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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 10554

Last change on this file since 10554 was 10320, checked in by patrick, 18 years ago

fixed some more problems with the new repos

File size: 17.8 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "state.h"
20
21#include "world_entity.h"
22
23#include "render_2d.h"
24#include "text_engine.h"
25#include "light.h"
26#include "shader.h"
27#include "debug.h"
28
29#include "parser/preferences/preferences.h"
30#include "substring.h"
31#include "text.h"
32
33#include "globals.h"
34#include "texture.h"
35
36#include "graphics_effect.h"
37
38#include "shell_command.h"
39#include "loading/load_param_xml.h"
40
41#include "parser/tinyxml/tinyxml.h"
42#include "util/loading/load_param.h"
43#include "util/loading/factory.h"
44
45#ifdef __WIN32__
46 #include "static_model.h"
47#endif
48
49SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
50SHELL_COMMAND(fps, GraphicsEngine, toggleFPSdisplay);
51
52ObjectListDefinition(GraphicsEngine);
53
54/**
55 * @brief standard constructor
56 */
57GraphicsEngine::GraphicsEngine ()
58{
59  this->registerObject(this, GraphicsEngine::_objectList);
60  this->setName("GraphicsEngine");
61
62  this->isInit = false;
63
64  this->bDisplayFPS = false;
65  this->bAntialiasing = false;
66  this->bDedicated = false;
67  this->minFPS = 9999;
68  this->maxFPS = 0;
69
70  this->geTextCFPS = NULL;
71  this->geTextMaxFPS = NULL;
72  this->geTextMinFPS = NULL;
73
74  this->fullscreenFlag = 0;
75  this->videoFlags = 0;
76  this->screen = NULL;
77
78  // initialize the Modules
79  TextEngine::getInstance();
80  this->graphicsEffects = NULL;
81
82}
83
84/**
85 * @brief The Pointer to this GraphicsEngine
86 */
87GraphicsEngine* GraphicsEngine::singletonRef = NULL;
88
89/**
90 * @brief destructs the graphicsEngine.
91*/
92GraphicsEngine::~GraphicsEngine ()
93{
94  // delete what has to be deleted here
95  this->displayFPS( false );
96
97  //TextEngine
98  delete TextEngine::getInstance();
99  // render 2D
100  delete Render2D::getInstance();
101
102  SDL_QuitSubSystem(SDL_INIT_VIDEO);
103  //   if (this->screen != NULL)
104  //     SDL_FreeSurface(this->screen);
105
106  GraphicsEngine::singletonRef = NULL;
107}
108
109
110/**
111 * @brief loads the GraphicsEngine Specific Parameters.
112 * @param root: the XML-Element to load the Data From
113 */
114void GraphicsEngine::loadParams(const TiXmlElement* root)
115{
116  LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects)
117   .describe("loads a graphics effect");
118}
119
120
121
122
123/**
124 * @param root The XML-element to load GraphicsEffects from
125 */
126void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root)
127{
128  LOAD_PARAM_START_CYCLE(root, element);
129  {
130    PRINTF(4)("element is: %s\n", element->Value());
131    Factory::fabricate(element);
132  }
133  LOAD_PARAM_END_CYCLE(element);
134}
135
136
137
138/**
139 * @brief initializes the GraphicsEngine with default settings.
140 */
141int GraphicsEngine::init()
142{
143  if (this->isInit)
144    return -1;
145  this->initVideo(640, 480, 16);
146  return 1;
147}
148
149/**
150 * @brief loads the GraphicsEngine's settings from a given ini-file and section
151 * @returns nothing usefull
152 */
153int GraphicsEngine::initFromPreferences()
154{
155  // looking if we are in fullscreen-mode
156  MultiType fullscreen = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_FULLSCREEN, "0");
157
158  if (fullscreen.getBool())
159    this->fullscreenFlag = SDL_FULLSCREEN;
160
161  // looking if we are in fullscreen-mode
162  MultiType textures = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO_ADVANCED, CONFIG_NAME_TEXTURES, "1");
163  Texture::setTextureEnableState(textures.getBool());
164
165  // check it is a dedicated network node: so no drawings are made
166  MultiType dedicated = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_NO_RENDER, "0");
167  this->bDedicated = dedicated.getBool();
168
169  // searching for a usefull resolution
170  SubString resolution(Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_RESOLUTION, "640x480").c_str(), 'x'); ///FIXME
171  //resolution.debug();
172  MultiType x = resolution.getString(0), y = resolution.getString(1);
173  return this->initVideo(x.getInt(), y.getInt(), 16);
174
175  //   GraphicsEffect* fe = new FogEffect(NULL);
176  //   this->loadGraphicsEffect(fe);
177  //   fe->activate();
178  //   PRINTF(0)("--------------------------------------------------------------\n");
179
180  //LenseFlare* ge = new LenseFlare();
181  //this->loadGraphicsEffect(ge);
182
183  //ge->addFlare("pictures/lense_flare/sun.png"); //sun
184  //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo
185  //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst
186  //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo
187  //ge->addFlare("pictures/lense_flare/lens4.png");
188  //ge->addFlare("pictures/lense_flare/lens1.png");
189  //ge->addFlare("pictures/lense_flare/lens3.png");
190
191  //ge->activate();
192}
193
194
195
196/**
197 * @brief initializes the Video for openGL.
198 *
199 * This has to be done only once when starting orxonox.
200 */
201int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
202{
203  if (this->isInit)
204    return -1;
205  //   initialize SDL_VIDEO
206  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
207  {
208    PRINTF(1)("could not initialize SDL Video\n");
209    return -1;
210  }
211  // initialize SDL_GL-settings
212  this->setGLattribs();
213
214  // setting the Video Flags.
215  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE ;
216
217  /* query SDL for information about our video hardware */
218  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
219  if( videoInfo == NULL)
220  {
221    PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
222    SDL_Quit ();
223  }
224  if( videoInfo->hw_available)
225    this->videoFlags |= SDL_HWSURFACE;
226  else
227    this->videoFlags |= SDL_SWSURFACE;
228  /*
229  if(VideoInfo -> blit_hw)
230    VideoFlags |= SDL_HWACCEL;
231  */
232  // setting up the Resolution
233  this->setResolution(resX, resY, bbp);
234
235  // GRABBING ALL GL-extensions
236  this->grabHardwareSettings();
237
238  // Enable default GL stuff
239  glEnable(GL_DEPTH_TEST);
240
241  Render2D::getInstance();
242
243  this->isInit = true;
244  return 1;
245}
246
247/**
248 * @brief sets the Window Captions and the Name of the icon.
249 * @param windowName The name of the Window
250 * @param icon The name of the Icon on the Disc
251 */
252void GraphicsEngine::setWindowName(const std::string& windowName, const std::string& icon)
253{
254  SDL_Surface* iconSurf = SDL_LoadBMP(icon.c_str());
255  if (iconSurf != NULL)
256  {
257    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
258    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
259    SDL_WM_SetIcon(iconSurf, NULL);
260    SDL_FreeSurface(iconSurf);
261  }
262
263  SDL_WM_SetCaption (windowName.c_str(), icon.c_str());
264}
265
266
267/**
268 * @brief Sets the GL-attributes
269 */
270void GraphicsEngine::setGLattribs()
271{
272  // Set video mode
273  // TO DO: parse arguments for settings
274  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
275  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
276  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
277  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
278
279
280  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
281  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
282  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
283  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
284  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
285  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
286  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
287
288  SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);      //Use at least 5 bits of Red
289  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);    //Use at least 5 bits of Green
290  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);     //Use at least 5 bits of Blue
291  SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);   //Use at least 16 bits for the depth buffer
292  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);  //Enable double buffering
293
294  // enable antialiasing?
295  if( this->bAntialiasing)
296  {
297    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,4);
298    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
299  }
300
301  glEnable(GL_CULL_FACE);
302  glCullFace(GL_FRONT);
303}
304
305/**
306 * @brief grabs the Hardware Specifics
307 *
308 * checks for all the different HW-types
309 */
310void GraphicsEngine::grabHardwareSettings()
311{
312  const char* renderer = (const char*) glGetString(GL_RENDERER);
313  const char* vendor   = (const char*) glGetString(GL_VENDOR);
314  const char* version  = (const char*) glGetString(GL_VERSION);
315  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
316
317  //  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
318
319  if (renderer != NULL)
320  {
321    this->hwRenderer == renderer;
322  }
323  if (vendor != NULL)
324  {
325    this->hwVendor == vendor;
326  }
327  if (version != NULL)
328  {
329    this->hwVersion == version;
330  }
331
332  if (extensions != NULL)
333    this->hwExtensions.split(extensions, " \n\t,");
334
335  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
336  PRINT(4)("Extensions:\n");
337  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
338    PRINT(4)("%d: %s\n", i, this->hwExtensions[i].c_str());
339
340
341  // inizializing GLEW
342  GLenum err = glewInit();
343  if (GLEW_OK != err)
344  {
345    /* Problem: glewInit failed, something is seriously wrong. */
346    PRINTF(1)("%s\n", glewGetErrorString(err));
347  }
348  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
349}
350
351
352/**
353 * @brief sets the Resolution of the Screen to display the Graphics to.
354 * @param width The width of the window
355 * @param height The height of the window
356 * @param bpp bits per pixel
357 */
358int GraphicsEngine::setResolution(int width, int height, int bpp)
359{
360  this->resolutionX = width;
361  this->resolutionY = height;
362  this->bitsPerPixel = bpp;
363  State::setResolution( width, height);
364
365  if (this->screen != NULL)
366    SDL_FreeSurface(screen);
367  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
368  {
369    PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
370    //    SDL_Quit();
371    //    return -1;
372    return -1;
373  }
374  glViewport(0, 0, width, height);                     // Reset The Current Viewport
375
376#ifdef __WIN32__
377  // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
378  ObjectList<Texture>::const_iterator retex;
379  for (retex = Texture::objectList().begin(); retex != Texture::objectList().end(); ++retex)
380    (*retex)->rebuild();
381
382  // REBUILDING MODELS
383  ObjectList<StaticModel>::const_iterator remod;
384  for (remod = StaticModel::objectList().begin(); remod != StaticModel::objectList().end(); ++remod)
385    (*remod)->rebuild();
386
387#endif /* __WIN32__ */
388  return 1;
389}
390
391/**
392 * @brief sets Fullscreen mode
393 * @param fullscreen true if fullscreen, false if windowed
394*/
395void GraphicsEngine::setFullscreen(bool fullscreen)
396{
397  if (fullscreen)
398    this->fullscreenFlag = SDL_FULLSCREEN;
399  else
400    this->fullscreenFlag = 0;
401  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
402}
403
404void GraphicsEngine::toggleFullscreen()
405{
406  if (this->fullscreenFlag == SDL_FULLSCREEN)
407    this->fullscreenFlag = 0;
408  else
409    this->fullscreenFlag = SDL_FULLSCREEN;
410  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
411}
412
413
414/**
415 * @brief sets the background color
416 * @param red the red part of the background
417 * @param blue the blue part of the background
418 * @param green the green part of the background
419 * @param alpha the alpha part of the background
420 */
421void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
422{
423  glClearColor(red, green, blue, alpha);
424}
425
426/**
427 * @brief Signalhandler, for when the resolution has changed
428 * @param resizeInfo SDL information about the size of the new screen size
429 */
430void GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
431{
432  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
433}
434
435/**
436 * @brief entering 2D Mode
437 * this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
438 */
439void GraphicsEngine::enter2DMode()
440{
441  //GraphicsEngine::storeMatrices();
442  SDL_Surface *screen = SDL_GetVideoSurface();
443
444  /* Note, there may be other things you need to change,
445     depending on how you have your OpenGL state set up.
446  */
447  glPushAttrib(GL_ENABLE_BIT);
448  glDisable(GL_DEPTH_TEST);
449  glDisable(GL_CULL_FACE);
450  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
451
452  glMatrixMode(GL_PROJECTION);
453  glPushMatrix();
454  glLoadIdentity();
455  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
456
457  glMatrixMode(GL_MODELVIEW);
458  glPushMatrix();
459  glLoadIdentity();
460}
461
462/**
463 * @brief leaves the 2DMode again also @see Font::enter2DMode()
464 */
465void GraphicsEngine::leave2DMode()
466{
467
468  glMatrixMode(GL_MODELVIEW);
469  glPopMatrix();
470
471  glMatrixMode(GL_PROJECTION);
472  glPopMatrix();
473
474  glPopAttrib();
475}
476
477/**
478 * @brief changes to wireframe-mode.
479 */
480void GraphicsEngine::wireframe()
481{
482  glPolygonMode(GL_FRONT, GL_LINE);
483}
484
485/**
486 * @brief stores the GL_matrices
487 */
488void GraphicsEngine::storeMatrices()
489{
490  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
491  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
492  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
493}
494
495//! the stored ModelView Matrix.
496GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
497//! the stored Projection Matrix
498GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
499//! The ViewPort
500GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
501
502
503
504/**
505 * @brief outputs all the Fullscreen modes.
506 */
507void GraphicsEngine::listModes()
508{
509  /* Get available fullscreen/hardware modes */
510  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
511
512  /* Check is there are any modes available */
513  if(this->videoModes == (SDL_Rect **)0)
514  {
515    PRINTF(1)("No modes available!\n");
516    exit(-1);
517  }
518
519  /* Check if our resolution is restricted */
520  if(this->videoModes == (SDL_Rect **)-1)
521  {
522    PRINTF(2)("All resolutions available.\n");
523  }
524  else
525  {
526    /* Print valid modes */
527    PRINT(0)("Available Resoulution Modes are\n");
528    for(int i = 0; this->videoModes[i]; ++i)
529      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
530  }
531}
532
533/**
534 * @brief checks wether a certain extension is availiable
535 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
536 * @return true if it is, false otherwise
537 */
538bool GraphicsEngine::hwSupportsEXT(const std::string& extension)
539{
540  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
541    if ( this->hwExtensions.getString(i) == extension)
542      return true;
543  return false;
544}
545
546/**
547 * @brief updates everything that is to be updated in the GraphicsEngine
548 */
549void GraphicsEngine::update(float dt)
550{
551  Render2D::getInstance()->update(dt);
552}
553
554
555/**
556 * @brief ticks the Text
557 * @param dt the time passed
558 */
559void GraphicsEngine::tick(float dt)
560{
561  if( unlikely(this->bDisplayFPS))
562  {
563    this->currentFPS = 1.0/dt;
564    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
565    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
566
567#ifndef NO_TEXT
568    char tmpChar1[20];
569    sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
570    this->geTextCFPS->setText(tmpChar1);
571    char tmpChar2[20];
572    sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
573    this->geTextMaxFPS->setText(tmpChar2);
574    char tmpChar3[20];
575    sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
576    this->geTextMinFPS->setText(tmpChar3);
577#endif /* NO_TEXT */
578
579  }
580
581  Render2D::getInstance()->tick(dt);
582
583  // tick the graphics effects
584  for (ObjectList<GraphicsEffect>::const_iterator it = GraphicsEffect::objectList().begin();
585       it != GraphicsEffect::objectList().end();
586       ++it)
587    (*it)->tick(dt);
588}
589
590/**
591 * @brief draws all Elements that should be displayed on the Background.
592 */
593void GraphicsEngine::drawBackgroundElements() const
594{
595  GraphicsEngine::storeMatrices();
596
597  Render2D::getInstance()->draw(E2D_LAYER_BELOW_ALL, E2D_LAYER_BELOW_ALL);
598}
599
600/**
601 * this draws the graphics engines graphics effecs
602 */
603void GraphicsEngine::draw() const
604{
605  if( this->graphicsEffects != NULL)
606  {
607    //draw the graphics effects
608    std::list<BaseObject*>::const_iterator it;
609    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
610      dynamic_cast<GraphicsEffect*>(*it)->draw();
611  }
612  Shader::suspendShader();
613  Render2D::getInstance()->draw(E2D_LAYER_BOTTOM, E2D_LAYER_ABOVE_ALL);
614  Shader::restoreShader();
615}
616
617
618void GraphicsEngine::toggleFPSdisplay()
619{
620  this->displayFPS(!this->bDisplayFPS);
621}
622
623
624/**
625 * @brief displays the Frames per second
626 * @param display if the text should be displayed
627*/
628void GraphicsEngine::displayFPS(bool display)
629{
630#ifndef NO_TEXT
631  if( display )
632  {
633    if (this->geTextCFPS == NULL)
634    {
635      this->geTextCFPS = new Text("fonts/final_frontier.ttf", 15);
636      this->geTextCFPS->setName("curFPS");
637      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
638      this->geTextCFPS->setAbsCoor2D(5, 0);
639    }
640    if (this->geTextMaxFPS == NULL)
641    {
642      this->geTextMaxFPS = new Text("fonts/final_frontier.ttf", 15);
643      this->geTextMaxFPS->setName("MaxFPS");
644      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
645      this->geTextMaxFPS->setAbsCoor2D(5, 20);
646    }
647    if (this->geTextMinFPS == NULL)
648    {
649      this->geTextMinFPS = new Text("fonts/final_frontier.ttf", 15);
650      this->geTextMinFPS->setName("MinFPS");
651      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
652      this->geTextMinFPS->setAbsCoor2D(5, 40);
653    }
654  }
655  else
656  {
657    delete this->geTextCFPS;
658    this->geTextCFPS = NULL;
659    delete this->geTextMaxFPS;
660    this->geTextMaxFPS = NULL;
661    delete this->geTextMinFPS;
662    this->geTextMinFPS = NULL;
663  }
664  this->bDisplayFPS = display;
665#else
666  this->bDisplayFPS = false;
667#endif /* NO_TEXT */
668}
669
670
671/**
672 * @brief processes the events for the GraphicsEngine class
673 * @param the event to handle
674 */
675void GraphicsEngine::process(const Event &event)
676{
677  switch (event.type)
678  {
679    case EV_VIDEO_RESIZE:
680    this->resolutionChanged(event.resize);
681    break;
682  }
683}
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