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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 7870

Last change on this file since 7870 was 7868, checked in by bensch, 18 years ago

trunk: merge Check in the Event-changes:
r7867 | bensch | 2006-05-26 13:19:46 +0200 (Fri, 26 May 2006) | 1 line

Events better subscribed


r7866 | bensch | 2006-05-26 13:11:10 +0200 (Fri, 26 May 2006) | 1 line

Events are subscribed at the EventListener, and not the EventHandler

File size: 17.0 KB
RevLine 
[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[7193]19#include "util/loading/resource_manager.h"
[6441]20#include "state.h"
[1853]21
[6142]22#include "world_entity.h"
23
[4849]24#include "render_2d.h"
[5347]25#include "text_engine.h"
[4850]26#include "light.h"
[5347]27#include "shader.h"
[3611]28#include "debug.h"
[5347]29
[7256]30#include "util/preferences.h"
[4770]31#include "substring.h"
[5344]32#include "text.h"
[4770]33
[5819]34#include "globals.h"
[5857]35#include "texture.h"
[5755]36
[6753]37#include "effects/graphics_effect.h"
[6772]38#include "effects/fog_effect.h"
[6884]39#include "effects/lense_flare.h"
[6753]40
[6522]41#include "shell_command.h"
42
[6815]43
44#include "parser/tinyxml/tinyxml.h"
[7193]45#include "util/loading/load_param.h"
46#include "util/loading/factory.h"
[6979]47#include "class_list.h"
[6815]48
[5755]49#ifdef __WIN32__
[6162]50 #include "static_model.h"
[5755]51#endif
[1856]52using namespace std;
[1853]53
[6522]54SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
55
[6976]56
[3245]57/**
[4836]58 *  standard constructor
[5262]59 */
[4597]60GraphicsEngine::GraphicsEngine ()
[3365]61{
[4597]62  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
63  this->setName("GraphicsEngine");
[4784]64
65  this->isInit = false;
66
[4245]67  this->bDisplayFPS = false;
68  this->minFPS = 9999;
69  this->maxFPS = 0;
[4135]70
[5079]71  this->geTextCFPS = NULL;
72  this->geTextMaxFPS = NULL;
73  this->geTextMinFPS = NULL;
74
[4768]75  this->fullscreenFlag = 0;
[5225]76  this->videoFlags = 0;
77  this->screen = NULL;
[5260]78
[6979]79  // initialize the Modules
[5285]80  TextEngine::getInstance();
[6979]81  this->graphicsEffects = NULL;
82
[3611]83}
[3610]84
[3621]85/**
[4836]86 *  The Pointer to this GraphicsEngine
[3621]87*/
[3611]88GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]89
[3621]90/**
[4836]91 *  destructs the graphicsEngine.
[3611]92*/
[4597]93GraphicsEngine::~GraphicsEngine ()
[3611]94{
95  // delete what has to be deleted here
[7029]96  this->displayFPS( false );
[4849]97
[5286]98  //TextEngine
[5285]99  delete TextEngine::getInstance();
[5347]100  // render 2D
101  delete Render2D::getInstance();
[5079]102
[5225]103  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[6979]104  //   if (this->screen != NULL)
105  //     SDL_FreeSurface(this->screen);
[5240]106
[4849]107  GraphicsEngine::singletonRef = NULL;
[3611]108}
109
[6815]110
[4830]111/**
[6815]112 * loads the GraphicsEngine Specific Parameters.
113 * @param root: the XML-Element to load the Data From
114 */
115void GraphicsEngine::loadParams(const TiXmlElement* root)
116{
[6979]117  LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects)
118  .describe("loads a graphics effect");
[6815]119}
120
121
[6980]122
123
[6815]124/**
[6980]125 * @param root The XML-element to load GraphicsEffects from
126 */
127void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root)
128{
129  LOAD_PARAM_START_CYCLE(root, element);
130  {
[7035]131    PRINTF(4)("element is: %s\n", element->Value());
[6980]132    Factory::fabricate(element);
133  }
134  LOAD_PARAM_END_CYCLE(element);
135}
136
137
138
139/**
[4830]140 * initializes the GraphicsEngine with default settings.
141 */
[4784]142int GraphicsEngine::init()
143{
[4830]144  if (this->isInit)
145    return -1;
146  this->initVideo(640, 480, 16);
[4784]147}
148
[3611]149/**
[4830]150 * loads the GraphicsEngine's settings from a given ini-file and section
151 * @returns nothing usefull
152 */
[7256]153int GraphicsEngine::initFromPreferences()
[4830]154{
155  // looking if we are in fullscreen-mode
[7661]156  MultiType fullscreen = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_FULLSCREEN, "0");
[7256]157
[7661]158  if (fullscreen.getBool())
[4830]159    this->fullscreenFlag = SDL_FULLSCREEN;
160
161  // looking if we are in fullscreen-mode
[7661]162  MultiType textures = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO_ADVANCED, CONFIG_NAME_TEXTURES, "1");
163    Texture::setTextureEnableState(textures.getBool());
[4830]164
165  // searching for a usefull resolution
[7256]166  SubString resolution(Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_RESOLUTION, "640x480").c_str(), 'x'); ///FIXME
[4833]167  //resolution.debug();
[7221]168  MultiType x = resolution.getString(0), y = resolution.getString(1);
169  this->initVideo(x.getInt(), y.getInt(), 16);
[4833]170
[6979]171  //   GraphicsEffect* fe = new FogEffect(NULL);
172  //   this->loadGraphicsEffect(fe);
173  //   fe->activate();
174  //   PRINTF(0)("--------------------------------------------------------------\n");
[6884]175
[6967]176  //LenseFlare* ge = new LenseFlare();
177  //this->loadGraphicsEffect(ge);
[6884]178
[6967]179  //ge->addFlare("pictures/lense_flare/sun.png"); //sun
180  //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo
181  //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst
182  //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo
183  //ge->addFlare("pictures/lense_flare/lens4.png");
184  //ge->addFlare("pictures/lense_flare/lens1.png");
185  //ge->addFlare("pictures/lense_flare/lens3.png");
[6884]186
[6966]187  //ge->activate();
[4830]188}
189
190
191
192/**
[4836]193 *  initializes the Video for openGL.
[5346]194 *
195 * This has to be done only once when starting orxonox.
196 */
[4784]197int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]198{
[4784]199  if (this->isInit)
200    return -1;
[5024]201  //   initialize SDL_VIDEO
[5225]202  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]203  {
204    PRINTF(1)("could not initialize SDL Video\n");
[6979]205    //      return -1;
[5024]206  }
[3617]207  // initialize SDL_GL-settings
208  this->setGLattribs();
[3610]209
[3617]210  // setting the Video Flags.
[7727]211  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE ;
[3610]212
213  /* query SDL for information about our video hardware */
214  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
215  if( videoInfo == NULL)
[6979]216  {
217    PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
218    SDL_Quit ();
219  }
[3610]220  if( videoInfo->hw_available)
[3611]221    this->videoFlags |= SDL_HWSURFACE;
[4597]222  else
[3611]223    this->videoFlags |= SDL_SWSURFACE;
[3610]224  /*
[3619]225  if(VideoInfo -> blit_hw)
[3610]226    VideoFlags |= SDL_HWACCEL;
227  */
[6979]228  // setting up the Resolution
[4784]229  this->setResolution(resX, resY, bbp);
[3611]230
[5260]231  // GRABBING ALL GL-extensions
232  this->grabHardwareSettings();
233
[3621]234  // Enable default GL stuff
235  glEnable(GL_DEPTH_TEST);
[4784]236
[4849]237  Render2D::getInstance();
[4833]238
[4784]239  this->isInit = true;
[3365]240}
[1853]241
[4770]242/**
[4619]243 * sets the Window Captions and the Name of the icon.
244 * @param windowName The name of the Window
245 * @param icon The name of the Icon on the Disc
246 */
[7221]247void GraphicsEngine::setWindowName(const std::string& windowName, const std::string& icon)
[4619]248{
[7221]249  SDL_Surface* iconSurf = SDL_LoadBMP(icon.c_str());
[5240]250  if (iconSurf != NULL)
251  {
[5241]252    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]253    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
[7221]254    SDL_WM_SetIcon(iconSurf, NULL);
[5240]255    SDL_FreeSurface(iconSurf);
256  }
[5024]257
[7221]258  SDL_WM_SetCaption (windowName.c_str(), icon.c_str());
[4619]259}
260
261
262/**
[4836]263 *  Sets the GL-attributes
[5346]264 */
[4746]265int GraphicsEngine::setGLattribs()
[3617]266{
267  // Set video mode
268  // TO DO: parse arguments for settings
269  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
270  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
271  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
272  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
273
[4597]274
275  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
276  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
277  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]278  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
279  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
280  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
281  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
[7727]282
283  SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);      //Use at least 5 bits of Red
284  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);    //Use at least 5 bits of Green
285  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);     //Use at least 5 bits of Blue
286  SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);   //Use at least 16 bits for the depth buffer
287  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);  //Enable double buffering
[3617]288}
289
[5261]290/**
291 * grabs the Hardware Specifics
292 * checks for all the different HW-types
293 */
[5260]294void GraphicsEngine::grabHardwareSettings()
295{
296  const char* renderer = (const char*) glGetString(GL_RENDERER);
297  const char* vendor   = (const char*) glGetString(GL_VENDOR);
298  const char* version  = (const char*) glGetString(GL_VERSION);
299  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
300
[6979]301  //  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
[5260]302
[7221]303  if (renderer != NULL)
[5260]304  {
[7221]305    this->hwRenderer == renderer;
[5260]306  }
[7221]307  if (vendor != NULL)
[5260]308  {
[7221]309    this->hwVendor == vendor;
[5260]310  }
[7221]311  if (version != NULL)
[5260]312  {
[7221]313    this->hwVersion == version;
[5260]314  }
315
[7221]316  if (extensions != NULL)
317    this->hwExtensions.split(extensions, " \n\t,");
[5260]318
[6634]319  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
[5260]320  PRINT(4)("Extensions:\n");
[7319]321  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
322    PRINT(4)("%d: %s\n", i, this->hwExtensions[i].c_str());
[5263]323
324
325  // inizializing GLEW
326  GLenum err = glewInit();
327  if (GLEW_OK != err)
328  {
329    /* Problem: glewInit failed, something is seriously wrong. */
330    PRINTF(1)("%s\n", glewGetErrorString(err));
331  }
332  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
[5260]333}
334
[6162]335
[3621]336/**
[4836]337 *  sets the Resolution of the Screen to display the Graphics to.
338 * @param width The width of the window
339 * @param height The height of the window
340 * @param bpp bits per pixel
[5346]341 */
[3619]342int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]343{
[3611]344  this->resolutionX = width;
345  this->resolutionY = height;
346  this->bitsPerPixel = bpp;
[6441]347  State::setResolution( width, height);
[4739]348
[5255]349  if (this->screen != NULL)
[5237]350    SDL_FreeSurface(screen);
[4769]351  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[6979]352  {
353    PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
354    //    SDL_Quit();
355    //    return -1;
356  }
357  glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]358
[5790]359#ifdef __WIN32__
[6979]360  // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
361  const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
362  if (texList != NULL)
363  {
364    std::list<BaseObject*>::const_iterator reTex;
365    for (reTex = texList->begin(); reTex != texList->end(); reTex++)
366      dynamic_cast<Texture*>(*reTex)->rebuild();
367  }
368  // REBUILDING MODELS
369  const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
370  if (texList != NULL)
371  {
372    std::list<BaseObject*>::const_iterator reModel;
373    for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
374      dynamic_cast<StaticModel*>(*reModel)->rebuild();
375  }
[5755]376#endif /* __WIN32__ */
[4135]377}
[3610]378
[4458]379/**
[4836]380 *  sets Fullscreen mode
381 * @param fullscreen true if fullscreen, false if windowed
[4458]382*/
[4135]383void GraphicsEngine::setFullscreen(bool fullscreen)
384{
[4768]385  if (fullscreen)
[5789]386    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]387  else
[5789]388    this->fullscreenFlag = 0;
[4135]389  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]390}
[3617]391
[4458]392/**
[4836]393 *  sets the background color
394 * @param red the red part of the background
395 * @param blue the blue part of the background
396 * @param green the green part of the background
397 * @param alpha the alpha part of the background
[5346]398 */
[4374]399void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
400{
401  glClearColor(red, green, blue, alpha);
402}
403
[3621]404/**
[4836]405 *  Signalhandler, for when the resolution has changed
406 * @param resizeInfo SDL information about the size of the new screen size
[5346]407 */
[4782]408int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]409{
[4782]410  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]411}
[3617]412
[3622]413/**
[4833]414
415/**
[4836]416 *  entering 2D Mode
[4597]417
[3790]418   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
419*/
[4746]420void GraphicsEngine::enter2DMode()
[3790]421{
[4955]422  //GraphicsEngine::storeMatrices();
[3790]423  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]424
[3790]425  /* Note, there may be other things you need to change,
426     depending on how you have your OpenGL state set up.
427  */
428  glPushAttrib(GL_ENABLE_BIT);
429  glDisable(GL_DEPTH_TEST);
430  glDisable(GL_CULL_FACE);
431  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]432
[3790]433  glMatrixMode(GL_PROJECTION);
434  glPushMatrix();
435  glLoadIdentity();
436  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]437
[3790]438  glMatrixMode(GL_MODELVIEW);
439  glPushMatrix();
440  glLoadIdentity();
441}
[3617]442
[3790]443/**
[5346]444 *  leaves the 2DMode again also @see Font::enter2DMode()
445 */
[4746]446void GraphicsEngine::leave2DMode()
[3790]447{
[4597]448
[4834]449  glMatrixMode(GL_MODELVIEW);
[3790]450  glPopMatrix();
[4597]451
[6780]452  glMatrixMode(GL_PROJECTION);
453  glPopMatrix();
454
[3790]455  glPopAttrib();
456}
[3622]457
[6522]458void GraphicsEngine::wireframe()
459{
[6523]460  glPolygonMode(GL_FRONT, GL_LINE);
[6522]461}
462
[3844]463/**
[4836]464 *  stores the GL_matrices
[5346]465 */
[4746]466void GraphicsEngine::storeMatrices()
[3844]467{
468  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
469  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
470  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
471}
[3622]472
[3844]473//! the stored ModelView Matrix.
474GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
475//! the stored Projection Matrix
476GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
477//! The ViewPort
478GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]479
480
[3844]481
[3617]482/**
[4836]483 *  outputs all the Fullscreen modes.
[5346]484 */
[4746]485void GraphicsEngine::listModes()
[3617]486{
487  /* Get available fullscreen/hardware modes */
488  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]489
[3617]490  /* Check is there are any modes available */
[6979]491  if(this->videoModes == (SDL_Rect **)0)
492  {
[3617]493    PRINTF(1)("No modes available!\n");
494    exit(-1);
495  }
[4597]496
[3617]497  /* Check if our resolution is restricted */
[6979]498  if(this->videoModes == (SDL_Rect **)-1)
499  {
[4135]500    PRINTF(2)("All resolutions available.\n");
[3617]501  }
[6979]502  else
503  {
[3617]504    /* Print valid modes */
505    PRINT(0)("Available Resoulution Modes are\n");
506    for(int i = 0; this->videoModes[i]; ++i)
[4135]507      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]508  }
[4245]509}
510
[4458]511/**
[5261]512 * checks wether a certain extension is availiable
513 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
514 * @return true if it is, false otherwise
515 */
[7221]516bool GraphicsEngine::hwSupportsEXT(const std::string& extension)
[5261]517{
[7319]518  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
[7221]519    if ( this->hwExtensions.getString(i) == extension)
520      return true;
[5261]521  return false;
522}
523
524/**
[5084]525 * updates everything that is to be updated in the GraphicsEngine
526 */
527void GraphicsEngine::update(float dt)
528{
[5406]529  Render2D::getInstance()->update(dt);
[5084]530}
531
532
533/**
[4836]534 *  ticks the Text
535 * @param dt the time passed
[5346]536 */
537void GraphicsEngine::tick(float dt)
[4245]538{
[4458]539  if( unlikely(this->bDisplayFPS))
[4849]540  {
541    this->currentFPS = 1.0/dt;
542    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
543    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]544
[4536]545#ifndef NO_TEXT
[6979]546    char tmpChar1[20];
547    sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
548    this->geTextCFPS->setText(tmpChar1);
549    char tmpChar2[20];
550    sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
551    this->geTextMaxFPS->setText(tmpChar2);
552    char tmpChar3[20];
553    sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
554    this->geTextMinFPS->setText(tmpChar3);
[4536]555#endif /* NO_TEXT */
[4849]556
[6815]557  }
[4849]558
559  Render2D::getInstance()->tick(dt);
[6815]560
561  // tick the graphics effects
[6979]562  if (this->graphicsEffects != NULL || (this->graphicsEffects = ClassList::getList(CL_GRAPHICS_EFFECT)) != NULL)
563  {
564    std::list<BaseObject*>::const_iterator it;
565    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
566      dynamic_cast<GraphicsEffect*>(*it)->tick(dt);
567  }
[4245]568}
[4597]569
[7840]570void GraphicsEngine::drawBackgroundElements() const
571{
572  Render2D::getInstance()->draw(E2D_LAYER_BELOW_ALL, E2D_LAYER_BELOW_ALL);
573}
[4849]574
575void GraphicsEngine::draw() const
576{
[7221]577  //  LightManager::getInstance()->draw();
[6778]578
[6979]579  if (this->graphicsEffects != NULL)
580  {
581    //draw the graphics effects
582    list<BaseObject*>::const_iterator it;
583    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
584      dynamic_cast<GraphicsEffect*>(*it)->draw();
585  }
[7428]586  GraphicsEngine::storeMatrices();
587  Shader::suspendShader();
[7840]588  Render2D::getInstance()->draw(E2D_LAYER_BOTTOM, E2D_LAYER_ABOVE_ALL);
[7428]589  Shader::restoreShader();
[4849]590}
591
[6142]592
[4458]593/**
[5346]594 * displays the Frames per second
[4836]595 * @param display if the text should be displayed
[4458]596*/
[4245]597void GraphicsEngine::displayFPS(bool display)
598{
[4536]599#ifndef NO_TEXT
[5346]600  if( display )
601  {
[6979]602    if (this->geTextCFPS == NULL)
603    {
604      this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
605      this->geTextCFPS->setName("curFPS");
606      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
607      this->geTextCFPS->setAbsCoor2D(5, 0);
608    }
609    if (this->geTextMaxFPS == NULL)
610    {
611      this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
612      this->geTextMaxFPS->setName("MaxFPS");
613      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
614      this->geTextMaxFPS->setAbsCoor2D(5, 20);
615    }
616    if (this->geTextMinFPS == NULL)
617    {
618      this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
619      this->geTextMinFPS->setName("MinFPS");
620      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
621      this->geTextMinFPS->setAbsCoor2D(5, 40);
622    }
[5346]623  }
[6979]624  else
[5346]625  {
[6979]626    delete this->geTextCFPS;
627    this->geTextCFPS = NULL;
628    delete this->geTextMaxFPS;
629    this->geTextMaxFPS = NULL;
630    delete this->geTextMinFPS;
631    this->geTextMinFPS = NULL;
[5346]632  }
633  this->bDisplayFPS = display;
634#else
635  this->bDisplayFPS = false;
[4536]636#endif /* NO_TEXT */
[3617]637}
[4245]638
[4597]639
[4817]640/**
[5346]641  processes the events for the GraphicsEngine class
[4836]642* @param the event to handle
[4817]643 */
644void GraphicsEngine::process(const Event &event)
645{
646  switch (event.type)
647  {
[7221]648  case EV_VIDEO_RESIZE:
649    this->resolutionChanged(event.resize);
650    break;
[4817]651  }
[6753]652}
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