-mode
171  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
[5417]172  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
[4830]173    this->fullscreenFlag = SDL_FULLSCREEN;
174
175  // looking if we are in fullscreen-mode
176  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
[5417]177  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
[5857]178    Texture::setTextureEnableState( true);
[4830]179  else
[5857]180    Texture::setTextureEnableState(false);
[4830]181
182  // searching for a usefull resolution
[4835]183  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
[4833]184  //resolution.debug();
185
[4835]186  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
[6772]187
[6979]188  //   GraphicsEffect* fe = new FogEffect(NULL);
189  //   this->loadGraphicsEffect(fe);
190  //   fe->activate();
191  //   PRINTF(0)("--------------------------------------------------------------\n");
[6884]192
[6967]193  //LenseFlare* ge = new LenseFlare();
194  //this->loadGraphicsEffect(ge);
[6884]195
[6967]196  //ge->addFlare("pictures/lense_flare/sun.png"); //sun
197  //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo
198  //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst
199  //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo
200  //ge->addFlare("pictures/lense_flare/lens4.png");
201  //ge->addFlare("pictures/lense_flare/lens1.png");
202  //ge->addFlare("pictures/lense_flare/lens3.png");
[6884]203
[6966]204  //ge->activate();
[4830]205}
206
207
208
209/**
[4836]210 *  initializes the Video for openGL.
[5346]211 *
212 * This has to be done only once when starting orxonox.
213 */
[4784]214int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]215{
[4784]216  if (this->isInit)
217    return -1;
[5024]218  //   initialize SDL_VIDEO
[5225]219  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]220  {
221    PRINTF(1)("could not initialize SDL Video\n");
[6979]222    //      return -1;
[5024]223  }
[3617]224  // initialize SDL_GL-settings
225  this->setGLattribs();
[3610]226
[3617]227  // setting the Video Flags.
[5225]228  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
[3610]229
230  /* query SDL for information about our video hardware */
231  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
232  if( videoInfo == NULL)
[6979]233  {
234    PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
235    SDL_Quit ();
236  }
[3610]237  if( videoInfo->hw_available)
[3611]238    this->videoFlags |= SDL_HWSURFACE;
[4597]239  else
[3611]240    this->videoFlags |= SDL_SWSURFACE;
[3610]241  /*
[3619]242  if(VideoInfo -> blit_hw)
[3610]243    VideoFlags |= SDL_HWACCEL;
244  */
[6979]245  // setting up the Resolution
[4784]246  this->setResolution(resX, resY, bbp);
[3611]247
[5260]248  // GRABBING ALL GL-extensions
249  this->grabHardwareSettings();
250
[3621]251  // Enable default GL stuff
252  glEnable(GL_DEPTH_TEST);
[4784]253
[4849]254  Render2D::getInstance();
[4833]255
[4784]256  this->isInit = true;
[3365]257}
[1853]258
[4770]259/**
[4619]260 * sets the Window Captions and the Name of the icon.
261 * @param windowName The name of the Window
262 * @param icon The name of the Icon on the Disc
263 */
264void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
265{
[5216]266  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
[5240]267  if (iconSurf != NULL)
268  {
[5241]269    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]270    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
271    SDL_WM_SetIcon(iconSurf,NULL);
272    SDL_FreeSurface(iconSurf);
273  }
[5024]274
[4619]275  SDL_WM_SetCaption (windowName, icon);
276}
277
278
279/**
[4836]280 *  Sets the GL-attributes
[5346]281 */
[4746]282int GraphicsEngine::setGLattribs()
[3617]283{
284  // Set video mode
285  // TO DO: parse arguments for settings
286  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
287  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
288  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
289  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
290
[4597]291
292  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
293  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
294  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]295  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
296  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
297  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
298  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
299}
300
[5261]301/**
302 * grabs the Hardware Specifics
303 * checks for all the different HW-types
304 */
[5260]305void GraphicsEngine::grabHardwareSettings()
306{
307  const char* renderer = (const char*) glGetString(GL_RENDERER);
308  const char* vendor   = (const char*) glGetString(GL_VENDOR);
309  const char* version  = (const char*) glGetString(GL_VERSION);
310  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
311
[6979]312  //  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
[5260]313
314  if (this->hwRenderer == NULL && renderer != NULL)
315  {
316    this->hwRenderer = new char[strlen(renderer)+1];
317    strcpy(this->hwRenderer, renderer);
318  }
319  if (this->hwVendor == NULL && vendor != NULL)
320  {
321    this->hwVendor = new char[strlen(vendor)+1];
322    strcpy(this->hwVendor, vendor);
323  }
324  if (this->hwVersion == NULL && version != NULL)
325  {
326    this->hwVersion = new char[strlen(version)+11];
327    strcpy(this->hwVersion, version);
328  }
329
330  if (this->hwExtensions == NULL && extensions != NULL)
[5656]331    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
[5260]332
[6634]333  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
[5260]334  PRINT(4)("Extensions:\n");
335  if (this->hwExtensions != NULL)
336    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
337      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
[5263]338
339
340  // inizializing GLEW
341  GLenum err = glewInit();
342  if (GLEW_OK != err)
343  {
344    /* Problem: glewInit failed, something is seriously wrong. */
345    PRINTF(1)("%s\n", glewGetErrorString(err));
346  }
347  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
[5260]348}
349
[6162]350
[3621]351/**
[4836]352 *  sets the Resolution of the Screen to display the Graphics to.
353 * @param width The width of the window
354 * @param height The height of the window
355 * @param bpp bits per pixel
[5346]356 */
[3619]357int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]358{
[3611]359  this->resolutionX = width;
360  this->resolutionY = height;
361  this->bitsPerPixel = bpp;
[6441]362  State::setResolution( width, height);
[4739]363
[5255]364  if (this->screen != NULL)
[5237]365    SDL_FreeSurface(screen);
[4769]366  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[6979]367  {
368    PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
369    //    SDL_Quit();
370    //    return -1;
371  }
372  glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]373
[5790]374#ifdef __WIN32__
[6979]375  // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
376  const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
377  if (texList != NULL)
378  {
379    std::list<BaseObject*>::const_iterator reTex;
380    for (reTex = texList->begin(); reTex != texList->end(); reTex++)
381      dynamic_cast<Texture*>(*reTex)->rebuild();
382  }
383  // REBUILDING MODELS
384  const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
385  if (texList != NULL)
386  {
387    std::list<BaseObject*>::const_iterator reModel;
388    for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
389      dynamic_cast<StaticModel*>(*reModel)->rebuild();
390  }
[5755]391#endif /* __WIN32__ */
[4135]392}
[3610]393
[4458]394/**
[4836]395 *  sets Fullscreen mode
396 * @param fullscreen true if fullscreen, false if windowed
[4458]397*/
[4135]398void GraphicsEngine::setFullscreen(bool fullscreen)
399{
[4768]400  if (fullscreen)
[5789]401    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]402  else
[5789]403    this->fullscreenFlag = 0;
[4135]404  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]405}
[3617]406
[4458]407/**
[4836]408 *  sets the background color
409 * @param red the red part of the background
410 * @param blue the blue part of the background
411 * @param green the green part of the background
412 * @param alpha the alpha part of the background
[5346]413 */
[4374]414void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
415{
416  glClearColor(red, green, blue, alpha);
417}
418
[3621]419/**
[4836]420 *  Signalhandler, for when the resolution has changed
421 * @param resizeInfo SDL information about the size of the new screen size
[5346]422 */
[4782]423int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]424{
[4782]425  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]426}
[3617]427
[3622]428/**
[4833]429
430/**
[4836]431 *  entering 2D Mode
[4597]432
[3790]433   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
434*/
[4746]435void GraphicsEngine::enter2DMode()
[3790]436{
[4955]437  //GraphicsEngine::storeMatrices();
[3790]438  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]439
[3790]440  /* Note, there may be other things you need to change,
441     depending on how you have your OpenGL state set up.
442  */
443  glPushAttrib(GL_ENABLE_BIT);
444  glDisable(GL_DEPTH_TEST);
445  glDisable(GL_CULL_FACE);
446  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]447
[3790]448  glMatrixMode(GL_PROJECTION);
449  glPushMatrix();
450  glLoadIdentity();
451  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]452
[3790]453  glMatrixMode(GL_MODELVIEW);
454  glPushMatrix();
455  glLoadIdentity();
456}
[3617]457
[3790]458/**
[5346]459 *  leaves the 2DMode again also @see Font::enter2DMode()
460 */
[4746]461void GraphicsEngine::leave2DMode()
[3790]462{
[4597]463
[4834]464  glMatrixMode(GL_MODELVIEW);
[3790]465  glPopMatrix();
[4597]466
[6780]467  glMatrixMode(GL_PROJECTION);
468  glPopMatrix();
469
[3790]470  glPopAttrib();
471}
[3622]472
[6522]473void GraphicsEngine::wireframe()
474{
[6523]475  glPolygonMode(GL_FRONT, GL_LINE);
[6522]476}
477
[3844]478/**
[4836]479 *  stores the GL_matrices
[5346]480 */
[4746]481void GraphicsEngine::storeMatrices()
[3844]482{
483  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
484  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
485  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
486}
[3622]487
[3844]488//! the stored ModelView Matrix.
489GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
490//! the stored Projection Matrix
491GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
492//! The ViewPort
493GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]494
495
[3844]496
[3617]497/**
[4836]498 *  outputs all the Fullscreen modes.
[5346]499 */
[4746]500void GraphicsEngine::listModes()
[3617]501{
502  /* Get available fullscreen/hardware modes */
503  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]504
[3617]505  /* Check is there are any modes available */
[6979]506  if(this->videoModes == (SDL_Rect **)0)
507  {
[3617]508    PRINTF(1)("No modes available!\n");
509    exit(-1);
510  }
[4597]511
[3617]512  /* Check if our resolution is restricted */
[6979]513  if(this->videoModes == (SDL_Rect **)-1)
514  {
[4135]515    PRINTF(2)("All resolutions available.\n");
[3617]516  }
[6979]517  else
518  {
[3617]519    /* Print valid modes */
520    PRINT(0)("Available Resoulution Modes are\n");
521    for(int i = 0; this->videoModes[i]; ++i)
[4135]522      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]523  }
[4245]524}
525
[4458]526/**
[5261]527 * checks wether a certain extension is availiable
528 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
529 * @return true if it is, false otherwise
530 */
531bool GraphicsEngine::hwSupportsEXT(const char* extension)
532{
533  if (this->hwExtensions != NULL)
534    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
535      if (!strcmp(extension, this->hwExtensions->getString(i)))
536        return true;
537  return false;
538}
539
540/**
[5084]541 * updates everything that is to be updated in the GraphicsEngine
542 */
543void GraphicsEngine::update(float dt)
544{
[5406]545  Render2D::getInstance()->update(dt);
[5084]546}
547
548
549/**
[4836]550 *  ticks the Text
551 * @param dt the time passed
[5346]552 */
553void GraphicsEngine::tick(float dt)
[4245]554{
[4458]555  if( unlikely(this->bDisplayFPS))
[4849]556  {
557    this->currentFPS = 1.0/dt;
558    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
559    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]560
[4536]561#ifndef NO_TEXT
[6979]562    char tmpChar1[20];
563    sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
564    this->geTextCFPS->setText(tmpChar1);
565    char tmpChar2[20];
566    sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
567    this->geTextMaxFPS->setText(tmpChar2);
568    char tmpChar3[20];
569    sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
570    this->geTextMinFPS->setText(tmpChar3);
[4536]571#endif /* NO_TEXT */
[4849]572
[6815]573  }
[4849]574
575  Render2D::getInstance()->tick(dt);
[6815]576
577  // tick the graphics effects
[6979]578  if (this->graphicsEffects != NULL || (this->graphicsEffects = ClassList::getList(CL_GRAPHICS_EFFECT)) != NULL)
579  {
580    std::list<BaseObject*>::const_iterator it;
581    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
582      dynamic_cast<GraphicsEffect*>(*it)->tick(dt);
583  }
[4245]584}
[4597]585
[4849]586
587void GraphicsEngine::draw() const
588{
[7108]589//  LightManager::getInstance()->draw();
[6778]590
[6780]591  GraphicsEngine::storeMatrices();
[5318]592  Shader::suspendShader();
[5417]593
[5397]594  Render2D::getInstance()->draw(E2D_LAYER_ALL);
[5318]595  Shader::restoreShader();
[6815]596
[6979]597  if (this->graphicsEffects != NULL)
598  {
599    //draw the graphics effects
600    list<BaseObject*>::const_iterator it;
601    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
602      dynamic_cast<GraphicsEffect*>(*it)->draw();
603  }
[4849]604}
605
[6142]606void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const
607{
608  std::list<WorldEntity*>::const_iterator entity;
609  for (entity = drawList.begin(); entity != drawList.end(); entity++)
[6222]610    if ((*entity)->isVisible())
611      (*entity)->draw();
[6142]612}
613
614
[4458]615/**
[5346]616 * displays the Frames per second
[4836]617 * @param display if the text should be displayed
[4458]618*/
[4245]619void GraphicsEngine::displayFPS(bool display)
620{
[4536]621#ifndef NO_TEXT
[5346]622  if( display )
623  {
[6979]624    if (this->geTextCFPS == NULL)
625    {
626      this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
627      this->geTextCFPS->setName("curFPS");
628      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
629      this->geTextCFPS->setAbsCoor2D(5, 0);
630    }
631    if (this->geTextMaxFPS == NULL)
632    {
633      this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
634      this->geTextMaxFPS->setName("MaxFPS");
635      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
636      this->geTextMaxFPS->setAbsCoor2D(5, 20);
637    }
638    if (this->geTextMinFPS == NULL)
639    {
640      this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
641      this->geTextMinFPS->setName("MinFPS");
642      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
643      this->geTextMinFPS->setAbsCoor2D(5, 40);
644    }
[5346]645  }
[6979]646  else
[5346]647  {
[6979]648    delete this->geTextCFPS;
649    this->geTextCFPS = NULL;
650    delete this->geTextMaxFPS;
651    this->geTextMaxFPS = NULL;
652    delete this->geTextMinFPS;
653    this->geTextMinFPS = NULL;
[5346]654  }
655  this->bDisplayFPS = display;
656#else
657  this->bDisplayFPS = false;
[4536]658#endif /* NO_TEXT */
[3617]659}
[4245]660
[4597]661
[4817]662/**
[5346]663  processes the events for the GraphicsEngine class
[4836]664* @param the event to handle
[4817]665 */
666void GraphicsEngine::process(const Event &event)
667{
668  switch (event.type)
669  {
[6979]670      case EV_VIDEO_RESIZE:
[4817]671      this->resolutionChanged(event.resize);
672      break;
673  }
[6753]674}
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