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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 5246

Last change on this file since 5246 was 5242, checked in by bensch, 19 years ago

orxonox/trunk: unsave removal of screen deleted

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20#include "event_handler.h"
21
22#include "render_2d.h"
23#include "light.h"
24#include "debug.h"
25#include "text_engine.h"
26
27#include "ini_parser.h"
28#include "substring.h"
29
30using namespace std;
31
32
33/**
34 *  standard constructor
35   @todo this constructor is not jet implemented - do it
36*/
37GraphicsEngine::GraphicsEngine ()
38{
39  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
40  this->setName("GraphicsEngine");
41
42  this->isInit = false;
43
44  this->bDisplayFPS = false;
45  this->minFPS = 9999;
46  this->maxFPS = 0;
47
48  this->geTextCFPS = NULL;
49  this->geTextMaxFPS = NULL;
50  this->geTextMinFPS = NULL;
51
52  this->fullscreenFlag = 0;
53  this->videoFlags = 0;
54  this->screen = NULL;
55}
56
57/**
58 *  The Pointer to this GraphicsEngine
59*/
60GraphicsEngine* GraphicsEngine::singletonRef = NULL;
61
62/**
63 *  destructs the graphicsEngine.
64*/
65GraphicsEngine::~GraphicsEngine ()
66{
67  // delete what has to be deleted here
68  delete this->geTextCFPS;
69  delete this->geTextMaxFPS;
70  delete this->geTextMinFPS;
71
72  delete Render2D::getInstance();
73
74  SDL_QuitSubSystem(SDL_INIT_VIDEO);
75//   if (this->screen != NULL)
76//     SDL_FreeSurface(this->screen);
77
78  GraphicsEngine::singletonRef = NULL;
79}
80
81/**
82 * initializes the GraphicsEngine with default settings.
83 */
84int GraphicsEngine::init()
85{
86  if (this->isInit)
87    return -1;
88  this->initVideo(640, 480, 16);
89}
90
91/**
92 * loads the GraphicsEngine's settings from a given ini-file and section
93 * @param iniParser the iniParser to load from
94 * @param section the Section in the ini-file to load from
95 * @returns nothing usefull
96 */
97int GraphicsEngine::initFromIniFile(IniParser* iniParser)
98{
99  // looking if we are in fullscreen-mode
100  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
101  if (strchr(fullscreen, '1'))
102    this->fullscreenFlag = SDL_FULLSCREEN;
103
104
105
106  // looking if we are in fullscreen-mode
107  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
108  if (strchr(textures, '1'))
109    this->texturesEnabled = true;
110  else
111    this->texturesEnabled = false;
112
113  // searching for a usefull resolution
114  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
115  //resolution.debug();
116
117  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
118}
119
120
121
122/**
123 *  initializes the Video for openGL.
124
125   This has to be done only once when starting orxonox.
126*/
127int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
128{
129  if (this->isInit)
130    return -1;
131  //   initialize SDL_VIDEO
132  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
133  {
134    PRINTF(1)("could not initialize SDL Video\n");
135      //      return -1;
136  }
137  // initialize SDL_GL-settings
138  this->setGLattribs();
139
140  // setting the Video Flags.
141  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
142
143  /* query SDL for information about our video hardware */
144  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
145  if( videoInfo == NULL)
146    {
147      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
148      SDL_Quit ();
149    }
150  if( videoInfo->hw_available)
151    this->videoFlags |= SDL_HWSURFACE;
152  else
153    this->videoFlags |= SDL_SWSURFACE;
154  /*
155  if(VideoInfo -> blit_hw)
156    VideoFlags |= SDL_HWACCEL;
157  */
158    // setting up the Resolution
159  this->setResolution(resX, resY, bbp);
160
161  // Enable default GL stuff
162  glEnable(GL_DEPTH_TEST);
163
164  Render2D::getInstance();
165
166  this->isInit = true;
167}
168
169/**
170 * sets the Window Captions and the Name of the icon.
171 * @param windowName The name of the Window
172 * @param icon The name of the Icon on the Disc
173 */
174void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
175{
176  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
177  if (iconSurf != NULL)
178  {
179    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
180    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
181    SDL_WM_SetIcon(iconSurf,NULL);
182    SDL_FreeSurface(iconSurf);
183  }
184
185  SDL_WM_SetCaption (windowName, icon);
186
187}
188
189
190/**
191 *  Sets the GL-attributes
192*/
193int GraphicsEngine::setGLattribs()
194{
195  // Set video mode
196  // TO DO: parse arguments for settings
197  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
198  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
199  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
200  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
201
202
203  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
204  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
205  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
206  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
207  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
208  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
209  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
210}
211
212/**
213 *  sets the Resolution of the Screen to display the Graphics to.
214 * @param width The width of the window
215 * @param height The height of the window
216 * @param bpp bits per pixel
217*/
218int GraphicsEngine::setResolution(int width, int height, int bpp)
219{
220  this->resolutionX = width;
221  this->resolutionY = height;
222  this->bitsPerPixel = bpp;
223
224  if (this->screen)
225    SDL_FreeSurface(screen);
226  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
227    {
228      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
229      //    SDL_Quit();
230      //    return -1;
231    }
232}
233
234/**
235 *  sets Fullscreen mode
236 * @param fullscreen true if fullscreen, false if windowed
237*/
238void GraphicsEngine::setFullscreen(bool fullscreen)
239{
240  if (fullscreen)
241    fullscreenFlag = SDL_FULLSCREEN;
242  else
243    fullscreenFlag = 0;
244  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
245}
246
247/**
248 *  sets the background color
249 * @param red the red part of the background
250 * @param blue the blue part of the background
251 * @param green the green part of the background
252 * @param alpha the alpha part of the background
253*/
254void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
255{
256  glClearColor(red, green, blue, alpha);
257}
258
259
260/**
261 *  Signalhandler, for when the resolution has changed
262 * @param resizeInfo SDL information about the size of the new screen size
263*/
264int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
265{
266  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
267}
268
269/**
270 * if Textures should be enabled
271*/
272bool GraphicsEngine::texturesEnabled = true;
273
274
275
276/**
277 *
278 * @param show if The mouse-cursor should be visible
279 */
280void GraphicsEngine::showMouse(bool show)
281{
282  if (show)
283    SDL_ShowCursor(SDL_ENABLE);
284  else
285    SDL_ShowCursor(SDL_DISABLE);
286}
287
288/**
289 *
290 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
291 */
292bool GraphicsEngine::isMouseVisible()
293{
294  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
295    return true;
296  else
297    return false;
298}
299
300/**
301 *
302 * @param steal If the Winodow-Managers Events should be stolen to this app
303 * (steals the mouse, and all WM-clicks)
304 *
305 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
306 * result in the loss of System-controll
307 */
308void GraphicsEngine::stealWMEvents(bool steal)
309{
310#if DEBUG < 3
311   if (steal)
312     SDL_WM_GrabInput(SDL_GRAB_ON);
313   else
314     SDL_WM_GrabInput(SDL_GRAB_OFF);
315#endif
316}
317
318/**
319 *
320 * @returns true if Events are stolen from the WM, false if not.
321 */
322bool GraphicsEngine::isStealingEvents()
323{
324   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
325     return true;
326   else
327     return false;
328};
329
330
331/**
332 *  entering 2D Mode
333
334   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
335*/
336void GraphicsEngine::enter2DMode()
337{
338  //GraphicsEngine::storeMatrices();
339  SDL_Surface *screen = SDL_GetVideoSurface();
340
341  /* Note, there may be other things you need to change,
342     depending on how you have your OpenGL state set up.
343  */
344  glPushAttrib(GL_ENABLE_BIT);
345  glDisable(GL_DEPTH_TEST);
346  glDisable(GL_CULL_FACE);
347  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
348
349  glViewport(0, 0, screen->w, screen->h);
350
351  glMatrixMode(GL_PROJECTION);
352  glPushMatrix();
353  glLoadIdentity();
354
355  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
356
357  glMatrixMode(GL_MODELVIEW);
358  glPushMatrix();
359  glLoadIdentity();
360
361  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
362}
363
364/**
365 *  leaves the 2DMode again also \see Font::enter2DMode()
366*/
367void GraphicsEngine::leave2DMode()
368{
369  glMatrixMode(GL_PROJECTION);
370  glPopMatrix();
371
372  glMatrixMode(GL_MODELVIEW);
373  glPopMatrix();
374
375  glPopAttrib();
376}
377
378/**
379 *  stores the GL_matrices
380*/
381void GraphicsEngine::storeMatrices()
382{
383  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
384  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
385  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
386}
387
388//! the stored ModelView Matrix.
389GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
390//! the stored Projection Matrix
391GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
392//! The ViewPort
393GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
394
395
396
397/**
398 *  outputs all the Fullscreen modes.
399*/
400void GraphicsEngine::listModes()
401{
402  /* Get available fullscreen/hardware modes */
403  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
404
405  /* Check is there are any modes available */
406  if(this->videoModes == (SDL_Rect **)0){
407    PRINTF(1)("No modes available!\n");
408    exit(-1);
409  }
410
411  /* Check if our resolution is restricted */
412  if(this->videoModes == (SDL_Rect **)-1){
413    PRINTF(2)("All resolutions available.\n");
414  }
415  else{
416    /* Print valid modes */
417    PRINT(0)("Available Resoulution Modes are\n");
418    for(int i = 0; this->videoModes[i]; ++i)
419      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
420  }
421}
422
423/**
424 * updates everything that is to be updated in the GraphicsEngine
425 */
426void GraphicsEngine::update(float dt)
427{
428  NullElement2D::getInstance()->update2D(dt);
429}
430
431
432/**
433 *  ticks the Text
434 * @param dt the time passed
435*/
436  void GraphicsEngine::tick(float dt)
437{
438  if( unlikely(this->bDisplayFPS))
439  {
440    this->currentFPS = 1.0/dt;
441    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
442    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
443
444#ifndef NO_TEXT
445      char tmpChar1[20];
446      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
447      this->geTextCFPS->setText(tmpChar1);
448      char tmpChar2[20];
449      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
450      this->geTextMaxFPS->setText(tmpChar2);
451      char tmpChar3[20];
452      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
453      this->geTextMinFPS->setText(tmpChar3);
454#endif /* NO_TEXT */
455
456
457  }
458  Render2D::getInstance()->tick(dt);
459}
460
461
462void GraphicsEngine::draw() const
463{
464  GraphicsEngine::storeMatrices();
465  Render2D::getInstance()->draw(E2D_ALL_LAYERS);
466  LightManager::getInstance()->draw();
467}
468
469/**
470 *  displays the Frames per second
471 * @param display if the text should be displayed
472
473   @todo this is dangerous
474*/
475void GraphicsEngine::displayFPS(bool display)
476{
477  if( display)
478    {
479#ifndef NO_TEXT
480if (this->geTextCFPS == NULL)
481{
482  this->geTextCFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_RENDER_DYNAMIC);
483  this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
484  this->geTextCFPS->setAbsCoor2D(5, 15);
485}
486if (this->geTextMaxFPS == NULL)
487{
488      this->geTextMaxFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_RENDER_DYNAMIC);
489      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
490      this->geTextMaxFPS->setAbsCoor2D(5, 40);
491}
492if (this->geTextMinFPS == NULL)
493{
494      this->geTextMinFPS = TextEngine::getInstance()->createText("fonts/arial_black.ttf", 15, TEXT_RENDER_DYNAMIC);
495      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
496      this->geTextMinFPS->setAbsCoor2D(5, 65);
497}
498#endif /* NO_TEXT */
499    }
500  this->bDisplayFPS = display;
501}
502
503
504/**
505  \brief processes the events for orxonox main class
506* @param the event to handle
507 */
508void GraphicsEngine::process(const Event &event)
509{
510  switch (event.type)
511  {
512    case EV_VIDEO_RESIZE:
513      this->resolutionChanged(event.resize);
514      break;
515  }
516
517}
518
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